Nintendo Treehouse Live @ E3 2016 Thread [*LIVE*] (No childish commentary allowed)

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Would love to see a hard combat...everything looks so easy to kill so far...(I know its early)...

There was a machine earlier with 500hp that could 1 shot (or 2 shot if you'd used a healing item early) Link, I think Chico the Destroyer got it down to about 440hp before she was wiped out. I think it was at 480hp after two bomb arrows.
 
A) I have a feeling it won't change going by the low initial and even lower later difficulty in the other 3D Zeldas, but even if it did, I feel they should have taken a page out of the Souls games' book imo and make the opening areas challenging as well so that you will feel relieved when you increase your hearts or gear (like in the old games as well) and feel far more powerful when you return later and plough through them.

They showed a Guardian earlier (the big enemy from the initial E3 2014 reveal) and its laser did 6.5 hearts of damage. It was in the first area of the game.
 
The world seems so static and game-y. Like, I don't really believe the world is real. There doesn't seem to be any locations with any deep history or lore attached to them. Everything just seems to be there for gameplay purposes and that's it. It all looks too basic and feels all child-friendly. Like it's just a big playground with no lore or narrative to join anything together.
You are only seeing less than 1% of the whole game. Chill and enjoy the game.
 
If this game doesn't have something that I would call a "town", then I'm not buying it. And, no, a village doesn't count. I'm looking for at least 3 distinct building types.

They confirmed for ign that there are towns and villages but they aren't going to show any because they are tied to story.
 
This has probably been asked before... but it looks to me as though the colors are washed out... like everything is in a fog or something. Perhaps it is the stream or my monitor. Does it look that way to others? Is the game fairly vibrant in the color palette?
 
This has probably been asked before... but it looks to me as though the colors are washed out... like everything is in a fog or something. Perhaps it is the stream or my monitor. Does it look that way to others? Is the game fairly vibrant in the color palette?

Stream quality sucks.
 
No one's confusing anything. I'll recap again.

Last week, in a GameXplain Zelda E3 predictions video, Andre decided to bring up a rumor he heard from a reliable source. Said source said the following to him:

-There would be four main dungeons
-There would be 100 mini-dungeons (the Shrines we just got confirmed today)
-There would be a fantasy vs. technology theme (not unsurprising given what we already saw but that was part of the rumor).

With the 100 Shrines part confirmed, people are assuming that means the 4 main dungeons part of the rumor is true as well. But it's not official, I stress again, it's not official.

Here's a link to said insanely long video, he talks about this rumor around 30 minutes into it

Ok then. I choose to believe its bullshit as of now.
 
bwaha, just turned on stream for first time...to see Link running up a snowy mtn, away from an ice keese of some sort, then facing him, and whacking it with a big ass deku leaf.
 
The snow doesn't look especially snowy, I hope they improve the aesthetics of that a bit. I love that you can just scale mountains like that though.
 
This has probably been asked before... but it looks to me as though the colors are washed out... like everything is in a fog or something. Perhaps it is the stream or my monitor. Does it look that way to others? Is the game fairly vibrant in the color palette?

The snow areas are a bit foggy like that, but the rest has looked fine to me.
 
The world seems so static and game-y. Like, I don't really believe the world is real. There doesn't seem to be any locations with any deep history or lore attached to them. Everything just seems to be there for gameplay purposes and that's it. It all looks too basic and feels all child-friendly. Like it's just a big playground with no lore or narrative to join anything together.

Good. I hate this lore crap that has infected everything. We don't need this to be Dark Souls where every rock must have a deep story behind it.
 
Even though this is just a very small portion of the game, what I have seen so far is the most ambitious gameplay I have seen from Nintendo in quite some time.
 
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