PhazonBlazer
Member
Where has Jynthe been this whole time?
I'm expecting the sub and Dardoch to go off.
pls win clg
Who is this Jynthe guy.
Who is this Jynthe guy.
Former Team Frostbite ADC.
His duo lane partner on Frostbite was a guy no one ever heard of named Biofrost.
Well TL threw this one quick.
Y'know after watching TI
and seeing TL use the same damn team as last time
Riot really needs to work on the meta and the variety present in it
https://twitter.com/TL_Goldenglue/status/764939679946854403
Jynthe said in comms, "This is so fucking easy"
The god.
I'm not sure if the champions or the players are the problem. From what I saw everyone plays super sloppy in Dota. Like they don't play risk averse like League players do and that translates to how they draft. I watched the finals last night and it seemed like people just randomly die way more often in Dota for virtually no reason.
?I'm not sure if the champions or the players are the problem. From what I saw everyone plays super sloppy in Dota. Like they don't play risk averse like League players do and that translates to how they draft. I watched the finals last night and it seemed like people just randomly die way more often in Dota for virtually no reason.
That's what the next two patches are forY'know after watching TI
and seeing TL use the same damn team as last time
Riot really needs to work on the meta and the variety present in it
In DotA, dying is more averse than League. That is, until a certain point where buybacks become a valid strategy, but I'm talking about pick variety. If there was one constant in last nights TI finals, it was Faceless Void and Ogre Magi, more or less. Otherwise, the picks were extremely varied.
Now in TL's case, they picked the same damn team again for the final match. Maybe it's because they thought it would work again. Maybe it's because they felt those were the strongest picks available to them. Or maybe they're one trick ponies. But it left a sour taste in my mouth.
I'm not an expert on Dota or anything, I just watched their finals last night and that was my take. I'm not sure if it has something to do with vision or the way cross map movements work in Dota, but often times it just seems like side lane champs or champs that were roaming through the enemy jungle were just super out of position for what they saw on the map.
In League information on where the enemy is is super important. Pros tend to play risk averse when they do not know where the enemy jungler is or enemy mid lane and so on. I didn't see the same thing in Dota at the very highest level.
I'm not an expert on Dota or anything, I just watched their finals last night and that was my take. I'm not sure if it has something to do with vision or the way cross map movements work in Dota, but often times it just seems like side lane champs or champs that were roaming through the enemy jungle were just super out of position for what they saw on the map.
In League information on where the enemy is is super important. Pros tend to play risk averse when they do not know where the enemy jungler is or enemy mid lane and so on. I didn't see the same thing in Dota at the very highest level.
Failed Risk isn't as punishing in Pro Dota compared to League, so players will take more risks to try and exploit when their line up is stronger. Plus map vision is much harder to maintain in comparison, forcing some level of risk. In addition, more itemization choices gives more flexibility in how teams approach the game, and allow teams to change their overall strategy, which in turns encourages risk taking since you can buy midgame items to help win early, and conversely buy items to help stall out.I'm not sure if the champions or the players are the problem. From what I saw everyone plays super sloppy in Dota. Like they don't play risk averse like League players do and that translates to how they draft. I watched the finals last night and it seemed like people just randomly die way more often in Dota for virtually no reason.
Well, he's right in that DOTA being gank-friendly contributes to pick variety (but so does a lot of other things).
It's not so much that pro players are being "sloppy", but that playing risk averse is a strategy (a valid one among many) that's been actively balanced against for the last 5 years, pretty much from the beginning of DOTA2.
There's a lot of system working behind the scenes, like jungle layouts, tower positions, lane width, gold rewards (and malluses) for dying, exp split, that goes into making risk-taking the preferred way to play in DOTA. It really goes beyond hero and item design.
We're a bit over an hour and a half out from the rescheduled quarterfinal for the Poverty League, right?
Ugh, another incredibly mediocre Gangplank player.
What's the over/under on getting a balance patch nerfing cross-map ultimates (GP, Ashe, Shen) prior to Worlds?
Ashe
Ranger's Focus (Q) duration lowered to 4 seconds from 5
Enchanted Crystal Arrow (R) damage lowered to 200/400/600 from 250/425/600
Gangplank
Base HP lowered to 540 from 580
Remove Scurvy (W) mana cost increased to 80/90/100/110/120 from 60/70/80/90/100
Cannon Barrage (R)
Cooldown increased to 180/160/140 from 160/150/140
Damage per wave lowered to 35/60/85 from 50/70/90
We're a bit over an hour and a half out from the rescheduled quarterfinal for the Poverty League, right?
GP and Ashe nerfs are already on PBE.
Now that Piglet is out the picture, and I can now put my full effort into rooting for Rekkles to fail. It's going pretty well so far.