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Comcept shutting down (Mighty No 9)

Puscifer

Member
Who's crying like an anime fan on prom night now!?

 
"You might think I'm being hypocritical, but the really big wall that the Japanese game industry is hitting is the changing of its creators into salarymen," Inafune said.

He decried the fact that developers at the companies work with a sense of security -- knowing that lifetime employment is an option spoils game creators, and creates a system where "not working hard becomes advantageous."
-Keiji Inafune
Living his dream til the very end.
 
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I remember getting hyped for the early concept art on Kickstarter. Didn't check in on it again until that wildly out of touch video ad. Left me kinda scratching my head, wondering what had gone wrong.
 
I remember getting hyped for the early concept art on Kickstarter. Didn't check in on it again until that wildly out of touch video ad. Left me kinda scratching my head, wondering what had gone wrong.

Kickstarters by their very nature are a slick Schmitty trick to score a deal. You want to show something awesome so that strangers pay money for you to make it, but you haven't actually made it yet. Even Kickstarters with amazing trailers take years to produce because everything in the video was made of unshippable bubblegum and duct tape. If you're going to back a creation, you should really be ready to respect the creative process, but that can be a tough ask for casual patrons (even if the buy-in is relatively small in cost.

Still, Inafune would have retained a lot more trust if the final game had looked anything like the Kickstarter mockup. (The delays and 3DS/Vita fuckarounds and all that happened would have still been damaging, but it could have weathered those storms better if it was more recognizable as what backers "paid for".) Also, I don't think I or anybody else ever expected the final game to be more of a spinoff to Gunvolt than a Mega Man spiritual successor, but then again, it's a little weird that he almost got away with just taking the signature character of his former company as his own (even if Capcom has only sporadically brought its own Blue Bomber out of retirement.)

Concept4.jpg




I liked ReCore

Sure, it's likeable. Comcept only would get so much credit for that though, as they would have done the planning and design but I don't think ever really had development staff on hand? (I never really looked at the credits to see what the work share would have been.)

Development on the game engine and play systems was largely handled by Armature Studio, which also sadly closed recently.
 
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