Re: Rodeo encounters, it really does sound like you played a completely different game. The beauty of Rodeos in TF1 was it felt like a nicely balanced game of cat and mouse given two equally skilled pilots. In the Titan, electric smoke, cluster bombs, and good old fashioned sideways/forward ejection and dealing with the pilot one on one were generally good enough to win those encounters for me 60/40 depending on skill of the other pilot. It could be "annoying" to deal with but very fun at the same time as it played out like this little mini personal battle within the war. Rarely was there anything ever more satisfying than having to eject 2 or 3 times against a particularly persistent/skilled pilot, then finally getting them with my side-arm or when i managed to back my Titan underneath a ledge and trap the little bastard while using electric smoke or simply catching them with cluster bomb or nuclear ejection.
In short, I honestly don't know where you're coming from on this. Given two skilled pilots, rodeos were intense and quick little adrenaline fueled encounters that were overall very well balanced. If anything, drivers had a slight advantage if they had a clue how to utilize the Titans tools properly. It was likewise a ton of fun to flip the script and rodeo someone back, bouncing on and off their Titan almost taunting them to "come out and play". If the driver was very skilled I probably died slightly more than half the time due to aforementioned methods of dealing with clingers. But I always had a shot to take em out. And that's why it was awesome.
The new version of rodeo-ing quite simply sucks as it recreates very little of that same hyper speed chess match aspect.