Every time I see someone complain about bad controls in Rockstar games, my first thought is how unskilled they must be at gaming in generalGTA games suck. The controls are bad and the mission structure rigid and outdated. All Rockstsar games have shit gameplay.
I know this isn’t what the thread is about, but I saw an occasion to shit on that overhyped and overrated franchise and took it.
Not how tapping to run is one of the most retarded things ever? Lol.Every time I see someone complain about bad controls in Rockstar games, my first thought is how unskilled they must be at gaming in general
Yeah. They're called genres for a reason.The indie scene is absolutely making a bunch of "spiritual successors" and glorified ripoffs.
Maybe not unskilled but definitely just odd. GTA games don't particuarly control weird or sluggish. What types of movements are people trying to make that makes the movement of the character so awful???Every time I see someone complain about bad controls in Rockstar games, my first thought is how unskilled they must be at gaming in general
Not how tapping to run is one of the most retarded things ever? Lol.
I played GTA V well over a decade ago. It most certainly wasn’t an option at the time. As for RDR2, it has its own issues with the 300ms+ input lag. Not that it would change much because it still controls like shit anyway.In Red Dead Redemption 2, there's a setting that lets you adjust sprinting so you can simply hold the button instead of repeatedly tapping it. That option was there from the start
GTA5 got exact same option after a update
So no, I haven't bothered with tapping a button to sprint in their last game
Didn't you tweak the setting in Red Dead Redemption 2 to avoid button-tapping? Because it's retarded and all.
Pure 20s game design in vein.What did they feed that horse?!
The fact we can breeze through their games despite them controlling and playing like shit says all it needs to be said about their design.Every time I see someone complain about bad controls in Rockstar games, my first thought is how unskilled they must be at gaming in general
they made their design and missions work for the type of controls and gameplay they employ?The fact we can breeze through their games despite them controlling and playing like shit says all it needs to be said about their design.
To Herman's credit, he's cancelled 9 or 10 of the 12 GaaS games they had planned. 1 after release lmao. I think Sony seems to be self-correcting. Sadly, like you said this generation is lost.Enthusiasm in core gaming is down, and the companies don't seem to realize it or don't care.
The reveal for the Switch 2 was the lowest effort a generational hardware reveal has ever been. One of of the top yt comments says the following:
It would be something if this Wendy's Twitter account attitude was coming from Nintendo, but fans are just projecting that image onto them. To me, it comes off more like they're taking the Switch 2's success for granted.
"Here's some muddy ass footage of Mario Kart Not8, now piss off and get ready to preorder for maybe 3 new games of consequence and an avalanche of inferior ports"
Nintendo isn't alone here: Sony hasn't had a showcase in over 18 months, and their last was abysmal. State of Plays are contractual obligations on video. No one brings their A game to the content or the presentation. Third parties think that dripfeeding on Twitter and showing a 90 second trailer at one of Geoff Keighley's shill auctions does the trick.
Microsoft is able to put on a convincing effort for NotE3 because they've bought out half of the industry and dedicate most of their energy trying making things look better than they actually are.
And to that point, you might be thinking:
The presentations don't matter. It's about the games.
But this devil may care attitude to selling people on buying their games has also bled into the games themselves, and it's hard not to notice that this started as trade shows, expos and press conference became less of a concern.
Because we don't have regular conference dates, we're left for 5 or more years without having a clue what premiere studios are doing. We didn't know what Monolith Productions was doing for more than 4 years before they revealed Wonder Woman - and it's clear the lack of pressure got to them, as they'd barely started before the reveal which is why we haven't seen shit since.
It just seems like everyone is running on cruise control. Sequels are becoming lesser rehashes even when they take 4+ years to make with heavy asset reuse; new IP of significance is rare, and is either a pale imitation of old IP or looks fucking stupid; major publishers have swathes of their schedules filled by remasters and remakes, and dragging out old IP that was probably let go of for a reason; none of the platform holders are curating their stores; trailers are not as well put together as they were 10 years ago; top developers are more than happy going 5-8 years without releasing a game while collecting six figure salaries; and they increasingly don't give a festering fuck about making a game that sells if it isn't a Stockholm syndrome designed live service they can use to climb the corporate ranks.
And before any of you indie yahoos come in here telling us all about your "hidden gems", most of this stuff applies to that space too.
Who solves it, if anyone? Do we lay all our hopes on GTA6? Do we wait for Hermen Hulst to be dismissed, a major publisher like Ubisoft or Microsoft to crumble, Andrew Wilson to leave for Disney, and the half-century old guard of Nintendo to bow out? I think it's a mixture of all of this and more. This generation looks to be a total wipeout.
complacent sony was a meme turned truth this year. Now we are watching complacent nintendo.I don't really care about the pomp and circumstance either, in itself. But as I said, the issue is that they clearly take that reduced pressure to mean that there's also reduced pressure to perform when it comes to the games themselves.
I think your reaction to my take is the only thing that's deranged here. I'm not going feral because of a lack of specific info about the console, it'll be what it'll be. All I'm pointing out is that they've gone about the announcement of this thing as if it's an accessory. It feels rushed despite the Switch having come out 8 years ago and the biggest selling point so far is backwards compatibility. You might even mistake the new Mario Kart they showed as visually inferior to MK8 - which is an 11 year old Wii U game by origin.
If the reveal of the next gen is so unremarkable, I cannot help but wonder how it will play out. The console already has the problem of being at least 1.5 gens behind in tech; they're not going to have a new Zelda ready before 2030 if TOTK's dev cycle is any indication; Metroid Prime 4 will probably be one of the flagship titles they push, but that game looks almost exactly like the MP1 remaster and is cross gen.
Even the way people talk about it feels so managed decline-ish. Kinda like the PS5 as compared to the PS4. It's just accepted that this thing will not be as successful as the first Switch. Why shouldn't it be? Are people not tired of an 8 year old machine that was anemic in tech when it first launched? Or is there a lack of incentive with the games they're pushing and how they're pushing them?
I'm not giving Hulst any credit. He was head of PS Studios since 2019 and greenlit all this crap. No disrespect Slimy, but I can't do it. I've been more skeptical of him than of Jim Ryan. Even Greg Miller said it, and you know when he drops the shilling, it's serious: Any PlayStation fan could have and did say that this live service thing wasn't going to work even before they announced this initiative.To Herman's credit, he's cancelled 9 or 10 of the 12 GaaS games they had planned. 1 after release lmao. I think Sony seems to be self-correcting. Sadly, like you said this generation is lost.
Its mostly mismanagement. People at the top. if devs speak out against it, they dont get hired or get fired. hence, everyone is hush hush over it.I feel like most of the problems we're having in gaming right now can be tied to the fact that it takes 5-10 years to develop a AAA game nowadays. I've been singing this tune for awhile now, but this is a real problem and I don't know how it gets solved. Even when you look at smaller projects, they take many years to develop. You only need to go back to the 7th Gen 360/PS3 Era, and even then the developers were able to develop games in 2 years.
What the fuck happened? Why is this happening? When is the industry as a whole going to start saying the quiet part out loud and acknowledge how fucking ridiculously long it's become to develop games now.
Exactly."core" gamers used to be the only game customers, but since then the "casuals" have flooded into the hobby and game makers don't care about dedicated gamers any longer. Even a lot of the "players" these days no longer concern themselves with good games, only bottom lines for corporations.
This is no longer a hobby of wonder and fun and innovation, just dollars, specs and political activism.
AgreeGTA games suck. The controls are bad and the mission structure rigid and outdated. All Rockstsar games have shit gameplay.
I know this isn’t what the thread is about, but I saw an occasion to shit on that overhyped and overrated franchise and took it.
We were vocal that they never should have been greenlit. It's a pyrrhic victory now, after losing out on a generation. 10 fucking years when it's all said and done.1. Those are games we on GAF have been vocal they shouldn’t exist and Sony finally have started correcting course, this is a good thing.
Bro, please. We all know by now that the studios that even try to do this multiple project thing fail by any definition of the world. Every game goes full hands on deck. The other stuff is background shit. 250 ND employees and 4 years, and Intergalactic probably isn't coming out in 2027, with everyone at the 500+ person studio eventually on the game, + another few hundred going up to 1000 in support.2. It’s not like the old days where studios developed only one game at a time.
It doesn't matter. The resources are wasted on MP. Maybe Spider-Man 2 would've been a more worthy sequel if Insomniac wasn't dicking around with a multiplayer version, for example.Most of those studios you had listed are also developing at least one single player game in conjunction with the MP game.
Better late than never, as they say.We were vocal that they never should have been greenlit. It's a pyrrhic victory now, after losing out on a generation. 10 fucking years when it's all said and done.
Bro, please. We all know by now that the studios that even try to do this multiple project thing fail by any definition of the world. Every game goes full hands on deck. The other stuff is background shit. 250 ND employees and 4 years, and Intergalactic probably isn't coming out in 2027, with everyone at the 500+ person studio eventually on the game, + another few hundred going up to 1000 in support.
I don’t know about BluePoint but Bend were confirmed to be working on two games.Bluepoint and Bend were absolutely NOT working on other games. All of this comes at the expense of something else.
I’d say that’s more of a bad writers + cross-gen issue.It doesn't matter. The resources are wasted on MP. Maybe Spider-Man 2 would've been a more worthy sequel if Insomniac wasn't dicking around with a multiplayer version, for example.
I don’t know about BluePoint but Bend were confirmed to be working on two games.
That was definitely not confirmed anywhere. And don't kid yourself or expect anyone else to surrender their common sense, you know that Bluepoint doesn't have anything else going.
im very excited about the future
and these are just a few , not to mention there are alot of great upcoming indies
Congratulations. You're getting old and, as such, becoming more jaded a cynical. Happens to the best of us. (You're comparing the recent lacklustre events in gaming to the golden age of your childhood and it's comparatively shit.)
You haven't had to do that in the past two games, guess you're not smart enough to check the control schemesNot how tapping to run is one of the most retarded things ever? Lol.
ok i will give you examples from the last 5 yearsAll this is just marketing currently. Until it all releases and turns out great, it’s just another Starfield.
I'm convinced that the design/specs for Switch 2 was done years ago with the Switch Pro rumours but they were just waiting for it to hit a certain price point.I'm glad someone else pointed out the obvious with Nintendo's 8 year plus half ass switch 2 reveal. Once we know the specs then I'll know just how much that half ass effort they actually went through with.
It's great, your own stamina is the characters staminaNot how tapping to run is one of the most retarded things ever? Lol.
? I'm gonna have to see what you mean by this. If they already had a game in development other than their service slop, they would've said that in the Bloomberg response for damage control, just like ND did when they cancelled Factions.Confirmed through job ads.
OP decries such games as not being worth getting excited for.I actually played and beat more games last year than I have in ages, thanks to my Legion Go( before that I had the Deck). It's been the perfect marriage of accessibility, portability with just enough performance for like 80% of the stuff I play. Speaking as an 'Indies yahoo', that's pretty much my happy space along with older AAA and recent AA( stuff like A Plague Tale, Terminator Resistance and Robocop Rogue city are fantastic).
Which is not to say I'm like the meme where the dog is sipping tea in a burning house thinking 'this is fine'. But I compartmentalize my enjoyment of just playing games from the inherent industry issues that I have no control over. That's on the stakeholders to resolve if they want their bread to continue getting buttered. In the meantime there are niches and pockets of the industry to enjoy if you look past the usual suspects.
Which is that third capcom game?im very excited about the future
and these are just a few , not to mention there are alot of great upcoming indies
Ah yes rockstar games the epitome of skillbased gameplay. I beat all from games. Rockstar games control like trash.Every time I see someone complain about bad controls in Rockstar games, my first thought is how unskilled they must be at gaming in general
Horse drifting like its Initial D. Time to listen to some Eurobeat.im very excited about the future
and these are just a few , not to mention there are alot of great upcoming indies
You’ve beaten all the FromSoftware games? What do you want, a cookie, a hug, or maybe both?Ah yes rockstar games the epitome of skillbased gameplay. I beat all from games. Rockstar games control like trash.
I blame Jason Schreier for a lot of that. And even though they'll never admit today that they can't stand that dork, even Neil Druckmann and Cory Barlog pushed back on his shit.What the fuck happened? Why is this happening? When is the industry as a whole going to start saying the quiet part out loud and acknowledge how fucking ridiculously long it's become to develop games now.