Nintendo Treehouse Live @ E3 2016 Thread [*LIVE*] (No childish commentary allowed)

This really is unacceptable. My blood is boiling.

No towns? That's not a stylistic decision. That's because Nintendo has to meet a deadline at this point.

4 dungeons? This game will probably be over in 6 hours.

No overworld music? I play these games for the music. So that it can fill my soul and make me a better adventurer. If I wanted to hear bug and bird noises, I'd go outside to hear that shit! Play the music, for Christ's sake!

I'm really tired of all Nintendo's bullshit. They just don't "get it".

We need to update this:

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The game is not finished yet. I wouldn't say anything is "deconfirmed" except what comes from the mouths of the developers. Just because we don't see it doesn't mean it isn't in the game.
 
This really is unacceptable. My blood is boiling.

No towns? That's not a stylistic decision. That's because Nintendo has to meet a deadline at this point.

4 dungeons? This game will probably be over in 6 hours.

No overworld music? I play these games for the music. So that it can fill my soul and make me a better adventurer. If I wanted to hear bug and bird noises, I'd go outside to hear that shit! Play the music, for Christ's sake!

I'm really tired of all Nintendo's bullshit. They just don't "get it".

what? The world seems to be fucked. Link is probably like one of 5 people left...it is very much a stylistic choice. Also MM only had 4 dungeons, it was pretty long.
 
I like how they were talking about the beautiful side of the wildereness then we see Chiko sneak up to an enemy to kill it, lol
 
This really is unacceptable. My blood is boiling.

No towns? That's not a stylistic decision. That's because Nintendo has to meet a deadline at this point.

4 dungeons? This game will probably be over in 6 hours.

No overworld music? I play these games for the music. So that it can fill my soul and make me a better adventurer. If I wanted to hear bug and bird noises, I'd go outside to hear that shit! Play the music, for Christ's sake!

I'm really tired of all Nintendo's bullshit. They just don't "get it".


A lot of people aren't gonna 'get' this post.


EDIT: yup. Already started.
 
Whoa, meltdowns are happening already? This looks dope. I can't tell if it's the stream but colors seem pretty washed out is my only gripe. Hoping NX version has some upgrades.
 
Some Wiiu related flaws aside, this visuals in this game are really blowing my mind. The art style is amazing, everything is perfectly animated, so many little details everywhere and the lighting is beautiful.
 
This really is unacceptable. My blood is boiling.

No towns? That's not a stylistic decision. That's because Nintendo has to meet a deadline at this point.

4 dungeons? This game will probably be over in 6 hours.

No overworld music? I play these games for the music. So that it can fill my soul and make me a better adventurer. If I wanted to hear bug and bird noises, I'd go outside to hear that shit! Play the music, for Christ's sake!

I'm really tired of all Nintendo's bullshit. They just don't "get it".
Nintendo just shot themselves in the foot
 
I didn't say towns were a step forward.

You said 'no towns' and then 'two steps backward', implying that if the game had towns it would automagically be a good thing.

I do think any towns/villages would be awesome given the quality of what I've seen so far, but the idea that their inclusion or exclusion should automatically be a positive or negative is an odd one.
 
This really is unacceptable. My blood is boiling.

No towns? That's not a stylistic decision. That's because Nintendo has to meet a deadline at this point.

4 dungeons? This game will probably be over in 6 hours.

No overworld music? I play these games for the music. So that it can fill my soul and make me a better adventurer. If I wanted to hear bug and bird noises, I'd go outside to hear that shit! Play the music, for Christ's sake!

I'm really tired of all Nintendo's bullshit. They just don't "get it".

I see what you did there
 
This really is unacceptable. My blood is boiling.

No towns? That's not a stylistic decision. That's because Nintendo has to meet a deadline at this point.

4 dungeons? This game will probably be over in 6 hours.

No overworld music? I play these games for the music. So that it can fill my soul and make me a better adventurer. If I wanted to hear bug and bird noises, I'd go outside to hear that shit! Play the music, for Christ's sake!

I'm really tired of all Nintendo's bullshit. They just don't "get it".

Yeah sure Nintendo will just make a 6 hours Zelda, you are so right.
 
I can't believe there won't be any Gorons. This is the shittiest game. Nintendo just doesn't "get it". Eating apples? Link drinks potions, not apples. My blood is boiling. Where does he put all those apple cores?
 
Yeah...the more I see of this game the more I'm bothered by some things despite liking its direction in terms of the world and exploration.

They built a great new template for an open world Zelda game with what seems to be a cool loot system (that solves the problem of older games not providing rewards in chests beyond rupees mostly - which I haven't seen yet in this new game by the way), BUT all of this might be severly hampered by them still keeping to the 3D Zelda tradition of (A) making the combat piss easy because of non-menacing looking and behaving enemies (who barely attack or do damage) and by (B) re-using certain sound effects like the "item find" tingle that take away any semblence of sombreness or epicness that this world seems to want to exude.

(A) Enemy fodder has always been part of the Zelda experience. While I'm sure there will be challenging opponents (like those shown guardians), making the majority of enemy encounters as intense experiences would probably not be ideal.

I'm sure they will make certain crafting items only obtainable in challenging enemies. That's basic design 101. Not worried about that.

(B) From what we've seen, the world doesn't have that deliberate and manufactured in-your-face type epicness that's seen in so many games. It's a great big organic world with its own rhythms. I don't think a few chimey sounds would ruin that. In fact, I think some levity is actually much appreciated. This is a really minor nitpick.

The combat especially is problematic since it ruins quite a few of the other otherwise cool elements. Why be interested in searching for better weapons for instance - which seems to be a big drive behind the exploration - if even a simple branch is sufficient to kill most basic overworld enemies?

Most overworld enemies are mooks, and you are a superhero. That's how videogames work. Durability, damage power, aesthetic, variety, and weakness exploitations are probably why you want to seek out new weapons. This is also not new.

And why implement a nice variety of tactical approaches to encounter like bomb or rock rolling from above or sneaking in using the stealth system if it is just as easy to run in an smash every enemy in sight?

Because it's fun?

Most of the enemies seen so far barely attack or if they do attack, they barely take off any damage, which has been a big problem for me in every Zelda game since Ocarina of Time. A shame they did not want to take at least some inspiration from the Souls series by also returning to a combat difficulty and overall epicness that the (first two) 2D Zelda games did have in spades.

This is an intro area. I'm sure there will be Darknut-esque encounters later on. With their new philosophy, I imagine there might be some new mechanics for those fights too.

I really had hoped that "breaking with tradition" would imply that they would not only overhaul the gameplay systems and world but also the combat system and sounds and such to really rovide us with a challenge and epic feeling world full of danger. Maybe I'm being too harsh and too quick to judge here but so far this game has me feeling both excited and disappointed at the same time if that makes sense - like they are building my dream game using a new blueprint but not without reusing the same old elements that instantly summon the tone and level of difficulty of the older games and making the game feel less unique and epic.

Sigh...I guess?

It's been literally a few hours and one shown demo area. Look, how you feel is how you feel, and I understand the emotions that come with first reactions, but maybe give it a bit of time before you render such comprehensive judgement on the game? I mean, information is still leaking out and they are still unveiling new stuff right now.
 
Can we all agree that Chiico is an excellent addition to the Treehouse team?

The whole treehouse team is great at playing/ demoing games, it's why I liked it so much from previous E3s, much better than watching some fool of a journalist walk into a wall for 5mins and screw around.
 
This really is unacceptable. My blood is boiling.

No towns? That's not a stylistic decision. That's because Nintendo has to meet a deadline at this point.

4 dungeons? This game will probably be over in 6 hours.

No overworld music? I play these games for the music. So that it can fill my soul and make me a better adventurer. If I wanted to hear bug and bird noises, I'd go outside to hear that shit! Play the music, for Christ's sake!

I'm really tired of all Nintendo's bullshit. They just don't "get it".

People please put /s in your post because as you can see many children don't get it when you try to make fun of them *sigh*
 
This is a pretty disingenuous argument. You can still follow the same formula and have towns, more dungeons, and have more enemies. I'm personally not rushing to conclusions because it is just the first area, but hopefully other areas having more to do and generally more variety. Not sure how many times I can kill a pack of 3 pig enemies.

The fun comes from experimenting with your tools and interacting with the nearby environment, one prime example being Bill's "project" in the first treehouse segment.

You can kill those pigs in a variety of organic ways; roll boulders into them, whack them with metal objects using magnetism, stealth past them, set them on fire, etc. etc.

That's the essence of Zelda.
 
Also, for those worried about villages. From Eiji Aonuma:

“I can't share too much about villages because to tell you how the villages work, they're interconnected to the story and overall world.”

quoting for new pages so people move past "OMG NO TOWNS IN THIS GAME? THANKS OBAMA"
 
Some Wiiu related flaws aside, this visuals in this game are really blowing my mind. The art style is amazing, everything is perfectly animated, so many little details everywhere and the lighting is beautiful.

I can totally understand why people would blame the frame-rate on the game, not the YouTube stream, given how good it looks.
 
I hope Takahashi from XenobladeX is taking notes from Zelda. XCX should've been like this. Well... actually a JRPG version of Mass Effect but I'll shut up. Anyway, this looks great!

He's definitely not looking at Zelda for inspiration on open world, lol. Games like Witcher 3, Bloodborne/Dark Souls, GTA is what he's probably looking at. Doubt he plays much Nintendo games.
 
To be honest, I expected meltdowns because New Zelda wasn't going to please everybody.


But it seems to be more positive then bad, Most people that I see disappointed seem to have had too high expectations.

But props for really breaking conventions of Zelda.
 
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