Sony Playstation: First Party Studios & their Current Projects

This generation better last 5 more years. I still feel like I bought my PS4 a week ago, even though I bought it at launch. I don't want to have to buy new hardware in just three years time.
 
I dont think the whole Cambridge team was working on RIGS, I imagine they are bigger than this:

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Plus there was this job listing in 2014 and RIGS doesnt really fit that description.

And this newer posting for an Audio Programmer job there does not mention VR at all (IDK if it means anything tbh)

I think there is hope they were already baking something else there for some time
 
I know people want Guerrilla Cambridge to make a new FPS, but it's going to be a bad look if Sony takes their best PSVR developer off the platform after only one game.
 
I know people want Guerrilla Cambridge to make a new FPS, but it's going to be a bad look if Sony takes their best PSVR developer off the platform after only one game.

What if that FPS is VR compatible though?

I would not mind that at all. Putting an IP like Killzone in VR sounds like a good idea
 
While some shooters, Halo and Gears, with their long stretching legacies have waned in terms of sales and critical reception recently, others have shown themselves to be extremely popular and are consistently nabbing players from those aforementioned franchises. I think Destiny, TLOU and Uncharted have shown that there is still a ton of viability in the shooter genre. I think the Playstation userbase would love something set in the first person that fashions itself as a unique mix of Stalker, Resident Evil, The Division, Destiny and Dark Souls. I think Sony needs a FPS franchise to account for the lack of Killzone and Resistance and that will appeal to a large demographic but still allow for high levels of play but also enjoyment for any skill level. I think the game would be crack in game form.
 
Finally got around to Uncharted 4 (up to Madagascar) and loving it. I was a little unsure coming into it because it seems like the game receives a decent amount of criticism on these boards. Maybe it's the amount of cutscenes? There are certainly more of those and a few slower paced sections (the build up to Sam's return while your at your house, etc.)

Absolutely loving it so far though and the visuals are absurd. Like seriously, jaw-dropping environments. I'd love to see it on a PS4 Pro.
 
I wonder what genre Sucker Punch's new IP will be in. Assuming it'll be 3rd person like Sly and Infamous, I could see them doing a futuristic sci-fi type game.
 
I don't remember where, but I remember reading that Guerrilla Cambridge was 80+ people a few years ago, so I imagine they're at the very least still at that size or maybe at around 100+ now.

Looking on Wikipedia, the site also has them at "80+", but I don't know where they have that information from.
 
Personally, I'd like to see Guerrilla Cambridge make an FPS more along the lines of Metro or Bioshock, as opposed to Killzone or even Resistance for that matter; a non-linear, exploration focused, horror-ish FPS would stand apart from the rest of Sony's first party portfolio, and most other FPSs, rather than trying to make a linear, COD/Killzone clone.

As for Sucker Punch, I'd like to see them make a new sci fi IP, carrying over the traversal and powers from InFamous (First Light, specifically) and bringing it into a cyberpunk-ish open world; think First Light's neon colour aesthetic and powers meets the scrapped Prey 2, with the great traversal that Sucker Punch has nailed in Sly Cooper and InFamous. (It could even be called "The Sentinel", which would be a fitting title for a sci-fi game: http://www.neogaf.com/forum/showthread.php?t=1212019)
 
Yeah, I would be interested in seeing how they handle the FPS genre. They are going to have to mix it up at this point.

Give me a Perfect Dark-style FPS, please. Objective-based. High replayability. Multiple levels tied to respective locations interrupted by return trips to home base. Lots of guns with secondary functions. Gadgets. Emphasis on positioning and level knowledge.

Since the crossover between PS fans and Rare/N64 games isn't that great, I might be the only one clamoring for a PD spiritual successor. But such a game might just carve out its own little sphere in today's gaming world. I'm not aware of any modern FPS that plays quite like it.
 
Would really love if Japan Studio were to bring freedom wars to the Ps4 next. One of the IP worth salvaging from the vita Imo and the dualshock 4 would be a blessing to control it with.
 
I wonder what genre Sucker Punch's new IP will be in. Assuming it'll be 3rd person like Sly and Infamous, I could see them doing a futuristic sci-fi type game.

I think it's logical to think that they're making a sci-fi game; it wouldn't be too hard to adjust to (they could carry over the powers, traversal and open world from InFamous), and it fills a void in the first-party portfolio, and it would be different from other games on the market, sans Cyberpunk 2077.
 
Welp, just bought Infamous: Second Son. I got it digitally already but I want my PS4 games physically. Now I just need First Light and LBP3. But I am unsure if LBP3 is worth it for the campaign alone?
 
Welp, just bought Infamous: Second Son. I got it digitally already but I want my PS4 games physically. Now I just need First Light and LBP3. But I am unsure if LBP3 is worth it for the campaign alone?
Meh if you absolutely wanna give it a shot go for its been on sale for $10 periodically. Where would you get first light btw I know you gotta import it from somewhere because Na didn't get thephysical version. Only first party title I'm Missing released so far
 
Would really love if Japan Studio were to bring freedom wars to the Ps4 next. One of the IP worth salvaging from the vita Imo and the dualshock 4 would be a blessing to control it with.

Freedom Wars on console would be fantastic! Heck, it doesn't need to technically be Freedom Wars either, it could be a reboot or new IP in a similar vein.

I know most would think it couldn't happen but it depends entirely on the budget. Companies like Koei Tecmo and Bandai Namco find consistent success with games like this on console so I see no reason why Sony couldn't do the same if they handle the project with care.
 
Meh if you absolutely wanna give it a shot go for its been on sale for $10 periodically. Where would you get first light btw I know you gotta import it from somewhere because Na didn't get thephysical version. Only first party title I'm Missing released so far
I'm in Europe and it's available everywhere physically.
 
Freedom Wars on console would be fantastic! Heck, it doesn't need to technically be Freedom Wars either, it could be a reboot or new IP in a similar vein.

I know most would think it couldn't happen but it depends entirely on the budget. Companies like Koei Tecmo and Bandai Namco find consistent success with games like this on console so I see no reason why Sony couldn't do the same if they handle the project with care.

Totally, I agree with all of that. Even just a freedom wars port to gauge interest would be fine by me, the controls would really benefit and I love that set up. A new IP with similar core gameplay would be great too! Definitely my favourite vita game, and gravity rush has made the jump, why not freedom wars next.
 
looking at the decline of Halo and Gears of War and given the competition at that market, im not sure if Sony really needs an FPS Game/Franchise.
There are more than enough alternatives, and if you are not ready to pump a shitton of money into the marketing, i don't think you can expect something big coming out of it.

I was just going to post something similar.

Not as if we're wanting for first person shooters.

Saying that, I'd be delighted to hear of a first party fps but I'd understand if Sony don't feel the need.
 
I recall someone on GAF who claims to have heard a bit of what SP is working on is that it's a new space IP.

Of course, take with a grain of salt.
 
Anybody know if Death Stranding is still a console exclusive or is it fully exclusive now that its using Guerrilla Games engine?

Tentatively only a PS4 SKU exist right now. But it also doesn't have any of the usual "Only on Playstation" marketing on it.

I'd say there's a 51:49 chance (tales from ass) that it will come to PC at least a year after console.

Whatever arrangement that Sony has with Kojima, it's clearly not a normal first-party deal.

One such weirdness can already be observed from the fact that the official Playstation YouTube channel does not host any Death Stranding content, but it's all hosted by Kojima Productions YouTube instead.
 
Tentatively only a PS4 SKU exist right now. But it also doesn't have any of the usual "Only on Playstation" marketing on it.

I'd say there's a 51:49 chance (tales from ass) that it will come to PC at least a year after console.

Whatever arrangement that Sony has with Kojima, it's clearly not a normal first-party deal.

One such weirdness can already be observed from the fact that the official Playstation YouTube channel does not host any Death Stranding content, but it's all hosted by Kojima Productions YouTube instead.

Interesting just curious considering haven't heard much about the PC port since the original Sony/Kojima announcement deal.
 
Tentatively only a PS4 SKU exist right now. But it also doesn't have any of the usual "Only on Playstation" marketing on it.

I'd say there's a 51:49 chance (tales from ass) that it will come to PC at least a year after console.

Whatever arrangement that Sony has with Kojima, it's clearly not a normal first-party deal.

One such weirdness can already be observed from the fact that the official Playstation YouTube channel does not host any Death Stranding content, but it's all hosted by Kojima Productions YouTube instead.
Maybe it's a "half/all the money money of the PC cash will go to Kojima P." deal. Something similar went down with Helldivers and EGTTR, as I have heard. Where Sony helped the indie dev to earn more money, by releasing the game on PC.
 
At this point, I'm not even sure if it is technically possible to port Death Stranding to PC without heavy retooling. Decima is an engine heavily coded to the PS4 and even though it utilizes an x86 architecture, the engine is built around the PS4's strengths and weaknesses. This is why first party games often look better than multiplatform games, though not necessarily technically superior. It's definitely possible, but would require a lot of work. By contrast, engines like Unreal 4 and Frostbyte 3 were built with scalability in mind from the start.

In addition, I'm not sure if Sony is fine with a first party engine being used on a platform not called PlayStation. I have a strong suspicion that the deal was renegotiated and Kojima agreed to release Death Stranding exclusively on PS4 in exchange for the Decima engine. Just my thoughts, no evidence whatsoever.
 
someone else pointed this out but Phyre engine was used to make unravel. But yeah it'll be interesting to see this situation unfold
Hmm, interesting. A PC version still is possible, it all depends on the deal. Problem is, I don't think it will be disclosed publicly and there is no reason to.

Edit: Just did a little digging, and it seems the Phyre Engine is a free to use middleware and was built with compatibility for many platforms in mind. Decima seems to be an entirely different situation.
 
Only thing I wonder about is GenDESIGN and whether they will continue their relationship with Sony.

I certainly hope so. And with how long Ueda has been working on TLG, I wouldn't be surprised if during the technical issues he started working on other projects...so maybe the next one isn't as long as we would be led to believe?
 
Sure, but it would be another teaser like trailer. I'm not expecting anything like gameplay or what not. I think they've had a new IP in the oven for at least a little while now.
Like that super early Gravity Rush 2 teaser? I guess there's a chance of something like that but I wouldn't expect it.

Anybody know if Death Stranding is still a console exclusive or is it fully exclusive now that its using Guerrilla Games engine?
At this point I would just approach it as a PS4 exclusive until they announce otherwise. The arguments over are pretty pointless this far out.
 
Edit: Just did a little digging, and it seems the Phyre Engine is a free to use middleware and was built with compatibility for many platforms in mind. Decima seems to be an entirely different situation.
Ah I knew I was missing the full story. Thanks for the headsup Javin.

Only thing I wonder about is GenDESIGN and whether they will continue their relationship with Sony.

I certainly hope so. And with how long Ueda has been working on TLG, I wouldn't be surprised if during the technical issues he started working on other projects...so maybe the next one isn't as long as we would be led to believe?
When asked in an interview, shu said that sony would love to work with Ueda again. Take it what you will
 
Kinda feel like sucker punch is also working on a marvel ip as well like hulk or iron man but could be a new ip as well I guess
 
That's the one thing that gets me about ND. They're so high quality, but so efficient too? They fucking pump out game after game. Those guys must always stay busy.

Yeah.

After having finished The Last Guardian I hope Ueda takes a very very well deserved vacation, relaxs and enjoys the success of his long awaited masterpiece and then Sony comes a knocking and offers to let him do whatever he wants for his fourth game. Ueda has stated he wants to continue making games as its the only medium that really works to fufill his vision. I don't even care if it takes another 9 years. Whatever that man and his team makes I'll be there.

Agreed, I'd love it. TLG was worth the wait.

With the relationship seemingly mended a lot of things have really changed that should make the process smoother in the future on the hardware side with more natural progressions rather than specialized unique hardware like the PS3 which Studio Japan (like most Japanese devs) weren't really ready for.
 
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