I find it funny the moment people start complaining about Zelda being for babies, a boss shos up and one-shots Link Dark Souls style.
And the player was also pretty competent too, knowing what he's doing by climbing and trying to mine him.
From the half hour of Treehouse I've seen it seems like they threw Zelda assets, Ghibli aesthetics, Skyrim and Shadow of the Colossus into a pot, stirred and are now ready to serve us a game that looks like it can be the new alttp/oot.
Time to by a Wii U.
I am not really getting the feel of a living and breathing world that I got from this earlier image.
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It feels rather barren and boring to be honest from this short trailer, but hopefully I am wrong. I have longed for a similar grand adventure as Wind Waker for quite a while.
I am not really getting the feel of a living and breathing world that I got from this earlier image.
![]()
It feels rather barren and boring to be honest from this short trailer, but hopefully I am wrong. I have longed for a similar grand adventure as Wind Waker for quite a while.
My favourite games range from Broken Sword to Xenoblade.
I think he's being sarcastic. No way he actually thinks thatlmao...wait...for real?
I am not really getting the feel of a living and breathing world that I got from this earlier image.
![]()
It feels rather barren and boring to be honest from this short trailer, but hopefully I am wrong. I have longed for a similar grand adventure as Wind Waker for quite a while.
Watch more than the trailerI am not really getting the feel of a living and breathing world that I got from this earlier image.
![]()
It feels rather barren and boring to be honest from this short trailer, but hopefully I am wrong. I have longed for a similar grand adventure as Wind Waker for quite a while.
I am not really getting the feel of a living and breathing world that I got from this earlier image.
![]()
It feels rather barren and boring to be honest from this short trailer, but hopefully I am wrong. I have longed for a similar grand adventure as Wind Waker for quite a while.
Psst. All of those green things - they are living, breathing things too.
I am not really getting the feel of a living and breathing world that I got from this earlier image.
![]()
It feels rather barren and boring to be honest from this short trailer, but hopefully I am wrong. I have longed for a similar grand adventure as Wind Waker for quite a while.
I am not really getting the feel of a living and breathing world that I got from this earlier image.
![]()
It feels rather barren and boring to be honest from this short trailer, but hopefully I am wrong. I have longed for a similar grand adventure as Wind Waker for quite a while.
played the demo and it's zelda. climbing on shot is fun. i miss the roll button. the world appears to be huge like what oot promised 20 years ago.
And you didn't watch any of the actual gameplay streams?
Watch more than the trailer
Hey go ahead and have a seat in that "I Only Watched the Trailer" section over there
Yeah. That is a 'shopped image.
Can someone explain to me what makes a world not barren?
Because from this very small area of the game, there's so much interactively with the world and stuff you can do already without including traditional Zelda stuff like Dungeons. I'm a bit confused here.
People seem to have very different ideas of what they want from "open world".
On one hand, you have people who want a world full of quests and people and "stuff". On the other hand, you have people who are interested in having a world that you can interact with endlessly. The examples I'd for this would be Skyrim vs. Metal Gear Solid V. One is narrative heavy and the other is mechanics heavy. This game seems to be much more mechanics-heavy, focusing more on an open-world "sandbox" style experience where the player can explore and interact with the world in a multitude of different ways. Instead of people and story to discover, the world is more of a conduit for the player to discover things -- be they enemies, items, ruins, etc. The other is more of a narrative-heavy approach: where the open world is a conduit for storytelling. Neither are "wrong" approaches, of course, but I think this is simply a problem with the term "open world" itself.
A third, final definition would be more a "ubisoft" open world design. Where the world is a conduit for tasks. And given tasks, in turn, give the player an excuse to keep moving through the world. In this game it seems like I'm going to want to explore for the sake of exploring. There seems to be a lot of unique things out there to discover and I can't wait to experiment.
Anyway, in terms of Zelda's take on open world design, I am very happy. My greatest fear was that there would be nothing to do between "landmarks" as it were. Just an endless trek from dungeon to dungeon and terrain. However, this stream has convinced me that getting sidetracked by interesting locales in the distance and experimenting with the environment and mechanics will be half of the fun. MGSV surprised me in this way, and I hope Zelda does as well.
played the demo and it's zelda. climbing on shit is fun. i miss the roll button. the world appears to be huge like what oot promised 20 years ago.
You think the game may be too easy ?
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Can someone explain to me what makes a world not barren?
Because from this very small area of the game, there's so much interactively with the world and stuff you can do already without including traditional Zelda stuff like Dungeons. I'm a bit confused here.
Wait a sec, I don't recall that pic having such a drastic bokeh/depth-of-field blur effect on the grass.
Also I do think the random house was seen in the Treehouse walkthough, so I assume there might be more, but are cordoned off beyond the plateau footage we are currently seeing.
Err, weren't those games hub worlds + individual levels?
any word on a LBW-like non-linearity?
lmao...wait...for real?
Man I really wish this had a Direct. This stream is directionless, and while the content is good, we're having to wade through whatever the players are doing here.
Being such an open world game, it really would have benefited from focusing on specific features of the game. The playthrough doesn't really show the features very efficiently.
Maybe we'll get one later.
It's about the experimentation and feel of the game. That gif where Link is riding a shield looks just as fun as Mario riding a Koopa shell in 64.
64 had really good controls and a physics engine that was irresistible to play around with - I get that same feeling with this Zelda game.
Looks smooth on my stream.Framerate looks rough on start of Tree house stream. Real rough.
Hope thats fixed.
Framerate looks rough on start of Tree house stream. Real rough.
Hope thats fixed.
Framerate looks rough on start of Tree house stream. Real rough.
Hope thats fixed.
Why? It shows nothing that isn't possible on a 360 or PS3 even. It's also cell shaded so that seems to fool you a lot.
I've rewinded it back to the very start and it looks sub 20 to me.Looks smooth on my stream.