Big breasted, bouncy ninja fighter.
Is there any crossover in gaming that is more perfect than this?
I'd actually argue that Virtua Fighter was.
Big breasted, bouncy ninja fighter.
Is there any crossover in gaming that is more perfect than this?
http://www.mmcafe.com/news/posts/10196.html
Bonus: Speaking about KoF Development difficulties on the KOF Station vid.
I mean, there's way, way more to 3D graphics that make their way into a game, than JUST the character models. Part of why DOA looks as it does now, or looked as it used to for years, is because companies build off the resource libraries they have in house, not just from scratch.
Even after years of DLC support, DOA is sitting on 30 characters. KoF XIV is going to have 50. And this is on top of being "PS3 post arcade release"-ish filled with extra modes and content.
DOA had a lot of current-gen (at the time) work to base their latest games off of, and still fell short with making something as technically well-rounded as the XB360 release of DOA 4 in many ways. Heck, even though DOA 5's character face models have gotten better, I still don't really feel like the overall animators are as talented as those who came up with many of the motions that are STILL being referenced from DOA 2.
Basically every studio has strengths and weaknesses, and every product shifts resources to focus or detract from different things. I actually love the fact that the newish KoF team is bringing SNK 2D concerns (like the effects work and 2D-inspired character animations) into their own 3D now, and looking forward to what they do with their own style as they grow is pretty exciting. Each competitor in the 3D graphic fighter space forces other companies to take note of what they do well, and strive a little harder to be better in their next product.
Team Ninja is already going to be doing Tifa in Dissidia.
She'd be fucking PERFECT in DoA.
I'd be down for Dead or Alive becoming the Smash Bros. of hot fighting game women. If they could ever get Namco and Capcom to play ball it would be amazing.
As a game cross over, it was, but no VF character is more fitting than Mai.I'd actually argue that Virtua Fighter was.
But Dissidia Final Fantasy is a fighting game.Non fighting game characters really don't fit in this kind of game.
But Dissidia Final Fantasy is a fighting game.![]()
And the quoted part of the interview tells you exactly why they chose not to. Going further, in the rest of the interview with Neo-G himself, they talk about how he misses the old ways of working:It's a bit more complicated than that. SNK could have made that task easier with outsourcing and recruiting more, not trying to learn everything for this game, etc.
Neo_G: said:...there was another reason why I chose SNKPlaymore. KOF14 will be a new start for the company as 'SNK', and I thought that being part of it was going to be a huge opportunity to experience that. I was hoping that I can get back into experiencing the good old days when companies made games with a grinding approach, where each and every development staff created whatever they were doing through tons of trials and errors. I just couldn't miss out on that opportunity.
DOA didn't reuse everything from before, a lot of work went into DOA5, whether it's engine, redesigning every character, rebalancing, etc... and making that work on the previous gen.
Both deserve praise for what they did, but SNK also deserves criticism on what they didn't do yet. KOFXIV's gameplay looks fantastic and they've improved a lot of things on the graphics side since the reveal, but their lighting and textures are still really bad.
Non fighting game characters really don't fit in this kind of game.
Plus they already gave Kokoro a Tifa-like outfit ahah
As a game cross over, it was, but no VF character is more fitting than Mai.
LOL. Seriously, why does KOF14 look like shit?
This thread made me realize that it's been far too long since we had a sequel to Soul Calibur 5. Need to see ma gurl Ivy with PS4 level boob physics.
I never got why Ivy is a fan favorite. She dresses in fan-service outfits, but her face is kind of ugly compared to the others. Any of the other girls are prettier and you can dress them up in the last two games, so her default outfit is pretty irrelevant.
Just look at this shot showing Ivy with Amy's costume compared to the actual Amy (Soul Calibur IV).
I never got why Ivy is a fan favorite. She dresses in fan-service outfits, but her face is kind of ugly compared to the others. Any of the other girls are prettier and you can dress them up in the last two games, so her default outfit is pretty irrelevant.
Just look at this shot showing Ivy with Amy's costume compared to the actual Amy (Soul Calibur IV).
I said this before but.
The team working KOFXIV at SNK has very little if any experience in 3D, The director even admitted this in a few interviews. The fact they opted to create their own original engine to improve their knowledge of making 3D graphics can only lead to improvement.
Compared to Team Ninja who have been making 3D Action Games and Fighters for YEARS.
A studio that has many more years experience in releasing 3D games can put out a better looking 3D game, This really shouldn't be a surprise to you.
I never got why Ivy is a fan favorite. She dresses in fan-service outfits, but her face is kind of ugly compared to the others. Any of the other girls are prettier and you can dress them up in the last two games, so her default outfit is pretty irrelevant.
Just look at this shot showing Ivy with Amy's costume compared to the actual Amy (Soul Calibur IV).
I mean, okay yeah that makes sense and all, but if you're going to do a a kind of game that you've never attempted before, wouldn't it be reasonable to hire people who actually have experience in that area?
Please TN resurrect Shiki. Everyone must know her.
Possibly Not work safe, so I'll put it in a censor.
And DOA continues it's rapid descent into the shittiness that is otaku-lead moe culture.
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Man if I was still 15 years old and constantly horny though I'd be all over this.... . I'd love it if DOA could stop with the gimmicky guest characters and other nonsense and go back to what made me like it more than just the bouncing boobs - cool looking original (but derivative) characters duking it out in awesome open stages with an iota of seriousness coating the cheesecake.
Mai is great and all but she belongs in KOF ... and I don't know , I've NEVER liked guest characters much. Even when DOA5 first launched with some VF guests I thought it was a lame cash grab and it's only spiraled downhill from there.
And the quoted part of the interview tells you exactly why they chose not to. Going further, in the rest of the interview with Neo-G himself, they talk about how he misses the old ways of working:
It's not like they weren't away of other avenues. Surely these vets of the industry have worked along side other games over the years, and know of all of this, right? But the passion they're putting into the game is exactly the kind of thing someone like Neo-G was looking for. They're looking forward to building close-nit teams that know each other inside out. I love the fact they're looking at this one product as part of years of development, rather than just something they're involved with in the immediate future, y'know?
Yup, and they went from Itagaki's Team Ninja, to the Hayashi version. But they have WAY more in their shared libraries, such as work from the Atelier series, the Warriors games, etc. And again, they still have a lot of stuff they're building off of, rather than from near scratch.
You can tell the work established before modern DOA is of a different quality than things made for the recent games. And they still get a lot of work out of re-using stages from older DOA games, too, even in this later DLC.
The criticism is just often overblown. It's too early to say in definite ways before XIV is out and complete, but so far, I feel like the minor grievances we're going through in XIV could very well be worth what we gain in exchange.
I do think KT is one of the better JP companies at playing the trade in graphics resources VS gameplay, too. The Warriors series are never the BEST looking games around, but I'm constantly impressed at what they DO manage to do with armies of characters on screen. They have a sense of scale to their conflicts that only JRPGs or Platinum games normally rival.
Tifa was in Disiddia and Ehrgiez. I don't think it'd be horrible to see her and Sabin make their way to bigger fighting games, especially with solid moveset designers behind them. Cloud worked out nicely in Smash!
Anyway, we should totally have Ivy in DOA.
The ps4 version is on sale right now. Are there any dlc missing from that version?
And DOA continues it's rapid descent into the shittiness that is otaku-lead moe culture.
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Man if I was still 15 years old and constantly horny though I'd be all over this.... . I'd love it if DOA could stop with the gimmicky guest characters and other nonsense and go back to what made me like it more than just the bouncing boobs - cool looking original (but derivative) characters duking it out in awesome open stages with an iota of seriousness coating the cheesecake.
Mai is great and all but she belongs in KOF ... and I don't know , I've NEVER liked guest characters much. Even when DOA5 first launched with some VF guests I thought it was a lame cash grab and it's only spiraled downhill from there.
SAB SA's posts in this thread cover this reason. I can see why Director Oda would rather have the challenges of having his team learn a new facet of game development, especially the team is largely comprised of old guard SNK guys doing stuff like Fatal Fury / Garou and Art of Fighting. So there is that familiar environment of working with people you know. As opposed to simply throwing more people at the project and not get the same learned experience to improve in their next game without need of temp hires and layoffs.
The DOA franchise should have been called Huge Boob Fighters anyway, so this does not surprise me at all.
This just confirms that Tekken and Virtua Fighter are in the same universe.
I never got why Ivy is a fan favorite. She dresses in fan-service outfits, but her face is kind of ugly compared to the others. Any of the other girls are prettier and you can dress them up in the last two games, so her default outfit is pretty irrelevant.
SFxT's Tekken characters and Tekken 7's Akuma. Accommodations and compromises to movesets can be made, while maintaining the spirit of the character's overall design archetype.
Dead or Alive had a Halo Spartan as a guest character before.
Her specials like Kachousen (Fan Toss), and stuff like Ryuuenbu and the Flame Wall move, as well as her wall jump shenanigans. I have no idea how they would work in DOA5.
KOF as a whole is a very distinctly different sort of fighting game in terms of mechanics than DOA is with characters having moveset comprised of 60 to 70 attacks.
It's interesting that SF5 doesn't have a guest character. SF is one of the few relatively major FG franchises that has never had a guest character from another IP entirely.
I mean, don't get me wrong, I can totally respect the idea of developers wanting to develop outside their comfort zone, but if the results are less than stellar? Kinda makes the whole thing moot, ya know? The road to hell is paved with good intentions and all that...
The Ivy promo ad Namco had for SCV was amazing too.
Lots of plot there, wished I saved it when I had the chance.
I swear, all these girls in DOA look the same
Tifa (and other RPG related characters) would make absolutely no sense in a regular fighting game. Cloud is in Smash only because it is a celebration of gaming history.
Awesome, she's one of my favorite characters. This makes me finally want to give LR a shot. Is it better to go with PS4 or PC at this point?
I never got why Ivy is a fan favorite. She dresses in fan-service outfits, but her face is kind of ugly compared to the others. Any of the other girls are prettier and you can dress them up in the last two games, so her default outfit is pretty irrelevant.
Just look at this shot showing Ivy with Amy's costume compared to the actual Amy (Soul Calibur IV).
Personally, I think Tifa as a character makes perfect sense within the fighting genre, due to how she's designed to be a brawler. If anything I'd argue that she actually appears more out of place in an RPG, despite originating there. As far as RPGs go, she seems like she'd better fit a Legend of Legaia style system designed around striking attacks.
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Updated gif with HD direct feed.
PS4, at any point.
It was just gross, really.
DOA5 is a big improvement to the plastic doll faces of the previous games. They do still look quite similar, but there are differences to define them.
But that's still an established character having no reason of being in a regular fighting game. It'd be just as bad as the Star Wars characters in SCIV.
Some publisher could do some PSABR with random characters like this, but it's just missing the point of good crossovers (like PSABR did).
Just getting a Warriors Orochi 4 alone would be enough for me to be happy but more guest characters are always good.So how long till all of these characters get in Warriors Orochi 4. (seriously that game can have the entire DoA cast and it wouldnt be weird. well except for hanoka and marie rose)