On the subject of PlayStation 4 Neo, House said that the new machine will very much be something that stands aside the original hardware – it’s not a replacement, and both machines will be supported throughout the PS4 lifecycle. “I don’t think we’re suggesting with Neo, the conventional console lifecycle is over – I’m certainly not making that statement,” he said. “This is an additional option, it’s a high-end version of a PlayStation 4, let’s be very clear about that, rather than a generational shift.”
“Some of our thinking was informed by changes that have happened in the broader tech landscape and the cadence of innovation to which the consumer is now attuned – particularly by smartphones,” he said. “I’m not suggesting we want to bring the games industry to an 18-month-two-year cycle because then you would lose an awful lot of the fixed platform benefits we’ve enjoyed that allow for these really great leaps in game experience.
“However, we did think there was an opportunity to reflect on the traditional lifecycle, and on 4K technology, and say maybe there’s an opportunity, within the course of a normal lifecycle to offer something else, something a little bit better, for a segment of the market that feels that this is important.”