OléGunner;225835996 said:Come off it.
Games like TWD S1 and Journey have swept up awards in recent years.
INSIDE will win a truckload of awards this year.
High quality smaller games do not get ignored.
R6 predates CS, if i recall correctly
The reasons are clear, just look at how much resistance a multiplayer only game is getting for winning - the narrow minded view from a lot of gamers is that Game of the Year belongs only to "AAA" cinematic single player games.
This was a good response, thank you.Guess it's just something that can't be experienced without actually playing the game. I've just watched some streams.
Wouldn't be my pick but I recognize that Overwatch is a great game.
Of course they get ignored, look at the categories that indie games get represented in every year - it's basically always just art direction and a couple of other smaller ones (hell, sometimes there is just a "best indie" category to separate them out as if they aren't worth more). Lower budget games (the Niers of this world) don't even get that. Take a look at the selection up for Game of the Year, what do you see?
The reasons are clear, just look at how much resistance a multiplayer only game is getting for winning - the narrow minded view from a lot of gamers is that Game of the Year belongs only to "AAA" cinematic single player games.
Given the nominees, it is not surprising.
Personally, this is bullshit. Multiplayer only games are like unfinished games to me. There's little point to things if a narrative isn't present to guide it along and provide motivation . Gaming is not only gameplay, but also a lot of other things.
I should add as well that I have played the game and found it wanting in the fun department. For FPS's they should have gone with DOOM. Now that's pure gameplay bliss with a narrative spine to it.
A serious question: As someone who doesn't enjoy games like Team Fortress 2 and (back then) the Unreal Tournament games, should I still give this a chance? Is matchmaking handled in a way that welcomes noobs?
Because I like the style and character of the game, judging from videos. It's so expensive, though. A demo would be nice.
A serious question: As someone who doesn't enjoy games like Team Fortress 2 and (back then) the Unreal Tournament games, should I still give this a chance? Is matchmaking handled in a way that welcomes noobs?
Because I like the style and character of the game, judging from videos. It's so expensive, though. A demo would be nice.
A serious question: As someone who doesn't enjoy games like Team Fortress 2 and (back then) the Unreal Tournament games, should I still give this a chance? Is matchmaking handled in a way that welcomes noobs?
Because I like the style and character of the game, judging from videos. It's so expensive, though. A demo would be nice.
Its so damn similar to team fortres 2 thought. Its the same game modes. Rather than classes you have heroes which are just styalised classes.
I the reason you didn't like TF2 was its artstyle then sure maybe you will like OW. But the gameplay is very similar.
A serious question: As someone who doesn't enjoy games like Team Fortress 2 and (back then) the Unreal Tournament games, should I still give this a chance? Is matchmaking handled in a way that welcomes noobs?
Because I like the style and character of the game, judging from videos. It's so expensive, though. A demo would be nice.
Great game and a great influence on gaming
The gameplay is very different from tf2.
which character in tf2 can fly?
which character in tf2 can run up walls?
which character in tf2 can instantaneously dash and rewind their local time?
yes Overwatch is heavily inspired by TF2 and there are heroes that use similar mechanics. but it is not the same. it is drastically different from TF2.
A serious question: As someone who doesn't enjoy games like Team Fortress 2 and (back then) the Unreal Tournament games, should I still give this a chance? Is matchmaking handled in a way that welcomes noobs?
Because I like the style and character of the game, judging from videos. It's so expensive, though. A demo would be nice.
It's so funny that just a year or 2 ago, if someone released a multiplayer only game that was thin on content (maps) and had microtransactions through a lottery "loot box" system they would have been criticized at large. But when blizzard does it, it's a great influence on gaming. Lol.
Have you seen pro level soldiers and demos lol?
The gameplay is very different from tf2.
which character in tf2 can fly?
which character in tf2 can run up walls?
which character in tf2 can instantaneously dash and rewind their local time?
yes Overwatch is heavily inspired by TF2 and there are heroes that use similar mechanics. but it is not the same. it is drastically different from TF2.
you just missed a free weekend and 40% off offer dude![]()
I say play it if you have a group of friends you can go in with. I dont think i would have played it as much as i have on my own.
The gameplay is very different from tf2.
which character in tf2 can fly?
which character in tf2 can run up walls?
which character in tf2 can instantaneously dash and rewind their local time?
yes Overwatch is heavily inspired by TF2 and there are heroes that use similar mechanics. but it is not the same. it is drastically different from TF2.
Expected but not deserved
Blizzard making a great Team Fortress 2 clone isn't GOTY to me
INSIDE is my GOTY
It's not a one-to-one match but the influence is glaring enough that I feel pretty confident basing an OW recommendation on a person's affinity for TF2.
Lol come on. Sure some classes have some abilites that dont exist in TF2 but that doesnt stop the gameplay being very similar. Drasticly different is hyperbole. If it was drasticly different I wouldn't have got bored after 15 hours. Its because of how similar it feels to TF2 that I got bored.
Dont get me wrong, its a fantastic game and I have no issue with it winning awards but it is what Blizzard do best. A style of game made else where and then polished to high heavan.
You hear how OW is just like TF2 all the time but it's really not true at all.
It's not a one-to-one match but the influence is glaring enough that I feel pretty confident basing an OW recommendation on a person's affinity for TF2.
What it's actually like is FASA's Shadowrun, if you turned off the buying mechanic and let people pick whatever magic set they want. It's got teleportation, flight, super speed, resurrection, healing auras, etc. And, like Shadowrun, it's a genuinely team game that's more focused on objective than kills.
Obviously it's also a lot better looking.
You hear how OW is just like TF2 all the time but it's really not true at all. Outside of the fact that both games have classes/characters and a mix of offensive/defensive/support types, the actual flow of the game is completely different. Unlike TF2 and UT where the maps tend to be wider and more open, with more encouraged chaos, OW is a much more intimate sort of team game. There are only 6 players on each side, so every player matters significantly more than 12v12 or 16v16 games. The action also tends to be much more focused in a single area at a time since you wouldn't have players all over the map doing their own thing.
What I read sounds good so far. I liked the style of TF2 but a few things kept me from playing it:
- Weapon impact didn't feel satisfying
- Not enough cool classes for me
- not a fan of the level design in most stages
- I didn't often have the feeling I was part of a team. That's my main problem. Fewer players and less chaos= good.
It sounds like OW improves on all of that. I could see myself appreciating TF2 more after maybe getting into OW. Happens all the time in games.
It's not a one-to-one match but the influence is glaring enough that I feel pretty confident basing an OW recommendation on a person's affinity for TF2.
It's so funny that just a year or 2 ago, if someone released a multiplayer only game that was thin on content (maps) and had microtransactions through a lottery "loot box" system they would have been criticized at large. But when blizzard does it, it's a great influence on gaming. Lol.
And this is how the FPS genre dies. Not from Call of Duty being complete garbage, but from hero shooters. Rip favorite genre.
Fucking Quake Champions.
because that content is polished to a sheen and it has had free post release support adding maps heroes and game modes for free.
I agree the microtransactions are shit. but equally its unfair to remove an incredibly fun game from goty running because it has microtransactions, unless those microtransactions make the game unfun.
i never said TF2 doesn't have insane skillful play so i dont really see your point?
Yup, pretty much this.
You know, I've never actually played that but lots of people have told me it was a pretty rad game under all the stink. MS really seems to have missed out on making it a big deal.
It's so funny that just a year or 2 ago, if someone released a multiplayer only game that... had microtransactions through a lottery "loot box" system they would have been criticized at large. But when blizzard does it, it's a great influence on gaming. Lol.
For me being Multiplayer only isn't the Issue It's a Content issue with me. For example Destiny got killed for lack of content. Yet it had more content than Overwatch.
I guess I don't understand why some games get slammed and not others. Content is Content has nothing to do with enjoyment of the game.