Konami announces Metal Gear Survive (PS4/XB1/PC, $30, 2017)

How do you feel about the future of the Metal Gear franchise?


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IGN can exclusively reveal Metal Gear Survive, a four-player stealth co-op game set within the Metal Gear universe, due for release on Xbox One, PS4 and PC in 2017.

Set directly after the events of Metal Gear Solid V: Ground Zeroes, Survive sees the members of Militaires Sans Frontières not killed in that game’s finale transported through wormholes
And stopped.
 
Set directly after the events of Metal Gear Solid V: Ground Zeroes, Survive sees the members of Militaires Sans Frontières not killed in that game’s finale transported through wormholes into an alternate universe, where they’re forced to battle a force of crystalline zombies and, it seems, at least one Metal Gear itself.

What am I reading
 
Actually, just like Deus Ex: Human Revolution was a better Metal Gear Solid than Metal Gear Solid 4, it's looking like Deus Ex: Mankind Divided will be the same to Metal Gear Solid V.
 
The core gameplay of MGSV feels so damn good that this will in truth probably be plenty of fun to play, especially since it seems basically like Metal Gear Solid V: Mercenaries.

But I obviously understand the disappointment.

Are we sure the game reuses the core mechanics of MGSV though? I'm kinda expecting it to be more of a shooter. Maybe even first person? If it really is 4-player co-op MGSV scenarios with zombies on an empty wasteland map, I'm fucking buying the 4-pack at launch!
 
If we ignore the misusage of the MGS IP, it actually doesn't look too bad. But I wager a lot of people will be too angry to get past that.
 
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I guess this is how they justify killing the series. Release some bullshit half passed expansions for mgs5 for full price and then say it didn't sell and go back to gambling.
 
If the game is actually any good, then I would be down for playing some coop fun. The trailer is just a teaser providing no real idea of the gameplay anyway. So I'd wait and see. I don't really care if it is or is not a "real" metal gear game or something entirely different. I want to judge the game for the game, not the Kojima / Konami wanking, just as I would any game when there is some drama around it. If you are going to do a survival game out of anything, it would be interesting to see some actual story and a way to make grind minimal, but I have yet to see this effectively in a survival game.

Of course I doubt many will take this approach of actually judging the game, since Kojima isn't involved and thus there is no possibility of anything good happening / fuckonami etc.
 
I think the wormhole thing is stupid, and that's considering it was a feature in MGSV.

They couldn't just make the game dealing with surviving MSF members? MGSV established that members normally survived and could be rescued..

But alternate universes?
 
so why are you okay with those games existing without kojima but this one is committing some sort of sin for not having him?

I mean, that's not what I said at all.

My issue with this game is that it's being inserted inside of MGSV, and in a way that makes absolutely no sense.

Did Skull Face cause the wormhole? If not, who or what did? If yes, why doesn't ANYONE - including Skull Face - discuss why using an interdimensional wormhole was necessary?

Why did no one on any of the choppers see this giant wormhole sucking Mother Base up into the sky?

If Cypher has wormhole technology, why have they never used it at any other point?

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The actual "game" part of this game might be okay. It's the forced-into-the-timeline stuff that's stupid. No other MG spin-off operates this way.
 
What doesn't fit the IP? The idea of a multiplayer shooter in an IP which has had both multiplayer and shooting? The idea of zombies and crazy scifi in an IP which has had both zombies and crazy scifi? The idea of a different genre/demographic appeal in an IP which has had spinoffs in the form of card strategy games, a mobile shooting gallery, and a mobile social card game?

Wormholes were in mgsv. Alternated universes were in mgs2 substance. Zombies (or at least something similar were in 4 and V. This isn't too crazy for metal gear standards.

The thing about MGS is, people like to go off and say "oh why can't x happen, it's metal gear nothing's too crazy". They write off the plot elements and turn off the part of their brain that makes decisions about what could happen vs what couldn't. Yes, there's giant robots, psychics, telepaths, parasites, nanomachines, etc. But with MGS, any idea is too outlandish and doesn't fit the series, until it actually happens in a game. Of course a wormhole opening up over MB randomly sucking soldiers into a zombie-world is outlandish. Of course it doesn't fit MGS lore. Just because MG games have included wormholes, "zombie" soldiers, "super-powered" enemies...doesn't mean those things automatically fit each and every way they could be implemented. The IP may have "zombies and crazy scifi", but that's a really broad statement. You have to take things case by case, and in this case, it doesn't really fit.

Now, it's Konami's IP, they can do what they want, they can make this pile of garbage how they want to, and it's supposedly a spin-off, so it's not even necessarily canon. I get all of that, and I'm not saying the game can't exist. But don't just blanket accept every idea under the sun as working in MGS just because the games have "crazy" elements. It's really tiring to see posts by people that think because MGS has tits, robots, and scifi that its world can't be selective about what is allowed (or serious with the story). For some people, the silly aspects become the franchise, and can't be separated from what the games are. Maybe it's just me, but MGS seems to get this a lot more than most games. Wormholes are gameplay gimmicks, not part of the story. "Zombies" have never been real zombies (unclear what they are in this game, but probably not real zombies either), but because some games have had zombie-like enemies, that doesn't mean zombies automatically fit in MGS IP. I understand these games aren't for everyone, but it just doesn't work that way.
 
Eh... I don't want to insta-hate it just because it's Konami. The dev team working on this had nothing to do with what happened to Kojima, and it could just be a good game.

But... It just looks uninspired. Some sort of Left 4 Dead / Horde mode thing using MGSV engine. It looks like it could be a fun bonus mode in that game, not a new game in and of itself. And knowing Konami, it'll just be a vehicle for microtransactions and shit. If they find a way to mix stealth and survival, that could be awesome, but the trailer really gave no indication of that. Looks far more action-oriented, which makes it just... average, generic and boring.
 
At the point, the best thing Konami can do is never release another MGS game.

Eh. I think there's a place in the world for a Kojima-less Metal Gear.

I just don't know that four player co-op survival game is the first direction I would have taken.

The gunplay and vehicle stuff in MGSV was a lot of fun. The Fox Engine is too good to be wasted on just one game.
 
Are we sure the game reuses the core mechanics of MGSV though? I'm kinda expecting it to be more of a shooter. Maybe even first person? If it really is 4-player co-op MGSV scenarios with zombies on an empty wasteland map, I'm fucking buying the 4-pack at launch!

The realist in me expects a 4 player action heavy co-op shooter trying to cash in on the current multiplayer market, probably micro-transaction heavy. The optimist in me hopes for a zombie-themed MGSV stealth-action experience with co-op, character based strategy.
 
My issue with this game is that it's being inserted inside of MGSV, and in a way that makes absolutely no sense.

You're aware that the same things have been done for Metal Gear spinoffs forever now right? Metal Gear Ghost Babel, Metal Gear Ac!d, and Metal Gear Ac!d 2 are all different continuities which use story hooks at the beginning to tie them to one particular Metal Gear game (usually the most recent one) while either ignoring that it contradicts everything after, or coming up with a gag excuse at the end which renders the story of the game kinda "pointless". Taking Metal Gear "canon" seriously is bad for health.
 
How this game's story is seemingly shoe-horned into an existing plot is actually a really clever meta-commentary on TPP's place in the official canon.
 
Set directly after the events of Metal Gear Solid V: Ground Zeroes, Survive sees the members of Militaires Sans Frontières not killed in that game’s finale transported through wormholes into an alternate universe, where they’re forced to battle a force of crystalline zombies and, it seems, at least one Metal Gear itself.
The fuck?
 
Like... A co-op game using MGSV mechanics could be so, so good. Imagine infiltrating Camp Omega with a friend. You could set it between PW and GZ, just have MSF soldiers infiltrating shit around the world, the story doesn't matter.

But they ruin it with zombie survival shit, because that's what's popular now I guess
 
I mean, that's not what I said at all.

My issue with this game is that it's being inserted inside of MGSV, and in a way that makes absolutely no sense.

Did Skull Face cause the wormhole? If not, who or what did? If yes, why doesn't ANYONE - including Skull Face - discuss why using an interdimensional wormhole was necessary?

Why did no one on any of the choppers see this giant wormhole sucking Mother Base up into the sky?

If Cypher has wormhole technology, why have they never used it at any other point?

---

The actual "game" part of this game might be okay. It's the forced-into-the-timeline stuff that's stupid. No other MG spin-off operates this way.

Why is no one as critical of the stupidity in MG games trailers by kojima? They are equally as stupid yet people will speak update till blue in the face rather than simply say, well this looks stupid. Of course Konami has no trust left for that sort of stuff, but I'm at least willing to see something that is more than a teaser trailer. Like maybe the actual gameplay, and some actual explanations from the developer. Why is it so hard for people to wait on these things rather than losing their shit early / developing absurd "hype" and fanboyism over games - diving for the proceeds based on nothing etc etc

Just wait and see, at least beyond a vague as fuck teaser trailer
 
No exaggeration when I say MGS changed the way I viewed the medium. It really is a shame to see what's it turned into with these last two releases. A parody of sorts. I'm seriously done.
 
At least it's an actual game and if it plays like MGSV I don't mind.
I mean wormhole were in V so it's not too far-fetched I guess. It's not worse than parasites that gives you inhuman powers. Or a child that can lift several tons of metal with his mind.
 
At the point, the best thing Konami can do is never release another MGS game.
Nah, I actually look forward to someone else's take on a metal gear game with an original story after V. Kojima burned my soul with that mediocre story he released. This is fine as a fun side story.
 
a new single player MGSV clone with added features was probably the only thing that would have drew me in to consider buying another metal gear game. this does not draw me in. at all.
 
metal... gear?

i thought all of the responses on the first page were a bit much, but all of my thoughts on the IGN trailer really do come down to "um what". i know its pretty early to jump to conclusions, but there isnt a single thing here that bears any resemblance to anything that can be associated with tactical espionage action and mechs. i see zombies tho so thats cool and innovative and currently winning me over

also, that dislike bar has been pointed out already, but it isnt much unlike the first trailer for infinite warfare

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and so quickly after it was uploaded, too. this is gunna be amazing. im getting won back already
 
Metal gear is free money, especially if they reuse assets like they are here. I can see this for next year, a mgs3 remake in 2018,and a new original adventure by 2020 or before.

Sony should just buy Konami and let Kojima make Chapter 3 and Remakes of MG1&2 closing the circle once and for all.

Why? Just for the lulz.
 
It reads like a joke. And then the trailer looks like some kind of joke, like maybe a parody or satire of zombie filled survival games which is all that is left of Metal Gear, a shambling corpse.

Like, just what the fuck is this? And trying to tie it into Metal Gear lore? Like, yeah, there have been weird shit in the games and yeah, even wormholes but usually, outside of actual plot elements, are silly side things or "what if" stuff. Like, there was that mode in one of the MGS2 versions where Snake was on a skateboard right? That doesn't mean Solid Snakes Pro Skater is a good idea that fits the lore and makes perfect sense.
 
I'm not gonna write it off immediately, but that didn't look so great. Actual gameplay would be nice, if it is MGSV gameplay with co-op zombies then yeah that could be fun, but there's no reason for this to be a Metal Gear game. I'm not even a crazy Metal Gear fan, but I just like to see new IPs more often and I'm sure it would have less of an negative reaction if it wasn't a Metal Gear game.

I'm late, though and I'm sure everyone has made these point already, lol.
 
Like... A co-op game using MGSV mechanics could be so, so good. Imagine infiltrating Camp Omega with a friend. You could set it between PW and GZ, just have MSF soldiers infiltrating shit around the world, the story doesn't matter.

But they ruin it with zombie survival shit, because that's what's popular now I guess

Exactly my thoughts. Ignoring all the drama, there are some good bits of potential if anyone was to do it and if they were to use the same kind of mechanics in coop. Survival is where any game gets a fat question mark. There are very few done well, and I'd hope there is a way for any survival game to have minimal "grinding" in the sense of something being too laborious, but I also want to see some meaningful differences on the genre. A decent story and goal would be a good start along with challenging the current dogma for what merchandise constitute a survival game.


Konami will get a crucified if they do a straight "metal gear" game or do something different because of course they are under different leadership / people using that franchise, and of course because Konami. So thats pretty useless, and I really don't care. Just show me a good fucking game and I'd be in with some friends
 
Metal Gear always had super-powered enemies and sci-fi fantasy elements, but those were carefully strewn into an otherwise believable historical context/conflict. And while the bullshit meter for some plot points occasionally went off the charts, it was always in some weird way explainable or only a side thing that didn't harm the overall game or the story.

This game however bases its entire plot or premise on these usually small supernatural elements and there is nothing appealing about that.
 
I think it could be pretty cool.

I love the pseudo / full-coop Resident Evil games, a Metal Gear take with a bit of survival stuff thrown in could be amazing.

I'm in.

Edit: Boohoo, wormholes, whatever. MGS stories have jumped the shark ever since MGS4. Just roll with it enjoy the wild ride.
 
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