Bioshock: PS4 vs Xbox One vs PC Original Analysis and Frame-Rate Test

The commentary is pretty much the main thing making me want to play the remaster at this point vs the original with mods.

Someone in another thread said you could find them in the game files and just watch them one after another if you just want to do that!
 
Nice analysis as always.

I wouldn't use the new textures as evidence that a lot of work has gone into this port, or rather they are another improvement which causes issues with the game's look.

Looking at the new textures some of them really stick out like a sore thumb compared to the originals. It's obvious that they've just been pixel doubled and then had some sort of smoothing/upscaling algorithm applied to them:

For example, the new textures completely squish the natural definition of the typeface on this billboard:

Original:
SJ8lu3u.png


Remaster:
I69xBy0.png
 
Its Shinobi. I like the guy and he brings the scoops, but if you threatened his dog with a gun and said, Shinobi my man im a kill your puppy unless you say something bad about a Playstation version of a game, he'll sit there and watch you shoot.

vlcsnap-2016-09-02-15h12m25s757.png
 
The frame rate drops aren't really an issue are they? Well, excpe on xbox one where they mean screen tearing. But I mean, drops to 58 FPs meomentarily?

Common now. Who notices that?
Yeah, I hope it came across in the video OK - the frame-rate IS predominately smooth in these games. It just drops during combat and only by a tiny bit (mild tearing).

Bioshock Infinite, on the other hand, runs like hot garbage.

Left a comment in the video (thanks again John and DF!) and yeah.... I'm pretty lenient about these things but hot damn, I just can't ignore these issues

Also, what hell is up with the player's upper arms showing up in the frame now!? It's like even though they added the FOV options in there, they didn't take into account something like that... it's looks ridiculous at points.
Heh, the arm thing was also in the original version when they patched in the increased FOV. I've ALWAYS hated that and was hoping they'd fix it in this remaster. :\

This is a fine version of these games, better than the 360 and ps3 versions in most ways, even if it is lacking in some key aspects. Hopefully they patch up the bigger issues.
I do think it's better than the 360 or PS3 versions for sure but the PC original is still the best way to play, I feel.

The PS3 version of Bioshock 1 is particularly offensive. A true piece of shit with frame-rates regularly well under 20fps. It's awful. I would have compared it but I do not own that piece of garbage.
 
Nice analysis as always.

I wouldn't use the new textures as evidence that a lot of work has gone into this port, or rather they are another improvement which causes issues with the game's look.

Looking at the new textures some of them really stick out like a sore thumb compared to the originals. It's obvious that they've just been pixel doubled and then had some sort of smoothing/upscaling algorithm applied to them:

For example, the new textures completely squish the natural definition of the typeface on this billboard:

Original:
SJ8lu3u.png


Remaster:
I69xBy0.png

Nice catch.
 
The frame rate drops aren't really an issue are they? Well, excpe on xbox one where they mean screen tearing. But I mean, drops to 58 FPs meomentarily?

Common now. Who notices that?

The framerate can drop into the 30s during shootouts and this is a huge issue. It's just not in this video.

Yeah, I hope it came across in the video OK - the frame-rate IS predominately smooth in these games. It just drops during combat and only by a tiny bit (mild tearing).

Can't agree with that. How much did you play it? I ran into many fights later in the game where the framerate drops between 30-40. You can also see it in the VG Tech coverage.
I can live with small drops into the 50s, but 30-40 is not great at all and should be mentioned.
 
Well it's a shame that the games don't run flawlessly. I mean they probably should. But regardless I am happy to all 3 games on current gen where I can play them.
 
I keep opening these threads thinking, "It couldnt possibly be as bad as they say." Even after viewing it myself multiple times, I come back thinking, "I just need to give it another look, must have been bad examples."

But then it keeps looking shittier than the existing PC version.
Looks like this is mostly only good for the console folk who may not have played it before or only played it on last gen consoles. For them it might make enough sense. For those that own it on PC already it's not really of interest.
 
But then it keeps looking shittier than the existing PC version.
Looks like this is mostly only good for the console folk who may not have played it before or only played it on last gen consoles. For them it might make enough sense. For those that own it on PC already it's not really of interest.
Thing is, it's a free update on the PC, which presumably erases the old version of the game if you update.
 
Absolutely terrible, thank God i didn't bought this, probably one of the worse Remasters alongside Dead Rising, Jesus how is this even possible.

Meanwhile Metro Redux was flawless and Last of Us and Uncharted collection were top notch aswell.
 
The framerate can drop into the 30s during shootouts and this is a huge issue. It's just not in this video.

Can't agree with that. How much did you play it? I ran into many fights later in the game where the framerate drops between 30-40. You can also see it in the VG Tech coverage.
I can live with small drops into the 50s, but 30-40 is not great at all and should be mentioned.
Oh yeah? I've played up through Neptune's Bounty (finished off the boss there).

You might be right and that's the difficult thing with these. In this specific case, though, I literally had 24 hours from start to finish on this video since I wasn't originally going to cover Bioshock 1. If it gets even worse, then, I take that back.
 
Oh yeah? I've played up through Neptune's Bounty (finished off the boss there).

You might be right and that's the difficult thing with these. In this specific case, though, I literally had 24 hours from start to finish on this video since I wasn't originally going to cover Bioshock 1. If it gets even worse, then, I take that back.

I don't blame you. You can only cover what you experienced.
I have no tools to show framerates, but you can see the drops here, especially in the last minute of the video -> https://www.youtube.com/watch?v=HKTtjmfxi2s

And yeah, the PS3 version is an abomination.
 
Nice analysis as always.

I wouldn't use the new textures as evidence that a lot of work has gone into this port, or rather they are another improvement which causes issues with the game's look.

Looking at the new textures some of them really stick out like a sore thumb compared to the originals. It's obvious that they've just been pixel doubled and then had some sort of smoothing/upscaling algorithm applied to them:

For example, the new textures completely squish the natural definition of the typeface on this billboard:

Original:
SJ8lu3u.png


Remaster:
I69xBy0.png

Good find. That seems like an automated upscaling process. What a pointless remaster.
 
Consoles could use adaptive sync. But looks like that won't ever become an option given the current tv market.

You mean Gsync/Freesync?

Adaptive sync is something they already do, first used by Nvidia, I think, where v-sync is applied if the frame rate is monitor refresh rate (or half), then removed if it falls below. So you get no screen tear so long as you're at or higher frame rate than your panel refresh, but screen tearing when it drops below.

One thing I don't know why they couldn't do, which NVidia does and it works great for me is decoupled or "Fast" sync.

In this case the GPU handles a form fo tripple buffered vsync. This means no screen teariing ever, and if your hardware cna push above 30 or 60 FPS, you also get the benefits of improved responsiveness/low input lag.


It's awesome (I'm using it exclusively now since I don't have a Gsync/high refresh monitor), and I don't think it requires/uses custom hardware. Could be wrong about tha tlast bit though.
 
Oh yeah? I've played up through Neptune's Bounty (finished off the boss there).

You might be right and that's the difficult thing with these. In this specific case, though, I literally had 24 hours from start to finish on this video since I wasn't originally going to cover Bioshock 1. If it gets even worse, then, I take that back.

I haven't encountered huge drops yet, but near the end of this video in combat it drops like crazy.

https://www.youtube.com/watch?v=HKTtjmfxi2s

Here's a cherry picked screenshot.

http://imgur.com/a/Wnny6
 
Does the game still have the parallax mapping of the original, Dark10x?

Parallax Mapping in Original:
bioshock_2015_11_01_10ujwi.png


BTW the differences in water rendering which the video discusses around 5:05- 5:30 of the video might be as a result of the game no longer supporting transparency lighting in the traditional sense. Maybe? Bioshock 1 interestingly enough has actually pervertex lit particles. So point lights and spotlights could actually affect the colour of transparencies. The remaster seems to not have that, maybe?

Here's a picture of that same area I just took.

The ground looks a hell of a lot more flat in the remaster.

Another thing I noticed in Arcadia is that this little secret room where you need to lit the other torch to open, is all ready open and lit in the remaster when you arrive in Arcadia.
 
Here's a picture of that same area I just took.


The ground looks a hell of a lot more flat in the remaster.

Another thing I noticed in Arcadia is that this little secret room where you need to lit the other torch to open, is all ready open and lit in the remaster when you arrive in Arcadia.
Good work.

Yet another negative point against it.
 
Just finished the platinum on Bio1 last night. Can't say any of these issues were readily apparent, besides some weird water glitches and less shiny surfaces... then again I played on PS3 before that, so what do I know. Framerate on PS4 was butter as far as I'm concerned
 
Here's a picture of that same area I just took.


The ground looks a hell of a lot more flat in the remaster.

Another thing I noticed in Arcadia is that this little secret room where you need to lit the other torch to open, is all ready open and lit in the remaster when you arrive in Arcadia.
Thx for this.
Good work.

Yet another negative point against it.
What a god damn disappointment. :/

The worst part is history will make these versions to the default version they do not deserve to be. People will have experienced the inferior thing as the thing. Poor remasters are an affront IMO to the legacy of gaming in certain ways... just like the additions to the original trilogy.
 
Didn't the original support EAX on PC? Which is infinitely superior (but note well supported now a days)?.

yes, basically it all boils down to that.

If you have a X-Fi card in 2016 you can use EAX 5.0 glory (in hardware) and with headphones you will get a true 3D soundfield instead of simple stereo panning or Dolby Headphone/SBX speaker room HRTF
 
Here's a picture of that same area I just took.


The ground looks a hell of a lot more flat in the remaster.

Another thing I noticed in Arcadia is that this little secret room where you need to lit the other torch to open, is all ready open and lit in the remaster when you arrive in Arcadia.

Oh god, the floor looks so bad in the new version.
 
Wow, now that I've seen the video, the audio issues alone would have gotten the game deleted so quickly on my hard drive. The compression and mixing are dreadful.
 
Felt like finally playing through the game once the remaster came out. Installing the original instead lol. Just gonna use that physics mod and mouse accel. script.
 
To be fair, the remastered PC version can feature much better texture filtering.
Doesn't make up for the lack of specularity on the floor or the dimmed lights from the signs that you can actually see being reflected on the floor in the original. That's some really cool attention to detail that's completely scrubbed away in the remaster.
 
It would be really cool if someone made a mod for the original that adds the textures that are improved while leaving out the ones that are worse.
 
Why would they remove the Arcadia puzzle, and just have it open? That's not a tech issue, it's literally changing the gameplay for no reason whatsoever. I find it hard to believe that the devs didn't know about that puzzle, and just thought it was meant to be open the whole time.
 
I don't see why they were reducing some graphical effects eventhough that it still runs on the custom UE2.5. They should have opted for UE4 for porting the games instead which is more optimized on consoles (especially PS4) and has a great plethora of effects.
 
Why would they remove the Arcadia puzzle, and just have it open? That's not a tech issue, it's literally changing the gameplay for no reason whatsoever. I find it hard to believe that the devs didn't know about that puzzle, and just thought it was meant to be open the whole time.

Did people not want them to take time off of optimizing the relatively janky port to dumb down/remove gameplay content? News to Blind Squirrel.
 
I don't see why they were reducing some graphical effects eventhough that it still runs on the custom UE2.5. They should have opted for UE4 for porting the games instead which is more optimized on consoles (especially PS4) and has a great plethora of effects.

That is an impossibility IMO, as moving from customised UE 2.5 to UE4 would require rebuilding all of the game basically. It would not be a port at the point.
 
Jeez. Another one bites the dust. It seems like almost every remaster has some sort of problem. Seems particularly bad here. I'll just stick with the original versions for now.

Granted it's a different company but I wonder how bad the Ezio collection is going to turn out.
 
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