Overwatch wins Game of the Year at The Game Awards 2016

I am personally super happy that a multiplayer only game has won GOTY. I feel like Overwatch and R6 Siege have gone along way in getting rid of some of the negativity surrounding such games.
 
OléGunner;225835996 said:
Come off it.
Games like TWD S1 and Journey have swept up awards in recent years.

INSIDE will win a truckload of awards this year.
High quality smaller games do not get ignored.

Of course they get ignored, look at the categories that indie games get represented in every year - it's basically always just art direction and a couple of other smaller ones (hell, sometimes there is just a "best indie" category to separate them out as if they aren't worth more). Lower budget games (the Niers of this world) don't even get that. Take a look at the selection up for Game of the Year, what do you see?

The reasons are clear, just look at how much resistance a multiplayer only game is getting for winning - the narrow minded view from a lot of gamers is that Game of the Year belongs only to "AAA" cinematic single player games.
 
I'm curious how it would've stood up if it released in the same window as all the other FPS's this year...
But really though, it only won because of all the porn spin-off... There's simply not enough characters in Uncharted, Deus Ex and Dark Souls combined to make interesting porn, lolamiright?
 
Would have been my personal choice, as made clear by my avatar.

Considering I wasn't interested until the beta just before release, I'm consistently shocked at how this game continues to grab me. I don't think a cast of characters has had me so invested for at least a few years, and the gameplay itself is incredibly fun and addictive.
 
This was a good response, thank you. :) Guess it's just something that can't be experienced without actually playing the game. I've just watched some streams.

Yeah it just feels really good to co-ordinate in a team with other people to achieve a win. its all very satisfying.
 
The game is awesome, lots of fun for casuals and pros and have a big cast of lovable characters. Not too surprising that it won GOTY.

Not too surprising that people will complain that a multiplayer only game won either though. If it doesn't have a story or campaign, it's not worth it huh?
 
Wouldn't be my pick but I recognize that Overwatch is a great game.

Right now my GOTY is Titanfall 2 (what an amazing single player), but I still haven't played Uncharted 4. Still while I really liked Overwatch it never grabbed me like similar games did like the Team Fortress games. Could be I have just changed since the days of playing TF, or something is missing.
 
Of course they get ignored, look at the categories that indie games get represented in every year - it's basically always just art direction and a couple of other smaller ones (hell, sometimes there is just a "best indie" category to separate them out as if they aren't worth more). Lower budget games (the Niers of this world) don't even get that. Take a look at the selection up for Game of the Year, what do you see?

The reasons are clear, just look at how much resistance a multiplayer only game is getting for winning - the narrow minded view from a lot of gamers is that Game of the Year belongs only to "AAA" cinematic single player games.

Nah I have not seen that since the nominees were announced. There's just a few randoms who believe an MP only game can't win GoTY.

Nearly all of Gaf has been absolutely adamant that Overwatch win versus the "overrated trash heap" that is UC4.

INSIDE was a nom for GoTY.
Firewatch, Oxenfree and INSIDE were noms for best narrative. How are these small categories?

You're seeing things were there aren't none imo.
Yeah the show itself can lean a bit more towards AAA, but when standout Indies come out they get recognised.

When it comes to most game outlets, I've never seen them not rewarding exemplary smaller titles.
 
A serious question: As someone who doesn't enjoy games like Team Fortress 2 and (back then) the Unreal Tournament games, should I still give this a chance? Is matchmaking handled in a way that welcomes noobs?

Because I like the style and character of the game, judging from videos. It's so expensive, though. A demo would be nice.
 
Personally, this is bullshit. Multiplayer only games are like unfinished games to me. There's little point to things if a narrative isn't present to guide it along and provide motivation . Gaming is not only gameplay, but also a lot of other things.

I should add as well that I have played the game and found it wanting in the fun department. For FPS's they should have gone with DOOM. Now that's pure gameplay bliss with a narrative spine to it.

Well the game award is not about you fortunately.
 
A serious question: As someone who doesn't enjoy games like Team Fortress 2 and (back then) the Unreal Tournament games, should I still give this a chance? Is matchmaking handled in a way that welcomes noobs?

Because I like the style and character of the game, judging from videos. It's so expensive, though. A demo would be nice.

Yeah, it's one of the most newb friendly games out there. Just start with a character you feel comfortable with. Go for Reinhardt or Mercy if you can't aim well, or for soldier 76 to get accustomed to the flow of the game.

The game will do it's best to match you with people of equal skill, although such a system is impossible to work correctly all of the time. It's good enough.

Disclaimer: I hated and still hate TF2. I really like OW.
 
A serious question: As someone who doesn't enjoy games like Team Fortress 2 and (back then) the Unreal Tournament games, should I still give this a chance? Is matchmaking handled in a way that welcomes noobs?

Because I like the style and character of the game, judging from videos. It's so expensive, though. A demo would be nice.

Its so damn similar to team fortres 2 though. Its the same game modes. Rather than classes you have heroes which are just styalised classes.

If the reason you didn't like TF2 was its artstyle then sure maybe you will like OW. But the gameplay is very similar.

edit: i will add its pretty noob friendly. You wont be getting lost on the maps as they are pretty one directional and the character team roles are very clear. Just use a character that doesn't rely on solid team work from others to be useful. For example Lucio for support means you can heal / speed boost your whole team without to much thought and use you abilities for area denile and disruption. However some other characters work a lot better with other players working with you.
 
A serious question: As someone who doesn't enjoy games like Team Fortress 2 and (back then) the Unreal Tournament games, should I still give this a chance? Is matchmaking handled in a way that welcomes noobs?

Because I like the style and character of the game, judging from videos. It's so expensive, though. A demo would be nice.

you just missed a free weekend and 40% off offer dude :(

I say play it if you have a group of friends you can go in with. I dont think i would have played it as much as i have on my own.

Its so damn similar to team fortres 2 thought. Its the same game modes. Rather than classes you have heroes which are just styalised classes.

I the reason you didn't like TF2 was its artstyle then sure maybe you will like OW. But the gameplay is very similar.

The gameplay is very different from tf2.

which character in tf2 can fly?
which character in tf2 can run up walls?
which character in tf2 can instantaneously dash and rewind their local time?

yes Overwatch is heavily inspired by TF2 and there are heroes that use similar mechanics. but it is not the same. it is drastically different from TF2.
 
A serious question: As someone who doesn't enjoy games like Team Fortress 2 and (back then) the Unreal Tournament games, should I still give this a chance? Is matchmaking handled in a way that welcomes noobs?

Because I like the style and character of the game, judging from videos. It's so expensive, though. A demo would be nice.

If you didn't like TF2 then there's a very strong chance you won't like Overwatch. The elevator pitch I made to people when the game first launched was "it's basically Team Fortress 3 with a lot more classes." It does have skill-based matchmaking in all modes, which works fairly well in my experience. Blizzard runs free weekends from time to time, so if you're curious I would suggest keeping an eye out for the next one.
 
Great game and a great influence on gaming

It's so funny that just a year or 2 ago, if someone released a multiplayer only game that was thin on content (maps) and had microtransactions through a lottery "loot box" system they would have been criticized at large. But when blizzard does it, it's a great influence on gaming. Lol.
 
The gameplay is very different from tf2.

which character in tf2 can fly?
which character in tf2 can run up walls?
which character in tf2 can instantaneously dash and rewind their local time?

yes Overwatch is heavily inspired by TF2 and there are heroes that use similar mechanics. but it is not the same. it is drastically different from TF2.

Have you seen pro level soldiers and demos lol?
 
A serious question: As someone who doesn't enjoy games like Team Fortress 2 and (back then) the Unreal Tournament games, should I still give this a chance? Is matchmaking handled in a way that welcomes noobs?

Because I like the style and character of the game, judging from videos. It's so expensive, though. A demo would be nice.

You hear how OW is just like TF2 all the time but it's really not true at all. Outside of the fact that both games have classes/characters and a mix of offensive/defensive/support types, the actual flow of the game is completely different. Unlike TF2 and UT where the maps tend to be wider and more open, with more encouraged chaos, OW is a much more intimate sort of team game. There are only 6 players on each side, so every player matters significantly more than 12v12 or 16v16 games. The action also tends to be much more focused in a single area at a time since you wouldn't have players all over the map doing their own thing.
 
I absolutely love Overwatch, it got me back into multiplayer games for the first time in years. My other half is primarily a MMO player who had never played a competitive FPS, and she fell for it in a big way too. We've played around 150 hours together and with friends.

The other titles show just how strong 2016 has been for games. My second favourite game this year, Hitman, didn't even feature at this particular awards.
 
It's so funny that just a year or 2 ago, if someone released a multiplayer only game that was thin on content (maps) and had microtransactions through a lottery "loot box" system they would have been criticized at large. But when blizzard does it, it's a great influence on gaming. Lol.

because that content is polished to a sheen and it has had free post release support adding maps heroes and game modes for free.

I agree the microtransactions are shit. but equally its unfair to remove an incredibly fun game from goty running because it has microtransactions, unless those microtransactions make the game unfun.

Have you seen pro level soldiers and demos lol?

i never said TF2 doesn't have insane skillful play so i dont really see your point?
 
The gameplay is very different from tf2.

which character in tf2 can fly?
which character in tf2 can run up walls?
which character in tf2 can instantaneously dash and rewind their local time?

yes Overwatch is heavily inspired by TF2 and there are heroes that use similar mechanics. but it is not the same. it is drastically different from TF2.

It's not a one-to-one match but the influence is glaring enough that I feel pretty confident basing an OW recommendation on a person's affinity for TF2.
 
you just missed a free weekend and 40% off offer dude :(

I say play it if you have a group of friends you can go in with. I dont think i would have played it as much as i have on my own.



The gameplay is very different from tf2.

which character in tf2 can fly?
which character in tf2 can run up walls?
which character in tf2 can instantaneously dash and rewind their local time?

yes Overwatch is heavily inspired by TF2 and there are heroes that use similar mechanics. but it is not the same. it is drastically different from TF2.

Lol come on. Sure some classes have some abilites that dont exist in TF2 but that doesnt stop the gameplay being very similar. Drasticly different is hyperbole. If it was drasticly different I wouldn't have got bored after 15 hours. Its because of how similar it feels to TF2 that I got bored.

Dont get me wrong, its a fantastic game and I have no issue with it winning awards but it is what Blizzard do best. A style of game made else where and then polished to high heavan.
 
It's not a one-to-one match but the influence is glaring enough that I feel pretty confident basing an OW recommendation on a person's affinity for TF2.

Yeah I'm not saying its completely different, i agree that if you like tf2 you will probably like OW as OW is an evolution on the formula. I was just disagreeing with the premise that OW isnt different enough from tf2.

Duckroll is way better at explaining the differences than I am :P

Lol come on. Sure some classes have some abilites that dont exist in TF2 but that doesnt stop the gameplay being very similar. Drasticly different is hyperbole. If it was drasticly different I wouldn't have got bored after 15 hours. Its because of how similar it feels to TF2 that I got bored.

Dont get me wrong, its a fantastic game and I have no issue with it winning awards but it is what Blizzard do best. A style of game made else where and then polished to high heavan.


see Duckrolls post. there are quite a few differences.
 
You hear how OW is just like TF2 all the time but it's really not true at all.

What it's actually like is FASA's Shadowrun, if you turned off the buying mechanic and let people pick whatever magic set they want. It's got teleportation, flight, super speed, resurrection, healing auras, etc. And, like Shadowrun, it's a genuinely team game that's more focused on objective than kills.

Obviously it's also a lot better looking.
 
Definitely a good game, had a blast playing it. A refreshing multiplayer game experience for me. Hoping to see the big companies embrace the sort of cartoony artstyle and charm of OW more from now on, we definitely lacked colours the last few years in video games.

So, bravo to the team creating it.
 
What it's actually like is FASA's Shadowrun, if you turned off the buying mechanic and let people pick whatever magic set they want. It's got teleportation, flight, super speed, resurrection, healing auras, etc. And, like Shadowrun, it's a genuinely team game that's more focused on objective than kills.

Obviously it's also a lot better looking.

You know, I've never actually played that but lots of people have told me it was a pretty rad game under all the stink. MS really seems to have missed out on making it a big deal.
 
What I read sounds good so far. I liked the style of TF2 but a few things kept me from playing it:

- Weapon impact didn't feel satisfying
- Not enough cool classes for me
- not a fan of the level design in most stages
- I didn't often have the feeling I was part of a team. That's my main problem. Fewer players and less chaos= good.

It sounds like OW improves on all of that. I could see myself appreciating TF2 more after maybe getting into OW. Happens all the time in games.
 
You hear how OW is just like TF2 all the time but it's really not true at all. Outside of the fact that both games have classes/characters and a mix of offensive/defensive/support types, the actual flow of the game is completely different. Unlike TF2 and UT where the maps tend to be wider and more open, with more encouraged chaos, OW is a much more intimate sort of team game. There are only 6 players on each side, so every player matters significantly more than 12v12 or 16v16 games. The action also tends to be much more focused in a single area at a time since you wouldn't have players all over the map doing their own thing.

While you make some good points, this will also depend on if you are playing with a group of friends or solo queue. As someone who only plays solo queue the chaos etc is all still there. OW definitaly has a better framework as an intimate team game so I agree that it prob feels different in that invironment.

But as a solo queue player that is in general way more chaotic due to lack of cordinated team work, it feels very similar to TF2 still. But the game on a surface level is also very similar to TF2 with the game modes and classes etc.

What I read sounds good so far. I liked the style of TF2 but a few things kept me from playing it:

- Weapon impact didn't feel satisfying
- Not enough cool classes for me
- not a fan of the level design in most stages
- I didn't often have the feeling I was part of a team. That's my main problem. Fewer players and less chaos= good.

It sounds like OW improves on all of that. I could see myself appreciating TF2 more after maybe getting into OW. Happens all the time in games.

Well after seeing this then maybe you will like OW. If you hated the very core of what TF2 is then it would be different but these seem more like minor niggles that OW might serve you better.
 
It's not a one-to-one match but the influence is glaring enough that I feel pretty confident basing an OW recommendation on a person's affinity for TF2.

The difference is calling something a "clone" which has obvious negative connotations. Saying it's inspired by TF2 is a pretty accurate statement, and impossible to argue with. Calling it a clone is like calling every FPS a DOOM clone.
 
It's so funny that just a year or 2 ago, if someone released a multiplayer only game that was thin on content (maps) and had microtransactions through a lottery "loot box" system they would have been criticized at large. But when blizzard does it, it's a great influence on gaming. Lol.

Whenever I hear people complain about the lack of maps, I instantly feel like they have never played it. The game started with 12. It now has 15.

Halo 1 started with 13 maps. Halo 2 started with 12 maps. Halo 3 had 11. Unless I am wrong, COD4 also only had 12. CS:GO, with its rich history and remakes of community made maps, only launched with 16. I get we are talking "multiplayer only" but no one was saying "Oh, these games don't have very many maps but they have the campaign so I understand." It wasn't an issue. It doesn't feel like much of one now.

And this is how the FPS genre dies. Not from Call of Duty being complete garbage, but from hero shooters. Rip favorite genre.

Fucking Quake Champions.

Most things die (read: change) eventually.
 
because that content is polished to a sheen and it has had free post release support adding maps heroes and game modes for free.

I agree the microtransactions are shit. but equally its unfair to remove an incredibly fun game from goty running because it has microtransactions, unless those microtransactions make the game unfun.



i never said TF2 doesn't have insane skillful play so i dont really see your point?

I'm joking that they might as well be flying.
 
And this is how the FPS genre dies. Not from Call of Duty being complete garbage, but from hero shooters. Rip favorite genre.

Fucking Quake Champions.
 
Yup, pretty much this.

For me being Multiplayer only isn't the Issue It's a Content issue with me. For example Destiny got killed for lack of content. Yet it had more content than Overwatch.

I guess I don't understand why some games get slammed and not others. Content is Content has nothing to do with enjoyment of the game.
 
You know, I've never actually played that but lots of people have told me it was a pretty rad game under all the stink. MS really seems to have missed out on making it a big deal.

It was genuinely ahead of its time, not very pretty, and completely not the Shadowrun game people wanted, unfortunately. No single-player when that was the absolute kiss of death. Only a handful of maps. No ladder climbing animations. But underneath all that it was amazing, and OW has a bunch of similar skills. In Shadowrun you had Gust as a spell, which is pretty much identical to Lucio's Soundwave. You could have multiple people able to rez, but people who had been rezzed were tied to the health of their savior, leading to some really hilarious chain deaths. One of the powers allowed you to summon an autonomous demon to guard an area and attack anyone who came in. Trolls could lay down healing trees which are very similar to Soldier's healing field. You could buy bursts of speed and gliding and the ability to deflect bullets with your sword. It even had a crystal field that acted like a mixture of Mei's big freeze and Symmetra's turrets, in that to pass through it, you took damage and were slowed down until it dissipated or was destroyed. Lots of sophisticated, non-shooty ways to control the map, just like OW.
 
It's so funny that just a year or 2 ago, if someone released a multiplayer only game that... had microtransactions through a lottery "loot box" system they would have been criticized at large. But when blizzard does it, it's a great influence on gaming. Lol.

Because Overwatch doesn't lock actual gameplay content behind any of that bullshit? Having problems with the loot box system is fine (and it is pretty shitty in itself), but I find the attempts to gloss over the lack of gameplay unlocks odd; it's a huge deal for me and many others I've seen to have everything from the start and not have to grind at a disadvantage for hours before you unlock everything like the vast majority of MP shooters the last ~8 years. I'd rather not have that at all but I'll take Overwatch cosmetic loot box stuff any day if the alternative is having most of your play options locked off at the start and being locked off by DLC as well.
 
As a single player/coop pretty much only player, I adore Overwatch. Uncharted 4 would have been fine with me too. Overwatch made me enjoy a competitive shooter like nothing else before.
 
Well-deserved, no doubt.

I love Gears 4 and Titanfall 2, but Overwatch just came and captivated me from the start as a brand new IP. The same way Gears of War did. Followed it ever since the closed beta went live and was being streamed. 23 characters and I dig them all. Super-easy for casuals to pick up, awesome to play as an experienced gamer like myself.

Artstyle is amazing, love the presentation, character designs and playstyles are so varied, fun and well-balanced (seriously, kudos to their balancing team), and all future characters and maps will be free forever meaning no community splitting.

Kudos to the team, you can see and feel that a lot of work and passion went into the game, if I had more time with my busy schedule, I'd spend even more time in the game.
 
For me being Multiplayer only isn't the Issue It's a Content issue with me. For example Destiny got killed for lack of content. Yet it had more content than Overwatch.

I guess I don't understand why some games get slammed and not others. Content is Content has nothing to do with enjoyment of the game.

I obviously can't speak for everyone but I suppose its to do with what the games positioned themselves as? Overwatch positioned itself as a team + hero shooter hybrid and as others have said launched with roughly the same amount of maps as other incredibly popular multiplayer/online shooters. Destiny wasn't really an MMO but was more in that vein of things so the fact that without rushing you could get through the "story" content etc quite quickly made it feel thin on content for what was promised.

Destiny has added a bunch of content in DLC and expansions since launch and Overwatch has added...2 maps with a 3rd in PTR and 2 heroes with several more in testing at Blizzard before being introduced next year. People talk about it being slow compared to some other games (since I don't play a ton of these online shooters I can't compare) but I can see Jeff Kaplan's argument that they internally playtest until they're really happy with the maps and happy with heroes to the point where they can see them being a good choice/pick.

I suppose also that Overwatch was positioned as a game where you get free updates over the lifespan of the game (although I would not be surprised for some paid PvE stuff if that's what replaces the First Strike graphic novel but w/e) while Destiny was not.

Overwatch and Destiny might actually be my favorite shooters in recent years (Titanfall 2 will probably creep in there when I actually play it) because I love the way they both play.
 
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