Here's what I've kind of come to after a day of thinking on the Switch and analyzing the trailer.
- Reveal shows no explicit use of touchscreen, gyroscope motion, or second-screen experiences. In fact, it almost looks like in order to output to the TV, the tablet MUST dock, so I'm not sure if the system is capable of outputting a second screen like the WiiU can. Might be one reason that the system isn't backwards compatible. Breath of the Wild on Switch might not have gyroscope aiming for ranged weapons, or map and inventory management on a touchscreen like the WiiU -- all perks that I personally enjoyed a lot on Twilight Princess HD and Wind Waker HD. Maybe I will get Breath of the Wild on the WiiU after all?
- Despite the above, I do like the idea of taking more traditionally-controlled Nintendo experiences on the go with me. Being able to take Breath of the Wild into work on just the tablet configuration of the Switch to play during downtime sounds pretty great, even if I lose fancy touchscreen menus and intuitive gyro bow aiming.
- If Nintendo doesn't have a new, more contemporary online network in place for the Switch, I'm going to wait it out for sure. I hate friend codes a ton, I think their storefronts are abysmal, and I think the fact that I have a limited amount of 3DS SD-to-SD transfers for my digital games is pretty crap. I need a unified account that works to track all my digital content and more seamless social features, because that is probably the ONE thing in all of my Nintendo experience that I simply can't stand to see again -- even trying to play Mario Kart or Splatoon with my pals, both great games, is largely inhibited by how clunky their social integration is.
- Overall, I think the idea is really neat, and the actual visual design of the console looks really nice. I'm eager to try and get a launch console so I can dive in.