You can beat The Legend of Zelda: Breath of the Wild without finishing the story

Rush_Khan

Member
Now this actually gets me really excited. I grew tired of the linear nature of Zelda games over the years - if you're stuck on a puzzle in a dungeon, that's it you can't progress (and I had this problem with Minish Cap in the fourth(?) dungeon so just dropped it).

That was until ALBW changed that and you could play the game in any order, but that game was a laughable cheesecake (still very good, I must say, just way too easy). However, there is that added effect of possibly missing out on some amazing optional dungeons (I am reminded of Bloodborne and it's optional content).
 

PsionBolt

Member
I can already see the awesomeness that'll come out of this game from the speedrun community. Any% runs will probably be fiercely competitive, and I'm sure low%, temple%, and 100% categories will see some competition as well.
Plus, the wacky physics stuff going on with the runes almost certainly means that there'll be some complicated speed tech -- like, I can totally see a world where any% involves using the magnet or stasis rune to toss around a boulder in a place it oughtn't be and access an endgame temple right away so you can pilfer the gear to kill Ganon faster.
 

Mory Dunz

Member
Reserving final judgment until the game comes out, but man if it's truly that open it just sounds exhausting to play nowadays. Not every game deserves my unlimited time and motivation, and Nintendo asking for that is a tall order. And if you can just beat the game in a reasonable amount of time I'm worried i could have missed enough of the core story, so it to feels like a shallow game

Well how much time would be thinking of spending though?

recent zeldas have been 40-50 hours regardless
 

Jarsonot

Member
Let's say getting the master sword and finding magic abilities was technically not required to get to the final boss. Would you still call those not major?

I would consider those not major plot points. I'm more talking about doing something story-wise that sets up and/or enables the final showdown. Not items, really.
 
Imagine playing Zelda taking your sweet time, enjoying the environments and exploring, then BAM! you finished the game because you accidentally and unknowingly finished the quest that triggers the ending. Then your save file is locked and you can only delete it or restart it. That would be dope
 

Not

Banned
You can reach the final boss in the first fucking thirty minutes if you want to?

Is this even a Zelda game?
 

Not

Banned
Reserving final judgment until the game comes out, but man if it's truly that open it just sounds exhausting to play nowadays. Not every game deserves my unlimited time and motivation, and Nintendo asking for that is a tall order. And if you can just beat the game in a reasonable amount of time I'm worried i could have missed enough of the core story, so it to feels like a shallow game

Yeah, I'm positive you'll always be aware where to go next in the story if you want to.

Hey, OOT did it. And Link's Awakening. And ALTTP. And Zelda 2. And Zelda 1 :p

Sure, with glitches. Can you really get to the final boss in LA by knowing the secret tunnel directions in the egg? No, you need the instruments, right? And as far as Zelda 1 and 2 are concerned, I doubt they were designed that way. The fact that the developer is pointing it out as an option is crazy.
 

Not

Banned
my guess is that the waters receded at some point, and that's where we are now

maybe this is the version of Link that didn't show up when Ganon came back that time, because he was locked in the clone vat or whatever that thing is?

Ho. Lee. Poop.

"...But the hero did not appear."

Holy poop!
 

Smellycat

Member
my guess is that the waters receded at some point, and that's where we are now

maybe this is the version of Link that didn't show up when Ganon came back that time, because he was locked in the clone vat or whatever that thing is?

but that doesn't really fit the timeline . If you are saying the waters receded then that must have happened way after the events of PH. It couldn't have happened before the events of WW since it is clearly stated that the hero never appeared. And it is safe to assume that more than 100 years have passed when WW events occurred
 

Not

Banned
Maybe the hero fails at the end and this takes place right before the waters fall. 'Twould explain the Koroks. Seriously doubt it though, it's not like Zelda games to fit that gracefully into chronological order.
 

Thoraxes

Member
Maybe the hero fails at the end and this takes place right before the waters fall. 'Twould explain the Koroks. Seriously doubt it though, it's not like Zelda games to fit that gracefully into chronological order.

The only thing is that Hyrule Castle and the Master Sword were sealed in time when the waters came though, as Hyrule Castle was under siege.
 

m051293

Member
This is a good thing. If executed properly, this suggests that the game has a high skill-ceiling.

That gives the game depth and breadth. Players gain (literal) experience playing, familiarizing themselves with various enemy types, getting comfortable with the physics engine, learning which strategies work best against which enemies, how to manipulate/traverse particular terrains, etc.

Once this knowledge base develops, the next step is the trend towards optimal strategies. The key here is that each individual player will find their own optimal way of doing things as they get comfortable with the game/controls.

Monster/enemy X may be most easily killed by combat method Y. However, perhaps the player is just really good at implementing combat method Z, thus for said player, optimal strategy might just be spamming method Z in the face of everything.

Replace combat/enemy with traversal/terrain and its the same applied concept.

The important thing to recognize is that MOST games already have this kind of system. HOWEVER, Aounuma's prodding is suggesting that this game will do this with a level of depth that isn't often or ever seen in Action/Adventure RPGs, which instead tend to focus on using in-game experience points to boost in-game skills - rather than allowing the actual human player to develop skills themselves via experience/experimentation. This, in theory, allows for much more unique experience, player to player, but also rewards experienced players - because their invested time/acquired skills will pay off (if you're good enough, you can kill things quicker, save more health, traverse areas fadter, tackle more difficult challenges earlier on, etc.).

This as opposed to a game like the Witcher 3 (which I adore and have put >650 hours into btw), where you level up your character more than yourself. Think about it; greater tolerance for potions, stronger/quicker attacks, enhanced signs, all of these skills are added by applying skill points, they don't require the player to actually learn something. The extent of learning for the player is attack pattern rhythyms for certain monster types and mastering the counter system. The skill curve is minor and the skill ceiling is low, Geralt improves becau6de you can overpower him if you play/grind long enough. In BotW - YOU will improve if you grind long/hard enough (think competitive Melee).

Of course this is all talk until we can actually play the game, but with what little we saw, this is the exact picture being painted IMO. Look at how many gifys we've got of different ways to approach tackling enemy types, adapting to & using the specific environment to fight monsters, using countless methods to accomplish the same task. It's all very encouraging. This looks like a genius game.
 

Darryl

Banned
Reserving final judgment until the game comes out, but man if it's truly that open it just sounds exhausting to play nowadays. Not every game deserves my unlimited time and motivation, and Nintendo asking for that is a tall order. And if you can just beat the game in a reasonable amount of time I'm worried i could have missed enough of the core story, so it to feels like a shallow game

You'll probably know to go to the final boss dungeon when Zelda tells you to. Not complicated.
 
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