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PlayStation Meeting announced. September 7th 3PM ET (PS4 Neo Reveal)

Right before the Neo's unveil, how do you feel about the system?


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That's a guarantee, like clockwork. Can't wait for the cringe/embarrassment.

The Polygon PS4 launch stream where they shit talk the console the whole time and tell outright lies about it in order to justify themselves is the cringiest video from a gaming site in the past three years. I can honestly imagine some of them freaking out to the point of tears with the way the Xbone has been left in the dust this generation despite their unconcealed conviction it would carry on right where the 360 left off.
 
How many TeraFlops do we need for 1080p60 Ultra current-gen gaming? Is 6TF an overkill? Or is 4.2TF enough for that?

And yeah, I understand that 1080p60 is a goal that can be reached with less flops (i.e. Rayman Legends PS3, Uncharted/TLOU Remastered), but I'm specifically asking for current-gen 3D games (like KZ-SF, UC4, Infamous SS, DriveClub etc etc.)
 
I'm curious if Dreams will 're-surface' (ignoring their streams) at this presentation. The graphics are purely generated by GPU Compute and the Neo should do wonders for it.
 
I've got a pretty powerful PC, and I'll buy a Scorpio. I may be in the minority (?) but I still feel that it offers me something I'm interested in.[/QUOTE]

What does it offer that you're interested in? I have a powerful gaming PC and see 0 reason to own a Scorpio, other than I like tech gadgets, but it's definitely not going to be one I can justify with practically nothing that interests me any longer being exclusive to XBOX.

I still see certain games as "console" games and prefer them on the Xbox. Having a library that goes across both works for me. But I completely understand I may be a little weird.....
 
How many TeraFlops do we need for 1080p60 Ultra current-gen gaming? Is 6TF an overkill? Or is 4.2TF enough for that?

And yeah, I understand that 1080p60 is a goal that can be reached with less flops (i.e. Rayman Legends PS3, Uncharted/TLOU Remastered), but I'm specifically asking for current-gen 3D games (like KZ-SF, UC4, Infamous SS, DriveClub etc etc.)
4.2 is more than enough given my RX470 eats any game for breakfast at 1080p. The problem is that the PS4's CPU is extremely underpowered and it doesn't look like Neo is addressing that.
 
I'm curious if Dreams will 're-surface' (ignoring their streams) at this presentation. The graphics are purely generated by GPU Compute and the Neo should do wonders for it.
Good point...game seems like it's in development forever...

2016 is really like the debut year for Sonys WWS...finally starting to see some of their work, would like to see more though.
 
The Polygon PS4 launch stream where they shit talk the console the whole time and tell outright lies about it in order to justify themselves is the cringiest video from a gaming site in the past three years. I can honestly imagine some of them freaking out to the point of tears with the way the Xbone has been left in the dust this generation despite their unconcealed conviction it would carry on right where the 360 left off.
Haha what a shitshow of embarrassment and asshatery that was. I cringe just thinking about it.

I'm curious if Dreams will 're-surface' (ignoring their streams) at this presentation. The graphics are purely generated by GPU Compute and the Neo should do wonders for it.
:)
Super shot in the dark, but a demonstration of Dreams VR mode on Neo would be pretty damn sexy. Just saying.
 
The Polygon PS4 launch stream where they shit talk the console the whole time and tell outright lies about it in order to justify themselves is the cringiest video from a gaming site in the past three years. I can honestly imagine some of them freaking out to the point of tears with the way the Xbone has been left in the dust this generation despite their unconcealed conviction it would carry on right where the 360 left off.

I wonder how they feel about Scorpio
 
I'm pretty sure I asked this the other day but I don't think I got an answer. Is there a semi-credible rumor that has people thinking NEO might be 5TF? It's just striking me as wishful thinking at this point.
 
How many TeraFlops do we need for 1080p60 Ultra current-gen gaming? Is 6TF an overkill? Or is 4.2TF enough for that?

And yeah, I understand that 1080p60 is a goal that can be reached with less flops (i.e. Rayman Legends PS3, Uncharted/TLOU Remastered), but I'm specifically asking for current-gen 3D games (like KZ-SF, UC4, Infamous SS, DriveClub etc etc.)

GPU wise the Neo is already there at 4.2 TF. That would be able to push all current generation games at 1080p 60fps Ultra.

The problem is its terrible CPU will prevent a lot of games from hitting that
 
I'm pretty sure I asked this the other day but I don't think I got an answer. Is there a semi-credible rumor that has people thinking NEO might be 5TF? It's just striking me as wishful thinking at this point.
Pathological liars believe their own lies, because their brain tells them what they're thinking is the truth.

So if we are all Pathological Liars does that make it any less credible of a source? It's the truth to us after all...
 
What software I believe to be shown...

Past - UC4 and Bloodborne..
Future - CoD, GoW4, TLG, Horizon, GTSport...

what am I missing?

Having Destiny as my 'main' game, I hope Bungie gives us a NEO mode before Destiny 2
 
I'm curious if Dreams will 're-surface' (ignoring their streams) at this presentation. The graphics are purely generated by GPU Compute and the Neo should do wonders for it.

If they do have a big re-reveal, I hope they how some level gameplay that isn't just a character walking around an environment. We've seen that far too much thus far, and it's not a great sign for compelling gameplay. The public really needs to be sold on this title.
 
I haven't seen anyone post screen shots of how they think Neo and non Neo games/modes might compare on a standard 1080 display. Anyone have any guesses of what we might see on screen backed up in picture form? I've heard mention of down-scaling, enhanced AA and graphics features, etc. but some hypothetical before an afters would be cool.

Obv this excludes increased frame rates (something I'm not sure will be the focus of NEO anyway) and 4k (both not really something that can be shown in pics in this format, at least not for us on our lowly 1080p screens).
 
I'm pretty sure I asked this the other day but I don't think I got an answer. Is there a semi-credible rumor that has people thinking NEO might be 5TF? It's just striking me as wishful thinking at this point.

See how many watts an RX 480 needs at 911mhz and you will have your answer.
 
GPU wise the Neo is already there at 4.2 TF. That would be able to push all current generation games at 1080p 60fps Ultra.

The problem is its terrible CPU will prevent a lot of games from hitting that

I don't understand why that would be the case. The PS4 can run 1080p 30fps just fine in most cases and, if you're running the same software titles, I wouldn't think you would need a lot more in CPU calls to run them at 60fps, instead, just double the GPU calls (which the Neo's GPU will more than cover).
 
I don't understand why that would be the case. The PS4 can run 1080p 30fps just fine in most cases and, if you're running the same software titles, I wouldn't think you would need a lot more in CPU calls to run them at 60fps, just double the GPU (which the Neo's GPU will more than cover).

going from 30 to 60fps would require the CPU to literally process twice as much in the same amount of time
 
I don't understand why that would be the case. The PS4 can run 1080p 30fps just fine in most cases and, if you're running the same software titles, I wouldn't think you would need a lot more in CPU calls to run them at 60fps, just double the GPU (which the Neo's GPU will more than cover).

Because the GPU doesn't handle all functions of running a game. You could have a 10 TF GPU and if you have an awful CPU you could still be CPU bound. There are specific functions that are often CPU dependant.

A bigger GPU certainly helps but it won't magically be the difference for all engines / processes to hit 60fps. There are some games though that Neo will likely make up the difference for.
 
See how many watts an RX 480 needs at 911mhz and you will have your answer.

So... wishful thinking. Got ya.

On a different note, how do we feel about PSVR support for the NEO? Obviously it plays PS4 games, but do we expect them to offer better looking experiences on PSVR? I could go either way honestly. It seems like a no-brainer from an enthusiast standpoint, but I also think it seems a wonky marketing message for PSVR.
 
So... wishful thinking. Got ya.

On a different note, how do we feel about PSVR support for the NEO? Obviously it plays PS4 games, but do we expect them to offer better looking experiences on PSVR? I could go either way honestly. It seems like a no-brainer from an enthusiast standpoint, but I also think it seems a wonky marketing message for PSVR.
VR is heavily GPU bound so definitely better/more stable performance with Neo. However, you do not need Neo to enjoy PSVR. A regular PS4 MUST be able to provide an enjoyable VR experience. That is the base minimum & messaging they are focused on in VR space.
 
Would it not be awesome if they went full Apple? Like the Watch announcement.

"This has been quite a show so far, wouldn't you say? With the PS4 Slim and the PS4 NEO? Well, there's one more thing..."

Vita 2
 
Because the GPU doesn't handle all functions of running a game. You could have a 10 TF GPU and if you have an awful CPU you could still be CPU bound. There are specific functions that are often CPU dependant.

A bigger GPU certainly helps but it won't magically be the difference for all engines / processes to hit 60fps. There are some games though that Neo will likely make up the difference for.

If your GPU is handling all the visuals, I don't see how running a game at 60fps would require much more CPU than running the same game at 30fps. The game logic, AI and audio processing are all the same- the only difference is the doubled visual processing which is being handled by the GPU.
 
VR is heavily GPU bound so definitely better/more stable performance with Neo. However, you do not need Neo to enjoy PSVR. A regular PS4 MUST be able to provide an enjoyable VR experience. That is the base minimum & messaging they are focused on in VR space.

I understand that Sony will have restrictions on PSVR games needing to work with regular PS4, but... Someone who wants to pay $400 for PSVR at launch might be annoyed if they find out their current PS4 has the "lesser" experience so to say. That'll be an interesting line to see Sony walk.
 
Would it not be awesome if they went full Apple? Like the Watch announcement.

"This has been quite a show so far, wouldn't you say? With the PS4 Slim and the PS4 NEO? Well, there's one more thing..."

Vita 2
Vita 2 with physical l2 and r2 buttons please :O
 
If your GPU is handling all the visuals, I don't see how running a game at 60fps would require much more CPU than running the same game at 30fps. The game logic, AI and audio processing are all the same- the only difference is the doubled visual processing which is being handled by the GPU.

Well, it depends on how CPU bound the game is. If the CPU is barely finishing its workload at the 33.33 millisecond mark required by 30fps games, then you'd literally need your CPU to the work twice as quickly to hit 60fps. For a 60fps game the CPU has to finish its work in half the time, or 16.67 milliseconds. How much quicker the CPU needs to be would vary from game to game.
 
If your GPU is handling all the visuals, I don't see how running a game at 60fps would require much more CPU than running the same game at 30fps. The game logic, AI and audio processing are all the same- the only difference is the doubled visual processing which is being handled by the GPU.
It doesn't work like that.

The game world logic updates 30 times per second in 30 fps games. Increasing it to 60 requires more CPU resources. This is called "tick rate" in online MP games.
 
Wont be a proper Neo reveal if they dont reveal Knack 2: The Knackening to show off its true potential.
Saved for the one true beast; PS5 launch title. Knack doesn't do half-steps. Bodying Mario has gotten to his head.

Edit:
I understand that Sony will have restrictions on PSVR games needing to work with regular PS4, but... Someone who wants to pay $400 for PSVR at launch might be annoyed if they find out their current PS4 has the "lesser" experience so to say. That'll be an interesting line to see Sony walk.
Oh it'll be a tough position to be in marketing wise no doubt. But they are limiting all PSVR games at the moment to perform super solid on PS4 first and foremost. If you're a dev making a PSVR game, you must hit the minimum constant fps of 60. So it can get reprojected to 120. This will be across the board for all PSVR games but running on Neo, they could be hitting 90fps native or even 120 instead of 60 native & reprojected to 120 instead.

Now in terms of IQ/extra bells & whistles for PSVR games, I'm not sure how much they'll allow if they wanna keep parity between PS4 & Neo in terms of VR.
 
I understand that Sony will have restrictions on PSVR games needing to work with regular PS4, but... Someone who wants to pay $400 for PSVR at launch might be annoyed if they find out their current PS4 has the "lesser" experience so to say. That'll be an interesting line to see Sony walk.

they can buy Neo... for even better experience, they can drop €3k into PC VR gaming experience. Sky is always the limit.

On the other hand, all the PSVR games and demos to journalists and public have been done on regular PS4... hence people will know what experience they will get.

I would think changes for Neo VR wont be that large anyway, so people might be disappointed by lack of huge upgrades for VR games.
 
This wait is unbearable. Where...are...the...leaks?!

giphy.gif
 
GPU wise the Neo is already there at 4.2 TF. That would be able to push all current generation games at 1080p 60fps Ultra.

The problem is its terrible CPU will prevent a lot of games from hitting that


Assassins Creed: Unity is a testament to this. Actually ran better with a more-stable framerate on xbox one vs ps4 due to Cpu being stronger. From my understanding, the cpu is more or less the same on neo.
 
Assassins Creed: Unity is a testament to this. Actually ran better with a more-stable framerate on xbox one vs ps4 due to Cpu being stronger. From my understanding, the cpu is more or less the same on neo.

Neo is getting a clock boost and will be a bit faster than the Xbone but yeah it's just the same CPU with a slightly higher clock.

That should help games that are variable 30 or variable 60 get closer to that "locked" state but it won't be enough for a 30fps game to make the jump to 60.
 
What software I believe to be shown...

Past - UC4 and Bloodborne..
Future - CoD, GoW4, TLG, Horizon, GTSport...

what am I missing?

Having Destiny as my 'main' game, I hope Bungie gives us a NEO mode before Destiny 2

I'm hoping Witcher 3, I have been putting off going back to it just hoping for a Neo mode version of the game. I also think since GTA V is still a huge seller it should also be getting a Neo mode, but lI doubt it will be at the event next week just because of it's age.
 
I'm pretty sure I asked this the other day but I don't think I got an answer. Is there a semi-credible rumor that has people thinking NEO might be 5TF? It's just striking me as wishful thinking at this point.
Original rumor from Osiris had two versions..

One at 4.2 one at 5.5 I believe. 4.2 is the spec that's been reported by devs, no one knows if they upped the spec, but chances aren't likely due to cost. Most are probably expected a modest bump to 4.5. Only a few more days left till its official.
 
I'd like DisplayPort support, either with a second port or add-on adapter so I can use my 2160p60 monitor (without HDMI 2.0) before buying an UHD TV.
Just get an HDMI 2.0 <-> DP1.2 (or higher) cable/converter. The chances of Neo supporting displayport are very slim.
That cable is directional in the wrong direction it wouldn't work for him ;)
 
It doesn't work like that.

The game world logic updates 30 times per second in 30 fps games. Increasing it to 60 requires more CPU resources. This is called "tick rate" in online MP games.

Doesn't really work like that either, really depends on how the game is made.

You can have your AI, collisions, etc working at 30 Hz and still have your game update at 60 Hz.
 
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