It appears Super Mario Run will require an internet connection at all times

Actually the comparison would be to it being worldwide, lots of people installed the APK file for GO before it was released in their country. By having it online they can control it. Releasing on mobile is releasing it into an open field full of legit players, but also people emulating on their computers and on jail broken devices. Nintendo doesn't want this to happen or atleast want to contain it.

You don't like it, tough. As you say yourself this is an outlier and not many games are doing this. So it shouldn't be as big of a deal as your arguing it is.
Yes, you're right actually. I take it all back.

By having the game always online, we can be stuck with a game that, much like Pokemon GO, will have its playability dictated by how stable the servers are at a given moment.

Oh goodie. How grand. I simply cannot wait for Nintendo to "control" my experience. What a valuable thing that'll be.
 

night814

Member
I find it funny I'm defending a game I have no interest in. I love Mario games but runners aren't my thing. Its just strange to me that people are so upset at this. There's real problems in this world peeps, a game on your phone being always online is not something to complain about. I said it myself that it is anti-consumer, but you guys are in the major minority here. From my experience most people now a days are more than happy to through their phone data at Facebook all day.
 
I find it funny I'm defending a game I have no interest in. I love Mario games but runners aren't my thing. Its just strange to me that people are so upset at this. There's real problems in this world peeps, a game on your phone being always online is not something to complain about. I said it myself that it is anti-consumer, but you guys are in the major minority here. From my experience most people now a days are more than happy to through their phone data at Facebook all day.
Oh thank God, I didn't know if we were going to get ten pages without the fallacy of relative depravation rearing its head.

Crisis averted.
What percentage of time are you in an area without data. Unless you spend your entire life on a plane (which often have wifi now) or train you are probably going to be fine
The more pressing question is why should I need to expend data on an auto-runner platform game.

And of course, you know, the game is releasing on iPad and iPod touch. But whatever I guess.
 

ryushe

Member
Why would this news change your purchasing decision on a $10 app?
I don't know about those two, but I'm constantly on the subway where, more times than not, there isn't any Internet connection and that just happens to be where I play my mobile games, sooo, yeah...
 

night814

Member
Oh thank God, I didn't know if we were going to get ten pages without the fallacy of relative depravation rearing its head.

Crisis averted.

The more pressing question is why should I need to expend data on an auto-runner platform game.
Why do you feel you need to play this game at all? It's Mario dude. It's not gonna light the world on fire


Edit: especially with the shear amount of games to play. you mentioned like 10 games you play on mobile, do you really need an 11th? Play something else man, you don't have to play every game in the world.
 
The hell... always online? How much data will that thing use up?

virtually none, its more the fact that it has to be connected near-constantly that is causing concern
I think if it just bumps you right out of a stage at the first sign of dropped connection that would be seriously messed up. Has anyone who has played the demo been able to test this (guessing not since theyre only at apple stores right now)
 
Yes, I know that "new paid games come out every week". 150-200 from this year alone is a number that's dwarfed by the number of F2P ones from this year, by probably a factor of a hundred.

Still talking in circles here, because again, my point was that this isn't the first time we've seen this, only the first time people have thrown this magnitude of tantrum over it.

I don't care when ubisoft throw microtransactions in their games. It doesn't mean I will not complain if they are forced into something I actually want to play.

It is just going around in circles because you have been proven wrong and will not accept that.
 

ChrisD

Member
Well, I have an iPhone 5S, but with no service, so... This was a sure purchase (performance on my device willing) that just became a "nevermind."

I'm often without Wi-Fi when I would want to play a game like Run.
 
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MUnited83

For you.
The ammount of people here puzzled that there are people in the world that have no data plans or very low limit ones, that have spotless wifi in their subways and trains and no lousy reception for data and that people cannot be connect every single step of their lives is legitemately worrying me. Surely you must realize 99% of the world doesn't live in conditions like those, surely?
 

AgeEighty

Member
No one said this, people pointed out that F2P games have different expectations. Namely that many F2P games are built around timers, gacha mechanics or other features that understandably utilize online mechanics.

Read back. I absolutely had people telling me that persistent online in F2P games is fine because people expect to put up with more annoyances from them (which is, again, nonsense).

The persistent timer argument is true of some of those games that require persistent online connections, but hardly all of them.

And of course, the kicker of the many F2P games that do not require online connections.

Who's being willfully obtuse here? The fact that F2P games exist that don't require online connections naturally isn't at all relevant because, again, different games have different features, some of which may be enriched by an internet connection and some of which may not. No part of what I've said has ever relied on persistent online connections being the norm.

It seems like you're being willfully obtuse. My point with the "every day garbage" comment is that thousands of applications are uploaded to the App Store every week, many of those apps being "every day's" quota of shovelware crap for the day. No one has expectations for that stuff, they're no name pieces of software that have no interest attached to them.

This is Nintendo's first big venture, of course it's going to attract a larger amount of scrutiny for being always online than Momma's Big Fat Fart Simulator 2010.

This is more obtuseness. Your "every day garbage" comment was in relation to other paid apps, not the F2P ones. Most of what's on the charts for paid apps is a far cry from fart simulators, and I think you know that.

Is Mario a higher profile release? Certainly, but that doesn't mean this mighty hue and cry over something other well-known apps have done is warranted.
 

Shiggy

Member
The ammount of people here puzzled that there are people in the world that have no data plans or very low limit ones, that have spotless wifi in their subways and trains and no lousy reception for data and that people cannot be connect every single step of their lives is legitemately worrying me. Surely you must realize 99% of the world doesn't live in conditions like those, surely?

I'm surprised that so many people haven't traveled to even relatively developed countries where this is an issue. In the London tube I didn't even have any network last year.
 
Suddenly people stop tearing into only online games when Nintendo does it
It may be a sweeping generalisation, but a very valid point. There are crazy Nintendo fanboys out there that will defend whatever Nintendo does, even if in some ways it could be a detriment to them.

Remember when PSP launched? There were a number of Nintendo fanboys saying they don't want console style games on the go and that handheld games should remain as such. Then...3DS hit wth a number of console style games and it's now okay!

What a load of poppycock.
 
What percentage of time are you in an area without data. Unless you spend your entire life on a plane (which often have wifi now) or train you are probably going to be fine

In my current situation I won't have mobile reception around 70% of my year, wifi in my room is no use for me on a bus ride where I generally play mobile games.
 

guybrushfreeman

Unconfirmed Member
Read back. I absolutely had people telling me that persistent online in F2P games is fine because people expect to put up with more annoyances from them (which is, again, nonsense).

The persistent timer argument is true of some of those games that require persistent online connections, but hardly all of them.



Who's being willfully obtuse here? The fact that F2P games exist that don't require online connections naturally isn't at all relevant because, again, different games have different features, some of which may be enriched by an internet connection and some of which may not. No part of what I've said has ever relied on persistent online connections being the norm.



This is more obtuseness. Your "every day garbage" comment was in relation to other paid apps, not the F2P ones. Most of what's on the charts for paid apps is a far cry from fart simulators, and I think you know that.

Is Mario a higher profile release? Certainly, but that doesn't mean this mighty hue and cry over something other well-known apps have done is warranted.

I've already told you that it is very uncommon for any $10 game on iOS to be always online. I can't even think of a single example. The reason people haven't talked about it is because it honestly is not a common occurrence at all
 

redcrayon

Member
I'm surprised that so many people haven't traveled to even relatively developed countries where this is an issue. In the London tube I didn't even have any network last year.
I'm surprised that in a gaming forum, so many people clearly don't care that other gamers aren't going to be able to play a heavily-promoted Nintendo game, designed for play with one hand, while commuting. Do people really live in such a bubble that they can't comprehend one of the biggest western cities having zero signal on swathes of it's busiest public transport network?
 

Shiggy

Member
I'm surprised that in a gaming forum, so many people clearly don't care that other gamers aren't going to be able to play a heavily-promoted Nintendo game, designed for play with one hand, while commuting. Do people really live in such a bubble that they can't comprehend one of the biggest western cities having zero signal on swathes of it's busiest public transport network?

Everything has a defense force.
 

dark10x

Digital Foundry pixel pusher
What percentage of time are you in an area without data. Unless you spend your entire life on a plane (which often have wifi now) or train you are probably going to be fine
...but that's precisely when I like to play mobile games. :-(
 
If Nintendo is starting to do this with their mobile games, what's stopping them from pulling a MS and making the Switch an always-on console when docked?
 
Who's being willfully obtuse here? The fact that F2P games exist that don't require online connections naturally isn't at all relevant because, again, different games have different features, some of which may be enriched by an internet connection and some of which may not. No part of what I've said has ever relied on persistent online connections being the norm.
No shit.

Which is irrelevant to Super Mario Run since there is nothing advertised "enriching" about an always online requirement.
This is more obtuseness. Your "every day garbage" comment was in relation to other paid apps, not the F2P ones. Most of what's on the charts for paid apps is a far cry from fart simulators, and I think you know that.
Holy hell, you really are being purposefully daft. The "fart simulator" title I rattled off was pure facetiousness as a reference to (again) the vast amount of crap that is uploaded to the App Store every week.

And yes, much of that crap is paid stuff.
Is Mario a higher profile release? Certainly, but that doesn't mean this mighty hue and cry over something other well-known apps have done is warranted
It's perfectly warranted. You don't hear fuss over the other games because most mobile games don't attract this level of attention. The volume is simply being magnified by the level of interest and attention. When people are interested in another game and find out it has always online requirements, I'm sure that many people have been put off by that. It just doesn't attract any level of furor because it's usually some no-name schmuck, not Nintendo and Mario.
 

pswii60

Member
Who uses airplane mode besides on airplanes? This isn't a big deal at all.
Flights are the only time I do any mobile gaming, so it's a pretty big deal.
What percentage of time are you in an area without data. Unless you spend your entire life on a plane (which often have wifi now) or train you are probably going to be fine
Isn't the whole point of mobile gaming that you do it on your commute? No I don't spend my entire life on planes or trains, but both of those scenarios would be the only time I'd ever play games on my mobile.
 

massoluk

Banned
Disappointing, but I will still buy it.
/Part of the problem

And honestly I would not be surprised if the social feature is really the driving force to the decision. Playing it way to the extreme to the the hardware features sounds like Nintendo
 

Tecnniqe

Banned
It's news to me mobile games often require a active online connection.

It wouldn't matter too much to me as I hardly play mobile games, but with most; data plans might be expensive; bad cellular or wifi; flights; out of country to mention a few could cause issue for some.

At least they're upfront about it so you know before you purchase it.
 

m00h

Banned
Lol, that's stupid. I only boot up mobile games if I don't have internet connection. Makes the game obsolete for me.
 
Huh? What does that mean
It's usually a way to dismiss opinions.

It is a little puzzling why this is the case, have any reasons been stated? My fiance plays a Tsum Tsums mobile game that's essentially a match 3 game, that's always online because of challenge missions.
 

spekkeh

Banned
most mobile games are f2p also.

Not saying I like f2p, but when I pay premium price for a mobile game, I expect it free from online DRM.

One of my favorite mobile game, Jetpack Joyride, was free and didn't require online connection.



But isn't it being released only on IOS first? I thought it is really hard to pirate unless you jailbreak?
You've got it the wrong way around. There's no point in putting always online DRM on a free to play game because it is already free to play. Doesn't matter whether the copy was pirated or not. Only the transactions need to have a check. If someone pirates SMR conversely, that's a 100% 'loss' for Nintendo.
 
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