Polygon: Xbox Scorpio will be a ~6 TFLOP system (v PS4K's 4.14), unveil soon, Fall 17

how crazy would it be if they tried the same shit with RDR as they did with tomb raider and exclusivity?
That's not even remotely possible.
They'd probably need to pay like half a billion dollars for timed exclusivity not even full.
 
That's not even remotely possible.
They'd probably need to pay like half a billion dollars for timed exclusivity not even full.

so many people would double dip that I could see rockstar being interested. they know based on GTA that people will double even triple dip for their games
 
so many people would double dip that I could see rockstar being interested. they know based on GTA that people will double even triple dip for their games

Not when they have to buy a console for it. Just look at what happened with TR, it made little sense then an even less sense now.

For the price they would have to pay, MS would be better buying Take Two.
 
so many people would double dip that I could see rockstar being interested. they know based on GTA that people will double even triple dip for their games

rockstar wont make an exclusive deal much less with the platform holder with the lower userbase
 
so many people would double dip that I could see rockstar being interested. they know based on GTA that people will double even triple dip for their games
Yea Rockstar wouldn't mind an insane sum but Microsoft wouldn't pay that...
The timed GTA IV DLCs cost them 50 million all together just for DLC. A full, massive AAA blockbuster would easily cost half a billion, probably more.
 
This is going to be a PR nightmare everytime NPD comes out though. With the current business model, announcing console sales vs Sony is going to sound like a joke.
 
This is going to be a PR nightmare everytime NPD comes out though. With the current business model, announcing console sales vs Sony is going to sound like a joke.

They have already stopped talking about hardware sales. Xbox Live engagement and usage number is what they are reporting. Which more and more makes sense now, since no matter where you game. Either Xbox One, New Xbox, Windows. You will always be connected to Xbox Live. Which is what they want. I think the problem they will run into, is going to be Xbox Live subscription. What are they going to do with that. Continue with the model or remove it from everywhere.
 
What's with everyone quoting a $600 price for a consumer GPU as if

A) Microsoft is using a consumer retail GPU in this thing

B) Even if they were, like that's the price they'd be paying?

I mean, what sort of volume do you think AMD sells of their high end GPUs? That's a part of their cost. They don't expect to sell a tonne of them.

Microsoft would be ordering millions off them. So they'd be paying far less than you'd think.

I mean even the 2TB hard drives. I, as a regular consumer can get a packaged, 2TB Seagate drive for under $100. Microsoft would be paying a fraction of that for raw drives.

what are the margins on consumer video cards anyway?

like, what is the manufacturing cost, wholesale cost to vendors, and markup for retailers for example...

would be very curious!
 
I don't know anything about Dragon Ball, but I will try to illustrate the power differential using Star Wars movies:

Wii U = The Phantom Menace
Xbox One/NX = Revenge of the Sith
Playstation 4 = Return of the Jedi
Playstation Neo = The Force Awakens
Microsoft Scorpio = The Empire Strikes Back
High-End PC = A New Hope (still the best)
 
just to be clear I don't actually think it's likely rockstar would do that I was just throwing it out there as how crazy it would be
 
Rockstar isn't that stupid

Huh?

If Rockstar were never planning on doing anything with Red Dead, then it makes total sense to allow Microsoft to pay for its development.

But that's working under the assumption RS wee end doing anything with Red Dead. In fact, given Microsoft's paring back of first party studios, this is something they could definitely be doing. Approaching 3rd parties to revive franchises or create new ones.
 
Huh?

If Rockstar were never planning on doing anything with Red Dead, then it makes total sense to allow Microsoft to pay for its development.

But that's working under the assumption RS wee end doing anything with Red Dead. In fact, given Microsoft's paring back of first party studios, this is something they could definitely be doing. Approaching 3rd parties to revive franchises or create new ones.

When you ship 14 million copies of a game, you don't need another company to pay for the sequel unless all your other games are bombs.
 
MS already said that they are going to focus on first party IP, like quantum break, recore or scalebound, from now on.

Only game they could do an exception I can think of is cyberpunk 2077.
 
Lol, they can't even get it enticing enough for people to buy actual program's from it.

People hated Steam too. It's about games and software is king. Always was, always will be. I'm not saying MS will magically make a game that turns their PC perception around, I'm saying I've been following video games long enough to know that NO bet is a safe bet.
 
Simple answer THEY DON'T care if you game on Xbox or PC. You are in their eco system either ways. They will get your money.
I think the issue here is, what is the point in buying a Scorpio, if you have a PC that can run the games better? All the PS4 PC gamers can skip the Scorpio completely.

I don't see how this is a good thing.

I personally buy all the consoles Xbox, Playstation, and Nintendo, pretty much just for the exclusives.

If there are no exclusives on the Scorpio, what exactly is the point? This is where UWP doesn't make sense for Xbox.
 
MS already said that they are going to focus on first party IP, like quantum break, recore or scalebound, from now on.

Only game they could do an exception I can think of is cyberpunk 2077.

I don't understand why Microsoft can't see what made the Xbox 360 huge. It was gloriously dude bro. Bring back the power and the crazy dude bro games and people will buy.
 
I think the issue here is, what is the point in buying a Scorpio, if you have a PC that can run the games better? All the PS4 PC gamers can skip the Scorpio completely.

I don't see how this is a good thing.

I personally buy all the consoles Xbox, Playstation, and Nintendo, pretty much just for the exclusives.

If there are no exclusives on the Scorpio, what exactly is the point? This is where UWP doesn't make sense for Xbox.

The console is for people that don't want to play on PC. Gamers get to play the games they want where they want to play them, Microsoft gets paid either way. UWP makes sense because Xbox is now a platform, not a piece of hardware.
 
I personally buy all the consoles Xbox, Playstation, and Nintendo, pretty much just for the exclusives.

If there are no exclusives on the Scorpio, what exactly is the point? This is where UWP doesn't make sense for Xbox.

Your wants are not the only wants someone may have, and not every product has to be targeted directly to you. It's okay to not want and not buy some piece of video game hardware if you don't find it appealing.
 
What if this is Microsoft's presentation at E3 2016:

"
Xbox started as a revolutionary hardware platform, delivering groundbreaking games like "Halo" to millions of console enthusiasts. It evolved into its legendary successor, the Xbox360. Then, the XboxOne. Each of these evolutionary steps involved the creation of new Xbox platforms— platforms that sparked incredible new generations, but platforms that created a division between the PC world and the console world. We asked ourselves, what is the ultimate evolution going forward? What is the "end game" of Xbox?

The answer is... Xbox Everywhere. *cue flashy lights and techno music*

Xbox is no longer a single hardware platform. It is a universal gaming ecosystem, shared between mobile, console, PC, and more. The possibilities are limitless. If it's an Xbox game, you can play it on whichever device you choose. All games will be accessible from one central source, tied together with the power of Windows 10, and will provide detailed specs so you know what hardware you'll need for minimum or maximum performance and fidelity, whether that hardware is Xbox, PC, or mobile.

This doesn't mean that Microsoft won't give you hardware options going forward. As part of Xbox Everywhere, we are launching one additional hardware platform to start: Xbox One Point Two. The original Xbox One will continue to give you the same great experience you've grown to love, but Xbox 1.2 will be a supercharged custom built box that will provide a premium experience for the hardcore gaming enthusiasts who love the Xbox brand. As hardware changes, Xbox 1.2 will become Xbox 1.3, and then Xbox 1.4. We are taking an iterative approach, one that will give Xbox fans access to the best technology, always. And, with our $50 per month Xbox Everywhere subscription, you can upgrade to the next version of Xbox DAY ONE, for free. Always.

In addition, Microsoft will offer PC builders the opportunity to build certified Xbox Everywhere systems that meet our basic guidelines for a great experience and guarantee ultimate compatibility.

Now you'll have choices. Whether you build your own gaming PCs, enjoy gaming on the go, or simply prefer the simplicity of a pre-built system, Xbox Everywhere will truly be everywhere you are. Everywhere you game.

Break out of the "box." This is the future.
"
 
All the PS4 PC gamers can skip the Scorpio completely.

I don't see how this is a good thing.

But that doesn't matter in the big picture. Most people don't really get more than one current gen platform. Most consumers just buy one console and or platform and call it a day. Those that have multiple are not the majority. And I mean current gen as older stuff is always easy to obtain on the cheap.
 
What if this is Microsoft's presentation at E3 2016:

"
Xbox started as a revolutionary hardware platform, delivering groundbreaking games like "Halo" to millions of console enthusiasts. It evolved into its legendary successor, the Xbox360. Then, the XboxOne. Each of these evolutionary steps involved the creation of new Xbox platforms— platforms that sparked incredible new generations, but platforms that created a division between the PC world and the console world. We asked ourselves, what is the ultimate evolution going forward? What is the "end game" of Xbox?

The answer is... Xbox Everywhere. *cue flashy lights and techno music*

Xbox is no longer a single hardware platform. It is a universal gaming ecosystem, shared between mobile, console, PC, and more. The possibilities are limitless. If it's an Xbox game, you can play it on whichever device you choose. All games will be accessible from one central source, tied together with the power of Windows 10, and will provide detailed specs so you know what hardware you'll need for minimum or maximum performance and fidelity, whether that hardware is Xbox, PC, or mobile.

This doesn't mean that Microsoft won't give you hardware options going forward. As part of Xbox Everywhere, we are launching one additional hardware platform to start: Xbox One Point Two. The original Xbox One will continue to give you the same great experience you've grown to love, but Xbox 1.2 will be a supercharged custom built box that will provide a premium experience for the hardcore gaming enthusiasts who love the Xbox brand. As hardware changes, Xbox 1.2 will become Xbox 1.3, and then Xbox 1.4. We are taking an iterative approach, one that will give Xbox fans access to the best technology, always. And, with our $50 per month Xbox Everywhere subscription, you can upgrade to the next version of Xbox DAY ONE, for free. Always.

In addition, Microsoft will offer PC builders the opportunity to build certified Xbox Everywhere systems that meet our basic guidelines for a great experience and guarantee ultimate compatibility.

Now you'll have choices. Whether you build your own gaming PCs, enjoy gaming on the go, or simply prefer the simplicity of a pre-built system, Xbox Everywhere will truly be everywhere you are. Everywhere you game.

Break out of the "box." This is the future.
"


Don't forget!



"And thats not all, we have just one last thing!


We also have the Xbox One Slim (drops from the ceiling) and the Xbox Streaming Stick (comes out through the wall), and the Xbox TV (comes out of the floor)."
 
Don't forget!



"And thats not all, we have just one last thing!


We also have the Xbox One Slim (drops from the ceiling) and the Xbox Streaming Stick (comes out through the wall), and the Xbox TV (comes out of the floor)."

Why not? They need to make an impact, might as well go ham on this thing.
 
I think the issue here is, what is the point in buying a Scorpio, if you have a PC that can run the games better? All the PS4 PC gamers can skip the Scorpio completely.

I don't see how this is a good thing.

I personally buy all the consoles Xbox, Playstation, and Nintendo, pretty much just for the exclusives.

If there are no exclusives on the Scorpio, what exactly is the point? This is where UWP doesn't make sense for Xbox.

Doesn't matter, there's going to be no difference between playing Xbox games on W10 or on Scorpio in the future. The success of Xbox won't rely on hardware units sold anymore.
 
Why not? They need to make an impact, might as well go ham on this thing.

I think I am anticipating the message, how they are going to explain everything and how it works, more than I am actually anticipating what the technical details are.


Microsoft just won "Gaming Marketer of the Year" or something, I saw on Phil's Twitter. They are going to get to show it off in how they get the message across about how all this is going to work, what the differences are, and how all the smaller devices tie into the Xbox Ecosystem.
 
When you ship 14 million copies of a game, you don't need another company to pay for the sequel unless all your other games are bombs.

I mentioned in my post, working under the assumption that Rockstar don't want to do anything with the IP. If they always had plans to return to it, different story.

My assumption was that the franchise effectively shelved.

I think the issue here is, what is the point in buying a Scorpio, if you have a PC that can run the games better? All the PS4 PC gamers can skip the Scorpio completely.

I don't see how this is a good thing.

I personally buy all the consoles Xbox, Playstation, and Nintendo, pretty much just for the exclusives.

If there are no exclusives on the Scorpio, what exactly is the point? This is where UWP doesn't make sense for Xbox.

But it does. UWP gives Microsoft the opportunity to sell Devs on Windows 10 development. Make one version, deploy it anywhere there's Windows 10.
 
I think I am anticipating the message, how they are going to explain everything and how it works, more than I am actually anticipating what the technical details are.


Microsoft just won "Gaming Marketer of the Year" or something, I saw on Phil's Twitter. They are going to get to show it off in how they get the message across about how all this is going to work, what the differences are, and how all the smaller devices tie into the Xbox Ecosystem.

I'm just hoping they do a better job this time. Don Mattrick won't be on stage, so there's one thing to look forward to.
 
So where does Scorpio fit on the cheeseburger scale?

thEr5ev.jpg
 
The more I think about this, the more I think Scorpio just isn't for me. I have a gaming PC, and a 280X at the moment, but the idea that Microsoft is aiming for 6 TF in 2017, just makes me think that I'll end up buying a new Nvidia card whenever it launches and be a PC-Xbox customer and predominantly use Steam for the massive sales.

I don't have the slightest idea how you market this thing. In reality, I think this is a sign that Microsoft doesn't care about Xbox sales and this is more about creating standards than it is trying to get boxes in homes.
 
The more I think about this, the more I think Scorpio just isn't for me. I have a gaming PC, and a 280X at the moment, but the idea that Microsoft is aiming for 6 TF in 2017, just makes me think that I'll end up buying a new Nvidia card whenever it launches and be a PC-Xbox customer and predominantly use Steam for the massive sales.

I don't have the slightest idea how you market this thing. In reality, I think this is a sign that Microsoft doesn't care about Xbox sales and this is more about creating standards than it is trying to get boxes in homes.

But there is a lot we don't know, like the price and how seamless or not the whole ecosystem between X1 and Scorpio will be.
 
But there is a lot we don't know, like the price and how seamless or not the whole ecosystem between X1 and Scorpio will be.

I highly doubt those variables will change any thing, and it's best to be realistic about things. This machine most likely will not launch under $399 and whatever ecosystem bait they have, they are planning on delivering the Xbox experience to the PC. Essentially, the Scorpio feels like a Windows 10 PC that doesn't let you access Steam, and that ultimately is very unattractive :/. IMO atleast.

I get the best of BOTH worlds on PC. I get the Xbox exclusives AND I get the cheap as nails PC versions of games thanks to Steam and it's infinitely more flexible, open, and modifiable system. If Sony were to start launching games like Uncharted 4 on PC, you'll see me saying Sayonara Neo as well.
 
Everyone attending e3 conference gets a slim!

Oh yeah here's a sneak peak at halo 6 running on xbox elite!

Halo 6 would be a damn nice showpeice for the next Xbox hardware. I'm actually pretty excited for Xbox exclusives now that I know they are delivering day and date on PC ^_^
 
Halo 6 would be a damn nice showpeice for the next Xbox hardware. I'm actually pretty excited for Xbox exclusives now that I know they are delivering day and date on PC ^_^

I dont know why you guys expect Halo 6 to look good. Both Scorpio and Neo wont be the target console. They will get upressed version with some better effects here and there.
 
I dont know why you guys expect Halo 6 to look good. Both Scorpio and Neo wont be the target console. They will get upressed version with some better effects here and there.

heh? By Making game look pretty is the easiest way to convince consumer why they should upgrade lol

It would be otherway around. Targeted towards new console and scaled down for old.
 
Huh?

If Rockstar were never planning on doing anything with Red Dead, then it makes total sense to allow Microsoft to pay for its development.

It's a silly idea simply because it assumes that rockstar of all devs has a team just waiting around for a project to work on.

When your last game made more money than the GDP of more than few small countries, best believe all branches of your business will have projects greenlit and actively worked on.
 
I highly doubt those variables will change any thing, and it's best to be realistic about things. This machine most likely will not launch under $399 and whatever ecosystem bait they have, they are planning on delivering the Xbox experience to the PC. Essentially, the Scorpio feels like a Windows 10 PC that doesn't let you access Steam, and that ultimately is very unattractive :/. IMO atleast.

I get the best of BOTH worlds on PC. I get the Xbox exclusives AND I get the cheap as nails PC versions of games thanks to Steam and it's infinitely more flexible, open, and modifiable system. If Sony were to start launching games like Uncharted 4 on PC, you'll see me saying Sayonara Neo as well.

You'll be included in their MAU count, stats about store downloads, revenue for UWP developers, etc, that's all they want from you, lol.
 
I dont know why you guys expect Halo 6 to look good. Both Scorpio and Neo wont be the target console. They will get upressed version with some better effects here and there.

It would be the same thing as a PC game running on Low settings compared to High or Ultra. The difference would be substantial. I believe it all depends on the tools available to developers. It would allow them to target the higher spec machine and allow the tools to lower visual settings to maintain frame rate. Not unlike Forza Apex that has a Dynamic Visuals setting that scales visuals to maintain frame rate for lower spec PC's.

Shown here from Digital Foundry: https://www.youtube.com/watch?v=6IdofKeEsuE

It works very well for Low-End machines and would most likely be able to be used by Third Party devs to scale their games for Xbox One and Xbox One II.
 
I'm curious how they will offer and accumulate an identity with Xbox as a service as grand and as unique of an identity that Xbox as a product with the Xbox 360 enjoyed (and PlayStation enjoys with their consoles).

So when they had a single device, a product, the Xbox 360 was the Xbox product, it was tangible product that could offer and build a unique identity that I don't think can be replicated with a service. It all stems from exclusivity which the product offered, but the service can't replicate to the same full effect.

For example the Xbox as a product with the Xbox 360 had games like Halo 3 and Gears of War and Forza which added to the identity. It was home to Call of Duty, it was the best place to play Call of Duty, it had Bioshock and other games, it offered unique features, Netflix party mode, 1vs100...etc that you could only find on that product. At E3 they could come out and say "look at all this cool shit, we got all this new cool shit, and the only place to play it, the only place to experience it is on Xbox 360." And if you loved those unique features and exclusives then by nature you started loving the product, the console, those exclusives added to it's identity.

Now the Xbox as a service moves away from that singular device, it takes the product out. The experiences aren't exclusive to a product any longer, you don't need a single device to experience those unique features. At E3 they can't say "We got all this new cool shit, look at all this stuff, you can only experience them on this one product", because now you get to experience that stuff everywhere (everywhere with Windows 10 at least). Now you can still enjoy Gears and Halo and other new exclusive Xbox IP and all new cool features that they come up with you can experience it on any device, this builds to the identity of the service. So like Netflix, if they provide a good experience and exclusive and unique features, they can build the service to be really good, to have it's own identity and stand out from the rest.

The question ultimately is how do they achieve that same level of uniqueness and identity, identity that grows as they add more exclusive features and experiences to it, and in the end can one feel the same towards that service as they did towards a tangible product? How do they keep that same essence and vibe during the E3 conference, the one where "if you want this cool experience that we just showed you, you're going to need to buy and Xbox 360, you cannot find it anywhere else except this product"?
 
I think the issue here is, what is the point in buying a Scorpio, if you have a PC that can run the games better? All the PS4 PC gamers can skip the Scorpio completely.

I don't see how this is a good thing.

I personally buy all the consoles Xbox, Playstation, and Nintendo, pretty much just for the exclusives.

If there are no exclusives on the Scorpio, what exactly is the point? This is where UWP doesn't make sense for Xbox.

Microsoft makes How much profit per Xbox? 50 dollars? 100? It wouldn't be more than that.
Every user signed up to Xbox live makes Microsoft a very tidy profit per year. Since a membership costs about $70 AUD a year and close to 90% of that is profit.
People don't buy consoles every year but the do buy live. So Microsoft benefits from the larger install base by including Xbox gaming and PC gaming as the same thing.
They don't care if you have a 360 xb1 or an over clocked i7 1080 combo. Provided you are subscribed to Xbox live.
 
I think the issue here is, what is the point in buying a Scorpio, if you have a PC that can run the games better? All the PS4 PC gamers can skip the Scorpio completely.

I don't see how this is a good thing.

I personally buy all the consoles Xbox, Playstation, and Nintendo, pretty much just for the exclusives.

If there are no exclusives on the Scorpio, what exactly is the point? This is where UWP doesn't make sense for Xbox.

This. PS4 has both 1st party exclusives & most Japanese 3rd party games exclusively on their console, one of the reasons why I buy consoles to begin with, especially with the latter of Japanese games of genres such as fighters & JRPG's.

Having more power doesn't mean a damn thing.
 
what are the margins on consumer video cards anyway?

like, what is the manufacturing cost, wholesale cost to vendors, and markup for retailers for example...

would be very curious!

Well, by 2013 a custom cpugpu from Xbox One was priced (estimated by teardown and many others) 110 U$ and at The same time a PC card equivalent (7790) were sold at ~160-200 U$ depending of configuration.

And we must remember that a CPUGPU contains a jaguar core CPU, AMD custom graphics processor and ESRAM. Just for 110 U$.

So, all those that are taking about a U$ 600 GPU fitting on a console must rethink agree that this is a final costumer price. And they will cost less and less from now.
 
Microsoft makes How much profit per Xbox? 50 dollars? 100? It wouldn't be more than that.
Every user signed up to Xbox live makes Microsoft a very tidy profit per year. Since a membership costs about $70 AUD a year and close to 90% of that is profit.
People don't buy consoles every year but the do buy live. So Microsoft benefits from the larger install base by including Xbox gaming and PC gaming as the same thing.
They don't care if you have a 360 xb1 or an over clocked i7 1080 combo. Provided you are subscribed to Xbox live.
But can they keep the current Xbox Live subscription model if Xbox games comes out on PC too where Xbox Live is free? I don't think so. Generally speaking people only subscribe to stuff if there are no free alternative or the subscription service is a lot better than what you can get for free.
 
Microsoft makes How much profit per Xbox? 50 dollars? 100? It wouldn't be more than that.
Every user signed up to Xbox live makes Microsoft a very tidy profit per year. Since a membership costs about $70 AUD a year and close to 90% of that is profit.
People don't buy consoles every year but the do buy live. So Microsoft benefits from the larger install base by including Xbox gaming and PC gaming as the same thing.
They don't care if you have a 360 xb1 or an over clocked i7 1080 combo. Provided you are subscribed to Xbox live.

But what makes you subscribe to Xbox Live when you just have a PC?

To play their exclusives online?
 
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