Is it in game noise or actually picking up the mic?
Ingame.
Is it in game noise or actually picking up the mic?
Gotta love it!this is the greatest screenshot known to man or beast
I really love the music in the trailer; sends so much chills.
I see a lot of Dark Souls mentions but what I got was "if Nintendo ever remade Zelda 1 this is what they would mostly get".
I see much more influence of Zelda 1 then anything else
The "open your eyes" segment was right out of. VANILLA SKY.
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Also, not a great title name. Pretty game though.
Where on the map is the E3 demo area? Anyone tried to find out?
One thing that worries me about the breakable weapons is that you'll run into the old "Awesome item that you never use because you're always saving it for something bigger" issue.
Say I find an awesome weapon. Is it worth using it on weakling bokoblins that I can easily take out with a crappier, more expendable weapon? Probably not. So I hold onto it.
Then I get to a boss. Is it time to use that awesome weapon now? But it seems like I can beat him easily enough, so let's hold on to that awesome weapon in case we encounter an even tougher boss in the future.
Oh, now we're at the final boss? Well now is definitely the time to use that awesome item, right? But... what if it's not really the final boss, or he has a more powerful second form? Better keep that awesome weapon and use up my crappier weapons first.
Now we're at the credits and I never used that awesome weapon? Well then.
Graphics looks sweet but the land looks so empty. I am neutral on the subtitle for now.
One thing that worries me about the breakable weapons is that you'll run into the old "Awesome item that you never use because you're always saving it for something bigger" issue.
Say I find an awesome weapon. Is it worth using it on weakling bokoblins that I can easily take out with a crappier, more expendable weapon? Probably not. So I hold onto it.
Then I get to a boss. Is it time to use that awesome weapon now? But it seems like I can beat him easily enough, so let's hold on to that awesome weapon in case we encounter an even tougher boss in the future.
Oh, now we're at the final boss? Well now is definitely the time to use that awesome item, right? But... what if it's not really the final boss, or he has a more powerful second form? Better keep that awesome weapon and use up my crappier weapons first.
Now we're at the credits and I never used that awesome weapon? Well then.
Oops, made a mistake:
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The text actually says
NOW LOADING
DO NOT TURN OFF
ALL YOUR BASE
https://www.youtube.com/watch?v=sF-m8v7RzN0&feature=youtu.be
Someone needs to make a gif of that part where Link is holding on to the very top of the Temple of Time and look around the massive map.
I was thinking that too. I'm sure there will be weapons and armor that are indestructible (Master Sword, Hylian Shield, classic green tunic, etc) but there will be a lot of challenges to get them and probably late in the game.
However, it is cool that there is durability in the game because it forces you to change tactics and not repeat the same thing over and over again![]()
Dont know if it was posted but Game explain posted 40minutes worth around 6minutes they get rekt
https://www.youtube.com/watch?v=NMs2tLKK088
Dont know if it was posted but Game explain posted 40minutes worth around 6minutes they get rekt
https://www.youtube.com/watch?v=NMs2tLKK088
I see a lot of Dark Souls mentions but what I got was "if Nintendo ever remade Zelda 1 this is what they would mostly get".
I see much more influence of Zelda 1 then anything else
Read a quote from Aunoma that said 'you can beat the game immediately after starting if you're good enough or crazy' and outright skip the story. So that's something.
Dont know if it was posted but Game explain posted 40minutes worth around 6minutes they get rekt
https://www.youtube.com/watch?v=NMs2tLKK088
Yeah I'm a little worried that in order to accommodate the new open structure, this game will be VERY light on story, maybe even more so than ALBW. I like Zelda stories, even if they are relatively simple. With what we've seen and been told so far, the structure of the game seems to revolve around collecting spirit orbs to unlock/upgrade abilities/items which will better equip you to fight Ganon. But I hope there's a strong narrative within this fairly simple seeming structure.
That looks anything but barren to me.Dont know if it was posted but Game explain posted 40minutes worth around 6minutes they get rekt
https://www.youtube.com/watch?v=NMs2tLKK088
"Users may not actually get the full story depending on how they play this game and how they strategize and solve puzzles," producer Eiji Aonuma told Polygon. "Users are able to go to the very end goal without revealing why Link woke up the way he did and where he did. Whether you want to reveal the storyline and find out why Link woke up, or you want to just go straight to the goal, that's an option totally up to the user."
Not sure if this needed its own thread but you can beat the game without finishing the story.
Polygon
well that would be your fault, then. don't blame the game for your lack of willingness to experiment with weapons.One thing that worries me about the breakable weapons is that you'll run into the old "Awesome item that you never use because you're always saving it for something bigger" issue.
Say I find an awesome weapon. Is it worth using it on weakling bokoblins that I can easily take out with a crappier, more expendable weapon? Probably not. So I hold onto it.
Then I get to a boss. Is it time to use that awesome weapon now? But it seems like I can beat him easily enough, so let's hold on to that awesome weapon in case we encounter an even tougher boss in the future.
Oh, now we're at the final boss? Well now is definitely the time to use that awesome item, right? But... what if it's not really the final boss, or he has a more powerful second form? Better keep that awesome weapon and use up my crappier weapons first.
Now we're at the credits and I never used that awesome weapon? Well then.
The lack of music in the overworld is disappointing.
Unlike other Zeldas this one is seem to be made with getting lost exploring in the overworld for long period of times. Having epic music constantly blaring out would be annoying more than anything.
Aonuma mentioned they actively removed all the story from the demo.Some music it seems:
https://youtu.be/NMs2tLKK088?t=2m46s
almost sounds like a DK TF song to me lol
yeah that's the one thing I'm worried about. I wonder if that cutscene of king hyrule guy saying ganon's been there 100 years and stuff....was pretty much it.
lol, this game is going to be soooo divisive. I can feel it in my Stalfos.
"Open your eyes.
Open your eyes.
Wake up Link."
Anyone else getting serious Link's Awakening vibes from the intro?
I got "most Zelda games" vibes
A Link to the Past
Ocarina of Time
Wind Waker
Skyward Sword
A Link Between Worlds