Romance of the Three Kingdoms 13 coming to West (PS4/Steam) on July

Awesome news!

Since the original Japanese/Chinese edition is already available on STEAM, would this be a separate game or will they add English translation to it?

In a perfect world, it'd be separate with achievements and trading cards and a more reasonable price.
 
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pls dont be a stupid April fools joke
 
DAY ONE! Love me some ROTK. Anyone know if it has multiplayer support? I didn't follow its Japanese release at all because I expected never to get it here.
 
Some review quotes:

I brought this game and hope that it will create a new era for three kingdom, but I was wrong.

The RPG part is totally a **** because you can only visit several places without tasks, and there's nothing to do if you have join any country. Compared with 10, I prefer to play 10 one hundred times than play 13 for only 2 hours.

The war part is just a simplified version of 12 and you do not need to do anything to win a war. The only thing you can do is to use your ability once, then wait for the animation until you have enough points, needless to say the two dual mode. They're just same and boring.

In general, I do not think KOEI is a company that can provide good games anymore. I think they only know how to take the money and build "web-free-to-play" game. I would definitely not buy any KOEI games anymore, or just enjoy the free version of the games.

Very simplified. Nothing much to do as a general besides fulfilling tasks given by ruler. If u do not select any task, u can only go shopping or visit other generals.

The war graphics are OK. But when 2 troops collide, I only see sloppy animations. Rotk 11 animation is better.

Chances of duel seems low. Only a few options. Just wondering why they only allow 5 rds of fighting. Items do not have special effect on the duel. Rotk 11 seemed better.

Auto replenish army. Simplified game. Too simplified.

Became a regional general. Ruler gave me all the cities to govern leaving one to manage on his own . I might as well take over his place.

Really disappointing. They tried to insert new features but simplified the game. Are we low ability players that can't handle complex games?

This game cannot support following resolutions:

- 1920x1200
- 2560x1080
- 3840x2160

Unfortunately, that's the 3 displays I have in my house. The highest resolution it can do is 1920x1080. If I chose to run it in fullscreen, the graphic is a disaster and it doesn't have borderless window option.

So what else can I say? For a game released in 2016, no 4K no 21:9, even no borderless window, it's a disappointment.
 
I haven't really played any of the previous ROTK games, so the above accusations of simplification wouldn't be relevant to my experience either way, but I did enjoy playing the recent Nobunaga's Ambition. If this game is similar to that one, in practice, I wouldn't mind purchasing it.

Generally speaking, this isn't the kind of thing you want to play for anything resembling current generation graphics either, so the limited resolution options don't bother me.

Then again, I am aware that the Nobunaga game was localized with the "Power-Up" version already included, which seems to be when K-T goes back to "fix" some of the issues after receiving fan feedback to their initial releases. I can only assume ROTK 13 will also be getting one of those, sooner or later, but it's hard to tell if it'll be released over here.
 
I'm really glad it's getting brought over to the West. :) Even if it's not as good as the previous games, I'm still glad they are willing to bring these games over.
 
Perfect timing.

That's the same day I come back from a month long vacation in summer. Can't wait to pick this up and play the ever loving crap out of it.

Might have to buy three copies. One to play, one to keep sealed and one to give to my little bro who also loves this series.
 
I'm hyped, but the only version I see on Steam is for the Chinese-language version. Are they not even going to bother putting the English edition up for preorder?
 
I wonder what their internal sales expectations are to consider it reasonably successful? Nobunaga only did 20k on Steam but it hasn't really been discounted much so all have been around full price.
 
So, it's out tomorrow, right?

Regarding the Steam version, will there be a separate app other than the currently available Japanese version? Or there'll be only a patch for the English language instead?
 
I liked the new NA so was hoping this new RTK would at least be similar. Never really care for the non-Ruler RPG parts but I do like when rulers have more RPG things like meetings, visiting towns, training, etc. Also, items don't affect duels? My favorite duels are still RTK IV because of chasing people down with Red Hare and shooting them in the back with a bow.

Also, it's not on PSN yet... Thought it would be if it releases in, what, 4-to-7 hours if it's up at either EST/PST midnight. Curious what price it is, too.

//edit// haha searching around google, found this: "One of Steam's Hottest Games Right Now Costs 90 Bucks"

http://kotaku.com/one-of-steams-hottest-games-right-now-costs-90-bucks-1755693864

Hope that obviously CNY or HKD market skewed price doesn't reflect what the ENG ver. will be on PSN tomorrow lol.

keeping an eye on review sites/metacritic too... nothing yet. was planning to buy regardless but I guess reviews/price could impact if a wait for PSN sale. I was kinda excited for a new RTK but I'm not particularly in a 4X grand strategy mood either. been playing a bit of Tropico 5 recently (free for PS+) and that kinda sated my strategy itch. not a great game but decent enough and learning any new strategy game is always at least a night or two of fun just to discover/unlock new stuff for the first time -- which coincidentally is why I may still grab RTK even if the reviews are poor. probably still fun to at least create one game file and take over some of the north west.
 
Those impressions make it sound like I should just stick with my copy of ROTK 12 w/power up kit for the Wii U. eh, I'll probably get it on deep discount anyway.
 
Based on the more recent comments, the game does resemble the new Nobunaga's Ambition quite a bit. Maybe even too much for those who have a longer history with the other Romance of the Three Kingdoms games. There's also some distinct praise for the Hero Mode as a unique experience that's not the same as the main game (and, from what I can gather, also distinct from the barebones RPG stuff that has been criticized as lacking). Even one of the more negative forum posters on Steam admits that's a positive part of this game.

It also seems they have actually tried to improve the game since the original release through the patches, but any big modifications still won't come until the "power-up" version. Which apparently hasn't even been formally announced yet, though it's such an integral part of the current business model for these games that I can't imagine they wouldn't make one.
 
I already bought into it.

I've only played ROTKVIII and XI, hopefully this isn't too much a radical departure that I'll not like it. I'm probably not the hardcore player who'll necessarily mind some of the changes.
 
Based on the more recent comments, the game does resemble the new Nobunaga's Ambition quite a bit. Maybe even too much for those who have a longer history with the other Romance of the Three Kingdoms games. There's also some distinct praise for the Hero Mode as a unique experience that's not the same as the main game (and, from what I can gather, also distinct from the barebones RPG stuff that has been criticized as lacking). Even one of the more negative forum posters on Steam admits that's a positive part of this game.

It also seems they have actually tried to improve the game since the original release through the patches, but any big modifications still won't come until the "power-up" version. Which apparently hasn't even been formally announced yet, though it's such an integral part of the current business model for these games that I can't imagine they wouldn't make one.
pretty good thread, the OP sounds pretty harsh on it. i'm going through it pretty detailed, and while trying to take anything too subjective with a grain of salt, some rather neutral details (what's included or excluded) stood out to me...

pros: "Officers behave more realistically than they do in earlier ROTK games (where loyal officers such as Huang Gai or Xu Zhu will betray their rulers at the drop of a hat). The character relationships are deeper than in ROTK8 or 10, where you pretty much become best friends with someone just by visiting them a lot. These relationships can even influence diplomacy; as Sun Ce, I became close friends with Liu Bei while we were both rulers by visiting him and fulfilling his personal quest, and this made diplomacy very simple."

+ "if you kill an officer in battle, you will become their relatives' nemesis, something that was left out of ROTK11 and 12 (you could kill Guan Yu, and Liu Bei would still join you).

these sound good at least, especially that last one... I usually play Custom Ruler but I like when other Rulers (and their closest followers) behave more realistically and historically.

+ "ROTTK 13 created a rather accurate representation of provincial productivity and power based on historical populations, so the importance of the central plain and above has become enormous, as it was in history. Wars tend to be all-out in ROTTK 13, so it's a lot harder to overcome the power difference. You can no longer take on a unified Chinese empire by starting with 1 city and 1 officer and by using all kinds of exploits as you could have done in ROTTK 10 and 11."

I actually like this because it sounds like it makes resources and logistics even more important ... e.g. it's just far harder for player 'skill' and actual character Skill (e.g. overpowered abilities and stats) to overcome raw size of armies and their resources. i usually like playing a sort of north-western guerrilla and overcome big odds but realistically difficulty is pretty important to that, where I genuinely feel like I just take out their resources (e.g. attacking their farms in XI or arson/fires in IV) rather than just using super op combat abilities (e.g. also in XI or NA SOI).

+ "good character illustrations"

also pretty important for me because I only ever play as a Custom Ruler and I usually create an entire family tree, friendships, rival Custom Rulers, and over 100 different new officers lol ;p

+ " If you like sphere of infleucne you will like this game imo."

I like NA SOI :O .... though most of the comments below sound worse/simpler than SOI so dunno what to think

neutral: / "Fog of war is gone and you see the entire battle map and enemy movements."

sort of depends I guess.. series never has that much fog but it usually also has an overworld map of sorts. with a more RTS map, some fog is nice I guess but not a deal breaker.

cons: - "One-on-one combat is basically a rock-paper scissor and verbal combat is exactly the same with a different card names. [it's a lot worse than others which] used to be a lot more complicated and strategical; ROTTK 6 IMO has the best one-on-one combat and ROTTK 10 the best verbal combat in the series"
- 'items have no effect on duels'

which is too bad since those are my favorite two as well

- "quests were butchered and simplified, you can't form a wandering band, there are no events such as single combat tournament and discussion tournament, taking over an empty city is instant without any fight or verbal combat, you can't request reorganization of cities to your lord as a vassal(which becomes a huge hassle later on as you try to manage vast empire without diplomatic rights and with few officers)"

affects me less because I usually just play as a Custom Ruler but even Ruler quests or events (e.g. going to hunt a tiger or something in VI or VIII) are fun.

- "there are no natural disasters, no on-map stratagems, no plots and no tactics, no battlefield constructions, no traps, no in-depth marriage system, no raising a child or new officers, streamlined party system and so on."

that is pretty huge.... no natural disasters?! so, no locust swarms or floods? no on-map stragems, plots, or tactics sounds crazy... and even no traps, I always always a big fan of using things like Boulders in IV or Traverse in XI (to take that dangerous mountain pass to invade Dong Zhou).

- "The only command you have in the battle is 'attack,' 'move,' and 'special ability' button you press once in a while. Cavalries climb a castle wall. Don't even start laughing because that's the least of this game's problems."

- "ROTTK 11 had 7 different troop types but ROTTK has 3, as rock-paper-scissors seem to be the best extent the developers are capable of emulating."

seems kinda limited... though maybe a lot of things are included in Special Ability and he's just undervaluing them. Bribe, Duel, Pincer, special skills, etc just all under that?

- "Diplomacy is almost non-existent and diplomacy success is guaranteed 100% unless you try to fail or have the enemy invade you before the diplomatic act is finished. Even if you are an enemy of an AI they will 100% accept a proposal of alliance; it's the only matter of how long it takes until accepted."

also seems kinda poor... and I really like the diplomacy-as-a-resource in NA.

- "your nemesis, your father, your lord, your wife will address you with the most honorary manner of speaking. Even after a marriage your wife's dialogue doesn't change at all except for one welcoming line. You won't even recognize who is your sister and father until you look at the relationship chart"

also, I've been looking at more screenshots and I really dislike the UI... looks so browser-esque. though I should still be open to it at least until I give it a try.

//edit// these screenshots (lots of 'em BTW)
http://gematsu.com/gallery/romance-of-the-three-kingdoms-xiii/april-20-2016/Romance-of-the-Three-Kingdoms-XIII_2016_04-20-16_007.jpg.php
make the dueling look a bit better... so, sort of r-p-s but with effects that can change which r-p-s you can use. also, I don't know what's happening in this screenshot but looks kinda interesting lol. furthermore, that negative review said only 3 combat unit types but this screenshot shows light bow, light cavalary... so I presume there are heavy units, too? i mean, light and heavy versions aren't exactly as different as, say, swordsman vs spearman per se, but in practice they could be... so maybe there are 6 ground troops, plus all the naval stuff. at the very least, makes me take that negative review with a bit of salt.
 
I like NA SOI :O .... though most of the comments below sound worse/simpler than SOI so dunno what to think

I wouldn't be surprised, since the English version of NA:SoI already included the power-up kit. I seem to recall that people were similarly negative about the base game before that add-on was released. It makes me wonder if Koei would have been smarter to wait for that before making an English version of RTK, because if it doesn't sell well enough there's a risk it would give them an excuse to not translate the improved version.
 
Yeah I just read that in another thread... how NA SOI had the PUK but there's no PUK for RTK XIII yet. I've no really familiarity with those PUK expansions or whatever (I mean, on SNES through to PS2, I just buy the game and play it haha). But it sounds like, yeah, the NA SOI that I played was rather improved upon over the original release.
 
basically just an expansion, DLC... but it sounds like in JP region, it releases as a standalone game.

sort of a la Dynasty Warriors vs Dynasty Warriors Xtreme Legends, I guess.
 
What's a power up kit?

Enhanced version of the game. It's sort of like DLC before DLC. It adds new features, modes, and characters to the game. It also give you an editor where you can edit officers and cities whenever you want. I always wait for the PUK versions myself. Haven't bought a game from the series since XI though.
 
I see.

I was so pumped for a minute there when I read that RomanceXIII will be somewhat similar to NO:SoL. I've been playing it non-stop since I bought the game last week. But apparently it's good due to the power up kits? I'm not so pumped anymore now. :(
 
The last one I bought was for the PS1. I bought it at a store called Bi-Way that went out of business in 2001. I paid $5. Canadian.
 
Damn. I preordered the game but the impressions mentioned above concern me. Especially cavalry climbing walls. Lol. No natural disasters, no wandering clans, etc.. sounds ridiculous.

I still love version 7 and 10. I remember you could enter names like Julius Caesar in the create a character portion in version 7 and they would have set stats. Dueling tournaments were great in that game as well.

Ah well, hopefully I will enjoy the game some.
 
Damn. I preordered the game but the impressions mentioned above concern me. Especially cavalry climbing walls. Lol. No natural disasters, no wandering clans, etc.. sounds ridiculous.

I still love version 7 and 10. I remember you could enter names like Julius Caesar in the create a character portion in version 7 and they would have set stats. Dueling tournaments were great in that game as well.

Ah well, hopefully I will enjoy the game some.
the one thing about cavalry climbing walls, you still need siege towers and ladders, it seems. so, in theory, it could just represent how cavalry could jump off their horses and climb walls. the flip side is that if cavalry can't climb walls, it's a little silly for them to be 'stuck' on their horses and unable to enter the base while everyone else can -- and their mobility advantage could be pointless once you're up on the wall anyhow.

so, it sounds silly but maybe in practice, it could just represent how basically 'any' ground troop could in theory climb a ladder =p just imagine they left their horses behind i guess. an option to 'convert' a unit from cavalry to foot soldiers would be better but maybe thinking about it the way i described will make it seem less silly hehe
 
the one thing about cavalry climbing walls, you still need siege towers and ladders, it seems. so, in theory, it could just represent how cavalry could jump off their horses and climb walls. the flip side is that if cavalry can't climb walls, it's a little silly for them to be 'stuck' on their horses and unable to enter the base while everyone else can -- and their mobility advantage could be pointless once you're up on the wall anyhow.

so, it sounds silly but maybe in practice, it could just represent how basically 'any' ground troop could in theory climb a ladder =p just imagine they left their horses behind i guess. an option to 'convert' a unit from cavalry to foot soldiers would be better but maybe thinking about it the way i described will make it seem less silly hehe

Yeah. True. Although I think in past games the Calvary units could just attack the city gates.

I do remember early classic versions like 2, and 3 had simple, yet fun combat. Koei always does strange things in each version. In version 2, you could only attack with 5 units, but the defender could have 10. The war stat was super important in that game. Version 3 is still amazing despite coming out in 1993 I think.

Basically in each version Koei adds a few cool aspects, but also takes away some great features of previous games. The only one I didn't like at all was number 9. All the others I have at least enjoyed some. Hopefully this will be the same.
 
yeah, I never liked XI very much at first (IV and VI are my favorite) but even that grew on me just because it was different. one one hand, it's too bad when they don't just improve iteratively each game but on the other hand, it at least makes each new game more fresh. it's fun to discover new systems. one of the most base fun things in any strategy game is always discovering new systems, or unlocking upgrade trees/building new structures for the first time, so even if not well done it will hopefully at least be refreshing. unless some sort of disastrous review comes out right when the game also goes live on PSN, gonna buy it and play tonight -- see how it goes haha
 
Reviews seem positive, very positive except the playstationlife one, in fact. That particular review says that the game is too complex, while the user impressions above says the game is simplified compared to the previous entries. Somehow.
 
I caught this quote near the end of the Push Square review and almost had an outburst at work:

tinkering around with the configuration of existing heroes can further extend the game's lifespan and answer the burning question of just how Lu Bu could be any more of a badass.

You wanna know how Lu Bu could be any more of a badass? MAYBE IF HE EVER LISTENED TO HIS GODDAMNED STRATEGISTS. THAT WOULD MAKE HIM BETTER.

*ahem*

I just had to get that off my chest.
 
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