DashReindeer
Lead Community Manager, Outpost Games
Sweet. Line is actually moving. Might be playing this game soon. Pleeaaaaase!
Apparently he said there were no towns to be shown at e3, not the game.
Would love to see a hard combat...everything looks so easy to kill so far...(I know its early)...
Sweet. Line is actually moving. Might be playing this game soon. Pleeaaaaase!
Whatever dude. I can't keep up with all the info. I was just asking nicely. No need to be rude.It literally takes more time to write a post than read the thread, let alone the last 4 or 5 posts, how difficult is it?
A) I have a feeling it won't change going by the low initial and even lower later difficulty in the other 3D Zeldas, but even if it did, I feel they should have taken a page out of the Souls games' book imo and make the opening areas challenging as well so that you will feel relieved when you increase your hearts or gear (like in the old games as well) and feel far more powerful when you return later and plough through them.
I'm sure already answered, but who is the American woman in the blue top?
I like how something being game-y is used as a criticism for games these days.
No really, it's awesome.
You are only seeing less than 1% of the whole game. Chill and enjoy the game.The world seems so static and game-y. Like, I don't really believe the world is real. There doesn't seem to be any locations with any deep history or lore attached to them. Everything just seems to be there for gameplay purposes and that's it. It all looks too basic and feels all child-friendly. Like it's just a big playground with no lore or narrative to join anything together.
If this game doesn't have something that I would call a "town", then I'm not buying it. And, no, a village doesn't count. I'm looking for at least 3 distinct building types.
With the proper talent, raw power is nowhere near as necessary as some might think. And I completely agree.This game is exactly why I don't give one fuck about hardware specs.
This has probably been asked before... but it looks to me as though the colors are washed out... like everything is in a fog or something. Perhaps it is the stream or my monitor. Does it look that way to others? Is the game fairly vibrant in the color palette?
No one's confusing anything. I'll recap again.
Last week, in a GameXplain Zelda E3 predictions video, Andre decided to bring up a rumor he heard from a reliable source. Said source said the following to him:
-There would be four main dungeons
-There would be 100 mini-dungeons (the Shrines we just got confirmed today)
-There would be a fantasy vs. technology theme (not unsurprising given what we already saw but that was part of the rumor).
With the 100 Shrines part confirmed, people are assuming that means the 4 main dungeons part of the rumor is true as well. But it's not official, I stress again, it's not official.
Here's a link to said insanely long video, he talks about this rumor around 30 minutes into it
Why are they still putting snowy lands near deserts?
This has probably been asked before... but it looks to me as though the colors are washed out... like everything is in a fog or something. Perhaps it is the stream or my monitor. Does it look that way to others? Is the game fairly vibrant in the color palette?
They might not have enough demos.
The world seems so static and game-y. Like, I don't really believe the world is real. There doesn't seem to be any locations with any deep history or lore attached to them. Everything just seems to be there for gameplay purposes and that's it. It all looks too basic and feels all child-friendly. Like it's just a big playground with no lore or narrative to join anything together.