It appears Super Mario Run will require an internet connection at all times

Just... Why? Maybe the mushroom kingdom mechanic needs to conect to a server. Still I would prefer a removal of that in exchange of a offline experience.
 
Piracy? (mobile games are the most pirated things in the world)
Cheaters? (maybe but not sure there's that much incentive for people to cheat)

Yeah thank all the people doing bad things :/
I don't like it a lot but I understand the reasons behind this. Else I don't see any other reason to do this (even for leader boards it could be pushed once you're connected).
 
The game is £8, $10.

You can play it at any other time you have a connection and still enjoy it. The game is supposed to be superb.

A superb game is a superb game so play it when you can, home or away.

There is no stipulation that says that because it is mobile then it must be played on a commute. If it's such a good game then play when you get home just like your console games.

EDIT: Splatoon is coming to Switch. It's a multiplayer game. Will you be angry because you can't play it on your commute without an internet connection?? Or will you just play it at home? Because the same applies to Super Mario Run.
What a fucking terrible comparison, splatoon has a offline mode.
 
-Hey is that the new Super Mario game for the iPhone?

-Yeah, it's great!

-Great?! You have to be online to play, I'm not going to buy that. Nintendo is for kids anyway. *cries internally*

-Sorry, what did you say? I was too busy beating my high score. Can't believe I'm playing this on my phone! Farewell my friend. *walks into the sunset*

Or:

- Hey, is that the new Super Mario Run game for the iPhone?

- Yeah, it's great!

- It's disappointing it needs to have an internet connection as I get poor signal coverage in my area.

- There are other games, this isn't a problem for me so stop over reacting and whining!
 
Guess it depends how it works, if it's going to boot you out when your connection drops that would be crazy, if it just pings the server or whatever when you start the game up I don't see that as big of a deal.
That would still not be ideal, but a fine compromise for me.

My problem is this: Nintendo separates itself by making games that are tailor made for the hardware in ways that other companies don't. We saw that with Pokémon Go, we see it on 3DS all the time, and we see it here with a legitimately cool looking singletouch controlled Mario game.

Forcing an always online connection for what is essentially a single player game, however, goes against this and isn't something that feels very "Nintendo". This is a game that is building upon the foundation they've established in 1985 with the first SMB. It just really should work offline as do all Mario games.

This truly makes it feel like the money I spend on Nintendo's mobile efforts is somehow less respected than the money I've spent on software for all their proprietary platforms.
 
Geez, between this thread and that thread about the guy who played the game and wasn't overly enthusiastic about it, Gaf has really killed my interest in this game (it wasn't that high to begin with, to be fair). Not just because the game doesn't seem that great, but mostly because people get angry here when others suggest that a mobile Mario game might not turn out to be the greatest thing in existence.

I get it, Nintendo makes fun games at times. And they make crap(py decisions) at other times. Like any other gaming company. People here get so childishly defensive when it comes to Nintendo, it's insane. It's just a game, made by a giant corporation. It's not the cure to cancer.

I'll stick to the Rayman run games. It looks prettier, seems like it plays better, and you get a lot more for your money (both games (3 euro each) have more than 70 very varied levels, which is almost a steal. It's a topclass production and it avoids the needless Nintendo tax.

It's a bummer to me that Nintendo is always a couple of years behind when it comes to their way of handling internet functions. When it comes to the autorunner genre, Nintendo seems like it's coming a bit too late, asking a bit too much for it and not adding enough (and especially ignoring some good innovations over the last couple of years).
 
-Hey is that the new Super Mario game for the iPhone?

-Yeah, it's great!

-Great?! You have to be online to play, I'm not going to buy that. Nintendo is for kids anyway. *cries internally*

-Sorry, what did you say? I was too busy beating my high score. Can't believe I'm playing this on my phone! Farewell my friend. *walks into the sunset*

r2sQ1uu.gif
 
Geez, between this thread and that thread about the guy who played the game and wasn't overly enthusiastic about it, Gaf has really killed my interest in this game (it wasn't that high to begin with, to be fair). Not just because the game doesn't seem that great, but mostly because people get angry here when others suggest that a mobile Mario game might not turn out to be the greatest thing in existence.

I get it, Nintendo makes fun games at times. And they make crap(py decisions) at other times. Like any other gaming company. People here get so childishly defensive when it comes to Nintendo, it's insane.

I'll stick to the Rayman run games. It looks prettier, seems like it plays better, and you get a lot more for your money (both games (3 euro each) have about 70 very varied levels, which is almost a steal. It's a topclass production and it avoids the needless Nintendo tax.

It's a bummer to me that Nintendo is always a couple of years behind when it comes to their way of handling internet functions. When it comes to the autorunner genre, Nintendo seems like it's coming a bit too late, asking a bit too much for it and not adding enough (and especially ignoring some good innovations over the last couple of years).
I think people get angry because people make up their minds before even trying it and calling it a day.
Also, first 2 Raymans were really cool but the mobile series has now gone done a horrible horrible path (with collectibles, upgrades, eggs etc...) I've completely lost interest in it.
 
Modestly disappointed that your favorite restaurant is moving to another part of the city, meaning you'll less often be able to dine there?

This thread: "There are other restaurants near you! And why not just take the extra 20 minutes to go out and eat if you like it so much? Why are you so entitled?!!?"

***

A little sad that you were planning to go to the park today, but it's raining?

This thread: "There's nothing to complain about! Do something else instead! Or go in the rain! I love being in the rain anyway so I don't even know what the problem is lol. Who doesn't own rain gear? You're just complaining to complain."

***

No longer interested in buying a particular food processor after learning that it comes with two fewer blades than you believed?

This thread: "LOL lots of food processors only have that many blades! You're not going to use those extra blades anyway; no one uses them! What entitles you to those blades?"

NeoGAF: where you get to have your feelings, as long as they're the right feelings

If this is Ubisoft and Rayman and the same exact reason I swear you'll see a very different reaction.
 
What a fucking terrible comparison, Solution has a offline mode.

Forget the Splatoon comparison then

Address the point before it. Where is the stipulation that Super Mario Run must be played on public transport?

The game is made to run only on the newest iPhones. 5S and above. Who is buying these without internet connections? Yes, there are wifi only iPads but the same solution to play SMR will be the same solution that is already being used to browse Facebook on them.
 
People really giving this a pass because it's Nintendo, huh? Silly decision to make this always-online and no reason for it.

I mean did you expect any differently? If this was anyone but Nintendo reactions would be more towards "hey that's kinda dumb for a mobile game, people play them during commutes".

Something about Nintendo doing it makes it OK for some people. Just store the data and send it up the next time the device is connected but don't make it a requirement.
 
I don't understand how anyone not only accepts this but mocks those who don't. Someone literally said "why do you live in a city without subway wifi?" It's like "got mine" but with on-the-go connectivity, haha.
 
Forget the Splatoon comparison then

Address the point before it. Where is the stipulation that Super Mario Run must be played on public transport?

The game is made to run only on the newest iPhones. 5S and above. Who is buying these without internet connections? Yes, there are wifi only iPads but the same solution to play SMR will be the same solution that is already being used to browse Facebook on them.
The fucking stipulation is that it's a single player game that shouldn't have a online only requirement, and that people do most of their mobile gaming while commuting. Is it really that hard to get that?
 
If this is Ubisoft and Rayman and the same exact reason I swear you'll see a very different reaction.

Becuase Nintendo.

This makes no sense. Ubisoft gets called out on their shit all the time.

Guys, grow up. This isn't about brand loyalty. They're companies, they're not your friends. Companies can make good decisions and bad decisions. Ubisoft makes good choices, they make crappy choices. Nintendo makes good choices, they make crappy choices.

For a lot of people, Mario Run doesn't look so appealing (me included). For others it looks fun. That's all fine. But the vitriol with which people are attacked for having the gal to criticize the business choices of a giant corporation and it not fitting with what they want out of their mobile gaming is insane. It's a silly little mobile autorunner. It's not a presidential election.

I guess I should be avoiding these threads on Gaf. People are acting like others are insulting their mothers when they criticize a Nintendo game. Most people play on their phones while on the way to work, in the train, while they're waiting for someone, etc. That's why it's so big compared to regular home vg systems. Everyone and their mother plays on mobile. Having to be online (and the high price, frankly) seems like a bad choice by Nintendo, and an unnecessary one at that. It kills the usefulness of it for me, as well as for many other people, I think. If I have to be at home with my wifi to play it on my phone, I would much rather play a big Mario game on an actual Nintendo system. The point of having it on mobile should be accessibility. I don't see why that opinion would sound crazy to anyone. If you're nuts about Mario and you just want everything with his face in it, fine, enjoy. But it's not that weird to be bummed out about some of the choices made here, especially compared to a lot of other high quality games on that market.
 
Address the point before it. Where is the stipulation that Super Mario Run must be played on public transport?

In London,

Most people that play iOS one-handed games do so on the public commute, especially if they need the other hand to hold a rail or pole to stay stable.

You can't really check Facebook or whatever on your iOS because of the lack of network underground, so people use things with offline mode (Spotify, Netflix) or play games like Candy Crush or Temple Run, short burst games just to pass the time.

It's an oversight on Nintendo's behalf, won't make it a terrible game, just terribly inaccessible for the biggest commuter casual players. These people don't go home and play games.

I might go check it out at the Apple store later, really excited to play it! For some silly reason, I thought there was a downloadable demo.
 
Forget the Splatoon comparison then

Address the point before it. Where is the stipulation that Super Mario Run must be played on public transport?

The game is made to run only on the newest iPhones. 5S and above. Who is buying these without internet connections? Yes, there are wifi only iPads but the same solution to play SMR will be the same solution that is already being used to browse Facebook on them.

There is no stipulation. Does that mean people aren't allowed to voice their complaints?

Becuase Nintendo.

Compelling argument.
 
Always online really kills a lot of convenience, if I can't play it on the subway. That'd be when I'd actually need the one-handed aspect too, so it really sucks.
 
Heads up, they don't care about you guys not paying 10 bucks to play a persistent online mobile game on your cell phone.

This game is gonna sell like bananas at a monkey factory. And all you guys are gonna mess around with that free demo, don't lie. :D
 
Heads up, they don't care about you guys not paying 10 bucks to play a persistent online mobile game on your cell phone.

This game is gonna sell like bananas at a monkey factory. And all you guys are gonna mess around with that free demo, don't lie. :D
I'm going to buy this game, likely twice because I think I'm going back to Android soon-ish.

I can still complain that this game has limited accessibility and longevity as a result of this decision.
 
So I guess me and the other 5 million NYC commuters won't be playing this game anytime soon. It's a shame.

You don't exist. Or maybe you exist, but you're a liar. Or, at most, you're an existent non-liar, but someone who should move to a different city. Regardless, you should not show any signs of disappointment.
 
This makes no sense. Ubisoft gets called out on their shit all the time.

You think the same peopel defending Nintendo for this are going to defend Ubisoft for mobile Rayman game that's always online?

I've seen it multiple times already, Nintendo get a pass just because.

It's dumb, Nintendo or a small indie.
 
Address the point before it. Where is the stipulation that Super Mario Run must be played on public transport?

None, but if people wanted to get it just to play on public transport but now learn they can't play it on public transport, why would they buy it? The product doesn't suit their needs. Sure they could play it at home, but that's not why they wanted it. At home they may prefer baking cakes or something.

Someone not buying Mario Run has no bearing on you so why care?

People have a right to be disappointed and voicing said disappointment.
 
Dead zones, buildings built like Faraday cages, server interruptions, tunnels during transit, and other everyday situations I can think of have the potential to be a headache for playing what could easily be a totally self-contained game. Especially a game with levels and an extended-run component that doesn't mesh well with interruptions. Things like extending battery life by disabling network features aren't unreasonable. I'd prefer this had offline support, which most games I play on my phone do.

Obviously this isn't a deal breaker, but the line between my playing something and not is pretty narrow for mobile games if there are interruptions involved, and I can think of common scenarios where this will be a frustration for normal users.

Address the point before it. Where is the stipulation that Super Mario Run must be played on public transport?

If you have children with multiple devices and don't want redundant data plans, that's a reasonable scenario. It's not just down to public transit; If you're anywhere without wi-fi with those kids, the game can't be played. Your insistence that normal mobile usage for a game of this style is demanding too much is absolutely bizarre. This is a paid app, which I think makes the case to expect offline play much stronger.
 
I'm much less annoyed about this in a mobile game than I would be on any other platform, but it's still annoying. It's hard to get a mobile signal on the subway.
 
Both sides of this debate are being kind of ridiculous.

1) A lot of people don't have access to internet all the time during their commute. Subways especially have this issue. It's a pain in the ass to try to play an online game if the connection constantly drifts in and out.

and on the other side...

2) This is a game which has a heavy online multiplayer/competition/scoreboard emphasis. I honestly can't think of many mobile games which have that type of leaderboard system that don't require always online. So this whole "because Nintendo" thing truly does not apply here.

Anyway, it would certainly be nice if they offered an offline single player mode.
 
I can only conclude this is not a problem for some because they never leave their house, which would explain why their world view consists only of what's within their four walls; a place where everyone has the best data plans in the world.
 
You think the same peopel defending Nintendo for this are going to defend Ubisoft for mobile Rayman game that's always online?

I've seen it multiple times already, Nintendo get a pass just because.

It's dumb, Nintendo or a small indie.

Sorry, I read your reaction wrong (although my opinion should be obvious from the rest of my post, I do agree with what you're saying here). I thought you meant that people criticizing Nintendo for this would defend Rayman. Sorry about that.
 
Both sides of this debate are being kind of ridiculous.

1) A lot of people don't have access to internet all the time during their commute. Subways especially have this issue. It's a pain in the ass to try to play an online game if the connection constantly drifts in and out.

and on the other side...

2) This is a game which has a heavy online multiplayer/competition/scoreboard emphasis. I honestly can't think of many mobile games which have that type of leaderboard system that don't require always online. So this whole "because Nintendo" thing truly does not apply here.

Anyway, it would certainly be nice if they offered an offline single player mode.

It doesn't rely "heavily" on an internet connection at all... Plenty of games on mobile have a leaderbord that syncs up when you have Internet access and that just wait for a signal when you don't. Especially single player games and premium ones at that.
 
Always on connections are why I don't get into mobile games. It's one thing when I am at home with a stable connection and don't have to worry about battery. I wish mobile devs would consider offline modes with periodic syncing instead.
 
It's totally due to piracy, which is why its ios only. Android has never ben able to lock down their software to keep people from modifying or exploiting it.
 
In London,

Most people that play iOS one-handed games do so on the public commute, especially if they need the other hand to hold a rail or pole to stay stable.

You can't really check Facebook or whatever on your iOS because of the lack of network underground, so people use things with offline mode (Spotify, Netflix) or play games like Candy Crush or Temple Run, short burst games just to pass the time.

It's an oversight on Nintendo's behalf, won't make it a terrible game, just terribly inaccessible for the biggest commuter casual players. These people don't go home and play games.

I might go check it out at the Apple store later, really excited to play it! For some silly reason, I thought there was a downloadable demo.

I'm a Londoner!! Born & bred. As I said, I use the tube for an hour every day. And it hasn't stopped the online game, Clash Royale, being far and away the most amount of hours in a game I've played this year. If a game is good enough then you'll find a time and a place to play it.

There will be those mobile games that are okay enough to pass the time. Plenty of those. Nintendo aren't trying to make that. They're trying to make one of the best gaming experiences available on mobile.
 
That kinda sucks.

Will probably still get it once it hits android, but I mostly play mobile games on longer trips when I don't allways have internet access


The $9.99 price tag is going to scare a lot of people away.

It's mario and it's being made by Nintendo so I'm sure it will be good, I think that it will sell a lot.
Actually looking forward to it. Would be nice to have a bigger market on phone for more expensive games that don't follow the shitty F2P grindfest with IAP.

Hopefully this sells a lot and motivates other devs to try out ideas like this.
IMO mobile has a big potential to be a great platform. It's just a shame that even good games get burried under slow progression influenced by large amounts of repetition and grinding to try to push microtransactions.
 
Terrible. One of their first pitches about why its one handed is so you can play on the subway. Which, in NYC, is really about the only time I play IOS games. Bummer...
 
Wait- you can only play this on iOS devices now? Nintendo is dropping the ball so hard on this shit it's not even funny
 
Chû Totoro;226299430 said:
Piracy? (mobile games are the most pirated things in the world)
Cheaters? (maybe but not sure there's that much incentive for people to cheat)

Yeah thank all the people doing bad things :/
I don't like it a lot but I understand the reasons behind this. Else I don't see any other reason to do this (even for leader boards it could be pushed once you're connected).

So lets punish the consumers with DRM while the pirates get away with it anyway? The game doesn't even have the excuse of microtransactions or ads that some other games on mobile do.
 
Chû Totoro;226299430 said:
Piracy? (mobile games are the most pirated things in the world)
Cheaters? (maybe but not sure there's that much incentive for people to cheat)

Yeah thank all the people doing bad things :/
I don't like it a lot but I understand the reasons behind this. Else I don't see any other reason to do this (even for leader boards it could be pushed once you're connected).

They haven't confirmed it yet, but I'm sure the game will have some tie to My Nintendo as well. There's no denying that they could have made the story mode work offline if they really wanted to, but that just doesn't seem to go with their approach to mobile.

Either way, this does suck for people who wanted to play this game on their commute. Here's hoping they find a workaround.
 
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