People are freaking out and being overly dramatic about the prospect that a $10 purchase, less than a movie ticket that lasts two hours or less, might maybe theoretically not be accessible for them sometime 3-5 years from now, and my pointing out the absurdity of fixation on eternal ownership is hyperbolic?
Whether the game is based on a server being up, a digital storefront, a digital storage solution not breaking, the physical media it's trapped on not working, or the fact that nothing is eternal because you'll be dead one day isn't hyperbolic. It's true. Everything you buy or play or do is fleeting, and nothing you pay for lasts forever, you'll be lucky if any of it lasts your lifespan. Even your physical media.
The fixation on duration of availability being more of a focal point than the experience you'll actually have with it is just absurd. It's not a defense force, I even said myself in my first post in this thread that I thought it was a silly move by them, but it doesn't change the fact that people are freaking out about a hypothetical point years in the future, long after the people complaining will be done with the game.
Overwatch is like, one of the most popular games of the year. Ya'll realize that's gonna be gone someday too right? Hasn't stopped people from spending money on it and enjoying it and having a great experience. So this $10 mobile game might be a "rental" or a limited time engagement. So what? Is it fun and will you like it and get $10's worth? Then buy it. Otherwise, don't. You're not being tricked, they're being upfront about it before the game's out.