It appears Super Mario Run will require an internet connection at all times

LordKano

Member
How can I get this 3DS thing on my phone?

Easy. You just need to just need to buy a Nintendo 3DS™ console for 199.99$ MSRP at your nearest store, then it will automatically detect your phone and you will just have to put your phone in your pocket and power on your new Nintendo 3DS™ console. There it is.
 

Occam

Member
Presumably the game will be hacked soon enough, meaning pirates will get to play it for free on planes and trains without wifi, while paying customers won't.
 

@MUWANdo

Banned
And honestly I would not be surprised if the social feature is really the driving force to the decision. Playing it way to the extreme to the the hardware features sounds like Nintendo

The explanation Miyamoto gives seems entirely plausible: it's primarily an anti-piracy system and there were technical hurdles that made it tricky to make the single-player portion of the game function offline, so they simply didn't bother and made the entire thing online-only.
 

AgeEighty

Member
No shit.

Which is irrelevant to Super Mario Run since there is nothing advertised "enriching" about an always online requirement.

Again: We don't know all the features it has. It may make full use of an always-online connection; it may not. All you're doing is guessing.

Holy hell, you really are being purposefully daft. The "fart simulator" title I rattled off was pure facetiousness as a reference to (again) the vast amount of crap that is uploaded to the App Store every week.

And yes, much of that crap is paid stuff.

Which is irrelevant. If you ask the question "Have there been high profile app releases which were paid and had always-on internet?" the answer is "yes". Not crap, not "no-name schmucks", but stuff a lot of people played and enjoyed. Hell, you can go all the way back to the paid version of Words With Friends: that game was a phenomenon, and that won't launch without an internet connection either. Same with Draw Something.

And that's the point I'm making: this is something many of us have already run into at one point or another. Many of the same people have even complained about other aspects of those games, and you have proof aplenty of this right on NeoGAF. But persistent online requirements have never been prominent among those complaints.

Argue if you must that Mario should be different, but that's precisely the point I'm making: you're holding it to a different standard than everything else.
 

Dishwalla

Banned
It's not a deal breaker but I understand the frustration. I've been in bathrooms where you can't get phone signal, and what do people like to do in bathrooms? Play games on their phones. I will put my phone on airplane mode if I'm in a building and can't get a good signal rather than wasting battery life with the phone constantly searching for a signal.

Probably still going to buy this, but I think the decision to make it always online is dumb. At the very least there should be a way for people to play the single player courses without an internet connection.
 
Again: We don't know all the features it has. It may make full use of an always-online connection; it may not. All you're doing is guessing.
You want me to buy that there's some secret, as of yet unknown functionality to this game that justifies online requirements? Which they've just chosen to hide a mere week away from launch?

Please.
Which is irrelevant. If you ask the question "Have there been high profile app releases which were paid and had always-on internet?" the answer is "yes". Not crap, not "no-name schmucks", but stuff a lot of people played and enjoyed. Hell, you can go all the way back to the paid version of Words With Friends: that game was a phenomenon, and that won't launch without an internet connection either. Same with Draw Something.

And that's the point I'm making: this is something many of us have already run into at one point or another. Many of the same people have even complained about other aspects of those games, and you have proof aplenty of this right on NeoGAF. But persistent online requirements have never been prominent among those complaints.

Argue if you must that Mario should be different, but that's precisely the point I'm making: you're holding it to a different standard than everything else.
Words with Friends and Draw Something were both games that again made some amount of sense to have online connectivity given their heavy multiplayer/online centrality. Also you know, like half the price, but whatever.

Funny thing is, Words with Friends wised up and let you play offline.
Not really. It sucks if you wanna play in the subway, but in the end, you kinda expect an iPhone to have internet connection
Might be a credible excuse if it was an iPhone exclusive game.
 

guybrushfreeman

Unconfirmed Member
Again: We don't know all the features it has. It may make full use of an always-online connection; it may not. All you're doing is guessing.



Which is irrelevant. If you ask the question "Have there been high profile app releases which were paid and had always-on internet?" the answer is "yes". Not crap, not "no-name schmucks", but stuff a lot of people played and enjoyed. Hell, you can go all the way back to the paid version of Words With Friends: that game was a phenomenon, and that won't launch without an internet connection either. Same with Draw Something.

And that's the point I'm making: this is something many of us have already run into at one point or another. Many of the same people have even complained about other aspects of those games, and you have proof aplenty of this right on NeoGAF. But persistent online requirements have never been prominent among those complaints.

Argue if you must that Mario should be different, but that's precisely the point I'm making: you're holding it to a different standard than everything else.

I love that you continue to simply ignore me. This is not common for paid games especially paid games of this price. Can you provide some of examples of $10 ios games that are always online? It is normal for people to talk about it because it is an uncommon occurrence that will frustrate some users
 

AgeEighty

Member
You want me to buy that there's some secret, as of yet unknown functionality to this game that justifies online requirements?

Please.

I don't care what you buy or don't. We've seen highlights of what SMR has for features, but nothing approaching a definitive bulleted list. That's a fact.

Words with Friends and Draw Something were both games that again made some amount of sense to have online connectivity given their heavy multiplayer/online basis.

Funny thing is, Words with Friends wised up and let you play offline.

No, they didn't. Launch the app right now and it will tell you "Words with Friends requires a network connection to play."

I think you need to augment your replies with a little more fact checking.

I love that you continue to simply ignore me. This is not common for paid games especially paid games of this price. Can you provide some of examples of $10 ios games that are always online? It is normal for people to talk about it because it is an uncommon occurrence that will frustrate some users

I'm ignoring you because I've already addressed what you're saying in other comments. It has nothing to do with how "common" it is. There have been high profile paid games that required internet to play in the past, ones that I can say with confidence that other people in this thread have played.
 

kyser73

Member
Depends on how much of a data thief it is really. If it's lightweight that's all we'll & good, but they always on us essentially an ongoing cost once you've bought the game.
 
I like to play mobile games on my train rides to the city. The mobile coverage on the way is spotty at best and constantly loses connection. This is kind of a deal breaker.
 

64bitbros

Member
I'm a dad with a 10 year old son. He's got an mobile phone with a small internet bundle. But a lot of kids in his class have a pre-paid bundle with their phone and no internet at all. Its just a "call in case of an emergency" device. These kids put games on their phone at home with Wifi and expect them to work anywhere else. I think a lot will be mighty disappointed. First Pokemon Go, and now this. :)
 
No, they didn't. Launch the app right now and it will tell you "Words with Friends requires a network connection to play."

I think you need to augment your replies with a little more fact checking.
It's on my phone right now.
9hnxLht.png

Get real chump.
 

guybrushfreeman

Unconfirmed Member
I don't care what you buy or don't. We've seen highlights of what SMR has for features, but nothing approaching a definitive bulleted list. That's a fact.



No, they didn't. Launch the app right now and it will tell you "Words with Friends requires a network connection to play."

I think you need to augment your replies with a little more fact checking.



I'm ignoring you because I've already addressed what you're saying in other comments. It has nothing to do with how "common" it is. There have been high profile paid games that required internet to play in the past, ones that I can say with confidence that other people in this thread have played.

You haven't addressed anything. You're trying to see a conspiracy that isn't there. You're saying all these people in the thread have bought and used $10 iOS always online games before and are only complaining now because of Nintendo? That makes no sense.

The fact is always online paid iOS games are uncommon, $10 games are so uncommon I can't even think of any. The reason people are commenting is because this is an issue that for them is new and will frustrate them or make the game useless for them and they haven't encountered that before. This isn't a crazy anti-Nintendo conspiracy, people are just expressing frustration at something that will impact them negatively
 
You haven't addressed anything. You're trying to see a conspiracy that isn't there. You're saying all these people in the thread have bought and used $10 iOS always online games before and are only complaining now because of Nintendo? That makes no sense.

The fact is always online paid iOS games are uncommon, $10 games are so uncommon I can't even think of any. The reason people are commenting is because this is an issue that for them is new and will frustrate them or make the game useless for them and they haven't encountered that before. This isn't a crazy anti-Nintendo conspiracy, people are just expressing frustration at something that will impact the, negatively

Ding ding ding ding.
 

AgeEighty

Member
LMAOOOOOOO.

You're playing the version of the game that hasn't been updated since 2014 and you're throwing shade at me for not doing my research?

Puhhhlease. We're done here.

Again: You need to do more fact checking.

My version of the app gets regular updates. It was last updated just a week ago. And, yes, it's the paid version. You know, the version you said was less likely to require a connection.

So, yes. I'm throwing shade at you for not doing your research.
 

_Isaac

Member
This is awful. I visit my home town in México all the time and it's one of the few times I play mobile games. I almost never have internet connection there and when I do it's terribly unstable. This will be unplayable for me.
 
You've got it the wrong way around. There's no point in putting always online DRM on a free to play game because it is already free to play. Doesn't matter whether the copy was pirated or not. Only the transactions need to have a check. If someone pirates SMR conversely, that's a 100% 'loss' for Nintendo.

That is not true.
 

BGBW

Maturity, bitches.
Today I learnt:
  • Super Mario Run requires an internet connection at all times meaning it'll be pretty worthless to me as a portable game.
  • People with data plans can be real arseholes.
 

AgeEighty

Member
You haven't addressed anything. You're trying to see a conspiracy that isn't there. You're saying all these people in the thread have bought and used $10 iOS always online games before and are only complaining now because of Nintendo? That makes no sense.

The fact is always online paid iOS games are uncommon, $10 games are so uncommon I can't even think of any. The reason people are commenting is because this is an issue that for them is new and will frustrate them or make the game useless for them and they haven't encountered that before. This isn't a crazy anti-Nintendo conspiracy, people are just expressing frustration at something that will impact them negatively

Who said anything about a conspiracy? What I said is that a lot of people in this thread are making a mountain out of a molehill they've climbed before, and I stand by that.

I'm fully aware that paid iOS games are uncommon; I made that very point earlier. That's why it's a tricky thing to try to compare whatever Nintendo is doing with the relatively small pool of other paid apps. And as for this being the first time most people have encountered a game with an online requirement, I don't believe that for a second. I've mentioned the names of a dozen or so always-online mobile games that are quite popular on NeoGAF; I would bet most of the people commenting here have played at least one of them.
 

Alpha_eX

Member
Pokémon Go did alright.

Personally, this sucks because most of my mobile gaming is done on the tube during my commute. A place where I don't have mobile internet.
 
Again: You need to do more fact checking.

My version of the app gets regular updates. It was last updated just a week ago. And, yes, it's the paid version. You know, the version you said was less likely to require a connection.

So, yes. I'm throwing shade at you for not doing your research.
There isn't a paid version of the app anymore.

The only two available versions of the game are Words With Friends Classic, which last updated in September 2014 and Words With Friends, which updated last week. The former is a legacy version of the app, the latter is the current version of the app which has an offline mode, which has existed been in WWF since late 2014. There is no earthly reason to not be using the latter version of the app unless your iPhone/iPad/iTouch is too old to use it.

So just to reiterate, I claimed that WWF had wised up and added an offline mode and you said:
No, they didn't.
Emphatically and demonstrably untrue since late 2014 when they rebooted their game with all kinds of new features.

And:
Launch the app right now and it will tell you "Words with Friends requires a network connection to play."
Nope. Doesn't require that anymore since you can play offline solo, and have been able to for two years.
I think you need to augment your replies with a little more fact checking.
Throw that shade elsewhere and take the L.
 

guybrushfreeman

Unconfirmed Member
Who said anything about a conspiracy? What I said is that a lot of people in this thread are making a mountain out of a molehill they've climbed before, and I stand by that.

I'm fully aware that paid iOS games are uncommon; I made that very point earlier. That's why it's a tricky thing to try to compare whatever Nintendo is doing with the relatively small pool of other paid apps. And as for this being the first time most people have encountered a game with an online requirement, I don't believe that for a second. I've mentioned the names of a dozen or so always-online mobile games that are quite popular on NeoGAF; I would bet most of the people commenting here have played at least one of them.

You have no evidence of any of that. You have named no examples of $10 games with an online requirement. Yes, implying everyone is the thread is secretly only complaing because of Nintendo is very much a conspiracy theory and one you've provided no evidence to support whatsoever. The people commenting seem to largely play paid apps which don't require on online connection (this describes myself) they are commenting about this game and not others because other games in this category don't have an always online connection. They are commenting because it will negatively effect them in real life. It's got nothing to do with Nintendo and you've provided no evidence to support the idea that is does.
 

AgeEighty

Member
There isn't a paid version of the app anymore.

The only two available versions of the game are Words With Friends Classic, which last updated in September 2014 and Words With Friends, which updated last week. The former is a legacy version of the app, the latter is the current version of the app which has an offline mode, which has existed been in WWF since late 2014.

You're still not getting it. Even with that being the case, you've still got an app that a) Was paid for its first five years of existence, b) Required an online connection for the same period, and c) Was played by likely most of the people on this thread. I'll concede that they changed it, but only after the app's popularity leveled off considerably. And since the Classic version is still out there, there are probably quite a few users who never bothered switching to the new one, like myself.

And yet, again: No significant presence of bellyaching about the online requirement.

Throw that shade elsewhere and take the L.

Oh please. The whole WWF thing is a side issue; your reasoning about SMR and its online requirement is still bad. You're insisting you know there will be no features that make use of it when you don't, which is an L position if ever I've seen one.
 
And yet, again: No significant presence of bellyaching about the online requirement.
Jesus in heaven, because the game made sense in base design to have an online requirement, so no one cared.
Oh please. The whole WWF thing is a side issue; your reasoning about SMR and its online requirement is still bad. You're insisting you know there will be no features that make use of it when you don't, which is an L position if ever I've seen one.
I'm insisting that they would have revealed the online features if they were worth mentioning a week before release, yes.

Shocking I know. This is like the people who go around watching game trailers with lots of repeated environments saying "Oh there's more than that one environment/continent/level, they're just keeping it a surprise from us." No, while sometimes that may be true, more often than not what you see is pretty close to what you're going to get. If there was an important rationale or gameplay mechanic to the online functionality, they could have mentioned it weeks ago, or even in the interview that spawned this thread.

But they didn't. Because they already mentioned their rationale. Cheats and piracy.
 

Lyng

Member
With what data and roaming costs in some countries this is a weird move.

Most b2p mobile games work offline.
 

dtm808

Member
"We wanted to be able to leverage that network connection with all three of the [Super Mario Run] modes to keep all of the modes functioning together and offering the game in a way that keeps the software secure."

the fuck does that even mean?

Without server side data requirements players could easily cheat scores etc and ruin the competitive part of the game.
 

Genio88

Member
What a stupid move, i hope that's not a hint on what games on Switch will be, DRM and always online like original XB1 wanted to do?
I can understand that requirement on an online only game like Clash Royale, but not in an endless runner/platformer where the only online component is to share your results with your friend
 

AgeEighty

Member
You have no evidence of any of that.

Evidence of any of what? That most of the people here have probably played Words with Friends at some point from 2009-2014, or Draw Something? If you want to doubt that, you be my guest.

You have named no examples of $10 games with an online requirement.

Why do I need to? Since when are we comparing SMR only to other apps that cost $10? First we were comparing it to other endless runners, then only to paid apps, and now only to paid apps that cost a tenner.

I'm excited to see where you move your goalposts next.
 

guybrushfreeman

Unconfirmed Member
Evidence of any of what? That most of the people here have probably played Words with Friends at some point from 2009-2014, or Draw Something? If you want to doubt that, you be my guest.



Why do I need to? Since when are we comparing SMR only to other apps that cost $10? First we were comparing it to other endless runners, then only to paid apps, and now only to paid apps that cost a tenner.

I'm excited to see where you move your goalposts next.

..... you know it costs $10 right? What are you talking about my goalposts never moved lol

Edit: Did you think it was free?
 

duckroll

Member
Well this sucks, don't really fancy wasting my data on a simple endless runner game.

Data usage is likely negligible. The annoyance will be playing it in areas with weak coverage where mobile data might drop out. Or on a plane.
 

Vuze

Member
This just went from "will take a look" to "won't touch it with a 10ft pole".

I HATE when mobile games that really don't need to, do this shit. It's not even really F2P too, so even less acceptable.
 
Oh no , please anything but requiring internet on my Apple device in 2017 ! Come on people, I could kinda-sorta get your outrage at the Xbox One thing (though, I'm bitter because you guys took away the Xbox One game sharing feature over this,) but please don't go on an embarrassing "ANTI CONSUMER POLICE" riot over this. It's almost 2020 for god sake. If you care so much about people out in the sticks maybe not having a decent internet connection today, then donate your $10 to some Wi-Fi hotspot for all charity instead.
 

MUnited83

For you.
Evidence of any of what? That most of the people here have probably played Words with Friends at some point from 2009-2014, or Draw Something? If you want to doubt that, you be my guest.



Why do I need to? Since when are we comparing SMR only to other apps that cost $10? First we were comparing it to other endless runners, then only to paid apps, and now only to paid apps that cost a tenner.

I'm excited to see where you move your goalposts next.
Wait how is it moving goalposts when people literally have shown every single of those types mentioned having common offline capabilities ? Moving goalposts is only a thing if the initial comparison didn't hold to scrutiny. Which it damn does.
Oh no , please anything but requiring internet on my Apple device in 2017 ! Come on people, I could kinda-sorta get your outrage at the Xbox One thing (though, I'm bitter because you guys took away the Xbox One game sharing feature over this,) but please don't go on an embarrassing "ANTI CONSUMER POLICE" riot over this. It's almost 2020 for god sake. If you care so much about people out in the sticks maybe not having a decent internet connection today, then donate your $10 to some Wi-Fi hotspot for all charity instead.
It's cute that you in 2016 still believe game sharing would be a actual thing.

Also, mind sharing how people will play the game on their iPad when they are not home?
 

AgeEighty

Member
Jesus in heaven, because the game made sense in base design to have an online requirement, so no one cared.

Did it? WWF was turn-based. Why does that require a persistent connection to even access the app? You only need to connect when you're transmitting your turn. Your argument, again, makes zero sense.

And for all you or I know, SMR has a feature that makes sense to have this as well. Maybe it doesn't... but you don't know.

I'm insisting that they would have revealed the online features if they were worth mentioning a week before release, yes.

They haven't revealed everything that's in the app, online or otherwise. They've shown off how the gameplay works, and they've talked about the three modes it has in general terms, and there have been some impressions from the media based on limited playtime, but they haven't gone into much more detail than that about the precise ways the different modes work and how users interact with one another.

And you know, perhaps there won't be a feature that obviously takes advantage of a persistent connection. Perhaps! But maybe you should wait, download the free version when it's out, and judge for yourself whether it acquits itself instead of acting like it's the end of the world a week before the app is even released.
 

AgeEighty

Member
..... you know it costs $10 right? What are you talking about my goalposts never moved lol

Edit: Did you think it was free?

Christ, this whole conversation has been about comparing what SMR is doing to what other apps are doing.

First people were saying it shouldn't require a connection because other similar apps don't. I pointed out that a not insignificant handful of well known current games do require internet, so people said "Well, but most of those are F2P and this is a paid app. It shouldn't require internet because it's paid." So I pointed to paid apps that were always online that a lot of people played, and now you're trying to narrow the field even further and hold only $10 apps up to scrutiny.

That's the definition of moving goalposts.
 
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