It appears Super Mario Run will require an internet connection at all times

DonShula

Member
Overreactions: The Thread

I like to imagine that the people who are posting stuff like "deal breaker!" are also the people who throw their double cheeseburger back into the drive-thru window after finding it isn't what they ordered and dramatically say "make it again!"
 

Ninja Dom

Member
Clash of Clans and Clash Royale are amongst the two biggest mobile games in the Western World. Grossing billions of dollars.

These games won't even boot up without an internet connection.
 

GSG Flash

Nobody ruins my family vacation but me...and maybe the boy!
Clash of Clans and Clash Royale are amongst the two biggest mobile games in the Western World. Grossing billions of dollars.

These games won't even boot up without an internet connection.

No offense, but you've mentioned these games a few times and they're just simply a poor comparison.

Super Mario Run is a fully priced mainly single player experience. Those games are not either.

This really is damage control the thread.
 

oti

Banned
Clash of Clans and Clash Royale are amongst the two biggest mobile games in the Western World. Grossing billions of dollars.

These games won't even boot up without an internet connection.

I don't understand why you are comparing these two. Clash is an always online game for a reason. Cheaters would destroy the game's economy in mere seconds. Also it is FREE.

Nintendo is selling this as a real Mario game with a real campaign and a real price of $10. It's fair to expect an offline mode for the campaign, isn't it? Not like the levels are being streamed off the cloud or something I'd imagine.
 

jts

...hate me...
People wanted Nintendo to go mobile so much.

Nintendo complies by making a a single button endless runner that costs 10 euro, it's an iOS temporary exclusive and needs to be always online to run.

In a way, I love it. LMAO
 
how frequently does it check the internet? how much data does it use? these are the questions I want answering
I already play, Clash of Clans, Star Trek Timelines, Pokémon Go and Simpsons Tapped out and they all need a connection and aside from updates barely use any data, but some check that connection far too frequently and its an issue
 

jeemer

Member
i loved the look of alphabear on mobile until i tried to play it in the middle of the atlantic ocean. can't play a puzzle game without an internet connection? uhhh... uninstalled.

i wasn't particularly interested in this anyway, but if it requires internet and indeed is £8 they can really suck a fat one.
 

entremet

Member
No offense, but you've mentioned these games a few times and they're just simply a poor comparison.

Super Mario Run is a fully priced mainly single player experience. Those games are not either.

This really is damage control the thread.

I don't know if it's damage control. More like realism. I seriously doubt this will affect the droves who buy the game.

I personally don't like the decision since the game is already premium priced.
 

maxcriden

Member
People wanted Nintendo to go mobile so much.

Nintendo complies by making a a single button endless runner that costs 10 euro, it's an iOS temporary exclusive and needs to be always online to run.

In a way, I love it. LMAO

You probably already know this, but it's not an endless runner, there are defined levels. Plus, FWIW, Nintendo already has other mobile games released and in development that are free to play and aren't runners or iOS exclusive.
 
It is about control and any angle to combat piracy. Now i'm curious to see what efforts Nintendo took on Switch and if it really will be region free and any other steps to curbe piracy.

I mean... what if I wanted to play it on the subway? There's no internet connection between stations and a commute is exactly the type of scenario iPhone games are good for.

To me this is a big deal as I do travel.
 

jroc74

Phone reception is more important to me than human rights
As time has went on more n more games required an internet connection.

I see no issues with this. But I do get why some do because there are mobile games that dont need online to play and are single player. With online features sprinkled in.

The last games I have played that didnt was Candy Crush. And other King games.

I dont think Monument Valley needed one. But ...I was extremely pissed when HR Battle 3D needed one..

For that it kinda made sense because it has a multi player option. And they went to a buy upgrades for your player system. It used to be just gold balls won while playing.

I mean they could have it where you can play offline but you just cant use the online features. Like many other games do.

If it is about piracy well...it is what it is then. And thats funny when its debuting on iOS if thats the case. As many like to harp on Android and piracy they must dont know Cydia exists. Or dont know what jailbreaking an iPhone, iPad means...

For you.

The main time I ever play mobile games is on a plane.

I mean... what if I wanted to play it on the subway? There's no internet connection between stations and a commute is exactly the type of scenario iPhone games are good for.

Same here. Not on an airplane but I rarely play games that require an internet connection while out n about.
 

JediLink

Member
At first I thought "That's stupid!", but then I realised I wasn't planning on playing it anyway so I guess there's no problem. I figure the target audience that actually use mobile devices frequently will probably have data.
 

jts

...hate me...
You probably already know this, but it's not an endless runner, there are defined levels. Plus, FWIW, Nintendo already has other mobile games released and in development that are free to play and aren't runners or iOS exclusive.
Damn, can't even enjoy some schadenfreude :(

:p
 

entremet

Member
As time has went on more n more games required an internet connection.

I see no issues with this. But I do get why some do because there are mobile games that dont need online to play and are single player. With online features sprinkled in.

The last games I have played that didnt was Candy Crush. And other King games.

I dont think Monument Valley needed one. But ...I was extremely pissed when HR Battle 3D needed one..

For that it kinda made sense because it has a multi player option. And they went to a buy upgrades for your player system. It used to be just gold balls won while playing.

I mean they could have it where you can play offline but you just cant use the online features. Like many other games do.

If it is about piracy well...it is what it is then. And thats funny when its debuting on iOS if thats the case. As many like to harp on Android and piracy they must dont know Cydia exists. Or dont know what jailbreaking an iPhone, iPad means...



Same here. Not on an airplane but I rarely play games that require an internet connection while out n about.

I don't know if it was only about piracy. iOS users tend to buy more apps in general.

And they probably got some sweet Apple money too. It's a win win for Nintendo.
 

RM8

Member
People who defend this, have yet to tackle these points:

- This is a $10 game, unlike Clash Royale.
- This game, unlike Pokémon Go, doesn't revolve around walking outside IRL.
- As a more traditional game that you can play with one hand, it's ideal for a long commute or flight.

It's honestly not a great decision, and this doesn't mean the game won't be fun (I actually really want to play it) so I don't get the defensiveness.
 

Ninja Dom

Member
No offense, but you've mentioned these games a few times and they're just simply a poor comparison.

Super Mario Run is a fully priced mainly single player experience. Those games are not either.

This really is damage control the thread.

I don't understand why you are comparing these two. Clash is an always online game for a reason. Cheaters would destroy the game's economy in mere seconds. Also it is FREE.

Nintendo is selling this as a real Mario game with a real campaign and a real price of $10. It's fair to expect an offline mode for the campaign, isn't it? Not like the levels are being streamed off the cloud or something I'd imagine.

Not damage control.

But being realistic.

As I said in the page before, I'm a daily London Underground commuter, yet this hasn't prevented me from pouring 100's of hours into the online only Clash Royale.

It is a surprise that Super Mario Run requires an internet connection to play, I wasn't expecting that. BUT with me being so active in Clash Royale also on my iPhone, I can't see the internet connection on Super Mario Run being an issue for me and my work colleagues and friends - and dozens of other people too. Yes, it will affect some.

My point still stands, some of the complainers I've seen in this thread haven't been in the other Super Mario Run threads, so I'm wondering if there's just a little bit of Nintendo hate going on which has caused this thread to span 14 pages already.
 

Petrae

Member
I like to imagine that the people who are posting stuff like "deal breaker!" are also the people who throw their double cheeseburger back into the drive-thru window after finding it isn't what they ordered and dramatically say "make it again!"

If I pay for a game, I expect to be able to play it with no restriction-- that includes the demand of constant connectivity. Internet connections go down. Cellular service doesn't have 100% coverage. My cellular data plan isn't unlimited, nor is my home internet access.

If a game is free to play, I am willing to accept restrictions if I download it. That includes constant connectivity.

Super Mario Run is a premium game purchase at $10 that I would have easily made, but it violates my expectations. I may try the free portion, but will never pay for it as long as the requirement for connectivity remains.

And, yeah: If I buy a cheeseburger at a restaurant and order it a certain way, you're damned right that I will march right back to the counter and demand another if it's not made to my specification. I don't make a scene, but I do make it clear that the food that I paid was unacceptable.
 

Alpha_eX

Member
Most people only ever play mobile games on the tube, so the fact that no one can do that in most areas, that's a huge loss for them trying to break into this market.

Candy crush is still the popular game of choice here in London, see so many people playing it to and from work.

My commute game is currently Snakebird.
 

entremet

Member
Most people only ever play mobile games on the tube, so the fact that no one can do that in most areas, that's a huge loss for them trying to break into this market.

Candy crush is still the popular game of choice here in London, see so many people playing it to and from work.

My commute game is currently Snakebird.

Yeah. Nintendo didn't think this through. It sounds like a classic Kyoto (Nintendo headquarters) decision.

Hopefully they patch an offline mode. Keep complaining, folks.

Nintendo is extremely paranoid about piracy. And to be honest, they have a good reason given their history. But there has to be a better way for commuters.
 

Nzyme32

Member
One of the original points was to play one handed on the subway / tube / train

Guess not anymore since those all lose connectivity often
 

Shiggy

Member
I like to imagine that the people who are posting stuff like "deal breaker!" are also the people who throw their double cheeseburger back into the drive-thru window after finding it isn't what they ordered and dramatically say "make it again!"

miyamotof9qc9.gif
 

hemo memo

You can't die before your death
At first I thought "That's stupid!", but then I realised I wasn't planning on playing it anyway so I guess there's no problem. I figure the target audience that actually use mobile devices frequently will probably have data.

I have but I don't want to open 3G/4G and drain my battery for a game that don't need it, just to dance on Nintendo "You're a pirate" song.
 

oti

Banned
Not damage control.

But being realistic.

As I said in the page before, I'm a daily London Underground commuter, yet this hasn't prevented me from pouring 100's of hours into the online only Clash Royale.

It is a surprise that Super Mario Run requires an internet connection to play, I wasn't expecting that. BUT with me being so active in Clash Royale also on my iPhone, I can't see the internet connection on Super Mario Run being an issue for me and my work colleagues and friends - and dozens of other people too. Yes, it will affect some.

My point still stands, some of the complainers I've seen in this thread haven't been in the other Super Mario Run threads, so I'm wondering if there's just a little bit of Nintendo hate going on which has caused this thread to span 14 pages already.

I'm not saying this won't make bank. I'm just saying this is inconvenient and I'd prefer an offline mode and it's fair to criticize them.
 
D

Deleted member 752119

Unconfirmed Member
Well this is no big deal if you are buying it on a iPhone however if it is on a iPad it could prove to be troublesome.

Still annoying if you want to play on a plane and not pay for their shitty inflight wifi.

Not a deal breaker for me, but still lame as planes are places I play mobile games now that I don't have any portables.
 

Alpha_eX

Member
When I get home, I want to play a console on my big TV screen. I struggle to see where I'll find time to play this, maybe on the bus if I ever take one.

I understand many of you think we're overreacting here, but, if I can't play this game when I play other mobile games, this ain't going to get touched.

It's a shame, this game could have been huge but most will just stick to Candy Crush because they can play it offline.
 

Unai

Member
Well, I'm not buying it. Internet mobile is horrible in my country. An always online mobile game is literally unplayable for me when I would actually play it. But have fun, guys!
 

Symphonic

Member
People who defend this, have yet to tackle these points:

- This is a $10 game, unlike Clash Royale.
- This game, unlike Pokémon Go, doesn't revolve around walking outside IRL.
- As a more traditional game that you can play with one hand, it's ideal for a long commute or flight.

It's honestly not a great decision, and this doesn't mean the game won't be fun (I actually really want to play it) so I don't get the defensiveness.

- Price is irrelevant to whatever online structure their using
- Pokémon GO is hard to compare to as it uses GPS; wouldn't necessarily put it in the same ballpark
- Most commutes have access to phone service in the US/Japan

Only real issue I see is flights. Just play a different game. Pretty sure this game is meant for short bursts of play anyways, not sure why you'd sit and play it on a plane for hours.
 

GSG Flash

Nobody ruins my family vacation but me...and maybe the boy!
Not damage control.

But being realistic.

As I said in the page before, I'm a daily London Underground commuter, yet this hasn't prevented me from pouring 100's of hours into the online only Clash Royale.

It is a surprise that Super Mario Run requires an internet connection to play, I wasn't expecting that. BUT with me being so active in Clash Royale also on my iPhone, I can't see the internet connection on Super Mario Run being an issue for me and my work colleagues and friends - and dozens of other people too. Yes, it will affect some.

My point still stands, some of the complainers I've seen in this thread haven't been in the other Super Mario Run threads, so I'm wondering if there's just a little bit of Nintendo hate going on which has caused this thread to span 14 pages already.

Ok it works for you, but dozens of posters have posted legitimate reasons why this game wouldn't work for them, so I don't understand why you keep bringing up two completely unrelated games to downplay their concerns. That's the definition of damage control.

I mean not everyone is in the same situation as you, maybe they don't play mobile games in general, so they don't care if Clash of Clans or whatever is online only, but are interested in this game because it's Mario. Maybe they are more often in a situation where they don't have a data connection. I mean you can have endless scenarios that are different from yours where this game wouldn't work for people.

And I'm not sure if you're serious with your last point...

You need to be a prolific poster on the game's other threads to have an opinion on this?

I think the more people that complain the better, as it keeps these companies in check(ie. The original vision of the Xbox One).
 

Mihos

Gold Member
I can't recall a single paid mobile game I have that requires online to be able to play.


Most square enix ones require a check in at startup. I travel overseas a lot and it sucks (I use a business phone when I travel). I am not getting this game, beause I just don't like touch screen games, but the online only thing does suck
 

Ryde3

Member
This is ridiculous I spend about 35 minutes in my commute on the subway, if I can't play the game during that time period I might as well play my 3DS. So so so stupid.
 

Carl

Member
I live in a really bad signal area (signal is especially shite when on trains) so yeah this pretty much rules it out for me
 

Symphonic

Member
I think the more people that complain the better, as it keeps these companies in check(ie. The original vision of the Xbox One).

This is true, and I think people should definitely complain if it affects them, preferably directly to Nintendo if they want any action.

I think most of the people trying to explain that this isn't a big deal are saying so because of precedent. This isn't even remotely new in the mobile phone space. It's just a big name (and first time mobile-app publisher, for that matter) pulling what thousands of others have so it's gonna spread into more water.
 

zulux21

Member
I was actually thinking super mario run was looking decent and was thinking about picking it up.

this is an instant no sell for me though as my plan was to pick it up to play it at work while I didn't have access to decent internet on my breaks. I'm not wasting any of my small data plan on a game I was planning to only play the single player features of -_-

I'll just play one of my other many games that don't require the internet to play.

I think most of the people trying to explain that this isn't a big deal are saying so because of precedent.
it's common on most free to play games as they need people to be connected to get money.

I don't think I own any premium game that has single player content that requires me to be online to play though.
 

RM8

Member
How about the rest of the world?
Before moving to the rest of the world, let me tell you I've lost Internet connection many times on the subway here in Tokyo, lol. Getting kicked out of the game whenever that happens doesn't sound like fun.
 

Occam

Member
I was thinking the exact same thing.

Maybe that's not your forte? Super Mario Run is a single player game without microtransactions, you don't pay real money to change virtual counters. It does not require a constant connection for anything.

Always online only hurts legitimate consumers who will be unable to play the game without net access. Pirates will find a way to play it offline, for free.
 
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