Polygon: Xbox Scorpio will be a ~6 TFLOP system (v PS4K's 4.14), unveil soon, Fall 17

It always boggles my mind that people think the higher-ups at game companies paid six-figure salaries visit NeoGAF and cancel all of their plans based on rumours and what the posters are saying about them.

This applies to Sony, Microsoft, and Nintendo by the way. They all have their own roadmaps and their own plans, and they execute on them as best as they can.

By the way, PS4 is successful because Sony speaks to a global audience with the PlayStation brand. Power is just one of many contributing factors.

The PS4 was succesful because Sony focused on the right things. The console design was simple and conservative compared to past efforts that hurt them in cost of production. To not repeat this mistake they went with a viable budget and spent most of it on GPU and fast memory following the guidance they received from developers.

Microsoft was presenting stuff like changing TV channels with your voice when Sony was presenting stuff like streaming your gaming session by the press of a button. Sony was so much more in sync with their consumers. It was not merely about .5 teraflops.

Sony will be sticking to their strategy. It would be crazy to start doing what Microsoft is doing when they have been going in every direction without much to show for it.

The PS4 has other things going for it that don't involve power such as wider worldwide appeal and a higher degree of developer support compared to the XBO. Sony likely has all the manufacturing plans in place so I doubt that they're going to play a reactionary game based on rumored specs.

*

It's not like Sony should go full panic mode because of some DF threads on neogaf.
 
That's assuming I have any desire to play on PC. I know this is information that surprises some people, but I for one just genuinely prefer consoles while also being capable of acknowledging the superiority that playing on PC gives you.

And if Scalebound does drop day and date on W10 with crossplay, that would be even better. I care far more about having a large community to keep a game alive than I do about exclusivity, and I would imagine quite a few people interested in the scorpio feel the same.

You're my type of gamer. I like you. Lololol.
 
Will the consoles upscale the game at all?
Like old games running 30fps will jump to 60 fps like PC games depending on which console you play on?
Games that are running on 900p scale to 1080p and 4k?

Or are the games fixed at a certain resolution and fps?
 
Will the consoles upscale the game at all?
Like old games running 30fps will jump to 60 fps like PC games depending on which console you play on?
Games that are running on 900p scale to 1080p and 4k?

Or are the games fixed at a certain resolution and fps?

most likely old games would run exactly as they would on the previous console unless patched to take advantage of the additional resources
 
You guys are laughing... yet you don't seem to be understand the idea of four times the power of the Xbox One.

If this rumor is true we're talking about a console that is almost touching a GTX 1070(in TFlops), a card that should run pretty much any new game maxed out at 60 fps in 1080p.

You dont seem to understand that 4 times more power doesn't equal 60 FP, it means devs pushing graphics even more. There are games on PC now with top end hardware that can't maintain 60 FPS
 
You guys are laughing... yet you don't seem to be understand the idea of four times the power of the Xbox One.

If this rumor is true we're talking about a console that is almost touching a GTX 1070(in TFlops), a card that should run pretty much any new game maxed out at 60 fps in 1080p.

the power doesn't matter. devs will most likely push for more eye candy and sacrifice the frame rate to do so. it's the same reason we don't have more 60fps games today
 
the power doesn't matter. devs will most likely push for more eye candy and sacrifice the frame rate to do so. it's the same reason we don't have more 60fps games today

At what point does adding more eye candy become useless? In other words, you have the best AA, you have the best textures, the best texture filtering and so on.

I can only imagine what a game like Forza Motorsport 7 would look like at 60 fps if built for that kind of hardware.

You dont seem to understand that 4 times more power doesn't equal 60 FP, it means devs pushing graphics even more. There are games on PC now with top end hardware that can't maintain 60 FPS

I never said that 4x the power equals 60 fps. I said that with that kind of power that every game could potentially run at 60 fps if it wasn't CPU-bound and developers decided that 60 fps mattered more then a bit more eye candy.
 
You guys are laughing... yet you don't seem to be understand the idea of four times the power of the Xbox One.

If this rumor is true we're talking about a console that is almost touching a GTX 1070(in TFlops), a card that should run pretty much any new game maxed out at 60 fps in 1080p.

They aren't laughing because 1080p60fps would be impossible, they're laughing because many devs will choose to use the extra power for prettier graphics instead of smoother gameplay. Until the obsession for more eye candy loses it's grip 60fps sadly won't be the norm.

At what point does adding more eye candy become useless?

Hopefully soon, the diminishing returns effect is real.
 
That's assuming I have any desire to play on PC. I know this is information that surprises some people, but I for one just genuinely prefer consoles while also being capable of acknowledging the superiority that playing on PC gives you.

And if Scalebound does drop day and date on W10 with crossplay, that would be even better. I care far more about having a large community to keep a game alive than I do about exclusivity, and I would imagine quite a few people interested in the scorpio feel the same.

100% agree.
 
Will the consoles upscale the game at all?
Like old games running 30fps will jump to 60 fps like PC games depending on which console you play on?
Games that are running on 900p scale to 1080p and 4k?

Or are the games fixed at a certain resolution and fps?

Unpatched games would just have a more stable framerate. JC3 and Fallout would probably be at a solid 30 at their current resolution. (900 and 1080 respectively)

Games like Halo 5 that use dynamic resolution would probably never require to drop resolution and would run at 1080@60
 
Unless the CPU blows I don't see a reason for any game to run at 30 fps on the Scorpio(If the rumored stats are true).
If we're talking about optimized Xbox One titles then yes absolutely.

If we're talking about all new Scorpio titles then LOL no.
 
If we're talking about optimized Xbox One titles then yes absolutely.

If we're talking about all new Scorpio titles then LOL no.

I just feel like diminishing returns is going to come in play at some point soon with 1080p.

Unpatched games would just have a more stable framerate. JC3 and Fallout would probably be at a solid 30 at their current resolution. (900 and 1080 respectively)

Games like Halo 5 that use dynamic resolution would probably never require to drop resolution and would run at 1080@60

I feel like the dynamic settings was built for the idea of a forward compatible Scorpio, just look at the dynamic settings for Apex on W10.

You can even set Apex to lock to a framerate and dynamically adjust all other graphical settings to maintain it.
 
You dont seem to understand that 4 times more power doesn't equal 60 FP, it means devs pushing graphics even more. There are games on PC now with top end hardware that can't maintain 60 FPS

And 60fps is not always needed for every game. I don't get why people think this. 60fps are needed for multiplayer games only, really.

Single player games, especially very cinematic ones like Uncharted, 30fps is just fine. Hell, films run at 25fps.
 
And 60fps is not always needed for every game. I don't get why people think this. 60fps are needed for multiplayer games only, really.

Single player games, especially very cinematic ones like Uncharted, 30fps is just fine. Hell, films run at 25fps. High frame rates make things look less real. It baffles me that people don't understand this.
I disagree. for me personally 60fps is always better for every game
 
I disagree. for me personally 60fps is always better for every game

at what sacrifice though? there's always a trade off. i'm willing to take a really pretty game (single player experience) at 30fps vs less at 60fps.

now for multiplayer i always want the highest frames possible.
 
And 60fps is not always needed for every game. I don't get why people think this. 60fps are needed for multiplayer games only, really.

Single player games, especially very cinematic ones like Uncharted, 30fps is just fine. Hell, films run at 25fps. High frame rates make things look less real. It baffles me that people don't understand this.

I disagree, higher framerate makes a game look more fluid and in turn more realistic.

30 fps is a big reason Forza 6 replays don't look very realistic.
 
at what sacrifice though? there's always a trade off. i'm willing to take a really pretty game (single player experience) at 30fps vs less at 60fps.

now for multiplayer i always want the highest frames possible.

im okay with a steady 30fps pretty game I'm just saying IMO 60fps is always a huge improvement for any game
 
And 60fps is not always needed for every game. I don't get why people think this. 60fps are needed for multiplayer games only, really.

Single player games, especially very cinematic ones like Uncharted, 30fps is just fine. Hell, films run at 25fps.

My head hurts from this post
 
Unless the CPU blows I don't see a reason for any game to run at 30 fps on the Scorpio(If the rumored stats are true).

You will always have devs that will push everything from the gpu at 30fps.

at what sacrifice though? there's always a trade off. i'm willing to take a really pretty game (single player experience) at 30fps vs less at 60fps.

now for multiplayer i always want the highest frames possible.

All im missing is 60fps is not cinematic enought...
 
I just feel like diminishing returns is going to come in play at some point soon with 1080p.
As others above said, right or wrong, graphical fidelity will always be the priority and IMO we have quite a ways to go before 'diminshing returns' even at 1080 is a thing. This generation has only just started to impress visually and the systems are maxed out (which is why these stop gap systems are a thing). Hell Forza and GT are perfect examples..in game (during race) graphics are nowhere near photo mode yet. It might be PS5/Xbox Two before systems can run that quality at a locked 1080/60.
 
Will the consoles upscale the game at all?
Like old games running 30fps will jump to 60 fps like PC games depending on which console you play on?
Games that are running on 900p scale to 1080p and 4k?

Or are the games fixed at a certain resolution and fps?

Hmm, this raises an interesting question.

What about games that use techniques such as variable resolution? Even if its a miniscule improvement, wouldn't said games benefit from more power even without a patch?

You're my type of gamer. I like you. Lololol.

It sucks that believing what I do is a "type" rather than default. If the whole reason I am in this is for the games, why would I ever be mad at a decision that lets more people play games? Why would I get upset at a decision that helps the games I like, or even dislike, stay alive longer? Or sell more copies so a sequel is more likely?

Its baffling to me.

Also, thanks.
 
I think that the Scorpio is Microsoft's play at regaining the Xbox360 audience while furthering its long-term unification plans. Scorpio being the most powerful console on the market, being able to play all X1 titles and quite a few 360 titles through backwards compatibility might convice a lot of people who owned a 360 and then a PS4 to jump ship again.
 
I feel like the dynamic settings was built for the idea of a forward compatible Scorpio, just look at the dynamic settings for Apex on W10.

You can even set Apex to lock to a framerate and dynamically adjust all other graphical settings to maintain it.

Yep, I have said this previously. Microsoft needs to put that feature in their tools for Third Party Developers. It'd make targeting the higher spec machine easier as they wouldn't have to spend as much time optimizing for the previous Xbox One model. I'd also like to see the feature regardless on both console and PC so that we stop getting games that have frame rate issues. Just drop certain visual settings to maintain frame rate when the engine under load.
 
At what point does adding more eye candy become useless? In other words, you have the best AA, you have the best textures, the best texture filtering and so on.

I can only imagine what a game like Forza Motorsport 7 would look like at 60 fps if built for that kind of hardware.



I never said that 4x the power equals 60 fps. I said that with that kind of power that every game could potentially run at 60 fps if it wasn't CPU-bound and developers decided that 60 fps mattered more then a bit more eye candy.

They can all potentially run at 60 fps now..think about that for a minute.
 
As others above said, right or wrong, graphical fidelity will always be the priority and IMO we have quite a ways to go before 'diminshing returns' even at 1080 is a thing. This generation has only just started to impress visually and the systems are maxed out (which is why these stop gap systems are a thing). Hell Forza and GT are perfect examples..in game (during race) graphics are nowhere near photo mode yet. It might be PS5/Xbox Two before systems can run that quality at a locked 1080/60.

yep not to mention open world games .
Plus as hardware advance so does tech that will use that power .
 
Hmm, this raises an interesting question.

What about games that use techniques such as variable resolution? Even if its a miniscule improvement, wouldn't said games benefit from more power even without a patch?



It sucks that believing what I do is a "type" rather than default. If the whole reason I am in this is for the games, why would I ever be mad at a decision that lets more people play games? Why would I get upset at a decision that helps the games I like, or even dislike, stay alive longer? Or sell more copies so a sequel is more likely?

Its baffling to me.

Also, thanks.

I agree, more than anything about all this, I'm more interested in the games. I believe Ive said that several times in this thread. The more the merrier. That's why I'm all for games being on UWP for both PC and Xbox with crossplay and crossbuy. More people can play the same games. More opportunity for sales for more investment in more new games and sequels of others.

To me, Scorpio is just a pc with more power than the Xbox. We'll see games that have that forza autohardware detection and adjust settings as needed. Developers making one game for multiple stores. The dream... but that won't come for years. But it's nice to see that possibility. Ok, I'm hungry.
 
You guys are laughing... yet you don't seem to be understand the idea of four times the power of the Xbox One.

If this rumor is true we're talking about a console that is almost touching a GTX 1070(in TFlops), a card that should run pretty much any new game maxed out at 60 fps in 1080p.

Throw out Nvidia comparisons when looking at flops on an ati chip. You're not getting a 1070 class gpu here
 
May we live in interesting times.
It will hopefully just end up being like how overclock.net and any other benchmark sites are for PC games. Much nicer to read "awww nuts, I'ma need to upgrade my 660 soon" instead of a hypothetical "hoho my 680 shits on your 660".
 
I wonder how many cycles it's going to take when we only have discless versions of these consoles.

I'd like to think that we're really far away from that but ya know physical is such a mixed bag lately with huge sometimes full game sized patches becoming a thing. I wonder how many games are still playable if they go unpatched
 
You guys are laughing... yet you don't seem to be understand the idea of four times the power of the Xbox One.

If this rumor is true we're talking about a console that is almost touching a GTX 1070(in TFlops), a card that should run pretty much any new game maxed out at 60 fps in 1080p.

You should look at what AMD release and not NVidia. 6tflops AMD is about where a 970/980/290/290x is at. AMD needs 8.6tflops+ (see Fury X) to get up to 980ti or 1070 perf.

Anyways, this is a moving target I hear so it could be 5.5 with CPU counted or could be 6-7, depends how well AMD do on the power consumption perf and what MS are willing to budget.

Doesn't really matter if this falls a little short, chasing PC is not required. Rectifying that 7790 with ESRAM is, wasn't enough then and not enough now. Getting up to 970/Radeon 290 perf or beyond gives you easily native resolution on HDTVs launched in 2006/7 along side graphical improvements.
 
I'd like to think that we're really far away from that but ya know physical is such a mixed bag lately with huge sometimes full game sized patches becoming a thing. I wonder how many games are still playable if they go unpatched

I'm looking at it from the angle that if MS has cross-buy, it will 99% be likely that it will only be digital. Obviously PC gamers are used to that. Digital games are gaining ground. I think the Scorpio and Neo will still have discs but after that...I'm not so sure. With BC though, people who love to have their physical libraries huge will be happy. And with indie devs basically only being digital, it will have an impact on gamer behavior.

Interesting times ahead.
 
Bruh, don't frighten them. The majority is not sharing our dream

You and I both know that it's only a matter of time. The digital future is upon us. I still want a discless XB. I have no use for that ish. Shit. I wouldn't be surprised if MS came out with discless xbox and had a "HD-DVD" type of device that a user could hookup to install/play their games. Get them ready for the digital future.
 
It's also true that, as far as the technology goes, we shall see more games embracing 60fps in their sp campaign. Even though they are an extreme minority (on top of my head Halo 5 -with the frame rate cap at distance- Wolfenstein TNO, ME catalyst, Doom 4, MGSV - a lot of cross gen games didn't run at 60fps - and Naughty Dog tried the 60fps route on UC4 too), we can't rule out the possibility of this becoming an upgrowing trend.
 
It's also true that, as far as the technology goes, we shall see more games embracing 60fps in their sp campaign. Even though they are an extreme minority (on top of my head Halo 5 -with the frame rate cap at distance- Wolfenstein TNO, ME catalyst, Doom 4, MGSV - a lot of cross gen games didn't run at 60fps - and Naughty Dog tried the 60fps route on UC4 too), we can't rule out the possibility of this becoming an upgrowing trend.

is mirrors edge 60 on consoles?
 
You and I both know that it's only a matter of time. The digital future is upon us. I still want a discless XB. I have no use for that ish. Shit. I wouldn't be surprised if MS came out with discless xbox and had a "HD-DVD" type of device that a user could hookup to install/play their games. Get them ready for the digital future.

25+ years of disc formats are enough. Bring something new or embrace the digital future.

With all those various boxes they're planning to release, I'm shocked that there's no super-slim mini discless XboxOne in the making. Next gen, m8, next gen...wait, that doesn't work
;P
 
You guys are laughing... yet you don't seem to be understand the idea of four times the power of the Xbox One.

If this rumor is true we're talking about a console that is almost touching a GTX 1070(in TFlops), a card that should run pretty much any new game maxed out at 60 fps in 1080p.

If im not misremembering VR needs like 90 fps to be any good.
 
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