Hah, what a hit.
P.S. Is that you, Reggie?
It does sound familiar...
Microsoft: 'We Have A Product For People Who Can't Access The Internet, It's Called Xbox 360'
Hah, what a hit.
P.S. Is that you, Reggie?
How can I get this 3DS thing on my phone?
And honestly I would not be surprised if the social feature is really the driving force to the decision. Playing it way to the extreme to the the hardware features sounds like Nintendo
No shit.
Which is irrelevant to Super Mario Run since there is nothing advertised "enriching" about an always online requirement.
Holy hell, you really are being purposefully daft. The "fart simulator" title I rattled off was pure facetiousness as a reference to (again) the vast amount of crap that is uploaded to the App Store every week.
And yes, much of that crap is paid stuff.
Not really. It sucks if you wanna play in the subway, but in the end, you kinda expect an iPhone to have internet connectionSo can we get an "always online" backlash against Nintendo now?
#xboxone
You want me to buy that there's some secret, as of yet unknown functionality to this game that justifies online requirements? Which they've just chosen to hide a mere week away from launch?Again: We don't know all the features it has. It may make full use of an always-online connection; it may not. All you're doing is guessing.
Words with Friends and Draw Something were both games that again made some amount of sense to have online connectivity given their heavy multiplayer/online centrality. Also you know, like half the price, but whatever.Which is irrelevant. If you ask the question "Have there been high profile app releases which were paid and had always-on internet?" the answer is "yes". Not crap, not "no-name schmucks", but stuff a lot of people played and enjoyed. Hell, you can go all the way back to the paid version of Words With Friends: that game was a phenomenon, and that won't launch without an internet connection either. Same with Draw Something.
And that's the point I'm making: this is something many of us have already run into at one point or another. Many of the same people have even complained about other aspects of those games, and you have proof aplenty of this right on NeoGAF. But persistent online requirements have never been prominent among those complaints.
Argue if you must that Mario should be different, but that's precisely the point I'm making: you're holding it to a different standard than everything else.
Might be a credible excuse if it was an iPhone exclusive game.Not really. It sucks if you wanna play in the subway, but in the end, you kinda expect an iPhone to have internet connection
Again: We don't know all the features it has. It may make full use of an always-online connection; it may not. All you're doing is guessing.
Which is irrelevant. If you ask the question "Have there been high profile app releases which were paid and had always-on internet?" the answer is "yes". Not crap, not "no-name schmucks", but stuff a lot of people played and enjoyed. Hell, you can go all the way back to the paid version of Words With Friends: that game was a phenomenon, and that won't launch without an internet connection either. Same with Draw Something.
And that's the point I'm making: this is something many of us have already run into at one point or another. Many of the same people have even complained about other aspects of those games, and you have proof aplenty of this right on NeoGAF. But persistent online requirements have never been prominent among those complaints.
Argue if you must that Mario should be different, but that's precisely the point I'm making: you're holding it to a different standard than everything else.
Watch this app be fully cracked within the week of release.
You want me to buy that there's some secret, as of yet unknown functionality to this game that justifies online requirements?
Please.
Words with Friends and Draw Something were both games that again made some amount of sense to have online connectivity given their heavy multiplayer/online basis.
Funny thing is, Words with Friends wised up and let you play offline.
I love that you continue to simply ignore me. This is not common for paid games especially paid games of this price. Can you provide some of examples of $10 ios games that are always online? It is normal for people to talk about it because it is an uncommon occurrence that will frustrate some users
It's on my phone right now.No, they didn't. Launch the app right now and it will tell you "Words with Friends requires a network connection to play."
I think you need to augment your replies with a little more fact checking.
I don't care what you buy or don't. We've seen highlights of what SMR has for features, but nothing approaching a definitive bulleted list. That's a fact.
No, they didn't. Launch the app right now and it will tell you "Words with Friends requires a network connection to play."
I think you need to augment your replies with a little more fact checking.
I'm ignoring you because I've already addressed what you're saying in other comments. It has nothing to do with how "common" it is. There have been high profile paid games that required internet to play in the past, ones that I can say with confidence that other people in this thread have played.
You haven't addressed anything. You're trying to see a conspiracy that isn't there. You're saying all these people in the thread have bought and used $10 iOS always online games before and are only complaining now because of Nintendo? That makes no sense.
The fact is always online paid iOS games are uncommon, $10 games are so uncommon I can't even think of any. The reason people are commenting is because this is an issue that for them is new and will frustrate them or make the game useless for them and they haven't encountered that before. This isn't a crazy anti-Nintendo conspiracy, people are just expressing frustration at something that will impact the, negatively
It's on my phone right now.
Get real chump.
LMAOOOOOOO.Get real yourself:
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Get real yourself:
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LMAOOOOOOO.
You're playing the version of the game that hasn't been updated since 2014 and you're throwing shade at me for not doing my research?
Puhhhlease. We're done here.
You've got it the wrong way around. There's no point in putting always online DRM on a free to play game because it is already free to play. Doesn't matter whether the copy was pirated or not. Only the transactions need to have a check. If someone pirates SMR conversely, that's a 100% 'loss' for Nintendo.
You haven't addressed anything. You're trying to see a conspiracy that isn't there. You're saying all these people in the thread have bought and used $10 iOS always online games before and are only complaining now because of Nintendo? That makes no sense.
The fact is always online paid iOS games are uncommon, $10 games are so uncommon I can't even think of any. The reason people are commenting is because this is an issue that for them is new and will frustrate them or make the game useless for them and they haven't encountered that before. This isn't a crazy anti-Nintendo conspiracy, people are just expressing frustration at something that will impact them negatively
There isn't a paid version of the app anymore.Again: You need to do more fact checking.
My version of the app gets regular updates. It was last updated just a week ago. And, yes, it's the paid version. You know, the version you said was less likely to require a connection.
So, yes. I'm throwing shade at you for not doing your research.
Emphatically and demonstrably untrue since late 2014 when they rebooted their game with all kinds of new features.No, they didn't.
Launch the app right now and it will tell you "Words with Friends requires a network connection to play."
Nope. Doesn't require that anymore since you can play offline solo, and have been able to for two years.
Throw that shade elsewhere and take the L.I think you need to augment your replies with a little more fact checking.
Who said anything about a conspiracy? What I said is that a lot of people in this thread are making a mountain out of a molehill they've climbed before, and I stand by that.
I'm fully aware that paid iOS games are uncommon; I made that very point earlier. That's why it's a tricky thing to try to compare whatever Nintendo is doing with the relatively small pool of other paid apps. And as for this being the first time most people have encountered a game with an online requirement, I don't believe that for a second. I've mentioned the names of a dozen or so always-online mobile games that are quite popular on NeoGAF; I would bet most of the people commenting here have played at least one of them.
There isn't a paid version of the app anymore.
The only two available versions of the game are Words With Friends Classic, which last updated in September 2014 and Words With Friends, which updated last week. The former is a legacy version of the app, the latter is the current version of the app which has an offline mode, which has existed been in WWF since late 2014.
Throw that shade elsewhere and take the L.
Jesus in heaven, because the game made sense in base design to have an online requirement, so no one cared.And yet, again: No significant presence of bellyaching about the online requirement.
I'm insisting that they would have revealed the online features if they were worth mentioning a week before release, yes.Oh please. The whole WWF thing is a side issue; your reasoning about SMR and its online requirement is still bad. You're insisting you know there will be no features that make use of it when you don't, which is an L position if ever I've seen one.
"We wanted to be able to leverage that network connection with all three of the [Super Mario Run] modes to keep all of the modes functioning together and offering the game in a way that keeps the software secure."
the fuck does that even mean?
Does clash of clans work like that?With what data and roaming costs in some countries this is a weird move.
Most b2p mobile games work offline.
Yep, data, battery and overall an unnecessary painWell this sucks, don't really fancy wasting my data on a simple endless runner game.
You have no evidence of any of that.
You have named no examples of $10 games with an online requirement.
Evidence of any of what? That most of the people here have probably played Words with Friends at some point from 2009-2014, or Draw Something? If you want to doubt that, you be my guest.
Why do I need to? Since when are we comparing SMR only to other apps that cost $10? First we were comparing it to other endless runners, then only to paid apps, and now only to paid apps that cost a tenner.
I'm excited to see where you move your goalposts next.
Well this sucks, don't really fancy wasting my data on a simple endless runner game.
Wait how is it moving goalposts when people literally have shown every single of those types mentioned having common offline capabilities ? Moving goalposts is only a thing if the initial comparison didn't hold to scrutiny. Which it damn does.Evidence of any of what? That most of the people here have probably played Words with Friends at some point from 2009-2014, or Draw Something? If you want to doubt that, you be my guest.
Why do I need to? Since when are we comparing SMR only to other apps that cost $10? First we were comparing it to other endless runners, then only to paid apps, and now only to paid apps that cost a tenner.
I'm excited to see where you move your goalposts next.
It's cute that you in 2016 still believe game sharing would be a actual thing.Oh no , please anything but requiring internet on my Apple device in 2017 ! Come on people, I could kinda-sorta get your outrage at the Xbox One thing (though, I'm bitter because you guys took away the Xbox One game sharing feature over this,) but please don't go on an embarrassing "ANTI CONSUMER POLICE" riot over this. It's almost 2020 for god sake. If you care so much about people out in the sticks maybe not having a decent internet connection today, then donate your $10 to some Wi-Fi hotspot for all charity instead.
Jesus in heaven, because the game made sense in base design to have an online requirement, so no one cared.
I'm insisting that they would have revealed the online features if they were worth mentioning a week before release, yes.
..... you know it costs $10 right? What are you talking about my goalposts never moved lol
Edit: Did you think it was free?