More_Badass
Member
Now? It was always that wayWait- you can only play this on iOS devices now? Nintendo is dropping the ball so hard on this shit it's not even funny
Now? It was always that wayWait- you can only play this on iOS devices now? Nintendo is dropping the ball so hard on this shit it's not even funny
My son has a 5S and no data plan. He'll play the game at home fine, but it is really disappointing that he can't play when away from WiFi. Not to mention anyone playing on an iPad away from home.The game is made to run only on the newest iPhones. 5S and above. Who is buying these without internet connections? Yes, there are wifi only iPads but the same solution to play SMR will be the same solution that is already being used to browse Facebook on them.
It's not going to impact whatever real Mario game will be on SwitchI can understand periodic license checks/data transfers, but always-online is bullshit.
Also:
Blizzard announces always-online: "fuck this!"
Microsoft announces always-online: "fuck this!"
Nintendo announces always-online: "makes perfect sense(???)"
Wait- you can only play this on iOS devices now? Nintendo is dropping the ball so hard on this shit it's not even funny
I don't understand how anyone not only accepts this but mocks those who don't. Someone literally said "why do you live in a city without subway wifi?" It's like "got mine" but with on-the-go connectivity, haha.
Wait- you can only play this on iOS devices now? Nintendo is dropping the ball so hard on this shit it's not even funny
Now? It was always that way
Did you miss that the game was announced at an Apple event?
The main issue I have with the game is that it looks bad. I'm genuinely surprised to see so many people acting like it was the moible gaming messiah. If it didn't have a mario skin no one would be caring about this.
I just assumed that nintendo would try to cater to more than 17% of the smartphone marketshare?
As a Nintendo fan and Android user, I feel doubly burned here.
Was just posting about this in the iOS thread. Of course, Nintendo finally bringing Mario to mobile is huge, but the game itself looks pretty basic and slow compared to its direct competition like the Rayman games or indie titles like Lost Socks.The main issue I have with the game is that it looks bad. I'm genuinely surprised to see so many people acting like it was the moible gaming messiah. If it didn't have a mario skin no one would be caring about this.
Was just posting about this in the iOS thread. Of course, Nintendo finally bringing Mario to mobile is huge, but the game itself looks pretty basic and slow compared to its direct competition like the Rayman games or indie titles like Lost Socks.
Huh. Can't argue with the numbers here. I wonder what causes this revenue disparity? Maybe a certain type of person tends to go for apple phones, or maybe it's just a piracy thing?
Did you miss 20 page of people complaining?I can understand periodic license checks/data transfers, but always-online is bullshit.
Also:
Blizzard announces always-online: "fuck this!"
Microsoft announces always-online: "fuck this!"
Nintendo announces always-online: "makes perfect sense(???)"
Just store the data and send it up the next time the device is connected but don't make it a requirement.
Because your phone is connected to the internet 99% of the time.
I'm kinda amazed by how many people in this thread don't think this is a big deal
not everyone has a constant data connection on their phones, I have no signal most of the time when I'm at my work so this means I wouldn't be able to play it during my lunch break yet I've had almost no game prevent me from playing it because of that
Was just posting about this in the iOS thread. Of course, Nintendo finally bringing Mario to mobile is huge, but the game itself looks pretty basic and slow compared to its direct competition like the Rayman games or indie titles like Lost Socks.
Also:Blizzard announces always-online: "fuck this!"
Microsoft announces always-online: "fuck this!"
Nintendo announces always-online: "makes perfect sense(???)"
Wow, always online is pretty awful. I literally only play games on my mobile when I can't get online.
Always online doesnt mean you always have good reception or infinite data and so onBlizzard announced always online for a massive sequel to a beloved series on a platform full of tech savvy people.
Microsoft announced always online for an entire platform.
Nintendo announced always online for a mobile game on a platform that is generally always online.
Context.
Also, there are plenty of people saying "fuck this!" in this very thread.
Depends on what games you play, so that assessment is more dependent on the person and their choice of gamesexactly, they're shallow, throwaway garbage but when you literally have no access to the net what else you gonna do?...apparently not play mario run. lol
I just assumed that nintendo would try to cater to more than 17% of the smartphone marketshare?
As a Nintendo fan and Android user, I feel doubly burned here.
Blizzard announced always online for a massive sequel to a beloved series on a platform full of tech savvy people.
Microsoft announced always online for an entire platform.
Nintendo announced always online for a mobile game on a platform that is generally always online.
Context.
Also, there are plenty of people saying "fuck this!" in this very thread.
It doesn't rely "heavily" on an internet connection at all... Plenty of games on mobile have a leaderbord that syncs up when you have Internet access and that just wait for a signal when you don't. Especially single player games and premium ones at that.
All of the coins you collect are tracked in a leaderboard type system I believe. Also, the coins are usable in the Kingdom mode which is an online mode, and I think they tie into the Toad Rally mode as well. That's a fairly large component of the game being server-side.
As to the bolded, can you actually list me more than 2 games that do that? I don't own any mobile games that have some sort of online component that are playable offline.
Any game that has a leaderboard while allowing offline:
- Horizon Chase
- Lost Socks
- Rayman Jungle Run
Here the kingdom mode is nothing more than just unlocking stuff with in game money, something that you can find in other games that also feature online modes (Asphalt 8 etc).
Er... is Lost Socks a mobile game? I just see it on Steam and nothing else. And while these do have leaderboards apparently, the Toad Rally mode is quite a bit more dependent on online connectivity. It's essentially a multiplayer mode. Of course I'm moving the goalposts a bit since I just asked about leaderboards, so thank you for the response.
But it does seem to be a pretty rare thing, right? You don't see many mobile games with online multiplayer modes and online aspects in single player modes (coins) that can be played offline, as far as I know.
All that said, I definitely agree they should allow the single player mode to be played offline, but this does seem like a mobile game industry problem rather than a Nintendo problem.
Is piracy rife then on ios 10?
It's an online multiplayer game on a device which is connected to the internet 99.9% of the time anyway. I fail to see why this is such an issueI can understand periodic license checks/data transfers, but always-online is bullshit.
Also:
Blizzard announces always-online: "fuck this!"
Microsoft announces always-online: "fuck this!"
Nintendo announces always-online: "makes perfect sense(???)"
I think you can sideload apps though. But then again, I'm not sure if this stops that.You can't jailbreak any device on iOS 10
Wait- you can only play this on iOS devices now? Nintendo is dropping the ball so hard on this shit it's not even funny
It's not a multi-player game, it's a single player one that has a few online capabilities which in no way make online only a requirement. And no, the device is not connected to the internet 99.9% of the time.It's an online multiplayer game on a device which is connected to the internet 99.9% of the time anyway. I fail to see why this is such an issue
Forget the Splatoon comparison then
Address the point before it. Where is the stipulation that Super Mario Run must be played on public transport?
The game is made to run only on the newest iPhones. 5S and above. Who is buying these without internet connections? Yes, there are wifi only iPads but the same solution to play SMR will be the same solution that is already being used to browse Facebook on them.
You can't jailbreak any device on iOS 10