So in terms of visuals what can we expect? Slightly better looking Wii U level, nowhere near Xbox One?
Just in case my hype needed to be lower.
My guess would be a highly scientific right-in-between.
So in terms of visuals what can we expect? Slightly better looking Wii U level, nowhere near Xbox One?
Just in case my hype needed to be lower.
I want that to become six, what is the chance of that happening?
So in terms of visuals what can we expect? Slightly better looking Wii U level, nowhere near Xbox One?
Just in case my hype needed to be lower.
Anything that ran at 720p on WiiU would be able to run at 1080p with much higher res textures and noticeably better effects to boot. That's IF we assume the specs in the op are exact, which has never been claimed. I'm still expecting a bit more than that.
The PS4 only has 5 gigs dedicated to games.
Well the Pro dedicated an extra gig so there's thatI want that to become six, what is the chance of that happening?
I know that, Maxwell and Pascal desktop GPUs do the same thing. Still, 25.6GB/s is ridiculously low, it probably needs twice as that to avoid bandwidth related bottlenecks, even after considering Pascal's color compression which reduces the bandwidth needed even more. A bit of SRAM is needed, not sure how much it would add to cost but they used 32MB eDRAM on Wii U so it shouldn't be an issue.
I tell ya, what I'm concerned about is the OS having less than a gig to work with. The Wii U OS was an interminable slog and if the Switch one isn't nice and peppy and modern feeling it's gonna be a huge bummer.
So in terms of visuals what can we expect? Slightly better looking Wii U level, nowhere near Xbox One?
Just in case my hype needed to be lower.
Well the Pro dedicated an extra gig so there's that![]()
Isn't it 1GB of slow ram that's for the OS and now games get 6GB of dedicated ram? So the split is 6-2-1Half a gig.
Its lower than I'd like to see, though not ridiculously so at all, not for this kind of GPU with 512Gflops. I do agree 50GB/s would be great and I agree that if bandwidth stays at 25.6GB/s then I think some extra embedded memory will probably be included. But it can't be eDRAM and certainly won't be close to 32MB, as it'll have to be eSRAM and likely used for texture caching.
That's more or less the machine i was expecting, with lower clocks but 3 SM for the GPU instead of 2, 4.5GB of RAM for games (with 1.5 for the OS) and 4MB SRAM.
CPU: 4 A72 up to 1.9GHZ when docked+4 A53 1.2GHZ (2 for games, 2 for OS)
GPU: 3 SM up to 1GHZ when docked (768gflops max)
RAM: 6GB LPDDR4 (128bit bus, 51.2GB/s, 1-1.5GB for the OS)+4MB SRAM
Storage: 32GB+micro SD
Battery: 3-4 hours, USB-C charging
249$
If the specs are pretty much really those of the Jetson TX1 though, this is not gonna happen.
Isn't it 1GB of slow ram that's for the OS and now games get 6GB of dedicated ram? So the split is 6-2-1
Kinda underpowered but that's Nintendo we talk about, it doesn't really matter though especially when they go for style and not realism(which I also prefer).
Also with those specs it can't be expensive so that's a pro.
Looking forward..
Well the Pro dedicated an extra gig so there's that![]()
Unless you have a Pro, none.
AaaahhhFor the PS4? Low since the PS4 Pro exists.
I'm amazed that Switch might only use 800MB RAM for the OS compared to Wii U using 1GB. Must be far more efficient to need even less. Best part of course is that Switch would have over literally 3.2x the amount of RAM for games than Wii U (3.2GB vs 1GB).
Edit: Now to compare:
Switch = 4GB LPDDR4 RAM (3.2GB for games, 800MB for OS)
Xbox One = 8GB DDR3 RAM (5Gb for games, 3GB for OS)
PS4 = 8GB GDDR5 RAM (seemingly all 8GB for games, with a separate 256MB DDR3 RAM for OS)
Wii U = 1GB DDR3 RAM (1Gb for games, 1GB for OS)
... if my research is correct plus Vern's Switch info here.
I'm amazed that Switch might only use 800MB RAM for the OS compared to Wii U using 1GB. Must be far more efficient to need even less. Best part of course is that Switch would have over literally 3.2x the amount of RAM for games than Wii U (3.2GB vs 1GB).
Edit: Now to compare:
Switch = 4GB LPDDR4 RAM (3.2GB for games, 800MB for OS)
Xbox One = 8GB DDR3 RAM (5Gb for games, 3GB for OS)
PS4 = 8GB GDDR5 RAM (seemingly all 8GB for games, with a separate 256MB DDR3 RAM for OS)
Wii U = 1GB DDR3 RAM (1GB for games, 1GB for OS)
... if my research is correct plus Vern's Switch info here.
Source?
ps4 has about 5 or 5.5 for games
Are there any benchmarks or other tests showing whether the current tegra X1 is severely bandwidth limited?
For the record, I'm perfectly aware that Nvidia has been using tiled rasterization since Maxwell. It's also not a Tegra-specific feature, I was running the test program on my own GPU when this was discovered
Despite that, I still think that 25 GB/s of external bandwidth shared between the GPU and all the CPU cores could easily become a bottleneck. A larger texture cache would probably help, but even so it's just not a whole lot of bandwidth.
Note: This probably means nothing and is speculation. Nvidia uses TSMC for their GPUs.
After reading the poorly written article from that thread about TSMC which I posted in the last page. I went to look at TSMC earnings call transcripts for the last two quarters. Although I doubt this confirms anything as it may be reading too much into things.
http://www.tsmc.com/english/investorRelations/quarterly_results.htm
I looked at the Earnings Conference Transcripts for the 2Q and 3Q for 2016. Anytime I looked up gaming or game, it referenced their 16nm FinFet. (This would include PC gaming.)
For example from the 3Q:
This next part was also interesting but again, doesn't really mean anything. It's just from noticing Thraktor speculate how a 16nm FFC could be a possible node process for the GPU.
From the 2Q:
All of this probably doesn't mean anything. It was brought up since some people think the Switch GPU will be 20nm, unless a leak happens to show what the actual GPU die size is, we would have to wait for the actual reveal of the Switch in January.
(Because TSMC has their fourth quarter earnings on the 12th of January 2017 which is 1 day before the Switch is revealed.)
The 32MB of eDRAM gave it a higher "effective" bandwidth I thought. I'm not sure about it but that's what I recall being said.
Either way it seems like Nvidia (and Tegra chips specifically) do get more out of the bandwidth they have, so maybe 25GB/s isn't as bad as I originally thought. Either way, I'd be surprised if RAM isn't one of the areas where the custom Nvidia SoC differs from a standard TX1. It is essentially in Nintendo's DNA.
I'm amazed that Switch might only use 800MB RAM for the OS compared to Wii U using 1GB. Must be far more efficient to need even less. Best part of course is that Switch would have over literally 3.2x the amount of RAM for games than Wii U (3.2GB vs 1GB).
Edit: Now to compare:
Switch = 4GB LPDDR4 RAM (3.2GB for games, 800MB for OS)
Xbox One = 8GB DDR3 RAM (5GB for games, 3GB for OS)
PS4 = 8GB GDDR5 RAM (5-5.5GB for games, 2.5-3GB for OS)
Wii U = 1GB DDR3 RAM (1GB for games, 1GB for OS)
... if my research is correct plus Vern's Switch info here.
PS4 has 5GB for games and PS4 Pro has 5.5GB for games
Youre also under estimating the power of advertising in and of itself.
...
Also your comment of "N has chose home and showed portable" is completely off base as the initial trailer clearly showed both home console and portable, aka both playing on the TV and on the go. Again the message was pretty clear but it seems to you it wasnt, so maybe your right, I mean if you cant even understand whats going on what hope do we have for everyone else right?
Aaah, that makes sense. I assume PS4 Pro has the same 8GB GDDR5 RAM then? What about Scorpio?
From Vern apparently in this thread or elsewhere folks have been saying. Vern being someone who's a verified insider apparently.
Edit: Here.
Ah yeah I see when googling that, seems to be 5GB or 5.5GB (which though?), I got the bit I put there from Wikipedia.
Vern is not verified.
I would agree that 25GB/s would seem like a bottleneck, but it would be very difficult to say so without knowing precisely what changes they made to the cache hierarchy, and it would be very strange if Nintendo and Nvidia knowingly put out a piece of hardware so obviously bottlenecked.
In particular, I'm not sure if a larger L2 texture cache would be the way to go. I assume that, like most caches, Nvidia's L2s are configured with a focus on minimising latency rather than reducing bandwidth pressure on main memory. Installing a fully-associative victim cache as an L3, though, could have a larger effect on main memory bandwidth usage. This is what Intel (with Crystalwell L4) and Apple (with A8 onwards L3) have done, and seemingly for precisely the same reason (accommodating a TBR GPU on limited main memory bandwidth).
Of course this is getting slightly beyond my expertise when it comes to cache design (which consisted of about one or two lectures in college a good few years ago), but I do find it interesting how they might deal with limited LPDDR4 bandwidth, considering Nintendo has typically been willing to go to some expense to get what they want on the memory front for the past few generations.
The other possibility is that they're still fans of expensive, specialist RAM, and that the chip Nvidia has in production with a 4GB HBM2 stack is in fact the same Nvidia SoC with 4GB of memory we're talking about in this thread.
Oh? Saw at least one say so, but it could be a classic case of broken telephone I suppose.
You think a small group of the hardcore arguing about minutiae actually is representative of the greater populace in any meaningful way?Go look at that thread that asks 'how do you perceive the switch'. Now imagine that being asked to people walking down the game aisle at Tesco next spring.
You and M have made up your minds already, so there is no real point in arguing.
I tell ya, what I'm concerned about is the OS having less than a gig to work with. The Wii U OS was an interminable slog and if the Switch one isn't nice and peppy and modern feeling it's gonna be a huge bummer.
I'm amazed that Switch might only use 800MB RAM for the OS compared to Wii U using 1GB. Must be far more efficient to need even less. Best part of course is that Switch would have over literally 3.2x the amount of RAM for games than Wii U (3.2GB vs 1GB).
Edit: Now to compare:
Switch = 4GB LPDDR4 RAM (3.2GB for games, 800MB for OS)
Xbox One = 8GB DDR3 RAM (5GB for games, 3GB for OS)
PS4 = 8GB GDDR5 RAM (5GB for games, 3GB for OS)
Wii U = 1GB DDR3 RAM (1GB for games, 1GB for OS)
... if my research is correct plus Vern's Switch info here.
Is HBM2 still prohibitively expensive? All I see when searching for info is a "high cost" and "price point" being a problem, but is there any cost comparison to other RAM types available?
I don't doubt that it's likely expensive and unlikely to be used, but it's just something I'm curious about.
Is HBM2 still prohibitively expensive? All I see when searching for info is a "high cost" and "price point" being a problem, but is there any cost comparison to other RAM types available?
I don't doubt that it's likely expensive and unlikely to be used, but it's just something I'm curious about.
I'm really intrigued about what the USB ports on the dock are for considering there's no external HDD support...
Keyboard, LAN adapter, GCN controller adapter, ???
Rock Band Instruments, Donkey Konga Bongos.
If this can run breath of the wild and or mario kart 8 with better graphics fidelity than the Wii U are we still going to care what the ram bandwidth is or which chipset they chose?
If this can run breath of the wild and or mario kart 8 with better graphics fidelity than the Wii U are we still going to care what the ram bandwidth is or which chipset they chose?
Because hardware performance is the only thing that could prevent it from getting the same third-party support as PS4 or XB1, obviously.
Edit:
It's "expensive", but Wii U's eDRAM was also "expensive", as was Gamecube's 1T-SRAM. How expensive it is relative to those, though, I have no idea.
There are a couple of factors which would work in Nintendo's favour, though, when it comes to cost. The first, obviously, is that it's a single stack, which means from a pure DRAM component cost point of view it would be one quarter of the four-stack configurations which are expected to be used in upcoming GPUs. The second is that, as far as I can tell, a large portion of the cost of HBM/HBM2 comes from the use of a silicon interposer, which is an extra die that the GPU and HBM stacks all sit on. This interposer obviously has a non-trivial cost in and of itself, but then it, along with the GPU and HBM dies, all need to be sent to another company to actually assemble everything together. By comparison, whatever Nvidia has planned with a single HBM stack doesn't use a silicon interposer, but rather uses TSMC's integrated fan-out (InFO) packaging, which is much cheaper and can be carried out entirely in-house by TSMC.
Samsung is working on low cost HBM. I don't know if that'd be ready to ship in NX or how cheap that exactly is though.
HBM2 is also still more power hungry than LPDDR4.
If this can run breath of the wild and or mario kart 8 with better graphics fidelity than the Wii U are we still going to care what the ram bandwidth is or which chipset they chose?
Even if this thing used Pascal / Parker it still wouldn't get the same third party support as X1 or PS4 because it isnt x86.. It is a different architecture than the other two.
Lets be honest here Nintendo hedged their bets this time around by combining their console / portable development teams into 1 platform. They are going to work with their existing second parties across both their platforms to bring it to one.
Unless this thing sells at the pace of the original Wii or the PS4 it isnt going to get triple A games from third parties because regardless of which Tegra chipset they choose it is going to be under powered and a different architecture. We need to taper expectations and realize it isnt going to garner as much third party support as lets say Gamecube. This system is going to be a marginal upgrade from the Wii U that you will be able to take on the go with you and play at home.
We arent going to get Wii ----- > PS4 level graphical upgrades here.. people need to stop dreaming and come back to reality lol.
I tell ya, what I'm concerned about is the OS having less than a gig to work with. The Wii U OS was an interminable slog and if the Switch one isn't nice and peppy and modern feeling it's gonna be a huge bummer.
Interesting. So it's not necessarily out of the question, and it is something Nintendo of old would do. But we're not necessarily dealing with Nintendo of old anymore, so who knows what's going on. Insiders who have seen the specs in the OP and "confirmed" that what we're getting is close to that may not be talking about the type of RAM, or may not be tech people who know or care about the distinction between types of RAM.
Even if this thing used Pascal / Parker it still wouldn't get the same third party support as X1 or PS4 because it isnt x86.. It is a different architecture than the other two.
Should've been. But give people infinite processing power and they'll find a way to use it on more precise skin wrinkles instead of defaulting to 1080p60 games.A 2D game and last-gen or portable up-ports aren't really the best metric here. By that metric PS3 was totally 1080p-ready as well.
It's if there's some interesting non-Nintendo game that can't easily be ported that we might care.th3sickness said:If this can run breath of the wild and or mario kart 8 with better graphics fidelity than the Wii U are we still going to care what the ram bandwidth is or which chipset they chose?
But you're absolutely right that we shouldn't expect every AAA multiplat to get a Switch port unless it really takes off in sales. Those games typically don't sell well enough on Nintendo hardware to justify an investment for a port, although lowering the cost/effort in making those ports as much as possible will go a long way in encouraging said ports.
Has anyone seen this rumor yet? GPU maxes out at 1TPFLOPS.
http://digiworthy.com/2016/10/31/nintendo-switch-evolve-tegra-gpu-max-1-5-tflops/
Different architectures is pretty much a non-issue these days for a variety of reasons. Especially with ARM, which is even more widely-used than x86 these days and trivial to port to from x86. Whether the Switch is x86 or not has no bearing on porting ease.
Even when the Wii U used PowerPC the whole architecture thing was kinda overblown.
You say that but almost every developer has said that the Wii U was a lot harder to work with because of Power PC. You had to be much craftier to develop for it due to the limitations of the hardware. Which this time around is going to be the exact same problem. ARM may be alot easier, but the specs still arent on par.