Mighty No. 9 review thread

Has anyone gotten codes yet? I backed it and I was clicking around and I don't seem to have a code. I am curious to see the mess for myself.
 
I've had a bad feeling about this ever since inafune announced his other kick starter for a different mega man clone not even a year* after this one, almost as if he was already bored making this one. Maybe he was?

*Edit: Two years apparently
 
I'd be more inclined to agree if Red Ash never happened.

I don't think that I remember the entirety of the clusterfuck that was Red Ash. At what point did they reveal that the KS was only for a demo that they would use to shop around to publishers? Was this right around the time as the RA anime series being pitched or was that before?

I do remember them holding the news of the MN9 delay until after the RA kickstart failed. That was some hot garbage. I still don't really know what the "delayed due to multiplayer" thing was really about. I don't think that was the only thing they were working on/polishing.
 
I don't think that I remember the entirety of the clusterfuck that was Red Ash. At what point did they reveal that the KS was only for a demo that they would use to shop around to publishers? Was this right around the time as the RA anime series being pitched or was that before?

I do remember them holding the news of the MN9 delay until after the RA kickstart failed. That was some hot garbage. I still don't really know what the "delayed due to multiplayer" thing was really about. I don't think that was the only thing they were working on/polishing.
Don't forget the whole shady funding shit they got for that game. Hey, we got some bootleg videogame chinese company to fund our failure of a kickstarter, the pitch is just for stretch goals now, so how about you give us some money before Mighty No 9 is out in a couple weeks, eh? Delayed? Nahhhh those rumours are bullshit!

If that's not a scam then I don't know what is. That said, at least MN9 will actually release unlike Red Ash, so it got that going for it.
 
Lol it's funny, because the backers don't even seem to have any clue of how to get their stuff yet. So they are stuck with this being dragged out for even longer. What chance will there be that they will be delivered before/on the release?

EDIT: Do backers even have their digital codes yet?
 
Kickstarters should not be shunned because this much-hyped one from a very well known developer failed. There are way too many good games from unknowns and veteran devs (Shovel Knight, Wasteland 2, Undertale, Shadowrun to name but a few, and the upcoming Yooka-Laylee and Bloodstained both look excellent) that simply wouldn't exist without it. I will still back games if they look good, or at the very least trustworthy.

However, I will never trust Inafune with my Kickstarter money again. To me the warning signals were active when the multiple attempts to cash in on the future franchise popped up, such as the TV show, live action movie, the cameos in other games. That and the disastrous Red Ash Kickstarter lead me to feel that, much like Kamiya's tweet tells, Inafune is a businessman. A businessman who no longer places the quality of his output
above the ability to make a quick buck from long term fans.
 
Lol it's funny, because the backers don't even seem to have any clue of how to get their stuff yet. So they are stuck with this being dragged out for even longer. What chance will there be that they will be delivered before/on the release?

EDIT: Do backers even have their digital codes yet?

Nope don't have mine yet and I was among the first to back it according to my mighty whatever number.
 
I'm not surprised by the scores but this bit kind of chaps my hide a little:

What’s perhaps most annoying about Mighty No. 9 is that Inafune clearly knows how to fix many of the problems present in the game. There’s a DLC transformation that allows attacking upwards...

The game clearly wouldn't be a Megaman inspired title if they allowed this from the jump and I'd even argue at all, save for a special weapon or two.
 
Guessed 60 on OpenCritic.

Guess I gave it too much credit... Fuck, I just wanted this to be decent.

I saw the 'final boss fight' yesterday and couldn't believe my eyes. I hope we'll get a proper postmortem on this project somehow, and see where it went so tragically wrong.
 
The actual average review score for a video game is 72.5 out of 100 not a 60.
60 is well below average.


Damn, everyone acting like you backed a strain of super aids.

It's a 60 on metacritic. It's average. It's an outcome that all of you should have understood was possible in donating to a kickstarter. That's why investments are risks and not guarantees. Unless I missed the blood oath promise of a 90+ metacritic game if you contribute to a KS that hits it's goal. Bad games are invested in all the time. And I feel incorrect for even calling this a "bad" game, since the metacritic indicates once again, it's average. It's funny to see most of you perpetuate the horribly skewed perception of the 10-point scale; essentially this, where no other numbers exist:

2oYIGGH.png


There's plenty of shit to criticize this game for and understandable disappointment in some aspects, but the hyperbole is out of control. I'm still looking forward to killing a few hours on a Megaman-esque 2D platformer. As a backer, it didn't quite hit my expectations. But I don't see the point of expending so much energy on being a drama queen about the whole affair. It's an average downloadable 2D platformer. That's all.
 
What a shame. Fortunately for me, even though I had nothing but contempt for Capcom at the time, I like to wait and see how well a crowdfunding campaign that I'm interested in performs before deciding how much to put into it. After it reached 4 million with a few days to spare, I only put five bucks into it, and put a large chunk of my money into Shantae instead.

That said, I'm still willing to give Mighty No. 9 a shot. I was never married to their (admittedly superior-looking) concept material, and I still enjoyed the demo.
 
chrono01 said:
Not yet. We were supposed to hear something on the 19th, apparently, but nothing yet. :/

So wait, it not only is delayed by like, what, a year, and apparently isn't very good, but the backers can't even get their keys on time?

Christ. Kamiya's tweet isn't even accurate - Inafune sucks way too much to be a businessman.
 
cant wait till my empty box with a digi code to an apparently disappointing game shows up in like a year

really am glad i gave inafune $ and didn't, you know, preorder the actual physical on amazon, that i could've maybe canceled by now
 
Damn, everyone acting like you backed a strain of super aids.

It's a 60 on metacritic. It's average. It's an outcome that all of you should have understood was possible in donating to a kickstarter. That's why investments are risks and not guarantees. Unless I missed the blood oath promise of a 90+ metacritic game if you contribute to a KS that hits it's goal. Bad games are invested in all the time. And I feel incorrect for even calling this a "bad" game, since the metacritic indicates once again, it's average. It's funny to see most of you perpetuate the horribly skewed perception of the 10-point scale; essentially this, where no other numbers exist:

There's plenty of shit to criticize this game for and understandable disappointment in some aspects, but the hyperbole is out of control. I'm still looking forward to killing a few hours on a Megaman-esque 2D platformer. As a backer, it didn't quite hit my expectations. But I don't see the point of expending so much energy on being a drama queen about the whole affair. It's an average downloadable 2D platformer. That's all.

there really is a defense force for everything
 
Seriously. The whole Red Ash debacle makes this so much worse. Clearly there has been some shady shit going on given what happened with that. I really hope someone does an anonymous tell-all to Kotaku.

That is going to be a REALLY amazing article. There's no doubt that there's going to be so many things to be said about the development.
 
Has anyone gotten codes yet? I backed it and I was clicking around and I don't seem to have a code. I am curious to see the mess for myself.
Nope, nothing here yet.

For all of the bullshit, they should have given backers codes a week or two earlier than the retail release IMO.
 
The actual average review score for a video game is 72.5 out of 100 not a 60.
60 is well below average.
It's the vocabulary metacritic uses for this rating.
there really is a defense force for everything

Was there an aspect of my post you wanted to refute, or is drive-by posting the most valuable thing you offer here?

What exactly am I defending here? That 60 is an average score? The not all kickstarters are guaranteed to be good regardless of people behind it? Think carefully.
 
Damn, everyone acting like you backed a strain of super aids.

It's a 60 on metacritic. It's average.

Tough to say what's "average." I can't speak for Metacritic, but on OpenCritic, it's in the bottom 14%, well below the average score of ~73.

There are 252 games released so far in 2016 that have a higher OpenCritic average.

There are only 24 games in 2016 that have a lower OpenCritic average. You can see them on this page.

All but one publication rated it below their publication's average review score.

The only bone I'll toss to you is there's a huge selection bias. Not every game gets reviewed. In fact, the vast majority don't ever get reviewed. The sheer quantity of shitty games is pretty astounding (though the same can be said for quality games, too). Publications don't review shitty games, because no one gets excited about shitty games and thus shitty game reviews don't get clicks or help people determine whether or not to buy them.

It may be an "average game" in the bigger picture of "there are 1000 games released on Steam each year, most of which are garbage."

But its 58 average on OpenCritic certainly isn't "average" in the context of critic reviews.
 
Srsly from a consumer perspective what press labels as good is average(just by the sheer fact that almost everything I see around is good). I don't feel like I can ever run out of good games to try. Why would I ever spend time on something that the press labels as mediocre under normal circumstances.

I mean this is compounded by the fact that so many games are so good even press has stopped to bother reviewing truly awful games unless they have buzz. I can't even remember the last review I saw that gave something a 2 or 1. The best I can do is Neverdead where I remember lots of 3s.
 
I mean this is compounded by the fact that so many games are so good even press has stopped to bother reviewing truly awful games unless they have buzz. I can't even remember the last review I saw that gave something a 2 or 1. The best I can do is Neverdead where I remember lots of 3s.

Tony Hawk's Pro Skater 5 was the last time a AAA game got roasted to that effect. http://www.metacritic.com/game/playstation-4/tony-hawks-pro-skater-5

0 Positive
5 Mixed
38 Negative (lol)
 
There's a reason why that skewed perception of the review scale exists, and that's because the reviewers generally review using that scale.

If there's one thing Open Critic is excellent for, it's illustrating quite how skewed review scores tend to be. The old "7/10 is average" meme is actually quite accurate: the median score (of all of the review score averages that Open Critic has tracked) is a 7.2/10. Of course, you do have the problem of selection bias which favour better games (since reviewers tend to not bother with genuine crap), but it does mean MN9's Open Critic average of 5.8/10 does pale into comparison with the rest of the field.
 
So wait, it not only is delayed by like, what, a year, and apparently isn't very good, but the backers can't even get their keys on time?

Christ. Kamiya's tweet isn't even accurate - Inafune sucks way too much to be a businessman.
Yes, it's as bad as it sounds.

I'm sure the game will be officially released in stores and many other people will be playing it, before we even receive our keys. To add to this, it wouldn't surprise me if we receive the wrong region/console keys when they finally do send them out. Anything can happen at this point. :/

I've never gotten any notification about the shipping. Should I have? I remember a long time ago something was linked with my amazon, will it so to that home address?
The only items, that I can remember, that have been shipped are the t-shirts, plush, and poster. If you didn't order those, it makes sense that you didn't receive a shipping email. Everything other than that, such as the USB keys, physical box/manual, strategy guide, etc. will (apparently) ship sometime after release.

In-regards to the shipping address, you should have received an email shortly after the Kickstarter ended (where you gave all of the particulars for your add-on's, such as size of t-shirts, language for strategy guide, etc.). If you didn't, I'd assume it would still be sent to the address listed under your Amazon account, but I'm not entirely sure. If you're worried about it, maybe send Fangamer (the people responsible for the physical rewards) an email and I'm sure they'll check on it for you.
 
Damn, everyone acting like you backed a strain of super aids.

It's a 60 on metacritic. It's average. It's an outcome that all of you should have understood was possible in donating to a kickstarter. That's why investments are risks and not guarantees. Unless I missed the blood oath promise of a 90+ metacritic game if you contribute to a KS that hits it's goal. Bad games are invested in all the time. And I feel incorrect for even calling this a "bad" game, since the metacritic indicates once again, it's average. It's funny to see most of you perpetuate the horribly skewed perception of the 10-point scale; essentially this, where no other numbers exist:

2oYIGGH.png


There's plenty of shit to criticize this game for and understandable disappointment in some aspects, but the hyperbole is out of control. I'm still looking forward to killing a few hours on a Megaman-esque 2D platformer. As a backer, it didn't quite hit my expectations. But I don't see the point of expending so much energy on being a drama queen about the whole affair. It's an average downloadable 2D platformer. That's all.

The problem isn't the scores themself, it's that there is already better Megaman esque games and that this seems bottom of the barrel compared to them.

Doesn't help that Inafune went to KS again for Red Ash before even completing this game and delaying it for a year for online modes no-one gave a shit about (why couldn't they be patched in later?), and the whole "7 days development with UE" nonesense just magnifies the disapointment into regret.
 
Yes, it's as bad as it sounds.

I'm sure the game will be officially released in stores and many other people will be playing it, before we even receive our keys. To add to this, it wouldn't surprise me if we receive the wrong region/console keys when they finally do send them out. Anything can happen at this point. :/


The only items, that I can remember, that have been shipped are the t-shirts, plush, and poster. If you didn't order those, it makes sense that you didn't receive a shipping email. Everything other than that, such as the USB keys, physical box/manual, strategy guide, etc. will (apparently) ship sometime after release.

In-regards to the shipping address, you should have received an email shortly after the Kickstarter ended (where you gave all of the particulars for your add-on's, such as size of t-shirts, language for strategy guide, etc.). If you didn't, I'd assume it would still be sent to the address listed under your Amazon account, but I'm not entirely sure. If you're worried about it, maybe send Fangamer (the people responsible for the physical rewards) an email and I'm sure they'll check on it for you.
Thank you so much for this reply. I now remember that email. I got the box etc. So I guess that's why I've yet to get anything.
 
Tough to say what's "average." I can't speak for Metacritic, but on OpenCritic, it's in the bottom 14%, well below the average score of ~73.

There are 252 games released so far in 2016 that have a higher OpenCritic average.

There are only 48 games in 2016 that have a lower OpenCritic average. You can see them on this page.

All but one publication rated it below their publication's average review score.

The only bone I'll toss to you is there's a huge selection bias. Not every game gets reviewed. In fact, the vast majority don't ever get reviewed. The sheer quantity of shitty games is pretty astounding (though the same can be said for quality games, too). Publications don't review shitty games, because no one gets excited about shitty games and thus shitty game reviews don't get clicks or help people determine whether or not to buy them.

But its 58 average on OpenCritic certainly isn't "average."

I just don't understand what essentially is amounts to an aggregate of 6/10 translates to a dumpster fire. If a 6/10 is "garbage", what is the rest of the scale for? Is a 5/10 a crime against nature? Is a 4/10 an affront to the human race? Do you see what I mean here? It's a widely disproportionate way of rating games that essentially rewards hyperbole, and promotes a binary system of judgement instead of embracing the wide range of successes or failures accrued by a single piece of media. It can't just be that 7(good)-10("perfect") is the only gamut available in reviewing games.
 
In the end, I cannot say I regret backing the project. The ride, the comics, the drama and the learning experience were well worth the amount invested for me.

To say the KS shouldn't bare some blame is too simplistic. There are many accountability tools they could introduce to better inform their backers. A review system for the project that includes promised vs delivered dates as well as reviews by backers of the experience and the final product (as well as possible justifications by the creator to give a balanced view) will help people decided if new projects by this creator deserve their money. It's not a perfect system but it will be a step forward.

I just don't understand what essentially is amounts to an aggregate of 6/10 translates to a dumpster fire. If a 6/10 is "garbage", what is the rest of the scale for? Is a 5/10 a crime against nature? Is a 4/10 an affront to the human race? Do you see what I mean here? It's a widely disproportionate way of rating games that essentially rewards hyperbole, and promotes a binary system of judgement instead of embracing the wide range of successes or failures accrued by a single piece of media. It can't just be that 7(good)-10("perfect") is the only gamut available in reviewing games.

It seems that's is based the school grading system where 60 is a D.
 
Wow. Something happen during development.

To think the hype when the Kickstarter launch, I remember a ton of fan art etc to this.

I feel glad that I didn't back because of all the goals that they kept adding after reaching their goals. I thought it was too much, but I didn't think the game would end up being mediocre to bad. I had hopes for a decent game
 
I just don't understand what essentially is amounts to an aggregate of 6/10 translates to a dumpster fire. If a 6/10 is "garbage", what is the rest of the scale for? Is a 5/10 a crime against nature? Is a 4/10 an affront to the human race? Do you see what I mean here? It's a widely disproportionate way of rating games that essentially rewards hyperbole, and promotes a binary system of judgement instead of embracing the wide range of successes or failures accrued by a single piece of media. It can't just be that 7(good)-10("perfect") is the only gamut available in reviewing games.

I'm just reporting on the data as is. OpenCritic got a lot of flak initially for saying that 69 and below is "Weak," but that's the bottom 40% as determined by the 1500ish professional gaming critics in the industry.

Your claim that Mighty No 9 has "average reviews" won't stand up no matter what scale or modicum you choose. The data just doesn't support that statement. It's in the bottom 14% of games. It's reviewed below average on all but one publication. The review scale that critics use shouldn't impact this judgement.
 
I just don't understand what essentially is amounts to an aggregate of 6/10 translates to a dumpster fire. If a 6/10 is "garbage", what is the rest of the scale for? Is a 5/10 a crime against nature? Is a 4/10 an affront to the human race? Do you see what I mean here? It's a widely disproportionate way of rating games that essentially rewards hyperbole, and promotes a binary system of judgement instead of embracing the wide range of successes or failures accrued by a single piece of media. It can't just be that 7(good)-10("perfect") is the only gamut available in reviewing games.

Unfortunately that's the reality of the situation, it's why publications like Eurogamer moved away from providing a score at the end because they were one of the few that used the full 1-10 scale on their games.

I agree that 6 "should" mean slightly above average but IGN gave MN9 a 5.5... and IGN are one of the worse offenders of the 7-10 scale.
 
I wouldn't say that. Here were the score predictions on OpenCritic:

Zxvl1xT.png


Seems like expectations were very low.

If by expectations you mean what people thought it looked like a week or two ago when they voted on OpenCritic, after two or three delays, a rubbish demo, and all sorts of footage that looked bad, rather than "expectations that people have had in the 3 years the game has been under development and especially when they collectively donated millions of dollars to the campaign based on the director's pedigree", then yes it's true that expectations were very low
 
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