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Respawn details Titanfall 2 changes due to feedback (Speed, Titan acquisition, more)

I'm sure this post will not be seen by Respawn but I hope this gets addressed is bounty mode needs random spawns or moving spawns for the banks. Already the strategy is for people to spawn 2 Titans at each bank and camp the banks on foot. Making them random / mobile walking around would alleviate camping which is what TF is designed to prevent for the most part.
That's actually a terrible strategy. You very obviously have to compete for the waves, not just try to steal bonuses. And Titans are much more valuable for that than they are for the bank round. As for 'camping' the bank... I mean it's open for what, a minute? Of course you're going to fight over it, and it shouldn't be surprising that someone gets there first.
 
So much respect to Respawn for addressing the concerns.

Well done. Just how it should be.
They addressed some and those ones are more simple to adjust then rodeo, titan shields and grunts.

This game even with the current adjustments is still a watered down Titanfall.
 
Hope they do something about the AI eventually, and have groups of them fighting each other again all over the map. Bounty Hunt feels like farming monster kills from a monster generator in gauntlet.
 
This is the kind of game where I would want consoles to stay far away from PC as far as cross-play. While I would like to have a wider pool of opponents to choose from, in the end it would probably end up hurting numbers as PC players would be running circles around all the console players.

Just add filters on user inputs. As long as controller users are playing together, the platform on which the game is running won't matter much.
 
From what i remember going around the net it was that and player count only being 6v6. People just kept going all toxic and not giving the game a chance. Seems like people want to repeat that mistake, but this time those people are supposedly "fans"



Oh yeah, smoke. haha. so few people equip that in PUG matches that i sometimes forget about it. It's still something that any decent pilot can get away from quickly.

But listen if it were up to me i'd have the titan shields still in. I just will reserve judgement on this aspect of the game once we get to see all the abilities, all the titans, etc. The rodeo isn't a big deal to me. The change is fine for how most PUG situations play out with good players.

Re: Rodeo encounters, it really does sound like you played a completely different game. The beauty of Rodeos in TF1 was it felt like a nicely balanced game of cat and mouse given two equally skilled pilots. In the Titan, electric smoke, cluster bombs, and good old fashioned sideways/forward ejection and dealing with the pilot one on one were generally good enough to win those encounters for me 60/40 depending on skill of the other pilot. As a driver, it could be "annoying" to deal with but very fun at the same time as it played out like this little mini personal battle within the war. Rarely was there anything ever more satisfying than having to eject 2 or 3 times against a particularly persistent/skilled pilot, then finally getting them with my side-arm/carbine or when I managed to back my Titan underneath a ledge and trap the little bastard while using electric smoke (which I probably equipped 75% of the time simply to deal with this problem, but it also made for a great way to trap and cripple/destroy Titans as well so ES wasnt just useful against barnacles if you knew how to use it). Or simply catching them with cluster bomb or nuclear ejection (it was equally satisfying to see a team-mate's Titan getting rodeod and punch the barnacle into a fine red mist...or if on foot shooting them off and jumping on board for a ride) Hehe

In short, I honestly don't know where you're coming from on this. Given two skilled pilots, rodeos were intense and quick little adrenaline fueled encounters that were overall very well balanced. If anything, drivers had a slight advantage if they had a clue how to utilize the Titan's tools properly. It was likewise a ton of fun to flip the script and rodeo someone back, bouncing on and off their Titan almost taunting them to "come out and play". If the driver was very skilled I probably died slightly more than half the time due to aforementioned methods of dealing with clingers. But I always had a shot to take 'em out. And that's why it was awesome.

The new version of rodeo-ing quite simply sucks as it recreates very little of that same hyper speed chess match aspect.
 
Re: Rodeo encounters, it really does sound like you played a completely different game. The beauty of Rodeos in TF1 was it felt like a nicely balanced game of cat and mouse given two equally skilled pilots. In the Titan, electric smoke, cluster bombs, and good old fashioned sideways/forward ejection and dealing with the pilot one on one were generally good enough to win those encounters for me 60/40 depending on skill of the other pilot. It could be "annoying" to deal with but very fun at the same time as it played out like this little mini personal battle within the war. Rarely was there anything ever more satisfying than having to eject 2 or 3 times against a particularly persistent/skilled pilot, then finally getting them with my side-arm or when i managed to back my Titan underneath a ledge and trap the little bastard while using electric smoke or simply catching them with cluster bomb or nuclear ejection.

In short, I honestly don't know where you're coming from on this. Given two skilled pilots, rodeos were intense and quick little adrenaline fueled encounters that were overall very well balanced. If anything, drivers had a slight advantage if they had a clue how to utilize the Titans tools properly. It was likewise a ton of fun to flip the script and rodeo someone back, bouncing on and off their Titan almost taunting them to "come out and play". If the driver was very skilled I probably died slightly more than half the time due to aforementioned methods of dealing with clingers. But I always had a shot to take em out. And that's why it was awesome.

The new version of rodeo-ing quite simply sucks as it recreates very little of that same hyper speed chess match aspect.

Given two skilled pilots in a private match setting the rodeoing pilot usually has the advantage. Anyone that has played in tournies or tons of private matches will tell you this.

Now, in a public match it's different and the outcomes will vary BUT majority of the player base outside of popping smoke does not know how to deal with rodeoing pilots. That's just the fact.
 
Given two skilled pilots in a private match setting the rodeoing pilot usually has the advantage. Anyone that has played in tournies or tons of private matches will tell you this.

Now, in a public match it's different and the outcomes will vary BUT majority of the player base outside of popping smoke does not know how to deal with rodeoing pilots. That's just the fact.

"Given a private match"? What does that even mean? You're attempting a classic "appeal to authority" argument here, yet again. As if you're the only person on GAF who was ever any good at TF1 so therefore your opinion is fact, etc... Skill levels in private matches may have been generally higher if we're talking about dedicated player populations, yes. But this side-steps the main issue by ignoring that plenty of very skilled players also played in public matches. Public or private is irrelevant to this discussion. After playing mostly public matches for several months I'd say a healthy number of people definitely had rodeoing from both sides figured out and it made for some great matchups. That the "majority" of any game's population may not figure out the intricacies of control schemes seems self-evident. That many didnt "get gud" at rodeoing merely proves the point that there was a nice skill curve to climb if someone wanted to separate themselves from the pack and have some really tense encounters with other skilled pilots. If not, they became cannon fodder for the better players but could still have fun against the majority of the population whom also weren't very good at it.

But, having said all that, getting distracted by this side-note kind of misses the point: the TF1 system allowed for two equally skilled people to square off and have some epic cat and mouse encounters. As for your assertion that pilots generally had the advantage, I'd simply say from my experience on both sides of it against very good pilots in public or private matches it was just the opposite. It sounds to me like you must have been rodeoing a lot of people who simply didn't know how to properly utilize the Titan to counter what you were doing.
 
One Titan per match is still not good enough in a game called TitanFall.

And two months is not nearly enough time to redo the maps. too little too late. the should have had the beta earlier in the year.

I totally missed that part... wow.... just one.... and the ttk is so low for titans now.... wtf

LOL!

No mention about standard movement speed or aiming? That was my main issue, the wall running boost should have been there from the beginning....so that feedback is more like "sorry guys, i thought i could have gotten away with it! TEE HEEE"


.
 
"Given a private match"? What does that even mean? You're attempting a classic "appeal to authority" argument here, yet again. As if you're the only person on GAF who was ever any good at TF1 so therefore your opinion is fact, etc... Skill levels in private matches may have been generally higher if we're talking about dedicated player populations, yes. But this side-steps the main issue by ignoring that plenty of very skilled players also played in public matches. Public or private is irrelevant to this discussion. After playing mostly public matches for several months I'd say a healthy number of people definitely had rodeoing from both sides figured out and it made for some great matchups. That the "majority" of any game's population may not figure out the intricacies of control schemes seems self-evident. That many didnt "get gud" at rodeoing merely proves the point that there was a nice skill curve to climb if someone wanted to separate themselves from the pack and have some really tense encounters with other skilled pilots. If not, they became cannon fodder for the better players but could still have fun against the majority of the population whom also weren't very good at it
I don't think we've gone a day without him reminding us about "top players", tournaments, the 1%, etc...
 
I totally missed that part... wow.... just one.... and the ttk is so low for titans now.... wtf

LOL!

No mention about standard movement speed or aiming? That was my main issue, the wall running boost should have been there from the beginning....so that feedback is more like "sorry guys, i thought i could have gotten away with it! TEE HEEE"


.

I think the TTK on Titans is perfect. You don't want them to be too powerful. 1 properly placed Core attack should bring down a Titan with full health.
 
That was my main issue, the wall running boost should have been there from the beginning....so that feedback is more like "sorry guys, i thought i could have gotten away with it! TEE HEEE"


.

From the OP

We’ll be tuning air speed and wall-running speed to be faster.

While investigating this point, we discovered some unintended side effects that were causing players to lose momentum while wallrunning.

It was unintentional. TEE HEE!
 
I'am liking these changes so far, glad to see them listening to player feedback. I really don't want to cancel my pre-order, the first game was so damn good.
 
But, having said all that, getting distracted by this side-note kind of misses the point: the TF1 system allowed for two equally skilled people to square off and have some epic cat and mouse encounters. .
And this system doesn't allow that? It actually prevents you from losing your titan most often. Given the fact that there are no shields right now, a rodeo pilot going stealth+lmg would rip a titan apart in a second before the player had a chance to react.

I don't think we've gone a day without him reminding us about "top players", tournaments, the 1%, etc...
Because the fact is not many players stuck with the game since launch. Majority of comments that i see demonstrates a lack of actual knowledge of how the game works. Meaning, most people with an opinion here rarely played the damn game . Everyone is entitled to an opinion, but that doesn't make the opinion substantiated with knowledge from actual long term experience with the game. You can tell me something works fine based on 10,20,30 hours with a game during the first year, but i'm going to tell you that maybe you're wrong based on hundreds, thousands of hours vs wide ranges of players in a longer stretch of time.
 
I'm sure this post will not be seen by Respawn but I hope this gets addressed is bounty mode needs random spawns or moving spawns for the banks. Already the strategy is for people to spawn 2 Titans at each bank and camp the banks on foot. Making them random / mobile walking around would alleviate camping which is what TF is designed to prevent for the most part.

TF is not designed to prevent camping. It's a valid strategy, that TF gives you tools to counter such as the wall hack tool which lets you temporarily see players locations through walls.
 
And this system doesn't allow that? It actually prevents you from losing your titan most often. Given the fact that there are no shields right now, a rodeo pilot going stealth+lmg would rip a titan apart in a second before the player had a chance to react.


Because the fact is not many players stuck with the game since launch. Majority of comments that i see demonstrates a lack of actual knowledge of how the game works. Meaning, most people with an opinion here rarely played the damn game . Everyone is entitled to an opinion, but that doesn't make the opinion substantiated with knowledge from actual long term experience with the game. You can tell me something works fine based on 10,20,30 hours with a game during the first year, but i'm going to tell you that maybe you're wrong based on hundreds, thousands of hours vs wide ranges of players in a longer stretch of time.

So since you are setting yourself up as some sort of expert on Titanfall, what is the cutoff to allow someone to comment on it? 100 hours? 200 hours? I've played the game for over 400 hours, have gotten all the achievements and have played all but one of the game types extensively (sorry Pilot Hunter, not fun). Am I allowed to discuss how TF2 doesn't measure up to TF1 in significant ways? Does my opinion count in how I feel that rodeoing in TF2 is nowhere near as fun as TF1?

Also, not sure how shields matter to a rodeoing pilot in TF1 from your first paragraph?
 
Rodeos were pretty fun in the original, but I'm not getting the rose-colored glasses hindsight here. Back against the wall look up electric smoke is pure cheese. So is abusing invincibility on a cluster backscratch. But at least that one wasn't a guaranteed kill and left you vulnerable to attack from someone else. And there were some rock paper scissors things that I didn't love. My go-to for dealing with rodeos was Atlas crouch-exit and pick 'em off before they realize they're in danger. But the hard counter to that was satchel guy. If satchel guy was doing his satchel thing I was just going to be instantly dead and my Titan as sure to follow momentarily. Luckily there just wasn't that much of satchel guy.

I'm not completely sold on the new rodeo model, but I can see some of the reasons why they're doing it, and I'm open to change. Right now I think the combination of the "he's got my battery" wallhack and the predictable 180 degree escape trajectory makes it a bit too easy for the Titan.

The biggest problem with Pilot vs Titan in the original, IMO, were the hitscan weapons. Chaingun and Arc Cannon are just too good against pilots. I like how it plays out with Ion and Scorch so far. Ion clearly has better anti-pilot weapons but nothing as easy mode as Titanfall 1. I'm hoping no hitscan main weapons is a design philosophy for titans that will extend to the remaining 4 classes. I hope Ion is the strongest anti-pilot option. Anything stronger than that and I think the Pilot vs Titan will suffer.
 
The satchel guys in TF1 were pretty easily countered by getting out and using stim to get farther than he could throw.

At least on PC.
 
Does my opinion count in how I feel that rodeoing in TF2 is nowhere near as fun as TF1?

Also, not sure how shields matter to a rodeoing pilot in TF1 from your first paragraph?
How do you know it's not as fun? by playing the tech test an hour or two? It takes a while before players start to discover all the possibilities of the mechanics, of the strategies that can be deployed. You don't know how it will work out when everyone is at least somewhat competent at the game. Shields matter because as it is now without them Titans (from my limited playtime) seem to have their health bars dinged off pretty easily. If you're going to rodeo a titan that can have it's health immediately impacted by the surrounding fire, and overall play, chances are you're rodeoing a titan with an already compromised health. I just think the current crop of titans with no shields would drop a lot faster if the rodeo was the same.

Titanfall 1 had so much to learn that players really didn't grasp the game for a long time afterwards, even the dedicated ones. I think Respawn is attempting to make things a little bit more streamlined and focused, a bit more predictable, which isn't a bad thing at all.

Predictability is actually what hardcore players want so it's funny to hear a contradictory claim about "dumbing down the game" or "catering to the casual crowd" and then a complaint about predictability, or (this is my favorite) throwing away the guaranteed Titan timer
 
Wow. Surprised to hear they listened as I worried it would be too late.
Need to show off more maps ASAP though if im jumping in day one.
 
The satchel guys in TF1 were pretty easily countered by getting out and using stim to get farther than he could throw.

At least on PC.

I mean a guy who is never intending to do a real rodeo, he hops on to make the noise, and hops right back off throwing a satchel in front of your Titan as you're exiting. If do right, no can defense, Daniel-san.
 
Definitely rose colored glasses about rodeoing in tf. It seems like everyone just argues "omg this was fun why change it?" for every little thing. They just don't want to give new things a chance. I personally don't think titans should be so easy to take down as they were in tf1 with rodeoing, especially with the LMG with that attachment. Sure, you could counter it in some ways but none of those counters were particularly fun. I don't think rodeoing added much to the overall experience. Meanwhile stealing batteries and giving them to your teammates, that's teamwork, that's strategy beyond simply holding LMB til the thing is dead.
 
I mean a guy who is never intending to do a real rodeo, he hops on to make the noise, and hops right back off throwing a satchel in front of your Titan as you're exiting. If do right, no can defense, Daniel-san.

haha, those are the worst. the sachels were rightfully nerfed against pilots but they're still obnoxiously deadly against titans.

sachel+explosive pack in LTS can be a bit fucking annoying. 3 sachels set off close to your titan and you're either doomed (if you're a stryder you're gone) or close to done.

Definitely rose colored glasses about rodeoing in tf. It seems like everyone just argues "omg this was fun why change it?" for every little thing. They just don't want to give new things a chance. I personally don't think titans should be so easy to take down as they were in tf1 with rodeoing, especially with the LMG with that attachment. Sure, you could counter it in some ways but none of those counters were particularly fun. I don't think rodeoing added much to the overall experience. Meanwhile stealing batteries and giving them to your teammates, that's teamwork, that's strategy beyond simply holding LMB til the thing is dead.
Yeah, a lot of people here just haven't had that type of experience dealing with decent players i think. LMG+stealth and your titan is a goner. It's why every really good player has an LMG+Stealth class ready to go if needed.
 
Given two skilled pilots in a private match setting the rodeoing pilot usually has the advantage. Anyone that has played in tournies or tons of private matches will tell you this.

Now, in a public match it's different and the outcomes will vary BUT majority of the player base outside of popping smoke does not know how to deal with rodeoing pilots. That's just the fact.
I never had a problem getting pilots off of my Titan. If i had no smoke id just hop out or have a friendly knock the pilot off. Getting pilots off wasnt that hard. Do you have any footage of you playing? You sound as though you were pretty good.
 
This is the kind of game where I would want consoles to stay far away from PC as far as cross-play. While I would like to have a wider pool of opponents to choose from, in the end it would probably end up hurting numbers as PC players would be running circles around all the console players.

I played TF1 with a PS4 controller on PC. By no means was I left in the dust or felt as such. So much of the player base didn't or still couldn't utilize the movement, chain running, mechanics to level that I managed. Not trying to troll, but just because someone is using a controller doesn't automatically downgrade every other factor within a game that can be utilized. There have been many gamers in the last decade that have still rolled with a pad over MK in competitive scenes.

If anything I strive far away as I can in regards to PC multiplayer for the obvious. Aimbots and wall hacks are a joke, and they have been around longer than most of the current gamers have been on this planet.
 
People shouldn't argue with swolbro. He uses unsubstantiated claims and trolls people. Says stupid shit like "most people here rarely played the game." "Elite players only." Etc.


The fact is everyone is entitled to an opinion and feeling of a game. If they say they don't like the new rodeo or the maps they've shown and are worried about he design of the rest of the maps, THATS OK!

There shouldn't be someone (respawn defense force) using straight up lies, unsubstantiated claims, false equivalencies to try and change your mind or prove you wrong. How is this type of "conversation" even ok?
 
If nothing else I have been playing R1 all of this week, rusty as hell but the game is still tons of fun. The Rodeo in R1 is far more satisfying but it does feel a beat cheap as I am finding myself taking down Titans just by rocking a LMG and satchels. Although to be fair, electric smoke does a pretty good job keeping opponents at bay.
 
I mean a guy who is never intending to do a real rodeo, he hops on to make the noise, and hops right back off throwing a satchel in front of your Titan as you're exiting. If do right, no can defense, Daniel-san.

It's all hypothetical but in my experience you could get much farther out than they could throw.

Maybe I never played against the guys who had mastered it but stim plus double jump out worked pretty well for me.
 
If nothing else I have been playing R1 all of this week, rusty as hell but the game is still tons of fun. The Rodeo in R1 is far more satisfying but it does feel a beat cheap as I am finding myself taking down Titans just by rocking a LMG and satchels. Although to be fair, electric smoke does a pretty good job keeping opponents at bay.

Cluster Missle too. You could also kneel in your titan to trick the pilot into thinking you're getting out. I've seen loads and loads of players do this type of stuff so when I hear shit like "only the top 1% of the top 1% did that stuff" it infuriates me cause it's so false.
 
If nothing else I have been playing R1 all of this week, rusty as hell but the game is still tons of fun. The Rodeo in R1 is far more satisfying but it does feel a beat cheap as I am finding myself taking down Titans just by rocking a LMG and satchels. Although to be fair, electric smoke does a pretty good job keeping opponents at bay.

I think there was a problem with electric smoke being too strong against pilots to the point that everyone would use it. Which was a shame of course since other tools should be equally viable.
 
or you just disembark, whip a stun and free kill, the rodeo c4 was easily handled, you just needed to leave your titan asap during the mantle/rodeo animation.
 
I think there was a problem with electric smoke being too strong against pilots to the point that everyone would use it. Which was a shame of course since other tools should be equally viable.

You had to perk it in TF1, now it's standard.....Smoke was just to buy the Titan time, now it's a free spec. Only time you died to smoke in TF1 was when a Titan would pin you against a wall then activate the smoke as the dismantle trajectory was preset path in all cases.

In the case of TF2 Respawn has already said bluntly they want hard counters, and for certain functions to follow one path, for predictability and consistency. IE their lame excuse of lanes when developing maps and their designs, joke at best.
 
I played TF1 with a PS4 controller on PC. By no means was I left in the dust or felt as such.

If you use the same setup on this game, it should be even better. The game talks natively to DS4s now (you'll want to disable any DS4-to-XINPUT emulator you've got running, though).

Do you use USB, or bluetooth? I've had very bad luck trying to pair DS4s to bluetooth under Win7 so far, but haven't taken a hard look at it yet.
 
I think there was a problem with electric smoke being too strong against pilots to the point that everyone would use it. Which was a shame of course since other tools should be equally viable.

But using electric smoke robs you of either your Vortex Shield or Particle wall. Great against pilots and for taking down an opposing Titans shield. Not so much so for head to head battle with another Titan.

Cluster Missle too. You could also kneel in your titan to trick the pilot into thinking you're getting out. I've seen loads and loads of players do this type of stuff so when I hear shit like "only the top 1% of the top 1% did that stuff" it infuriates me cause it's so false.

Ditto. Also, not sure if this ever got patched but the particle wall trick worked pretty well in preventing damage from Rodeo pilots.
 
If you use the same setup on this game, it should be even better. The game talks natively to DS4s now (you'll want to disable any DS4-to-XINPUT emulator you've got running, though).

Do you use USB, or bluetooth? I've had very bad luck trying to pair DS4s to bluetooth under Win7 so far, but haven't taken a hard look at it yet.

I used Win 8.1 pro, Xput and DS4 always hardwired. Playing on a Gimped 55 inch home LED samsung, so some input lag. Anyways TF1 never felt sluggish to me.
 
Not sure where to put this but i just pre ordered the 54.99 version of TITANFALL of the x1 store,I can now manage game etc. But I haven't been charged (I thought I was tho) so I just checked my emails and had a email from ms saying "thankyou for your order you will be charged on dispatch" is this a new thing or is this messed up.
Edit: i just read some more and it says they could take the money out 10 days before release ,kind of annoyed at this as i wanted to pay now.
 
If you use the same setup on this game, it should be even better. The game talks natively to DS4s now (you'll want to disable any DS4-to-XINPUT emulator you've got running, though).

Do you use USB, or bluetooth? I've had very bad luck trying to pair DS4s to bluetooth under Win7 so far, but haven't taken a hard look at it yet.

I won't be buying this time around as I hate the openess of PC, hacking. I'll be buying on PS4. Anyways the first game played really fine on PC with a DS4. The titan smoke ability I saw right away, then again I game on a 55 inch, maybe it wasn't pronounced enough on smaller displays. The HUD is a mess I'm sure you know, I'd also like to see transparency HUD elements in the final release.
 
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