Xbox Project Scorpio Announced - 6TFlops, 320GB/s - Fall 2017

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Umm nope.

Not enough power jump to do 60 fps for those resolutions. You need something like 8x the jump.

If Forza Motorsport 6 can run at 1080p 60 fps locked on Xbox One with 1.31 TF then Forza Motorsport 7 can run at 2160p 60 fps locked on Scorpio at 6 TF.

That's 4.6x the raw power.
 
I rather get my upgrade 4 years after launch than still getting this game that already have to sacrifice a lot on this consoles.
I especially look at Frostbite games.

Yea, id buy a new console every 3 years, 4 yeas latest... the wait to 2017 for this will be annoying but there are some beautiful games left to play until then. Bu

But yea, I'd do the three year thing if they can make it a thing. That's slow for pc upgraders
 
yes. Just think of the xbox one and all xboxes going forward as PCs. They all run Windows 10 at their core, all run on similar but upgraded hardware and there's no generational break so all your games and accessories work.
Would be sweet as heck if they improve upon the 360 emulation.
 
Makes me not wanna buy any high end gpu in the near future.

I dont want my consoles on par with a $600 gpu i buy now.
 
No games are built or optimized directly for the 1070, titan or R390x.

Being part of a console with games built and optimized for the hardware is going to make it more comparable with a 1070, titan and R390x.

You may not be aware but this idea of "console optimization", especially this generation, has shown to be largely irrelevant going on three years now.
 
Lead platform would be Scorpio and then paired back for PS4 Neo, Xbox one etc...

Will it? That may only be if sales justify it. The PC comparison isn't that encouraging though...Star Citizen seems to be the only game targetting high end hardware. Are Neo and Scorpio both going to be cross gen machines?
 
Yes, sports/racing games typically manage to hit the peak, but they're the exception rather than the rule.

I don't think anyone is implying 2160p at 60 fps is a rule but it's definitely going to happen.

Just like 1080p 60 fps locked isn't a rule now but it does happen.

You may not be aware but this idea of "console optimization", especially this generation, has shown to be largely irrelevant going on three years now.

The problem this gen isn't console optimization, it's how weak these consoles launched.
 
Scorpio will be good for 1080p/60fps and 4K/30fps. I see a lot of folks saying 4K/60fps--that's some monstrous horsepower not exactly attainable given those specs.

Scorpio is designed to deliver triple AAA titles in 2K at 90fps for VR.
 
pc gaming seems to work okay

Yea people are stuck in the generational upgrade thinking where the new gen had all new hardware to be learned... this I much more e like a pc upgrade where the software will be developed for highest spec available and simply be scaled down depending on devoce
 
REGARDING VR:

Todd obviously wants to bring Fallout 4 VR to Scorpio, but thats on Vive.

But MS is also on good terms with Oculus.

Does this possibly mean that Scorpio supports both Vice and Oculus??

I think Bethesda announced it for Vive because that is the only room scale system right now. I expect CV2 of Rift within the next 18 months to feature room scale as well, Fallout 4 to come to both systems and the Rift CV2 to work with Scorpio.
 
No games are built or optimized directly for the 1070, titan or R390x.

Being part of a console with games built and optimized for the hardware is going to make it more comparable with a 1070, titan and R390x.

Consoles are x86, gone are the days of powerPC and such. Optimizations are having little advantage over PC, and may actually just be helping it with ports.
 
Will it? That may only be if sales justify it. The PC comparison isn't that encouraging though...Star Citizen seems to be the only game targetting high end hardware. Are Neo and Scorpio both going to be cross gen machines?

I agree. I can only see both the Neo & the Scorpio get marginal graphical increases because of the big install base on PS4 alone.
 
I like the idea of getting rid of console generations. Technology is advancing very rapidly and keeping the same console for 7+ years bottlenecks the developers. But how long would it take for MS and Sony to stop releasing content for the eighth generation consoles?
 
If Forza Motorsport 6 can run at 1080p 60 fps locked on Xbox One with 1.31 TF then Forza Motorsport 7 can run at 2160p 60 fps locked on Scorpio at 6 TF.

That's 4.6x the raw power.

Specifically talking about his comparisons. 1080p 30 fps to 4k 60fps needs 8x the power.
 
Scorpio will be good for 1080p/60fps and 4K/30fps. I see a lot of folks saying 4K/60fps--that's some monstrous horsepower not exactly attainable given those specs.

Yes it is.

Anything possible with 1080p 60 fps is going to be possible on the 4.6x as powerful console at 2160p at 60 fps.

Specifically talking about his comparisons. 1080p 30 fps to 4k 60fps needs 8x the power.

1080p 30 is not going to jump to 2160p 60 on Scorpio.... but the people in here saying 2160p 60 fps is impossible are wrong.
 
Can't say much more than "no". Not even close.

AMD cards (of the same architecture as PS4!) that perform similar to 750Ti are the R7 260X or R7 265 (or rather something in between). Source. Those cards are - surprise - about 1.8 TFLOPS, same as PS4.

And you'll see those cards won't match the PS4 in newer games, and were released after the PS4 release.

So, you need to wait PC videocards in 2018 to expect that performance for an affordable price.

If you think you can buy a 480 now and match the Scorpio throughout the Scorpio own lifetime, because the specs look about the same, I say you are delusional.

Maybe in the first year they will be close, but wait enough and developers will learn to optimize for the Scorpio, whereas on PC you won't even find updated drivers for the current 480. Even less OPTIMIZATION.
 
REGARDING VR:

Todd obviously wants to bring Fallout 4 VR to Scorpio, but thats on Vive.

But MS is also on good terms with Oculus.

Does this possibly mean that Scorpio supports both Vice and Oculus??

Honestly, if the VR companies (cough Oculus cough) don't create and adopt an open standard that supports all content sources then VR will die. It will go the way of 3D TV's
 
Are people really expecting games to run at 4k on this thing? I don't mean indies, I mean stuff like Gears 4, Halo 6 etc.

Is this thing even going to be powerful enough for that?
 
Yea people are stuck in the generational upgrade thinking where the new gen had all new hardware to be learned... this I much more e like a pc upgrade where the software will be developed for highest spec available and simply be scaled down depending on devoce

yep, even complex multiplayer games scale well on pc. If they're going to support the xbox one as a baseline low spec going forward then there's still a good bit of life left in that. Maybe by 2020 or whatever when the next next xbox comes out they'll let developers cut off the xbox one but that's still a minimum of 6+ years for each console and the upgrade path is painless.
 
In terms of actual game development I guess Microsoft is building up to Scorpio development by making Windows versions of all its upcoming games. On Scorpio games like Gears 4 or whatever will probably just use the same profile as PC at max (or near max) settings. I'm sure they're gearing DX12 to make that as easy as possible for Microsoft's studios and anyone else.

I'm not enough of an expert to compare the TFLOPs between Scorpio and the 1070 or RX 480 but I also know we don't have a single Scorpio benchmark yet. I'm currently more inclined to believe that in the space of fall 2017 the PC GPUs coming out right now will probably perform favorably against Scorpio, but it's gonna be real interesting to see how this race plays out in say, 2019 and beyond. It's gonna be a constant cat-and-mouse game between console and PC, but it looks like the gap between console and PC is gonna be slightly smaller.

Honestly though, I don't know how much this is gonna affect the Xbox vs PlayStation fight. Everybody here is acting like the extra power is gonna make the difference, but look back and you'll see the most powerful console has almost never been the winner of market share. It's always been the one that came with the right message that properly read the market, as well as the one with all the good developers supporting it. Developers are pretty much uniformly supporting both now (except the smaller Japanese developers completely ignoring Xbox), so I think the PS4's main advantage has really been how it didn't fuck up the marketing message back in 2013. Because of that, millions of people are locked into the PS4 ecosystem with purchases and whatnot now. Microsoft asking them to move over to Xbox because there's a more powerful machine is like someone asking you to switch from iOS to Android because there's a really powerful Android phone out now. Plus, I don't think the bulk of mainstream consumers will give a shit about the best hardware out there. The mainstream doesn't always upgrade to the best phone. Most PC gamers don't even always jump to the latest top-end GPU.

yep, even complex multiplayer games scale well on pc. If they're going to support the xbox one as a baseline low spec going forward then there's still a good bit of life left in that. Maybe by 2020 or whatever when the next next xbox comes out they'll let developers cut off the xbox one but that's still a minimum of 6+ years for each console and the upgrade path is painless.

And even if they do cut it off, a ton of developers will still support it. Same goes for the base PS4 with its huge install base. EA will probably make its sports games still compatible with base Xbox One and PS4 for like a decade.
 
Well I didn't expect them to announce this with a fall 2017 release. Though, day one for me. What slightly concerns me however is the need for games to be backwards compatible. I kinda feel like it will prevent devs to be able to push the Scorpio hardware to the limit due to games needing to work on xbone.

For example, when bf4 came out on 360 and Xbone, it was 32players, 30fps on 360, but 64players and 60fps on xbone. Will we see similar difference between xbone and Scorpio?
 
Yes it is.

Anything possible with 1080p 60 fps is going to be possible on the 4.6x as powerful console at 2160p at 60 fps.

I wouldn't doubt that forza 7 is exactly what they are expecting to hit 4k/60 out of the gate when Phil said 4k. ... I'd gladly take a little lower res for more eye candy though if it's on the egde
 
You can try mobile GPUs with some shit dual-core mobile AMD CPU...

R9 M275X 1.18 TFLOPs
R9 M280X 1.79 TGLOPs

I've never really seen any comparisons for that.

I was just being speculative anyhow, because it doesn't really change anything overall. Not exactly as those the Scorpio is gonna be rocking a next gen i7, so it'll be the same situation regardless.
 
Lead platform would be Scorpio and then paired back for PS4 Neo, Xbox one etc...

HAHA! Yeah, thats not happening. Lead platform will be PS4 for quite awhile. Largest install base, and its where almost all 3rd party is planning on making their returns for the next 2 years, minimum.

Scorpio will only ever gain a larger priority in development if it can build up an install base that justifies that.
 
Yes it is.

Anything possible with 1080p 60 fps is going to be possible on the 4.6x as powerful console at 2160p at 60 fps.

1080p 30 is not going to jump to 2160p 60 on Scorpio.... but the people in here saying 2160p 60 fps is impossible are wrong.
To clarify, I wasn't implying it's impossible. As someone already mentioned, Forza and other sports games might be able to achieve 4K/60fps. But you're unlikely to see Cyberpunk or the next Battlefield at 4K/60fps.
 
Did you not even watch the E3 announcement? Yikes.
No I didn't. I've been busy. But I've heard 1080/60 thrown around for a lot of games and it ended up being a lie.

I'm not hating here. I'm just curious. From what I've seen in PC benchmarks it requires some pretty beefy hardware. Granted this thing is 6tfs but normally ya know...consoles don't have the equivalent of the top end pc gpus in them these days
 
Yes it is.

Anything possible with 1080p 60 fps is going to be possible on the 4.6x as powerful console at 2160p at 60 fps.

Yeah people from the pc realm often forget that console "settings" don't need to be maxed out, and that there is a bit of an optimization advantage from targeting a single set of specs for a version of a game.

Console crowd doesn't need max settings, thus 4k 60 fps should be possible for quite a few titles on scorpio. I'm sure a big thing will just be dropping aa altogether at 4k, because sitting a ways away from a 4k set means you really don't need it. No aa at 4k generally gives you some pretty big fps gains.
 
Are people really expecting games to run at 4k on this thing? I don't mean indies, I mean stuff like Gears 4, Halo 6 etc.

Is this thing even going to be powerful enough for that?

4k/30fps with XB1 visual fidelity, sure. I mean, that doesn't exactly get me excited but it's what I expect.
 
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