Jezbollah
Member
I'll offer you a helpful heads-up - the Indie/Rezzed sections (to avoid the obvious choices) are your friends this year:
Snake Pass
Aragami
Dead Cells
Black The Fall
HoPiKo
Little Nightmares
Awesome, thank you. I'll check them out!
I'll offer you a helpful heads-up - the Indie/Rezzed sections (to avoid the obvious choices) are your friends this year:
Snake Pass
Aragami
Dead Cells
Black The Fall
HoPiKo
Little Nightmares
I am skipping egx this year, first time in 5 years but been way to busy too go with other things, which sucks.
I'll offer you a helpful heads-up - the Indie/Rezzed sections (to avoid the obvious choices) are your friends this year:
Snake Pass
Aragami
Dead Cells
Black The Fall
HoPiKo
Little Nightmares
Didn't know Black The Fall was playable, will be interesting seeing that after INSIDE.I'll offer you a helpful heads-up - the Indie/Rezzed sections (to avoid the obvious choices) are your friends this year:
Snake Pass
Aragami
Dead Cells
Black The Fall
HoPiKo
Little Nightmares
First EGX I've skipped in 4 years personally, but last year was such a shit show I would need to see that things have improved before I go back.
Seems they haven't.
EDIT: Fucking hell! You had to register to play Horizon!!?? Thank fuck I didn't go now, I'd have flipped out at that, it'd have been the one game I'd be most eager to check out! Why can't they just handle things normally like any other event? It's not mentioned on the website it's by appointment is it?
The booking system was bad enough last year (and I still have a grudge against the rude prick manning the Vive station last year) and they knew people hated it so why bring it back?
Let me guess there's no good free stuff either?
EDIT 2:
I'm only now taking a good look at the dev session lineup actually. There's no live podcast this year? Poor effort, that was always one of the highlights of the live sessions, and it's not like they're hurting for space.
I'm glad I didn't go, I'm disappointed reading this and I'm not even there. I get the feeling this show's best days are behind it =/
Snake Pass had a cool interview with BlastProcess, sold me on trying it out on Sunday. Is that you on the right, donkey show?
https://www.youtube.com/watch?v=p7I36-G4wME
Lololol, I showed her your post and she was flattered.Snake Pass was awesome best game I played yesterday. Got helped through by a really cute girl who worked at the stand too which is always a bonus!
Glad you were able to swing by and enjoy the game! It was great meeting you. ^^Alright, I'm convinced, need to keep an eye out for Snake Pass. Looks awesome
Haha no worries man. It has been a bit under the radar, but I'm glad you've seen the light.Edit: Game of the show was easily Snake Pass. I thought it'd be a sort of shovelware between projects thing (sorry donkeyshow!) But it turned out to be the evolution of 3d character platformers a la Banjo Kazooie. And it plays smoother than Yooka (which was also fun)
Wait, are you the guy that came in the morning today with the headphones as well? You'll channel your inner snake soon enough. XD Hit me up when you swing by again!Went to Snake Pass again and once again only got to 19/20 before needing help haha (I'm the mixed-race guy in the Red Hoodie).
Yup, that's me! And it's been really great seeing all the positive comments about Snake Pass, so thanks to everyone who's enjoyed what they've played or seen so far! It's really been a labor of love project for us, especially Seb who's the creator of the game.Snake Pass had a cool interview with BlastProcess, sold me on trying it out on Sunday. Is that you on the right, donkey show?
https://www.youtube.com/watch?v=p7I36-G4wME
Any Black The Fall impressions?
The amount of free space this year was off putting.
Too much space is bad now?
Can only comment on what I played at Rezzed earlier in the year - haven't visited their booth yet, but plan to do so later today - but from the demo they showcased back then (which I'm assuming is the beginning of the game) I really like how they implemented level design into the puzzles. Where Inside was more a conventional linear left-to-right motion, despite how well the different areas were blended together - Black The Fall has this twisting-and-turning motion to its progression. Plus, they did a great job at creating this dirty, filthy, industrial aesthetic.
The puzzles themselves are very cleverly constructed to the point you'll likely stop and think "how the hell am I supposed to do THAT?" but it's one of those games where you have to read the environment and deduce what it's subtly trying to tell you. Plus, there's one section near the end - which I won't spoil - that I initially mistook for a game bug, but actually does something really nice with sound. If you liked Inside, you're going to love Black The Fall; honestly, I think it has the potential to be even better than Inside. Just a shame it's now a 2017 game, rather than a Q4 2016 one.
I think this year suffered from there actually not being a lot to show - especially with Microsoft being MIA and Nintendo Understandably missing (although, lets be honest, there's still quite a lot upcoming on 3DS that could have been there).
Lol this guyAww DonkeyShow is making friends <3
the lines for the big things still had a ridiculously long wait time(but were more organised at least).
1) A small number of culprits are making the hall incredibly noisy. I get that you're on a stage, but there is literally no reason for me to be able to hear you talking when I'm trying to do something completely different several booths away.
1) A small number of culprits are making the hall incredibly noisy.
.
I was walking around on Saturday and all I could hear was some cunt shouting TURTLE BEACH TURTLE BEACH TURTLE BEACH on their stand. It's like, you make fucking headsets man.
EGX at Earl's Court:
Ground Floor: 23,226 sqm
First Floor: 18,585 sqm
Total space: 41,811 sqm
EGX at NEC:
NEC Hall 7: 4,950 sqm
NEC Hall 6: 10,125sqm
NEC Hall 20: 10,670sqm
NEC Hall 19: 7,950sqm
NEC Hall 18: 5,270sqm
Total Space: 38,975sqm
It's smaller, yes, however I do like how they let people queue up in a separate Hall (Hall 8, adding another 4,950sqm) rather than outside where you have to deal with the weather.
Plus you don't have a bottle-necking from the Stairs to get to the Rezzed and over 18 Section like you did at Earl's Court.
Not necessarily an objectively bad thing. I'm glad I don't have to see a soft-play area - masquerading as Nintendo's booth - this year. Plus there's only so many times you can listen to an announcer screaming about random people winning..."A FREE SPLATOON T-SHIIIIIIIIRT!!" before you commit sudoku.
Black The Fall - I had forgotten this got a major change in character design (looks less emo-y, this is what it looked like before) and more of portraying an industrial Metropolis-like dystopia. There are comparisons to be made with INSIDE although right now this is less polished (in animations especially) and more of a puzzle game while INSIDE was focused more on storytelling. That said, there are some fantastic puzzles. Like INSIDE, you can control men who have become roboticised in the back to do tasks for you. The most cruel one is when you're in the dark and have to use your headphones to figure out where the deadly steam chutes are, and time when they stop to then run past. It does a lot more with perspective, with landscape rotation and zooming in and out. There are some great shots, like the one of the giant silhouette of a man using a pick axe. It's one to keep on your radar, really hope this turns out great.
All The Delicate Duplicates - Reminded me quite a bit of MIND: Path To Thalamus in both being introspective FPEs (first person exploration), with similar themes about memory, father/daughter relationship, missing, and regrets. The floating text is cool, and nice transitions like how the kitchen gets progressively messier or cleaner. On the radar.
Far From Noise - When you're in a car on the edge of a cliff, looking at your certain death, just remember to relax and take some deep breaths. Thanks, talking deer! It's a conversation-based game, and it's pretty witty. Some of the best writing from a game at EGX.
Foramina - Even with just one puzzle room, this very surreal game is so my jam. That might just be the coolest character design of a game this year. A fox with mechanical legs, long limbs. Art style reminded me of Closure and Neverending Nightmares. The control is a bit unconventional, where you move the character around with WASD but interaction is with a contextual four-button menu that you use with a keyboard on the far right. A bird (with a mask on that blares aloud) keeps on taunting you for getting on top of a chair. You've got to get its mask off, make some noise with that mask which acts as a loudspeaker, have food drop down from above to make the chandelier come down, and then climb on the chandelier when the bird is gone. A very dark surprise awaits above! There is also a bit where you're in a vent following a spider, and it ends the demo.
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Snake Pass (video) - There aren't many 3D platformers with unique gameplay, but this being focused on a snake changes up things quite significantly. I love when gameplay matches the character, to differentiate it from other games. It's very intuitive, too. If you go in a straight line, you're going to be slow. In order to be more effective (especially for the speedrun at the event), you have to slither around in a zig-zag fashion, and curl around structures to get higher. I personally didn't see the need for an extra button to raise your head (Right Trigger) right now, I'd keep it raised all the time. The hummingbird (Y) can pick up your tail and I used that when jumping off an edge for it to carry me a bit further in the air. Love the expressive facial animations (much like Yooka Laylee) and cartoon-y aesthetic. I'm not one for cutesy games but when they play this well, I'm all for it. The team is made of 16 people, based in Sheffield. I didn't know much about SUMO Digital, they're basically part of SEGA and did an internal game jam for this, and got a separate team to work on this. David let me know why his tag is called Little Big Dev (hehe). Also, best booth in the place with lots of encouragement and a nice atmosphere of community.
Sorry if I've missed the impressions, but has anyone played Dishonored 2?
That Snake Pass game looks really awesome, when is it out again? just from watching the trailer alone, it's got into my top 10 anticipated games.