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Giant Bomb PSVR stream | It's always Summer in PlayStation VR Nation


I'm saying it's not like they've been 100% negative about PSVR. They've always praised the hardware design and comfort. They've also been rather positive about it after trade show demos, and multiple members of the staff have said it was the headset they were planning on jumping into VR with. This isn't some planned sabotage like some people seem to believe it is.
 
I thought it should adjust? It looks like it was having problems adjusting well and then it worked? My point was that it seems inconsistent overall.
I am at work so replying when I can. Know it was a few pages back now but I am curious to hear what you thought it should do.

So first I will say I am not sure if I am following what you thought it should do? Move the belt back so it looked more in line with his actual waist? If so, yeah VR is not there yet, at least not Oculus and PSVR, not sure about VIVE.

I do own Oculus, and I also happened to be watching the stream live during the part he bent down like that. It acted just as Oculus would. Nothing is going to "adjust" in the game world unless you reset the camera position.

Again though, I fully admit perhaps I am not following what you meant by adjust.

What I can say is based on what he did and what the game did as a response, it was exactly what should have happened. VR is still far from perfect. And it is not a platform specific issue either. As I said Oculus would behave in the exact same way.
 
They should move the camera closer and closer just to verify if it would work better. Games are fun and all, but it would be a very important test that could verify some issues for everybody. Especially that they have 2 separate units on there.
 
I've been watching the stream since the start, and at this point I'm starting to think their tracking issues are coming from a combination of bright studio lights and LEDs, and sitting at the maximum distance.
If the camera is trying to track blue LED's and the lights are blowing out the tracking, I think that'd cause the camera to constantly try to focus and cause the waving motion.
 
I've been watching the stream since the start, and at this point I'm starting to think their tracking issues are coming from a combination of bright studio lights and LEDs, and sitting at the maximum distance.
If the camera is trying to track blue LED's and the lights are blowing out the tracking, I think that'd cause the camera to constantly try to focus and cause the waving motion.

Did you miss the part where they said they had similar and in Brads case worse issues at home?
 
I've been watching the stream since the start, and at this point I'm starting to think their tracking issues are coming from a combination of bright studio lights and LEDs, and sitting at the maximum distance.
If the camera is trying to track blue LED's and the lights are blowing out the tracking, I think that'd cause the camera to constantly try to focus and cause the waving motion.

They turned down all the lights (same issues), and have also had these issues at home
 
Probably a retread for the thread by Jeff not wearing the headphones as far as I can see would make a difference to the immersion and experience, I would imagine.

I know they have probably messed around in PSVR demos, Vive, Oculus, Gear VR a whole bunch but still.
 
I've been watching the stream since the start, and at this point I'm starting to think their tracking issues are coming from a combination of bright studio lights and LEDs, and sitting at the maximum distance.
If the camera is trying to track blue LED's and the lights are blowing out the tracking, I think that'd cause the camera to constantly try to focus and cause the waving motion.

this has been said on almost every page:
other people are reporting it (kotaku, austin walker, etc)
they all had the same issues at home

plus pretty sure they have decent enough studio lights to not wash out colors. if anything a big wide open space with a lot of light should be ideal shouldnt it?
 
Can't Jeff just move a bit closer to the camera so we can get over this debate and focus on the games?
 
this stream is great so far...

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I've been watching the stream since the start, and at this point I'm starting to think their tracking issues are coming from a combination of bright studio lights and LEDs, and sitting at the maximum distance.
If the camera is trying to track blue LED's and the lights are blowing out the tracking, I think that'd cause the camera to constantly try to focus and cause the waving motion.

They're sitting at the minimum distance I believe.
 
I've been watching the stream since the start, and at this point I'm starting to think their tracking issues are coming from a combination of bright studio lights and LEDs, and sitting at the maximum distance.
If the camera is trying to track blue LED's and the lights are blowing out the tracking, I think that'd cause the camera to constantly try to focus and cause the waving motion.
Possibly, but they did turn the studio lights off at one point to see if that was the issue and still had problems.
 
Only games that've caught my eye so far are Rez Infinity & Battlezone, seeing as how PSVR is the cheapest of the big VR options out there, I could see myself getting one in a year or two. Battlezone really makes me wish there was a Gundam VR game.
 
I am at work so replying when I can. Know it was a few pages back now but I am curious to hear what you thought it should do.

So first I will say I am not sure if I am following what you thought it should do? Move the belt back so it looked more in line with his actual waist? If so, yeah VR is not there yet, at least not Oculus and PSVR, not sure about VIVE.

Yeah, that's what I meant. The adjusting when it comes to VIVE has been fantastic going by all the footage I've seen. Then again, VIVE has tower like trackers lol.
 
There you go. They just confirmed that they have tried a range of distances at home and the experience is the same they are getting right now.
 
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