You say that but almost every developer has said that the Wii U was a lot harder to work with because of Power PC. You had to be much craftier to develop for it due to the limitations of the hardware. Which this time around is going to be the exact same problem. ARM may be alot easier, but the specs still arent on par.
Citation needed. I don't recall anyone having an issue with the instruction set. The performance of the CPU certainly would have been an issue for some, but that's independent of the ISA (just as any issues developers have porting games to Switch will be independent of the ISA).