I'd have to disagree with that. Motion Blur and DOF without doubt can make a game look much much better.
Motion blur and DOF are just to create illusion that game looks better IMO. As i sad, not real graphical changer during replays IMO.
I'd have to disagree with that. Motion Blur and DOF without doubt can make a game look much much better.
No? It's still going to be playable today to the public in London, next week it's going to be playable to the public at the 24h of Nurburgring. Next month it'll be at E3 and most likely Goodwood and/or Pikes Peak and so on. So they aren't hiding it. But putting together and running a beta requires a lot of resources, and those are likely better served putting toward completing the game for its November release.
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Does real life look flat to you?
No? It's still going to be playable today to the public in London, next week it's going to be playable to the public at the 24h of Nurburgring. Next month it'll be at E3 and most likely Goodwood and/or Pikes Peak and so on. So they aren't hiding it. But putting together and running a beta requires a lot of resources, and those are likely better served putting toward completing the game for its November release.
So many excuses in this thread for what have been serious problems across multiple games.
"Its only 50% done!" - 3 years into the PS4 cycle with 6 months to go. Hard to believe a studio is that inept.
"Graphics aren't great because of VR" - That must be why the base game of PCars looks terrible /s. On PC when running PCars in VR all you do is turn down/off the settings.
"but photomode" - People are still falling for this. Replays/photomode are far less taxing than gameplay and can easily up the eye candy.
"Its an old build" - This excuse can be used right up till release day and is a catch all for shortcomings.
"It has a livery editor now" - From the short clips shown, its still inferior to what Forza has had for years now.
There are footage of two different builds already, those "old build" posts refer to the trailer with unfinished Nurb vs the Nurb footage from the event which obviously look different:"Its an old build" - This excuse can be used right up till release day and is a catch all for shortcomings.
up the trailer, down the gameplay...
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why polyphony?
Your arguments are bad too. Especially the bolded ones. There are 2 different builds. Replay doesn't add polygons, lighting or similar that can be so different compared to real gamplay. Spectator mode is just like B-Spec mode in previous GT's. Are B-Spec mode graphically different from A-Spec? NO!
Motion blur and DOF are just to create illusion that game looks better IMO. As i sad, not real graphical changer during replays IMO.
Your arguments are bad too. Especially the bolded ones. There are 2 different builds. Replay doesn't add polygons, lighting or similar that can be so different compared to real gamplay. Spectator mode is just like B-Spec mode in previous GT's. Are B-Spec mode graphically different from A-Spec? NO!
I think GT Sport will be improved after release like Driveclub was, they don't want to go to all the effort to make a beta so they can concentrate on the main game, which I'd prefer.
Feedback after release will hopefully allow them to develop it further.
While replays may not "add polygons", there is a certain amount of post processing that goes on in replays that isn't present in gameplay.
Actually it is different in BSpec. If you aren't using a normal gameplay camera and are spectating your car from a replay angle, it adds DOF, motion blur, and some slightly nicer lighting while cutting the game to 30FPS (and sometimes still dips)Your arguments are bad too. Especially the bolded ones. There are 2 different builds. Replay doesn't add polygons, lighting or similar that can be so different compared to real gamplay. Spectator mode is just like B-Spec mode in previous GT's. Are B-Spec mode graphically different from A-Spec? NO!
Those GIFs are NOT gameplay and neither are the videos, they are from the REPLAY mode. Who knows what actual gameplay looks like.
Which is fine but it sure would have been nice to let us know and change the damn GT website from 'starting early 2016'. They had seven months........and please no one use the semantics of they never said there would be a beta download!
I'm sure a public beta for a game like this does require a lot of resources but are you then saying Sony/PD aren't big/capable enough to do it?
You say they don't use it for more polygons but there is no proof behind that because we don't have any comparison shots that support your argument.[/B]
Actually it is different in BSpec. If you aren't using a normal gameplay camera and are spectating your car from a replay angle, it adds DOF, motion blur, and some slightly nicer lighting while cutting the game to 30FPS (and sometimes still dips)
The criticism has been around for years and its only gotten louder. The whole sound thing (no pun intended) and the hiring of someone from outside their "inner circle" is a sign that maybe they have started to listen (or someone at Sony has started prodding them with a very large stick).PD is, almost literally, the worst gaming company in the world when it comes to unveiling, explaining and demo'ing their own products. I don't know what's to blame, their head-honcho, some old Japanese working mentality, or whatever, they need to sort their shit out. Even though they seem completely oblivious to it, I hope all the criticism online and in outlets gets to them one way or another.
As i said, DOF, motion blur ( which also exists during real gameplay and i didn't noticed better lightning during replays in previous GT's ) are not graphical changer.
There are footage of two different builds already, those "old build" posts refer to the trailer with unfinished Nurb vs the Nurb footage from the event which obviously look different:
They clearly are graphical changes, at the very least in GT's engine.
If they weren't a drastic change then why would it suddenly struggle to keep half the framerate when it's enabled?
They clearly are graphical changes, at the very least in GT's engine.
If they weren't a drastic change then why would it suddenly struggle to keep half the framerate when it's enabled?
that doesn't equate to "struggle to keep half the framerate".
It does struggle, that's my point. It caps at 30 but I saw framedrops FROM 30, to what looked like 20 or 15. It was noticeable on the stream, and it seemed to have a certain pattern to it (when the camera zooms out because the car is near it) to where I'm pretty certain it wasn't just the stream dropping frames.
It would've been a large scale beta from a company that's never done anything like that before. The only time I even remember them doing a beta was back during the PS2 days when they did an extremely small beta for GT4Online. But it's easy to see how a large scale beta could go wrong. Just look at what happened with SFV's beta on multiple occasions.
If Driveclub runs at 60fps on Neo the visuals here will look out of date overnight. But l do think Polyphony are getting surreal with the lighting. That ring clip shows how close they are. The AA and motion blur on the replays look good too. Hopefully the Physics have advanced because Forza 6 Apex feels really good.
Scape mode is fantastic! I think I'll spend more time in that rather than game itself!
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I ask you : What's the graphical differences between B-Spec mode ( which is basically a spectator mode in GTS ) and A-Spec mode in previous GT's?
My arguments are valid.
I don't disagree with this. My beef is that all the PR from PGW indicated we would be getting a beta to play. If this was never going to be the case, or was but things changed, then why not make this clear?
Someone at GTP said this London event was billed as the final beta test so clearly they chose or planned to go that route without clearing up any misunderstanding on the fans part.
Scape mode is fantastic! I think I'll spend more time in that rather than game itself!![]()
I don't disagree with the idea that they should've announced the cancellation earlier. But they may have viewed it from the point that if they announced it at the reveal where they also released a bunch of footage and a release date, then maybe people wouldn't take it so hard.
Kaz said:Just because it's beta we can't just throw it out there. It's required that in order to do an open beta we have to create a proper master for it, and considering the release timing that we announced, we decided that we just don't have enough time to do two gold masters for the game. By omitting that it saves us about three months of time.
Nothing revealed yesterday was next gen, PD are developing with their heads firmly in the sand. Its patently clear at this point that Kaz does not play any other sims.
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I have never been so disappointed in a first party release. Having played PCars(Vive/PC/PS4), F6, FH, DC and seen devs trying to push boundaries its depressing to see all the glamour around this game (lavish events). When the package being sold has gone nowhere in all these years. This version of the game should have come out in 2013.
Well for me announcing it as soon as they knew would have given them some respect points FWIW....
Interesting reading the Videogamer quotes from Kaz on the cancellation:
So if I understand this correctly, it takes PD three months to do a gold master so that gives them ~15 weeks to work on the game. Not a lot of time at all given the impressions from the likes of Videogamer.
I'm just really disappointed that the scapes and photomode seem amazing and polished and yet the actual game has many problems(according to Videogamer/EG). This is what I can't get my head round.
Oh wait you are talking about a half finished game seen on an internet stream? Go away.
Who pissed in your cornflakes? There's no way a game that's had 3+ years of dev time and is due November is only 50% finished, unless there are a lot of delays ahead.
But I do like how as soon as I backed up my argument you suddenly played the "BUT UNFINISHED" card.
While replays may not "add polygons", there is a certain amount of post processing that goes on in replays that isn't present in gameplay.
I agree that something doesn't add up really, 50% finished in 3 years, yet can finish up, go through QA and get gold in under 6 months?
Who pissed in your cornflakes? There's no way a game that's had 3+ years of dev time and is due November is only 50% finished, unless there are a lot of delays ahead.
But I do like how as soon as I backed up my argument you suddenly played the "BUT UNFINISHED" card.
Exactly. If the game has less than six months left, and they almost saw it fit to release a beta, then what we see now seriously isn't going to be that different from release.
GT5 and 6 already had performance issues in both their gameplay and replay modes, but apparently it's wrong to point out that Sport had them too.
I think the graphics are fine, not mind blowing but it's doing the job and will look great in VR. That sound though... Fuck it's really bumming me out![]()
Classic Kaz...
He will spend enormous amounts of time and money to make 100 photomode locations so you can take pictures and make carte postales, instead of using those funds and workforce, to improve GT's game design which is really archaic by now.
3-4? years of development for this reveal... scratch my fucking head really...
Oh look at them awesome locations I can take pictures of my car... this is obviously a more important feature of a racing game, rather than weather effects, day/night cylces, proper A.I., a worthwhile campaign that doesnt involve grinding my way to the next car, with repeated and dull events etc etc etc
bu...but... photomode! Day 1!! /s
the majority of the photomode locations are photographs like in the autovista modes of forza.
3+ years of dev time? They released GT6 2.5 years ago, also don't forget about add-ons/patches for GT6 – so actual time they spent on developing GTS is less than that.