I downloaded it, and then deleted it about 10 minutes later. Pretty sure many others did so as well.
These are the hard figures folks, wrap it up.
Good...but revenue wise it's probably no better than a new Mario platformer on Wii U or 3DS would make on day one worldwide.
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Finally! An unbiased review.
I overestimated and misunderstood the smart phone market.
Simple as that. Plenty of games on consoles destroy that number day 1. The reason I assumed SMR's number would be far larger is the way people talk about smart phone software. As if it is so easy to develop for and profit from that Nintendo would quit the console business.
I love Nintendo and want to see them succeed. I just had no idea 2.85M was considered an impressive number when you hear about apps making hundreds of millions of dollars daily/weekly/whatever.
I don't even play smart phone games and clearly don't know shit about them.
Good...but even if everyone paid for it, revenue wise it would probably no better than a new Mario platformer on Wii U or 3DS would make on day one worldwide.
I'm confused, is the game free or $10? I thought it was always $10 with always on internet.
Nintendo's main focus isn't even sales. Their master plan right now is getting brand exposure. They're pretty intent on making Mario not only the biggest name in game, they want him to be the biggest name in all of media.
Purchases or not, a download means someone in the world is seeing Mario running and jumping. Another person that could potentially buy another Mario game and more importantly, another person that might buy a Switch at launch.
I'm confused, is the game free or $10? I thought it was always $10 with always on internet.
I'm confused, is the game free or $10? I thought it was always $10 with always on internet.
Right, but this is several orders of magnitude cheaper to develop and zero physical media costs:
The most interesting thing here is the average rating, which looks surprisingly bad.
The first 3 levels (and a small chunk of the first castle) are free, the other 20 1/2 levels and all of the extra modes and content are what you pay for with the $10.
I'm confused, is the game free or $10? I thought it was always $10 with always on internet.
People getting angry because the game is a pay game and not a free to play game with microtransactions. A similar thing happened when Monument Valley, a free game, launched a DLC expansion that cost money,The most interesting thing here is the average rating, which looks surprisingly bad.
I wonder, because in this case, Nintendo has zero spending on printing disc/stuff.
All the money invested went on development and marketing, any sales go straight in their pockets, minus a small percentage for Apple as well I assume.
Remember that this is day one.
Good...but even if everyone paid for it, revenue wise it would be no better than a new Mario platformer on Wii U or 3DS would make on day one worldwide.
Just keep riding that momentum to the switch launch.
The most interesting thing here is the average rating, which looks surprisingly bad.
Apple takes 30%, I guess maybe is a bit less in this case, because Apple got the temporal exclusivity in some way.
Yet the stock continues to fall pretty rapidly. Good time to buy right now, before this news becomes more widespread!
Not really, no.I do not disagree with that but the 2.85M downloads in a day tells us nothing about Nintendo's bottom line here at the end of the day. This is as trifle as stats showing how many games shipped vs sold through.
Just keep riding that momentum to the switch launch.
Not sure of the accuracy of this, but here are numbers:
https://thinkgaming.com/app-sales-data/
Super Mario Run - Revenue $2,055,829
So that would be 200k sales Day One, off of 2.85M downloads?
Apple takes 30%, I guess maybe is a bit less in this case, because Apple got the temporal exclusivity in some way.
People are so hungry...
That's $20M in revenue for Nintendo given the $10 price tag and 30% fee to Apple (maybe less given the platform exclusivity).
The stock is crashing big time, it's as low as it's been in months.
So I guess there were positives to a Wii U failure?
You don't need to discuss politics to find haters. There are some on pretty every subjects on earth.So much unreasonable hate in this thread.
30% is A LOT more than I thought, but yeah, like you said, the exclusivity deal must have saved them a couple percent.
The only downside of this is how GAF is going to see another wave of "Why Nintendo Should Go Third Party" threads that are as shortsighted as the average Nintendo investor.
Let's talk when we have numbers for those who paid for it.
Would it?Can you read off the stats for Dec 15? I'm not member of site.
200K off of 2.85M would be awful. To tout it as a success is some spin, if true.