It appears Super Mario Run will require an internet connection at all times

Quixzlizx

Member
I can understand periodic license checks/data transfers, but always-online is bullshit.

Also:
Blizzard announces always-online: "fuck this!"
Microsoft announces always-online: "fuck this!"
Nintendo announces always-online: "makes perfect sense(???)"
 

ElNino

Member
The game is made to run only on the newest iPhones. 5S and above. Who is buying these without internet connections? Yes, there are wifi only iPads but the same solution to play SMR will be the same solution that is already being used to browse Facebook on them.
My son has a 5S and no data plan. He'll play the game at home fine, but it is really disappointing that he can't play when away from WiFi. Not to mention anyone playing on an iPad away from home.

I rarely play mobile games at home, but I do when I'm commuting to work since I often have no cell reception then.
 

MisterHero

Super Member
I can understand periodic license checks/data transfers, but always-online is bullshit.

Also:
Blizzard announces always-online: "fuck this!"
Microsoft announces always-online: "fuck this!"
Nintendo announces always-online: "makes perfect sense(???)"
It's not going to impact whatever real Mario game will be on Switch
 

GSG Flash

Nobody ruins my family vacation but me...and maybe the boy!
I don't understand how anyone not only accepts this but mocks those who don't. Someone literally said "why do you live in a city without subway wifi?" It's like "got mine" but with on-the-go connectivity, haha.

This is unfortunately the modus operandi when it comes to any discussion involving Nintendo and/or Apple.

Also, I still can't believe that some people have the nerve to call out posters not happy with this, most of whom are posting legitimate concerns, because "they've never seen them post on the other SMR threads".
 
I live in the San Francisco Bay Area (the area where this game was revealed on stage) and take the MUNI subway train system to and from work every day along with thousands of other people.

I also have a iPhone 7+ and an unlimited data plan so battery life and data aren't an issue for me.

But, this news sucks for me. Most of my mobile gaming is done on a subway train or the 20+ times a year I fly on an airplane for work. There is no internet/cellular service in those places for me, and if there is it's spotty or completely unreliable. Nothing anywhere near a constant internet connection.

That whole thing about this being a one handed game? I thought that would be awesome news for people like me who play games on a crowded subway train where the other hand is holding on to one of the train handrails or a coffee in the morning. It's the reason I can't play my 3DS on the train and why I prefer mobile gaming there.

I understand why they did this since lots of mobile games require a constant internet connection, but the large majority of the really great ones don't.

I'll still buy Super Mario Run since $10 is dirt cheap for a new Mario game, but I'll end up mostly playing it at home. But I also have every Mario game ever made at home that I can play on my big television or my 3DS and it will be competing with those games there.

So yeah, not a total dealbreaker and they'll still get my ten bucks, but this really smashes a ton of the excitement for me. Seems like it's always two steps forward and one step back with Nintendo these days where every one of their exciting announcements is this followed up with some news that makes it a whole lot less exciting. I really wish they would just nail the landing with something.
 

Ryde3

Member
so many excuses being made in this thread, it's incredible. There's no justification for this, it's a poor decision, c'mon.
 
The main issue I have with the game is that it looks bad. I'm genuinely surprised to see so many people acting like it was the moible gaming messiah. If it didn't have a mario skin no one would be caring about this.
 

graywolf323

Member
I'm kinda amazed by how many people in this thread don't think this is a big deal

not everyone has a constant data connection on their phones, I have no signal most of the time when I'm at my work so this means I wouldn't be able to play it during my lunch break yet I've had almost no game prevent me from playing it because of that
 

entremet

Member
The main issue I have with the game is that it looks bad. I'm genuinely surprised to see so many people acting like it was the moible gaming messiah. If it didn't have a mario skin no one would be caring about this.

Well of course!

That's brand power.
 
The main issue I have with the game is that it looks bad. I'm genuinely surprised to see so many people acting like it was the moible gaming messiah. If it didn't have a mario skin no one would be caring about this.
Was just posting about this in the iOS thread. Of course, Nintendo finally bringing Mario to mobile is huge, but the game itself looks pretty basic and slow compared to its direct competition like the Rayman games or indie titles like Lost Socks.
 

Shoyz

Member
The online leaderboards/racing stuff seems like the entire point of playing it, so I'll still pick it up. Hope it's got enough content to justify the price.
 

That's exactly what I was going to post! I enjoy and respect both Android and iOS, but it's night and day when it comes to generating revenue for apps. Hell, I worked in sales at Verizon for a few years and saw the same thing. At least 90% of my customers who wanted Android phones, did so because they wanted games/apps/ringtones for free. When asked why they had that perception, most people would tell me that they thought everything would cost money on an iPhone. I even had a few people who thought that free games like Candy Crush were at least a dollar to "purchase" on iPhone.
 

jennetics

Member
This news doesn't really affect me (decent access to cellphone reception, decent data plan, etc.) but I can see why people are ticked off. Either way, I'm on Android so I'll be waiting.
 

Interfectum

Member
Was just posting about this in the iOS thread. Of course, Nintendo finally bringing Mario to mobile is huge, but the game itself looks pretty basic and slow compared to its direct competition like the Rayman games or indie titles like Lost Socks.

I don't get this confusion... I mean we can all agree that brands, in general, are powerful. People who would ignore Rayman or Lost Socks might not ignore Mario because they know and like Mario games.

There was arguably absolutely nothing original or new about Star Wars: TFA yet it's one of the biggest movies of all time. Brands, settings, themes, characters, etc matter.
 

N.Grim

Member
I can understand periodic license checks/data transfers, but always-online is bullshit.

Also:
Blizzard announces always-online: "fuck this!"
Microsoft announces always-online: "fuck this!"
Nintendo announces always-online: "makes perfect sense(???)"
Did you miss 20 page of people complaining?
There is always people ok with it and people that don't like it.
 

Jingo

Member
Its obviously about piracy, anyway as someone already said, hackers will turn this around..

I use airplane on my phone a lot, when battery is low and i dont have a charger with me and when charging the phone, its way quicker.
 

Aaron D.

Member
Just store the data and send it up the next time the device is connected but don't make it a requirement.

This would flip me back into the Buy category. Who knows, maybe they have something like this already. I hope the do (either now, or patched in).

Thing is, beyond spotty subway connectivity during my daily commute, I simply refuse to use Data bandwidth for a game. Any game.

I'm on a Family Data plan and I always have to be aware of not eating up the monthly cap, esp. because other people share that same cap with me. I'll use data for "essentials" like Texting (logistical..."I'm here at such & such location."), MapQuest, Yelp, OpenTable, Uber, and such. Things that involve actual productivity when I'm out and about.

But games, internet-browsing, etc. are leisure activities. And I'm not going to waste a shared data cap on that stuff. Esp. when I have more than enough offline entertainment anyway (podcasts, offline games, etc.). I just wanted Mario Run to be part of that group.

It's a shame, 'cause the game looks awesome and I would have been there Day One.
 

Octavia

Unconfirmed Member
Because your phone is connected to the internet 99% of the time.

Yes and no. Yes because there is public wifi all over, too bad no sever authentication games like Clash work on any of them. They all just hang on loading/connecting, until I use my home wifi or turn on data. I cant afford a big data plan so guess it's a miss for me.
 

MrBadger

Member
I'm kinda amazed by how many people in this thread don't think this is a big deal

not everyone has a constant data connection on their phones, I have no signal most of the time when I'm at my work so this means I wouldn't be able to play it during my lunch break yet I've had almost no game prevent me from playing it because of that

The only time I ever use my phone to play games is when I'm on a train or I have no connection to use my phone for other things. Since I live in the countryside, the internet can be super unreliable. I just don't buy games that require an internet connection for absolutely no reason except for trivial crap.

Was just posting about this in the iOS thread. Of course, Nintendo finally bringing Mario to mobile is huge, but the game itself looks pretty basic and slow compared to its direct competition like the Rayman games or indie titles like Lost Socks.

I assume that a lot of the hype for the game itself comes from people who don't own Nintendo systems. As someone who's played all the NSMB games and Super Mario Maker, this game looks good, but also fairly bland and boring. Someone who isn't burned out on NSMB would probably think it looks better.
 

Interfectum

Member
Also:Blizzard announces always-online: "fuck this!"
Microsoft announces always-online: "fuck this!"
Nintendo announces always-online: "makes perfect sense(???)"

Blizzard announced always online for a massive sequel to a beloved series on a platform full of tech savvy people.

Microsoft announced always online for an entire platform.

Nintendo announced always online for a mobile game on a platform that is generally always online.

Context.

Also, there are plenty of people saying "fuck this!" in this very thread.
 

KORNdoggy

Member
Wow, always online is pretty awful. I literally only play games on my mobile when I can't get online.

exactly, they're shallow, throwaway garbage but when you literally have no access to the net what else you gonna do?...apparently not play mario run. lol
 
Blizzard announced always online for a massive sequel to a beloved series on a platform full of tech savvy people.

Microsoft announced always online for an entire platform.

Nintendo announced always online for a mobile game on a platform that is generally always online.

Context.

Also, there are plenty of people saying "fuck this!" in this very thread.
Always online doesnt mean you always have good reception or infinite data and so on

exactly, they're shallow, throwaway garbage but when you literally have no access to the net what else you gonna do?...apparently not play mario run. lol
Depends on what games you play, so that assessment is more dependent on the person and their choice of games
 

Kurdel

Banned
I just assumed that nintendo would try to cater to more than 17% of the smartphone marketshare?

As a Nintendo fan and Android user, I feel doubly burned here.

Because people on iOS are more likely to spend money on the app store, this is not a new precedent iOS has always been the mobile platform if you want games first.
 

Quixzlizx

Member
Blizzard announced always online for a massive sequel to a beloved series on a platform full of tech savvy people.

Microsoft announced always online for an entire platform.

Nintendo announced always online for a mobile game on a platform that is generally always online.

Context.

Also, there are plenty of people saying "fuck this!" in this very thread.

When I'm in NYC I'm always online, but out in the suburbs my data connection can be pretty spotty. My PS4 is more likely to be "always online" than my phone.
 
It doesn't rely "heavily" on an internet connection at all... Plenty of games on mobile have a leaderbord that syncs up when you have Internet access and that just wait for a signal when you don't. Especially single player games and premium ones at that.

All of the coins you collect are tracked in a leaderboard type system I believe. Also, the coins are usable in the Kingdom mode which is an online mode, and I think they tie into the Toad Rally mode as well. That's a fairly large component of the game being server-side.

As to the bolded, can you actually list me more than 2 games that do that? I don't own any mobile games that have some sort of online component that are playable offline.

EDIT: Basically my stance on this is it sucks and hopefully will change, but it seems to be the way almost everyone else does mobile games with online features, so going all "lol Nintendo" because of this is quite unfair.
 

killercow

Member
All of the coins you collect are tracked in a leaderboard type system I believe. Also, the coins are usable in the Kingdom mode which is an online mode, and I think they tie into the Toad Rally mode as well. That's a fairly large component of the game being server-side.

As to the bolded, can you actually list me more than 2 games that do that? I don't own any mobile games that have some sort of online component that are playable offline.

Any game that has a leaderboard while allowing offline:
- Horizon Chase
- Lost Socks
- Rayman Jungle Run

Here the kingdom mode is nothing more than just unlocking stuff with in game money, something that you can find in other games that also feature online modes (Asphalt 8 etc).
 
Any game that has a leaderboard while allowing offline:
- Horizon Chase
- Lost Socks
- Rayman Jungle Run

Here the kingdom mode is nothing more than just unlocking stuff with in game money, something that you can find in other games that also feature online modes (Asphalt 8 etc).

Er... is Lost Socks a mobile game? I just see it on Steam and nothing else. And while these do have leaderboards apparently, the Toad Rally mode is quite a bit more dependent on online connectivity. It's essentially a multiplayer mode. Of course I'm moving the goalposts a bit since I just asked about leaderboards, so thank you for the response.

But it does seem to be a pretty rare thing, right? You don't see many mobile games with online multiplayer modes and online aspects in single player modes (coins) that can be played offline, as far as I know.

All that said, I definitely agree they should allow the single player mode to be played offline, but this does seem like a mobile game industry problem rather than a Nintendo problem.
 

killercow

Member
Er... is Lost Socks a mobile game? I just see it on Steam and nothing else. And while these do have leaderboards apparently, the Toad Rally mode is quite a bit more dependent on online connectivity. It's essentially a multiplayer mode. Of course I'm moving the goalposts a bit since I just asked about leaderboards, so thank you for the response.

But it does seem to be a pretty rare thing, right? You don't see many mobile games with online multiplayer modes and online aspects in single player modes (coins) that can be played offline, as far as I know.

All that said, I definitely agree they should allow the single player mode to be played offline, but this does seem like a mobile game industry problem rather than a Nintendo problem.

You're only racing against ghosts though so that's even more limited that Asphalt 8's online aspect. There are some games that uses in game currencies that aren't online only although most Free-to-play games are.

And Lost Socks was a mobile game first and then landed on Steam.
 

RowdyReverb

Member
I can understand periodic license checks/data transfers, but always-online is bullshit.

Also:
Blizzard announces always-online: "fuck this!"
Microsoft announces always-online: "fuck this!"
Nintendo announces always-online: "makes perfect sense(???)"
It's an online multiplayer game on a device which is connected to the internet 99.9% of the time anyway. I fail to see why this is such an issue
 

NOLA_Gaffer

Banned
Wait- you can only play this on iOS devices now? Nintendo is dropping the ball so hard on this shit it's not even funny

It's launching on iOS with an exclusivity period and will show up on Android later down the line.

There was probably a co-marketing agreement between Apple and Nintendo to make it happen, and it's a pretty obvious move anyway considering the high piracy rates on the Android platform.
 

MUnited83

For you.
It's an online multiplayer game on a device which is connected to the internet 99.9% of the time anyway. I fail to see why this is such an issue
It's not a multi-player game, it's a single player one that has a few online capabilities which in no way make online only a requirement. And no, the device is not connected to the internet 99.9% of the time.
 

Effigenius

Member
Forget the Splatoon comparison then

Address the point before it. Where is the stipulation that Super Mario Run must be played on public transport?

The game is made to run only on the newest iPhones. 5S and above. Who is buying these without internet connections? Yes, there are wifi only iPads but the same solution to play SMR will be the same solution that is already being used to browse Facebook on them.


Facebook? What the hell? You are trying too hard. There are nearly 400 million ipads sold, most of those without data plans. So yeah, having to use your phone as a hotspot or be tethered to a wireless network to play a mobile game is an inconvenience for a huge number of people.

I am such a gamer. I played rayman fiesta and jungle run exclusively on my ipad. Guess I will be passing on this.
 
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