Its worth noting that nintendo want these NS devices to he ittrrative consoles so HBM2 would somewhat futureproof the device and probably help with compadability with the Switch 2
Are we basically expecting a custom version of Maxwell which will use Pascal and be smaller in size? Slightly more power than standard maxwell and a little more battery efficient?
Correct. There's no way in hell that this thing is clocked at 1GHZ when used standalone. 512 Gflops is the max we can expect when docked, and around 350 when used on the go. 2x Wii U for 720p and 3x for 900p-1080p gaming on the TV. Basically the Switch is going to be weaker than what people thought the Wii U would've been (600-800gflops) 5 years ago in the WUSTs, and perfectly in line with the two latest Nintendo consoles. "Industry leading chips" and "new Gamecube" lol
And please don't even start with Volta.
It's the TX1 with a die shrink and a few minor tweaks. Pascal is pretty much a 16nm version of Maxwell with a few improvements.
The actual power of a Nintendo machine is largely irrelevant IMO. It won't be getting full AAA 3rd party support, so it doesn't need to compare to an Xbox or Playstation.
So as long as the hardware is half way respectable, that's good enough. It's a device with the Big N's full focus for 1st party software, and probably very attractive for Indie and mobile type games too.
Altogether that should add up to an attractive games machine which stands out from the rest. Something there for all types of people, and also great for core gamers as a secondary machine. That's Nintendo's market.
The actual power of a Nintendo machine is largely irrelevant IMO. It won't be getting full AAA 3rd party support, so it doesn't need to compare to an Xbox or Playstation.
So as long as the hardware is half way respectable, that's good enough. It's a device with the Big N's full focus for 1st party software, and probably very attractive for Indie and mobile type games too.
Altogether that should add up to an attractive games machine which stands out from the rest. Something there for all types of people, and also great for core gamers as a secondary machine. That's Nintendo's market.
AAA is the short hand the biggest / most important games of a publisher.I'm starting to feel like for some people the definition of AAA game is "big-budget western game that doesn't go to Nintendo platform".
I could totally see the thing end up having 64bit bus/25GBps if they reduced the GPU core count to say 128. That should be a nice match for the GPU and not be a such obvious bottleneck. They also get an added benefit of increasing battery life quite a bit during gaming.
256 GFLOPS with Maxwell featureset is still a pretty decent upgrade from Wii U.
People seem to forget that Nintendo games and third party exclusives benefit from better hardware as well.The actual power of a Nintendo machine is largely irrelevant IMO. It won't be getting full AAA 3rd party support, so it doesn't need to compare to an Xbox or Playstation.
So as long as the hardware is half way respectable, that's good enough. It's a device with the Big N's full focus for 1st party software, and probably very attractive for Indie and mobile type games too.
Altogether that should add up to an attractive games machine which stands out from the rest. Something there for all types of people, and also great for core gamers as a secondary machine. That's Nintendo's market.
In a way, yes, but those figures (768gflops when docked and around 512 when used standalone) make more sense with a higher number of CUDA cores at a lower clock, which seems out of the question. I expected 3SM at 1GHZ when docked and 650-700MHZ when used standalone. Nintendo likes to make reliable hardware (and thank god for that), so i wouldn't expect them to go that crazy with clockspeeds, and currently we don't even know if the active cooling kicks in only when docked.Correct me if I'm wrong, but the 768GFlops number is coming from the rumored die shrink to Pascal, right? That's the number for max clocks on Pascal (1.5GHz) with the exact same SM structure as the TX1. Obviously we wouldn't see that in portable mode, but I'm not sure why it's so ridiculous that we could wind up seeing ~500GFlops in portable mode considering the die shrink does increase power efficiency by 60%.
This is assuming the final SoC is essentially a TX1 on the Pascal architecture (aka 16nm node).
The actual power of a Nintendo machine is largely irrelevant IMO. It won't be getting full AAA 3rd party support, so it doesn't need to compare to an Xbox or Playstation.
People seem to forget that Nintendo games and third party exclusives benefit from better hardware as well.
In a way, yes, but those figures (768gflops when docked and around 512 when used standalone) make more sense with a higher number of CUDA cores at a lower clock, which seems out of the question. I expected 3SM at 1GHZ when docked and ~700MHZ when used standalone. Nintendo likes to make reliable hardware, so i wouldn't expect them to go that crazy with clockspeeds, and currently we don't even know if the active cooling kicks in only when docked.
To be honest if this thing could run rocket league with decent local and online multiplayer I wouldnt care what other titles it gets outside of the main Nintendo ones.
I am perfectly fine with the switch being 2 to 3x the Wii U. From a power standpoint this is a companion system as Nintendo consoles have always been.
I firmly believe it will be in the 512 - 768GFlops range.
The X1 is 512Gflop with the same 25GB/s bandwidth. So obviously Nvidia feel the Maxwell GPU with 256 cores is a ok match for that bandwidth. Plus if they did drop processing power they'd go for a lower clock rather than cutting cores.
I firmly believe it will be in the 512 - 768GFlops range.
On the flip side, Parker has double the bus width for a similarly sized GPU. Of course, that's not all that makes up the chip, but just saying.![]()
Rocket League with Nintendo skins would be ace
If the rumours of the noisy fan are true, maybe they did overclock it to get the clockspeed of a Jetson TX1 to 1.5GHz. Whether that is possible, I don't know. (Because that is the claimed top (stock) performance for Parker and hence a 16nm Tegra could clock that high)
However, that would only work in docked mode seeing as it would be using around 10W or so according to the Wattage of a Tegra X1 at 1GHz. (Die Shrink increases performance or reduces power consumption but can't do both.)
So, the optimistic scenario is 768 flippity flops when docked and then halved when portable which is 384 flippity flops which would be slightly more than twice as powerful as a Wii U when portable. (Not counting the 16-bit Floating Point precision.)
Again, this is the optimistic scenario. Who knows what performance Nintendo chose and the rumour is we have dev-kit units with mediocre battery performance.
The GPU isn't the only component of the system.Why would the clock speed have to be halved in portable mode? Wouldn't a Pascal GPU get 60% increased power efficiency at 1GHz, meaning it would draw 4W at 512GFlops? Maybe they do need it to be less than 4W, I guess it's possible.
Why would the clock speed have to be halved in portable mode? Wouldn't a Pascal GPU get 60% increased power efficiency at 1GHz, meaning it would draw 4W at 512GFlops? Maybe they do need it to be less than 4W, I guess it's possible.
Why would the clock speed have to be halved in portable mode? Wouldn't a Pascal GPU get 60% increased power efficiency at 1GHz, meaning it would draw 4W at 512GFlops? Maybe they do need it to be less than 4W, I guess it's possible.
I think that's simplifying things a little bit, for example things like polygon count don't scale down with resolution, so you can't scale purely by number of pixels rendered.It might not have to be but if you're going for 1080p docked and 720p mobile then you only need 45% of pixel processing performance in mobile mode. No point in providing more performance than neccesary in a mobile device which is always a balancing act between performance and battery drain
The GPU isn't the only component of the system.
You are getting the numbers mixed up.TSMC says a 16nm chip can have a 40% increase in performance or a 60% reduction in power consumption. You can't have both.
At 1.4GHz for a 16nm TX1, it would have the same Wattage as a 20nm TX1 at 1GHz.
If it was to reduce power consumption, you can get a 16nm TX1 at 1GHz with 60% less power consumption compared to a 20nm TX1 at 1GHz.
Somehow, Nvidia are claiming a 50% increase in performance for Parker so it can do 1.5GHz with its 16nm design so it's obvious that Nvidia improved the design of the chip since it's not a mere die shrink.
Edit: Why the clockspeed would have to be halved is as I said about if it was using 768 GFLOPS, it's because it went for an increase in performance over a decrease in power consumption.
If the max clockspeed is 1GHz, then they definitely could reduce power consumption but it doesn't make sense with the rumours about the noisy fan, the crap battery life and the better performance while docked.
It might not have to be but if you're going for 1080p docked and 720p mobile then you only need 45% of pixel processing performance in mobile mode. No point in providing more performance than neccesary in a mobile device which is always a balancing act between performance and battery drain
I think that's simplifying things a little bit, for example things like polygon count don't scale down with resolution, so you can't scale purely by number of pixels rendered.
I'm not quite sure that's how it works... From what I understand, Nvidia is claiming that Pascal gets a 60% increase in power efficiency for the same clock rate over Maxwell, and gets a 40% increase in performance at the same power consumption. Which means, if you clock it at 1GHz you get the 60% increase in power efficiency (10W ->4W), and if you clock it at 1.5GHz you get the 40% increase in performance (10W->10W). All theoretical of course.
Please correct me if I'm wrong about that.
TSMC's 16FF+ (FinFET Plus) technology can provide above 65 percent higher speed, around 2 times the density, or 70 percent less power than its 28HPM technology. Comparing with 20SoC technology, 16FF+ provides extra 40% higher speed and 60% power saving. By leveraging the experience of 20SoC technology, TSMC 16FF+ shares the same metal backend process in order to quickly improve yield and demonstrate process maturity for time-to-market value
Maybe I misread it, a tech site I was looking at said something similar.
Just checked TSMC again.
http://www.tsmc.com/english/dedicatedFoundry/technology/16nm.htm
Maybe it is as you said.
1 whole GB for OSThe full Netflix Client runs great on Wii U, which had much less RAM than what we're talking about here for applications. It also runs on all manner of iPhones and iPads that max out at 4GB of Ram for the highest end iPad Pros.
If Nintendo isnt already on the phone with Psyonix to make a Switch version with local multiplayer and online cross play then someone at their HQ needs to be fired.The Switch supports unreal 3 / 4 so it shouldnt be an issue to get the game over.
The possibilities for portable Rocket League are awesome... Local multiplayer with friends or team up to go online.. Custom cars and Rocket trails (trails that shoot out 1ups and make the 1up noise lol)...
I cant tell you how many Rocket League players would buy a switch if it was a viable platform.
1 whole GB for OS
You dont need much memory to run the apps on Wii U![]()
People aren't talking about how seamless and easy LAN parties will be with NS which can be a huge selling point for some. I can actually see some devs doing LAN exclusively for the NS because of its intuitiveness and convenience for the player. It's basically the same tech that allows you to play locally with the 3DS, wirelessly.
The numbers that you are quoting as reasonable include the numbers based on the most powerful possible SoC (Parker) at maximum clock speed. So you kinda make my point. I don't think many people have, for instance, critically questioned the maximum CPU clock speed. Everyone is assuming that the CPU cores will run at maximum clock speed and that this is the baseline of performance comparisons, when in reality its reasonable to assume that the baseline will be given by how fast the CPU will clock in mobile mode.
I read in the Nvidia blog that Xavier is targeting 20W so maybe it's using HBM2 to reduce power consumption.
Other than that, I just don't know if HBM2 would be cheaper for Nintendo than to just use a 128-bit bus for LPDDR4 RAM and more Cache. I can't really see HBM2 being cheaper than that and also the Switch is huge so it has space for another RAM chip.
Anyway, I don't really see Nintendo at this time choosing HBM2 when there are cheaper options, they'll likely use HBM in the future but not with the current Tegra in use.
L2 on the Maxwell portion of the TX1 is 256KB according to the TX1 whitepaper. Perhaps 8MB of shared L3 Cache between both CPU and GPU?
Edit: Here's the Whitepaper. Check Page 13. PDF Warning.
http://international.download.nvidia.com/pdf/tegra/Tegra-X1-whitepaper-v1.0.pdf
OMG, now you guys are talking about Switch using Xavier? Xavier doesn't have to run on tiny batteries. It's gonna be sucking down juice more than 10W.
Manage your expectations people! You guys do this to yourselves EVERY. DAMN. TIME.
No it's not, and its kind of funny that you answer me saying exactly what I'm warning against, you are expecting almost double the performance than the specs suggest and some people are even more confused with the "1TF half precision".
Forget about 768 gflops, and don't think Switch is going to be 512 as a handheld, reason tells us that is going to be a system with 300-350 gflops working at 720p with maybe the possibility of having some extra performance to enable higher resolution while docked, start from there and you'll save yourselves from a potential big disappointment.
Thraktor, already explained months ago in the NX speculation threads how because of Nvidia's Tile-based Rasterizer tech, that if Nintendo were to use embedded RAM, they'd only need 4MB of it compared to 32MB from Wii U.
I don't agree with this.When did antonz say he was expecting 500-768 Gflops in handheld mode? When people in this thread have been talking about performance in that range, to my understanding they have always been doing so assuming that that is the peak performance (i.e. while docked)
Maybe I misread it, a tech site I was looking at said something similar.
Just checked TSMC again.
http://www.tsmc.com/english/dedicatedFoundry/technology/16nm.htm
Maybe it is as you said.
I don't agree with this.
People are very commonly discussing performance in terms of which ports might and might not be possible. When doing that, you need to take minimum (that is, portable) performance as your metric, since every single game will have to run at those frequencies and the resultant performance.
Of course, this is particularly relevant on the CPU side.
I do hope the battery is easy to access.
Rocket League with Nintendo skins would be ace
I also got the impression the entire 500-768 Gflops talk is what people expect the device to reach in general and not just docked. And was also kinda confused. In the older tech speculation thread people were expecting something between 300-500 Gflops for the handheld perfomance, I think.
I also got the impression the entire 500-768 Gflops talk is what people expect the device to reach in general and not just docked. And was also kinda confused. In the older tech speculation thread people were expecting something between 300-500 Gflops for the handheld perfomance, I think.
Forget about OLED.
I keep telling you guys it won't go over 999 GFlops in any mode.
The actual power of a Nintendo machine is largely irrelevant IMO. It won't be getting full AAA 3rd party support, so it doesn't need to compare to an Xbox or Playstation.
So as long as the hardware is half way respectable, that's good enough. It's a device with the Big N's full focus for 1st party software, and probably very attractive for Indie and mobile type games too.
Altogether that should add up to an attractive games machine which stands out from the rest. Something there for all types of people, and also great for core gamers as a secondary machine. That's Nintendo's market.
Are people really expecting it to?
I don't know If I'm too late (very probably) but did you guys saw this new leak?
![]()
Leaked by Nishikawa Zenji.
That's just Parker. Not a leak as much as already released information from Nvidia.
I will eat some serious crow if there are Denver cores in the Switch.
I'm not thaaaaat tech guy but puting aside the CPU, what do you think about this specs?
I'm not thaaaaat tech guy but puting aside the CPU, what do you think about this specs?