• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

PlayStation Meeting announced. September 7th 3PM ET (PS4 Neo Reveal)

Right before the Neo's unveil, how do you feel about the system?


Results are only viewable after voting.
Status
Not open for further replies.
I guess more action games that are only 30fps might get the boost to 60fps but most shooters have already made the leap. Destiny seems like the only outliner in that space. Resolution, more bells and whistles probably more than frame rate.
 
Someone postet that on the German Playstation Facebookpage:

14205960_951162135028939_8141023213165097639_o.jpg


Anyone knows what that is? I know that PSX was an upgraded version of PS2.
But that thing in the picture looks more like a photo of a presentation? Will PS4 Neo be a "PSX", too?

(Sorry if it already got posted).

lol

- Fonts are wrong
- symbols not in right order ( O has never been on the right)
- picture of a screen ... lol
- Apparently chinese is wrong ( i dunno myself)

fake, 3d printed
 
Thinking of flipping my gold Taco Bell ps4 before this event. Don't know how much value it'll lose after the 7th. Being a collectible I'm hoping not much
 
If that happens, it'll be a product of dropping last-gen support, not of Neo. Neo and standard PS4 will share servers, so any frame rate Neo does, standard PS4 will need to be capable of, as well.

No
At least according to the docs that appeared. Sony requires the Neo to match or exceed the PS4's framerate.
 
If that happens, it'll be a product of dropping last-gen support, not of Neo. Neo and standard PS4 will share servers, so any frame rate Neo does, standard PS4 will need to be capable of, as well.

People playing at different fps all the time on PC. But eh, won't happen then, but I think Destiny would run at least 40+ fps on OG PS4 if you unlocked the frame rate.
 
That screen looks fake as shit.

Having said that, I said it before, I would be happy with the name "Playstation 4X"

Then release the PS5, PS5X, etc etc.
 
I agree. #Teamfake.

If my multinational company which happens to also be a Japanese company is anything to go by, all printed marketing has specific guidelines by which all spacing, fonts, logos, ... Etc. are ruled by and must comply with those guidelines. My company even states spacing. You would never see random poop all over the place like that.

They're called style guides, and most companies with a marketing team have one. Ours extends to font types used in emails, email signatures, specific Wre templates for use with different document types (internal/external)...they're very important for consistent branding.

This image has none of the design discipline typical of Sony products. Way too many randomly placed pieces of text, PS symbols in the wrong order & so on.

#teamfake
 
People playing at different fps all the time on PC. But eh, won't happen then, but I think Destiny would run at least 40+ fps on OG PS4 if you unlocked the frame rate.

Isn't there complete parity with the PS4/XB1 versions? The game looks great purely because of art, but with how nonexistent slowdown is, it can't be taking the system much.
 
I am hoping we get a choice if it's not to much work .
You can choose higher res or frame rate .
Of course this will depend on the game.

CPU and GPU don't work like that. Game design itself is usually targeted for framerate on console, so you can't just swap framerate for graphics or whatever. Res is also not dependent on CPU, but GPU resources and bandwidth.

Neo has a lot of horsepower that will go unused outside of PSVR since it won't have exclusive games. What else could be possible? PS3 BC/Emulation?

That..doesn't make much sense. Even just rendering PS4 games will use the NEO's horsepower to enhance the graphical and resolution presets as well as stabilize the CPU.
 
Neo has a lot of horsepower that will go unused outside of PSVR since it won't have exclusive games. What else could be possible? PS3 BC/Emulation?

That's not what they are doing or what they said they are going to do.

The NEO will have patched games that have extra effects or added resolution.

So the extra GPU power won't go to waste.

No exclusive games yes, but versions of games with better graphics.
 
If that happens, it'll be a product of dropping last-gen support, not of Neo. Neo and standard PS4 will share servers, so any frame rate Neo does, standard PS4 will need to be capable of, as well.

Go on PC. People are playing people at 120fps vs 30.

Really don't think it matters. It's just about smoothness.
 
CPU and GPU don't work like that. Game design itself is usually targeted for framerate on console, so you can't just swap framerate for graphics or whatever. Res is also not dependent on CPU, but GPU resources and bandwidth.

I know how it works .
The games will not be targeting neo as the base line that is the OG PS4.
In fact that is how they did with TLOU .
Also not all games are 30fps because there cpu bound .
 
CPU and GPU don't work like that. Game design itself is usually targeted for framerate on console, so you can't just swap framerate for graphics or whatever. Res is also not dependent on CPU, but GPU resources and bandwidth.

well; it kinda does work like that, just look at PC games and the extra options they usually have. It's technically very possible to give the user a bunch of options in which they prioritise certain settings; the fact that we don't see that often (..or at all) on consoles has probably more to do with policies enforced by the platform owner and/or publishers.
 
I think a lot of people are assuming we're more likely to see higher resolutions than higher framerates. Time will tell.

Also, there sure are a hell of a lot of Spiderman avatars...

That would be the nightmare scenario for me personally. I hope Neo will finally be a 60 fps console, what's the point for 4K gaming if it's 30 fps?
Just imagine playing a game like GTA V, Fallout 4 or Witcher 3 with a stable 60 fps... (But still, I doubt even that would be possible seeing the rumors about the CPU.)

I understand Sony can market a 4K gaming console more easily than a 60 fps console, but people buying the Neo will be the hardcore gamers. I would think those gamers would prefer a better framerate.
 
That would be the nightmare scenario for me personally. I hope Neo will finally be a 60 fps console, what's the point for 4K gaming if it's 30 fps?
Just imagine playing a game like GTA V, Fallout 4 or Witcher 3 with a stable 60 fps... (But still, I doubt even that would be possible seeing the rumors about the CPU.) .

never going to happen until we see a shift in the industry where majority of gamers prefer 60fps or can even tell the difference.

eye candy sells games
 
Come on Sony, give us a YouTube teaser for the PlayStation Meeting with close-ups of the Neo flashing by. You know you want to!
 
That's not what they are doing or what they said they are going to do.

The NEO will have patched games that have extra effects or added resolution.

So the extra GPU power won't go to waste.

No exclusive games yes, but versions of games with better graphics.

That..doesn't make much sense. Even just rendering PS4 games will use the NEO's horsepower to enhance the graphical and resolution presets as well as stabilize the CPU.

There are things possible with that power that wouldn't be able to scale down to vanilla PS4s, though. It's not like the devs are going to be able to recreate entire scenes and parts of the game and whatnot.
 
well; it kinda does work like that, just look at PC games and the extra options they usually have. It's technically very possible to give the user a bunch of options in which they prioritise certain settings; the fact that we don't see that often (..or at all) on consoles has probably more to do with policies enforced by the platform owner and/or publishers.

PC have graphical and framerate options specifically because PC as a platform is modular.

Modular hardware essentially means that you can have literally any kind of RAM, CPU and GPU combination one can think of inside of it, far higher than the consoles or far lower, and such graphical sliders and framerate options make sense to allow the user to tailor base their experience to their specific set up.

NEO and PS4 are still two locked down closed boxes with only 2 hardware settings. Even though NEO is stronger than PS4, it is only marginally so, and nowhere near enough to give the kinds of gains that your expecting to tone down to gain enough CPU power to double framerate

In other words, we're just as likely to be able to turn down graphics for framerate on PS4 as you are on the NEO.
 
Someone postet that on the German Playstation Facebookpage:

14205960_951162135028939_8141023213165097639_o.jpg


Anyone knows what that is? I know that PSX was an upgraded version of PS2.
But that thing in the picture looks more like a photo of a presentation? Will PS4 Neo be a "PSX", too?

(Sorry if it already got posted).

Funny I was just thinking the name PSX would be a nice fit if they don't go with ps4k.
 
Neo has a lot of horsepower that will go unused outside of PSVR since it won't have exclusive games. What else could be possible? PS3 BC/Emulation?

I don't think power will go unused. Most of the extra power will go into rendering at resolutions between 1440p and 1800p.
The rest will be used to get better graphics (more effects, higher LOD, etc) and more stable frame rates.
I don't think devs could get more out of the Neo even if they developed exclusively for it given the leaked specs. The point is to offer a more refined PS4 experience.
 
PC have graphical and framerate options specifically because PC as a platform is modular.

Modular hardware essentially means that you can have literally any kind of RAM, CPU and GPU combination one can think of inside of it, far higher than the consoles or far lower, and such graphical sliders and framerate options make sense to allow the user to tailor base their experience to their specific set up.

NEO and PS4 are still two locked down closed boxes with only 2 hardware settings. Even though NEO is stronger than PS4, it is only marginally so, and nowhere near enough to give the kinds of gains that your expecting to tone down to gain enough CPU power to double framerate

In other words, we're just as likely to be able to turn down graphics for framerate on PS4 as you are on the NEO.

CPU is not the only thing that decide frame rate .
Neo is going to be 2.3 times strong that OG PS.
That is more than enough power to double the frame rate if the game not cpu bound .
 
That would be the nightmare scenario for me personally. I hope Neo will finally be a 60 fps console, what's the point for 4K gaming if it's 30 fps?
Just imagine playing a game like GTA V, Fallout 4 or Witcher 3 with a stable 60 fps... (But still, I doubt even that would be possible seeing the rumors about the CPU.)

I understand Sony can market a 4K gaming console more easily than a 60 fps console, but people buying the Neo will be the hardcore gamers. I would think those gamers would prefer a better framerate.

As someone with a high powered PC and a 4k TV, I'll gladly take a 4k console. 4k increases the image quality by a huge margin. I'll gladly play a 30fps console game at 4k.
 
They're called style guides, and most companies with a marketing team have one. Ours extends to font types used in emails, email signatures, specific Wre templates for use with different document types (internal/external)...they're very important for consistent branding.

This image has none of the design discipline typical of Sony products. Way too many randomly placed pieces of text, PS symbols in the wrong order & so on.

#teamfake

Style guides.. Yes, thank you. That's what I couldn't think of. Yes, even our emails and all that you're mentioning have to conform. I agree with you about the image.
 
In other words, we're just as likely to be able to turn down graphics for framerate on PS4 as you are on the NEO.

I am not disputing that. I am referring to the fact that there are probably other reasons why we don't see "graphical options" (using the term broadly here) on consoles. I can only think of a handful of consolegames who provide resolution/framerate choices.
 
Go on PC. People are playing people at 120fps vs 30.

Really don't think it matters. It's just about smoothness.

Cosmetically, they may make 60fps available, but for a "balanced" experience, I expect Bungie will maintain an underlying 30fps rate for gameplay processing.
 
So, I guess Nerdleaks were either full of it, are teasing us, or some other thing I can't account for. #TeamBS
 
CPU is not the only thing that decide frame rate .
Neo is going to be 2.3 times strong that OG PS.
That is more than enough power to double the frame rate if the game not cpu bound .

If the game is GPU bound, you will see gains yes, but there are hardly any games that literally use only like 10% of their CPU resources, yet use 100% of their GPU resources, to the point where increasing the GPU is going to give such a drastic imbalance of FPS.

At most, we will see GPU bound scenarios on NEO pull ahead of PS4, and in addition to the CPU upclock, give a better all around experience. Does that equate to 60fps in certain situations? Its possible, but definitely is not going to be the common outcome.

There are things possible with that power that wouldn't be able to scale down to vanilla PS4s, though. It's not like the devs are going to be able to recreate entire scenes and parts of the game and whatnot.

Not all that much, even with the power on display. We have a 30% overlocked jaguar, 30% bandwidth increase and double the GPU power, that's only enough to get significantly refined versions of current games, but it was never intended as a generational leap, like going from Halo 2 to Halo 2 Anniversary asset wise.

It would not even be worth it to focus on NEO alone with these parameters and expect a life changing experience.

The whole mindset for the NEO revision, is that it is operating in a development vacuum with PS4, and as such, game design is constrained to PS4, and allows NEO to pull further ahead.
 
I am not disputing that. I am referring to the fact that there are probably other reasons why we don't see "graphical options" (using the term broadly here) on consoles. I can only think of a handful of consolegames who provide resolution/framerate choices.

Those games are rare because there are usually not many games that have large overhead gaps free at the end of development in terms of CPU or GPU utilization.

Games like the Bioshock series and Infamous second son, and Killzone Shadowfall for example, are games that are not generally taxing the CPU as much as they possibly could, and so when you unlock the 30fps cap via Vsynch, you get those 40+fps framerates.

The developer is simply allowing overhead they had after launch to be shown in the game. WHereas if the game was locked at 30, you would not see that overhead.
 
If the game is GPU bound, you will see gains yes, but there are hardly any games that literally use only like 10% of their CPU resources, yet use 100% of their GPU resources, to the point where increasing the GPU is going to give such a drastic imbalance of FPS.

At most, we will see GPU bound scenarios on NEO pull ahead of PS4, and in addition to the CPU upclock, give a better all around experience. Does that equate to 60fps in certain situations? Its possible, but definitely is not going to be the common outcome

Answer me this what reason you think DC is not 60fps on PS4 , Infamous SS or UC4 ?
If it a cpu problem i don't see them getting to 60fps , if it was a gpu one they should be able to .
Of course this also depending if they have enough bandwidth .
 
There are things possible with that power that wouldn't be able to scale down to vanilla PS4s, though. It's not like the devs are going to be able to recreate entire scenes and parts of the game and whatnot.

You're talking to someone else? Nobody said they would scale down to vanilla PS4.

And why would they recreate anything? They just get to use higher resolution versions of already existing assets, add more particles or shaders, higher density of transparencies or foliage, longer draw distances, and use a higher rendering resolution.

You know, like a PC game with different settings. They don't re-create the whole game for Low/Medium/High presets.

Try reading a bit more about what the NEO is doing, then post.
 
As someone with a high powered PC and a 4k TV, I'll gladly take a 4k console. 4k increases the image quality by a huge margin. I'll gladly play a 30fps console game at 4k.

I understand your reasoning, most console players seems fine with 30fps, but a 60 fps console would make me go back to consoles from PC.
Imagine if Sony would mandate it to developers like they do with PSVR... They would get all my money :D
 
Answer me this what reason you think DC is not 60fps on PS4 , Infamous SS or UC4 ?
If it a cpu problem i don't see them getting to 60fps , if it was a gpu one they should be able to .
Of course this also depending if they have enough bandwidth .

Look spider-man,

DC, Infamous SS, and UC4 are not 60fps because the developers chose to target a lower frame rate in order to achieve the level of graphic quality they desired for their game.

If they felt 60fps was important enough for gameplay and the feel of their game, they would have scaled back graphics in order to hit that target
 
Someone postet that on the German Playstation Facebookpage:

14205960_951162135028939_8141023213165097639_o.jpg


Anyone knows what that is? I know that PSX was an upgraded version of PS2.
But that thing in the picture looks more like a photo of a presentation? Will PS4 Neo be a "PSX", too?

(Sorry if it already got posted).

Any image with "Confidential", or a variation of thereof can automatically be assumed fake.
 
DC, Infamous SS, and UC4 are not 60fps because the developers chose to target a lower frame rate in order to achieve the level of graphic quality they desired for their game.

If they felt 60fps was important enough for gameplay and the feel of their game, they would have scaled back graphics in order to hit that target

I know that but i am talking about there neo upgrade .
Since he is saying it won't have enough power to double the frame rate of OG PS4 games.
 
I understand your reasoning, most console players seems fine with 30fps, but a 60 fps console would make me go back to consoles from PC.
Imagine if Sony would mandate it to developers like they do with PSVR... They would get all my money :D

Sony only mandates that for VR because anything below 60fps will make you physically sick and probably vomit out what you had for breakfast, and they don't want any lawsuits.

Answer me this what reason you think DC is not 60fps on PS4 , Infamous SS or UC4 ?
If it a cpu problem i don't see them getting to 60fps , if it was a gpu one they should be able to .
Of course this also depending if they have enough bandwidth .

As i said, some games are CPU bound, others are GPU bound, and some are both CPU AND GPU bound. Its hard to say for every title, but there are ones you can just tell in either case.

I think Infamous would benefit from NEO. Would it get to 60? I might, but we're talking about a game that was variable anyway simply reaching its maximum possible framerate, not games so CPU bound that they had no real other recourse but to lock them at 30 for a stable experience.
 
Sony only mandates that for VR because anything below 60fps will make you physically sick and probably vomit out what you had for breakfast, and they don't want any lawsuits.

I don't think they are afraid of lawsuits, as much as bad reviews of VR. They want VR to take off.
 
Status
Not open for further replies.
Top Bottom