Breath of the Wild is the official subtitle for Zelda U/NX, first gameplay trailer

The ones with the clubs probably do more damage if the club is on fire.

2 and a half hearts if the club is on fire. 1 Heart if its just a regular Bokoblin with a Sword and not a club. 3 hearts if its a Blue Bokoblin. It's rather High Damage for Zelda Enemies but in general you have a lot of tools and potential tactics to beat them down. So I don't expect the game to be hard, but it's unlikely that you're not going to die at some point. You're going to make a mistake a some point that's going to get you killed.
 
Well we're sure to get new footage at the NX reveal.

I disagree, we aren't sure of that. If NX launch games are great and in a sufficient amount, they can put the emphasis on those ones instead of the Wii U game, throw a quick reminder "there is Zelda too", and keep it for a later occasion.
 
Well we're sure to get new footage at the NX reveal.

Which will then be followed by endless comparison between the Wii U and NX version that will be used to determine how powerful the NX is.

Good times ahead, friends.

Where we'll determine that they've changed roughly nothing except the framerate.

This followed by "doomed", etc.

I just wanna play it :(
 
They should really upload a demo as a christmas gift or something, that would be awesome...

Demos are so weird in Nintendo's mind... Seriously what is wrong with them. We've seen codes to shares, limited usage, and two E3 with emphasis on their online community... yet unable to play the E3 demos.

All things considered, a demo as a My Nintendo reward against platinum coins would be a good idea. But I don't expect anything (certainly not as a gift).
 
Demos are so weird in Nintendo's mind... Seriously what is wrong with them. We've seen codes to shares, limited usage, and two E3 with emphasis on their online community... yet unable to play the E3 demos.

All things considered, a demo as a My Nintendo reward against platinum coins would be a good idea. But I don't expect anything (certainly not as a gift).

They will never release a demo and let people fiddle around an incomplete map probably still full of flaws.
 
I disagree, we aren't sure of that. If NX launch games are great and in a sufficient amount, they can put the emphasis on those ones instead of the Wii U game, throw a quick reminder "there is Zelda too", and keep it for a later occasion.

Twilight Princess was displayed as the number one Wii title at E3 2006 ahead of Wii Sports & Galaxy.

Everyone knew that was coming to GameCube as well.
 
Demos are so weird in Nintendo's mind... Seriously what is wrong with them. We've seen codes to shares, limited usage, and two E3 with emphasis on their online community... yet unable to play the E3 demos.

All things considered, a demo as a My Nintendo reward against platinum coins would be a good idea. But I don't expect anything (certainly not as a gift).

E3 demos are typically not suited for general consumption. They're meant to be played in a very controlled environment where a someone is there to fix things if they go off the rails.
 
Twilight Princess was displayed as the number one Wii title at E3 2006 ahead of Wii Sports & Galaxy.

Everyone knew that was coming to GameCube as well.

And Wii Sports ended up to be Wii's iconic title as well as the title who drove the sales.
More than that, they may want to detach NX image from the Wii U.

My underlying point was, as good as BoTW will be, NX needs its own titles, and I believe there are the ones Nintendo should push during the reveal. If they have enough of that, Zelda can wait.

Demo problems: Yeah I understand that. But they can design the demo with all of this in mind. Obviously, it can't happen with BoTW and its 2016 demo.
 
Huh, I didn't know that such an important chunk of the game was decided on only after that reveal trailer had been made. Puts things into perspective.
 

That whole shoot off the horse bit screamed in engine cutscene to me.
Everything before that looked (possibly) playable, even if the camera wasn't positioned properly.

Of course he was going to add the horse attack after all the positive buzz

But riding around a field in a Zelda game is a given so we can assume the gameplay part that was influenced from the trailer was the horse attack.
 
I wouldn't be surprised if he meant in engine. That it wasn't actual gameplay should've been rather obvious.

Yes and that should be clear by now to everyone who knows how video games work. Unless Zelda was suddenly a David Cage game, that obviously wasn't "gameplay" as in "someone inputting actions into the controller represented on the screen" ...
 
That whole shoot off the horse bit screamed in engine cutscene to me.
Everything before that looked (possibly) playable, even if the camera wasn't positioned properly.

Of course he was going to add the horse attack after all the positive buzz

But riding around a field in a Zelda game is a given so we can assume the gameplay part that was influenced from the trailer was the horse attack.

Maybe it was a translation gaffe? It's clear from the E3 demo that everything in that video is possible.

It's semantics. I remember another thread about another game a long time ago where heads were rolling over the definition of "gameplay trailer" ...

Actually, at closer inspection, that's probably what it is.

Japanese seems to read more like "running on Wii U."
 
And Wii Sports ended up to be Wii's iconic title as well as the title who drove the sales.
More than that, they may want to detach NX image from the Wii U.

My underlying point was, as good as BoTW will be, NX needs its own titles, and I believe there are the ones Nintendo should push during the reveal. If they have enough of that, Zelda can wait.
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Sure, but Twilight Princess also helped Wii sell fast. As for NX i don't know if Nintendo can manage to invent an iconic new IP for the launch that has the impact of Wii Sports. I think NX will need lots of good games, and Breath of the Wild will be one of the mainstars in the launch period. Pokemon and perhaps Splatoon 2 too.
 
2 and a half hearts if the club is on fire. 1 Heart if its just a regular Bokoblin with a Sword and not a club. 3 hearts if its a Blue Bokoblin. It's rather High Damage for Zelda Enemies but in general you have a lot of tools and potential tactics to beat them down. So I don't expect the game to be hard, but it's unlikely that you're not going to die at some point. You're going to make a mistake a some point that's going to get you killed.

All this "heart damage" talk is also forgetting one of the big features of this game- defense equipment.

It may be 1 heart for a regular Bokoblin with a sword when you're wearing a shirt and pants, but without that it will undoubtedly be more. Difficulty will obviously depend on what equipment you have access to.
 
All this "heart damage" talk is also forgetting one of the big features of this game- defense equipment.

It may be 1 heart for a regular Bokoblin with a sword when you're wearing a shirt and pants, but without that it will undoubtedly be more. Difficulty will obviously depend on what equipment you have access to.

just wanna point out I mentioned that the other day^^

it's fire, what do you expect. :D

probably changes depending on Link's ar--- clothes. :D

There definitely is footage of Link burning^^ (how else would he have counted the dmg^^)
 
just wanna point out I mentioned that the other day^^

Sorry, must have missed that!

But it's probably worth reiterating that tallying up damage by hearts doesn't really work in this Zelda game, like the poster I was quoting was doing. I'm sure there will be a better way to calculate damage once we get our hands on the final game.
 
Regarding hearts, I'm worried that it will be too easy to just pause the game and eat a bunch of food to regain all your health. There should be a limit to how much you can eat in a certain time period before your stamina gauge takes a hit.
 
Regarding hearts, I'm worried that it will be too easy to just pause the game and eat a bunch of food to regain all your health. There should be a limit to how much you can eat in a certain time period before your stamina gauge takes a hit.

Reminder that this is Zelda and not DayZelda.
 
Reminder that this is Zelda and not DayZelda.

To be fair, previous Zelda games don't really let you use healing items in menus either, so it's a valid concern to be worried about this particular change in the mechanics of the series. I think a good Nintendo-like (and Zelda-like) way to do that is to make Link "too full" after eating a certain amount in a short amount of time. That could go along with a "full" animation, and maybe even a speed decrease.

It obviously doesn't need to be as "hardcore" as using an estus flask in Dark Souls but this is a new exploit in this series and it would be good if there's a way to make it feel slightly less easy.
 
Would be fun if there was a hero mode or a menu option where time doesn't pause when you go into the menu to use items.
 
Or they could make the resources slightly less plentiful off the plateau. You don't have infinite space too so if you wanna stock up like crazy on healing food you can only go so far.
 
I'd hope Hero Mode makes the game unpause and Link do the eating animation

only a flat damage increase feels like it wouldn't jive with this game
 
I'd hope Hero Mode makes the game unpause and Link do the eating animation

only a flat damage increase feels like it wouldn't jive with this game
How much do we know about Hero mode so far?

Is it just a higher difficulty (e.g. enemies hit harder) or does it introduce more survival mechanics?
 
We don't know if it even exists for this game yet.

The base game comes with plenty of balancing mechanics for you to exploit to influence the difficulty whichever way you like.

Yep. I wouldn't be surprised if this game doesn't have any difficulty modes for this very reason.
 
We don't know if it even exists for this game yet.

The base game comes with plenty of balancing mechanics for you to exploit to influence the difficulty whichever way you like.

I never bought that line of reasoning.

"Make your own difficulty in Zelda" always always ALWAYS feels cheap, fake, and not fun for me.

I am not NOT going to pick up that Heart Container.
I am not NOT going to stock the heck up on fairies.
I am not NOT going to use all the tools available for me to beat the game.

If there's gonna be a challenge, I want it to be real. I don't want the challenge to be pretend. And that's why Hero Mode has been such a successful addition to Zelda, because it's a real difficulty increase.

And I want Aonuma to keep breaking Zelda conventions, even if they're new ones. Expand Hero Mode beyond the damage increase.
 
I never bought that line of reasoning.

"Make your own difficulty in Zelda" always always ALWAYS feels cheap, fake, and not fun for me.

It's not a Zelda thing.

It's an RPG thing that Zelda happens to be inheriting because Zelda gets a lot of its DNA from CRPGs.

The fact that you've taken optional game mechanics designed explicitly to give players a cheap way to win if their skills aren't that great as mandatory requirements is of course going to give you an easy experience if your skill level doesn't demand that you use those mechanics.

There simply is no "real" way to play. Grinding and stat-maxing are valid in any RPG; pushing the boundaries with minimal equipment is also valid. Breath of the Wild is going all-in on the RPG mechanics by making equipment actually disposable so you basically have to play the game in a weirdly obsessed way to maximize your stats in all situations.
 
It's not a choice. It's a puzzle.

"Hmm I wonder what will give me more HP ignoring or picking up the HP increasing item"

and it's a very easy puzzle to solve

I literally can't enjoy the game if I try to avoid that
 
It's not a Zelda thing.

It's an RPG thing that Zelda happens to be inheriting because Zelda gets a lot of its DNA from CRPGs.

The fact that you've taken optional game mechanics designed explicitly to give players a cheap way to win if their skills aren't that great as mandatory requirements is of course going to give you an easy experience if your skill level doesn't demand that you use those mechanics.

I have to agree with Lex here, sinxtanx. The gameyness of Hero Mode seems potentiallat odds with the freewheeling open world immersion of this game. I could be completely mistaken, but for some reason I'm getting the sense they'll go in hard on the "make your own fun" angle here to the sense difficulty modes will be absent. I'm not sure what my own preference is honestly, though, and I do see your point sinxtanx for sure. It's definitely more convenient for the player when the game hws readily balanced difficulty modes built in.
 
I just go all in on the adventure aspect

Link wants to survive this deadly adventure -> Link does everything he can to make sure that happens

count on me to find optimal recipes for healing items come playtime
 
I just go all in on the adventure aspect

Link wants to survive this deadly adventure -> Link does everything he can to make sure that happens

count on me to find optimal recipes for healing items come playtime

I guess I'm just really confused about why you're singling out Zelda for this when this is a convention that's native to literally the entire genre and honestly is probably the only reason the genre is anywhere near as popular as it is.
 
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