HmmMy general idea so far is a world of tiny tiny people-like creatures living in places under our noses, the garden, next to the street, etc. Specifically I'm thinking of a girl with a matchstick torch in a cave full of things like bottle caps, and I'll probably keep that as sort of an idea blueprint.
Holy shit!!!! Mad props be to you my good sir!Join us in DevGAF!
http://m.neogaf.com/showthread.php?t=965454
For starters - I knew nothing about programming. Studied with freebie books on my own years ago and now I have opened my own studio with a couple of devs from around he globe and we are partnered with Sony, MS and Nintendo. Our current game is set to release on PS4 and PC
Good luck!
To be fair you probably know a lot more than I do XDKudos man. That's some achievement.
As for the game, ill buy a copy if it gets made. I don't think I'd add much as I am just a pre second year computer programmer.
Thanks, man!Holy shit!!!! Mad props be to you my good sir!![]()
What is this, it looks adorable!
Ive ben getting into game dev for about a year now. Ive been looking for someone to do a project with, but the OP says he doesnt want help. If you change your mind, let me know. Im looking for a partner!
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Sounds kinda like me. I have ideas of games I want to make too but unfortunately no goddamn clue on how to actually make them. Most I can do is projects with pre-made assets on RPG Maker, which no one would take seriously.
Sucks because I really enjoy the brainstorming, scripting and designing concepts, but actually putting those things to practice... Yeah, I don't even know where to start.
I wish you luck, op.
You'll learn to appreciate the work that goes into a game.
I tried Game Maker about 2 years back and once I finally got a box jumping across the screen, I realized actually making games isn't for me, and made me appreciate even more so the work behind the curtains that goes into making the games we all enjoy. I love reading and following devlogs for the same reason. Seeing Rain World's creatures evolve from prototype to final look makes seeing them move and interact that much more impressiveI genuinely feel most people who are really into gaming should have a go at making something of their own at least once, for this reason if for no other.
Still waiting for Dudebro: My Shit Is Fucked Up So I Got to Shoot/Slice You II: It's Straight-Up Dawg Time
I think you'd be more successful as part of a team to be fair. Maybe you could do the art and get someone else to do the coding, and do the sound afterwards. Then you can focus on one thing.
If you want someone to handle programming PM me OP. Unity or GM.
I tried to find a team (and be the artist) at the outset and had little luck. collabs tend to fall apart quickly, especially when everyone is novice.
I didn't have any success until I started doing everything on my own. After this project I plan to THEN find a small team, because fuck doing a big game alone again, but doing it alone has enabled me to get where I am, such as it is.
Now I feel even worse! I wanna try to see what I can do myself at least for the time being, might very well change my mind along the road though. What is it you'd like to do, and what's stopping you?
I didn't have any success until I started doing everything on my own. After this project I plan to THEN find a small team, because fuck doing a big game alone again, but doing it alone has enabled me to get where I am, such as it is.
When is Ghost Song coming out anyway! I want to play it.I tried to find a team (and be the artist) at the outset and had little luck. collabs tend to fall apart quickly, especially when everyone is novice.
I didn't have any success until I started doing everything on my own. After this project I plan to THEN find a small team, because fuck doing a big game alone again, but doing it alone has enabled me to get where I am, such as it is.
I spent obout 4 months on our main player character's physics because I hate shit controls. I use Unity but I wrote my own physics and collision for him because it needs to play and feel perfect.I have been working for 3 months and it's just a basic card game is that crazy?
I mostly work every day, sometimes I do take a 2 or 3 day break while waiting on assets and such but sometimes I go for 15 hours
I have been working for 3 months and it's just a basic card game is that crazy?
I mostly work every day, sometimes I do take a 2 or 3 day break while waiting on assets and such but sometimes I go for 15 hours
I don't do the move slow thing.If it's a game that normally lets the characters run around and have fun, be sure to add several moments in which running is disabled and the main characters have to walk super slow and talk about nothing important. Bonus points if they're in an elevator. This will add immersion and depth and people will love you for it.
It's probably not the most exciting thing to think about, but always keep it in mind because I don't want you to make the same mistake on deciding on my monetization strategy at the end. I ended up spending days reworking many aspects of my game to work around reward ads because I traded it over banner ads (I made a mobile game).- Didn't think at all about marketing, publishing, monetization, and probably won't for a while.