Super Mario Run 10M+ downloads Day 1, over $4M revenue, biggest Appstore launch ever.

So I guess there were positives to a Wii U failure?

Absolutely. They've designed what looks like a decent platform(switch), they're finally embracing modern service requirements(proper accounts, etc...), and they're finally producing great games on Mobile.

Sometimes you have to hit rock bottom and rebuild.
 
Absolutely. They've designed what looks like a decent platform(switch), they're finally embracing modern service requirements(proper accounts, etc...), and they're finally producing great games on Mobile.

Sometimes you have to hit rock bottom and rebuild.

Agreed. Knowing what doesn't work is as valuable as knowing what does.
 
Trust me, this is the best $10 you'll spend in a long, long time. It's Mario. It's Nintendo. It's magic. Incredible first game for Nintendo going mobile. Hopefully alot of those folks that downloaded it decided to pay to unlock it. :)
 
Absolutely. They've designed what looks like a decent platform(switch), they're finally embracing modern service requirements(proper accounts, etc...), and they're finally producing great games on Mobile.

Sometimes you have to hit rock bottom and rebuild.
Plus finally using their IPs for much more then just games.
 
I don't know. I mean I hear you, but as a long time Nintendo fan I honestly think their future is mobile. The chances of Nintendo having another Wii-like success on their hands is slim to none in my opinion. The simple fact is that their software would make an absolute killing on mobile and the casual audience will always be there. No need to worry about selling hardware to the masses when they have a direct line to the casual market through phones and tablets.

Furthermore, Nintendo would be great as far as helping mobile gaming evolve and quite possibly give something like the Apple TV a shot in the ass on the gaming side that it needs to make it something that should be taken seriously. Heck, imagining their VC library on the Apple TV with a Nintendo branded MFi controller gets me cised.

It's clear they won't be going mobile-only anytime soon, if ever, but it's becoming harder and harder to justify buying Nintendo hardware when we have plenty of devices that are more than ready to become the perfect home for their games.

That's weird logic to me.

I wouldn't not buy a PS4 just because my PC could theoretically house all the games. I don't buy it because I'm either not interested in the library or I'm satisfied with what I have already.

Perhaps that's what you meant? That you don't find value in Nintendo ecosystems since other platforms satisfy well enough
 
I don't know. I mean I hear you, but as a long time Nintendo fan I honestly think their future is mobile. The chances of Nintendo having another Wii-like success on their hands is slim to none in my opinion. The simple fact is that their software would make an absolute killing on mobile and the casual audience will always be there. No need to worry about selling hardware to the masses when they have a direct line to the casual market through phones and tablets.

Furthermore, Nintendo would be great as far as helping mobile gaming evolve and quite possibly give something like the Apple TV a shot in the ass on the gaming side that it needs to make it something that should be taken seriously. Heck, imagining their VC library on the Apple TV with a Nintendo branded MFi controller gets me cised.

It's clear they won't be going mobile-only anytime soon, if ever, but it's becoming harder and harder to justify buying Nintendo hardware when we have plenty of devices that are more than ready to become the perfect home for their games.

Pokemom Go was disappointing and lost out on billions of dollars from its rapid decline, but it was a vehicle to turn Sun and Moon into one of Nintendo's most successful launches of all time. Nintendo's future is premium products with exposure from free games.
 
Nintendo is meant for Mobile gaming. Give me a solid Mobile Zelda now. I'm not Switching.

Not when the majority of the audience is crying to shell out $9.99 to buy a game.
Übermatik;226707807 said:
"Hey Nintendo I dare you to do a smartphone game bet you can't even do it"

"Okay"

*BIGGEST LAUNCH IN HISTORY OF APPSTORE*

Gotta say that Apple pushed this really hard, too.
Really, GG Nintendo for appearing in an Apple event.
 
I guess it depends what angle you look at it from. I understand people are putting this side by side with every other app that gets chruned out into the market but considering this is Nintendo...Mario...2.85 Mil seems low to me considering 75mil, 50 mil, and 45 mil iphones were sold in Q1, Q2, and Q3 respectively this year alone.

Why would you even compare these unrelated figures ?
 
Btw, not referred to you that actually did a good question, but in general I don't understand why many are toning down an outstanding result.

Ultimately, all companies care about is the bottom line. In other words, revenue.

For many "free" apps with in-app purchases, the download count matters, because they've got in-game advertising and/or tons of unique IAP. But this game has no ads and just one IAP, and the users are likely deciding within 15 minutes whether to buy it or not (an hour at most).

So for this game in particular, I'm more interested in the number of folks who dropped the $9.99. Obviously it's quite a few because the game is #1 in grossing apps, but do we even know what the scale of that chart is? #1 over what, the last day? Week? It's not a lot of information.

And as many have pointed out: yes, comparisons to Pokemon Go are meaningless, because that did not launch worldwide on day one. (On the flip side, it launched on multiple platforms, but that means the numbers are even more different.)
 
I guess it depends what angle you look at it from. I understand people are putting this side by side with every other app that gets chruned out into the market but considering this is Nintendo...Mario...2.85 Mil seems low to me considering 75mil, 50 mil, and 45 mil iphones were sold in Q1, Q2, and Q3 respectively this year alone.

it's only been one day and night.
 
Dammmmmm the haters are strong in this thread.

I like the game, its fun, however I can't deny that it is basically being carried by the Mario name.

If there was a game that was exactly like this, but without any Mario references or features, nobody would care.

But hey, as long as the Mario brand is getting big exposure, and im having fun with it, then I shouldn't complain eh?
 
I guess it depends what angle you look at it from. I understand people are putting this side by side with every other app that gets chruned out into the market but considering this is Nintendo...Mario...2.85 Mil seems low to me considering 75mil, 50 mil, and 45 mil iphones were sold in Q1, Q2, and Q3 respectively this year alone.



gotcha

The biggest launch ever is "low"?
Some of you guys really try to hard to spin this gigantic success Nintendo has in the mobile market.
 
Nintendo seems like they're in such a good place right now. Pokemon Go owned the mindshare in the summer, Sum/Moon just exceeded expectations per the NPD group, and interest in their upcoming console is high and mostly positive. And now they have a huge hit on the iPhone.
 
So, in the end, it's another success.

Now, which one is next ? I would say that out of the two actually announced games, Animal Crossing is the one with the most chances to be successful, especially in Japan. I wonder how it will work : Free2Start again ?
 
Nintendo seems like they're in such a good place right now. Pokemon Go owned the mindshare in the summer, Sum/Moon just exceeded expectations per the NPD group, and interest in their upcoming console is high and mostly positive. And now they have a huge hit on the iPhone.

Indeed, exciting times and a significant turn around from when no one gave a fuck what Wii U was or even if it existed.
 
Ultimately, all companies care about is the bottom line. In other words, revenue.

For many "free" apps with in-app purchases, the download count matters, because they've got in-game advertising and/or tons of unique IAP. But this game has no ads and just one IAP, and the users are likely deciding within 15 minutes whether to buy it or not (an hour at most).

Nintendo has made clear that their mobile strategy is to generate brand interest, so people buy non-mobile products.

Pokemon Go boosted hype for the 3DS Pokemon games, for certain. It's not crazy to think of Mario Run or the NES Mini as general Nintendo advertising efforts, building hype for their normal console and handheld games.

I don't think the number of app purchases is the only relevant metric.
 
Its not impressive to have the biggest launch in the history of the App Store? what?

It is impressive - just less impressive compared to what i thought the numbers were about (actually 10 dollar purchases).
 
"Miitomo has been downloaded 10 million times!"

"Yeah but how many people are spending money on it?"

...

"Super Mario Run breaks App Store record!"

"Yeah but how many people bought the whole game?"


This is so tired, especially as the point is exposure and driving Nintendo Account activation and not simply making money...
 
They need to keep this going

Legend of Zelda Dungeon Run
One handed touchbased Zelda game. Uses similar control scheme to DS games. Bite sized puzzle rooms using similar level select type gameplay as Angry Birds.


Hyrule Quest
Using GPS to create and uncover puzzles using real world Location. Challenge friends to a puzzle created or uncover valuable items around the real world.

Nintendogs
Nintendogs on your phone. Same concept as DS game with new features such as using AR to take you dog for a walk in the real world.

Pokemon Amii
Same concept as Nintendogs but now with Pokemon. They can expand this to multiple games with different Pokemon.

Animal Crossing, Fire Emblem, Brain Training, Kirby and so much more would work on smart phones.

If Pokemon Sun and Moon is used as a exampke, then smart phones can push sales for their console games.
 
"Miitomo has been downloaded 10 million times!"

"Yeah but how many people are spending money on it?"

...

"Super Mario Run breaks App Store record!"

"Yeah but how many people bought the whole game?"


This is so tired, especially as the point is exposure and driving Nintendo Account activation and not simply making money...

The thing is, Nintendo will make stupid amounts of money on Super Mario Run. Trying to downplay it just means you have console wars goggles on.
 
Nintendo has made clear that their mobile strategy is to generate brand interest, so people buy non-mobile products.

Well, then this may have worked. Though I'm not sure if the folks who are pooping "WTF $10 HELL NO DELETED" on Twitter represent increased brand interest, so it didn't work for everybody.

I still think it would have been better if it was just $2 per world rather than $10 for the whole thing. The pricing would have been more in line with other IAP in mobile games, while still remaining $10 for the entirety of Super Mario Run. It also would have left the door open for more worlds to be added later at the same price point.

I truly believe that some folks reach the paywall and assume it's the first of many, because that's how almost every other mobile game works and they don't read. But I digress. Hopefully, most people don't react that way.

Also, wtf at their stock price. 4% is a big drop for one day. I don't understand the stock market at all. They just released their first "real" mobile game, isn't that good? Why would that cause a drop...?

I hope you like the 4GB app limit lol. Mobile gaming will never even approach console gaming as long as it's controlled by Apple.

Under no circumstances should any developer release a mobile game that's over 4GB in 2016, given that most phones have between 16GB and 64GB in total capacity and that includes EVERYTHING including the OS. On iOS there is no possibility for expansion; on Android, even if you have an SD card, you must first download apps to your device memory. Your customer base will punish you if your game is too large.
 
They'll be kicking themselves for not doing it years ago.
No because they're coming when most of big f2p and mobile games actors are having difficulties to keep making lot of money.
They now can come and try more easily to make people understand that quality products cost money. Even games :o
Also they weren't ready at all :p
 
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