I used to think I wanted a ton of content ala Mortal Kombat, Guilty Gear, etc. but Street Fighter 5 has been the only fighter to hold my interest for this long in over 15 years. I've been hooked on it since I bought it during the Black Friday sale. Meanwhile I've put barely 2 hours into Guilty Gear Xrd.
Lots of interesting characters with varied styles and abilities.
It may be controversial, but I wish inputs would be greatly simplified. I personally feel the difficulty should come from the mechanics at play/using your character's unique abilities to get the upper hand. "I mean, this is basically what the games are about once you master the, often complicated, inputs." This is what really keeps me from getting into fighting games; I always found them more fun to watch than play.
Smash Bros isn't bad, but I mean more in the context of a traditional fighter like SF. Maybe this has already been tried?
That would be a low blow if it wasn't, well, true. So pretty, so clunky.Players have to adapt to a new controller, not the game. Much like people have to adapt to the shitty controls of a Team Ico game.![]()
Yeah, but still... Tap forward to dash. Hold stick to move. Analog walkspeed might be an issue, but it doesn't change that much. Some of the move commands would be in danger I could imagine. The dragon punch motion might as well officially be df, df if the game was analog only.And Smash uses analog because movement in general is COMPLETELY different than traditional 2D fighters. There's different attacks for tilting, running, smash attacks, etc. Changing Street Fighter or other 2D fighters to match that would basically make those games not Street Fighter/etc anymore.
Something I can pick up and play for a day or two a week and not get ruined by everyone.
So like 4 weeks?
I'm sorry, but can you do this in any competitive game?
I dont know why people try and make an exception for fighting games to make it so that players that barely play can compete with those that are competitive vs games like dota 2, cs go, and others. If you're casual you wont win against those actually put in the work to play competitively. This is no different than any other competitive videogame and wont change in fighting games either.
If you want to feel good about winning without putting in any work, play the CPU. Just like how those that want to play competitive FPS games casually and still win all the time play against bots.
I don't even understand how it would work. So playing the game regularly and learning the systems and the characters doesn't lead to being better at the game then someone who doesn't put the time in? It seems to imply that the game is totally random, or everyone else is really dumb.
It sounds like the mark of a terrible game.
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Fighting games should strive to have the breadth of content and tutorials as this game.
Nope, execution will always be a big part of fighters. Even in things like Rising Thunder or Smash you'll run into it. Execution is a natural wall of genre regardless of how easy it is surface level.
I don't even understand how it would work. So playing the game regularly and learning the systems and the characters doesn't lead to being better at the game then someone who doesn't put the time in? It seems to imply that the game is totally random, or everyone else is really dumb.
It sounds like the mark of a terrible game.
True. I guess I just mean that the barrier of entry is too much, especially when trying to perform some of the more basic moves needed to even play the game properly. At least in Smash I can perform all of the characters' moves relatively easily.
Maybe I just need to git gud lol
True. I guess I just mean that the barrier of entry is too much, especially when trying to perform some of the more basic moves needed to even play the game properly. At least in Smash I can perform all of the characters' moves relatively easily.
Maybe I just need to git gud lol
So like 4 weeks?
Lol yeah pretty much. The handful of fighters I've bought since my teens I've put maybe 10 hours into before I shelve them. I've been playing SFV for about three or four hours a day since I bought it. That's unheard of for me and I don't see it slowing down.So like 4 weeks?
what is it about the game that you're enjoying so much?Lol yeah pretty much. The handful of fighters I've bought since my teens I've put maybe 10 hours into before I shelve them. I've been playing SFV for about three or four hours a day since I bought it. That's unheard of for me and I don't see it slowing down.
Enough single player content where I don't have to touch online or a training room if I don't want to
See: Soul Calibur, Gundam VS
More games have to reward fundamentals like sf3 third strike (the third iteration of sf3)
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Im tired of these games only catering to hardcore nerds learning combos all day
More games have to reward fundamentals like sf3 third strike (the third iteration of sf3)
Im tired of these games only catering to hardcore nerds learning combos all day
I think a big problem in fighting games and even when it comes to discussing ones like StreetFighter V, is the huge distinction some make around casuals or hardcores.
Like one side,consider casuals as this dumb players that not care about the genre, that casuals are ruining the genre with their non-fighting modes and other stuff, that if casuals want to "git gud" they should learn about hitboxes and frames, etc.
And on the other assumes that hardcores are this elitists that only care about themselves and are ruining the genre because they only want games tailored at themselves.
A constant argument around SFV is that it was aimed at one side (the hardcores and FGC) and that those that do not like that should go to other fighters.
But for example, I've been playing Street Fighter since the first one in a local Pizza Hut. Played and even owned each and every iteration since, including spinoffs. Have watched the animated shows (both amaerican and japanese animation), have read comics, watched the Van Damme movie in theaters, bought figurines (even the crappy GIJoe ones) and other misc.things and the list goes on.
Yet,all that is somehow nullified when it comes to SFV, because the game is not aimed at "players like me".
In the end,fighters should aim at everyone. Been good and polished enough so that the FGC van enjoy the competitive side of it,and just everyone else enjoys the game and has fun unlocking stuff without getting frustrated at not been good enough to not be able to even buy a character or stage, costumes without spending money.
So basic modes, good tutorials are enough. I usually don't expect huge story modes.
But the main thing is that if unlocking items is behind some form of currency, then allow all modes to give said currency across multiple ways. In SFV, I could play 100 matches with friends locally and earn nothing. Do it like MK, were basic combos gives some points, perfects give some more,finishing a fight, consecutive wins, and so on. And offline too, because in SFV if you go offline or you're disconnected from the servers, you don't earn FM.
Did you just post a MUGEN screenshot?
Easy to learn but difficult to master, not a ton of mechanics to figure out, excellent controls, great hit feedback, not much emphasis on long combos strings.what is it about the game that you're enjoying so much?
Fighting games would be more appealing to casuals if they had other casuals to play with. I recommend renting new fighting games during their first two weeks of release, enjoying how new and bad everyone is, and moving on to the next game. If you have no time to get better or take the game seriously, you're inevitably going to get matched up against advanced players that have been practicing the entire time, and it sucks.
Nuckledu, a player who intentionally teabags to fluster his opponent and used a Dualshock 2 and currently a Dualshock 4 won Capcom Cup this year, and two other Premier Tournaments on the Capcom Pro Tour
I agree with no online. Casual players don't want to be stressed out by that. To me if you mastered that you should graduate to some different game. I would prefer the money and effort be put into better AI, different difficulty modes, layered tutorials (where new moves are put in over a sequence of battles and challenge you to master them) and a great long story mode that would drive you thru wanting to complete those tutorials and then boss battles. After that some kind of arcade mode with level challenges but based on AI not humans. The amount of money and time it takes to get that netcode and balance right is not worth it to me as a casual player. This is not just casual guys but those of us who don't have the twitch skills as we get older to stay competitive with younger folks. But I would still like to play these games . We will get wrecked and stop playing.
all hail the one-hit combo!I miss the days when a "combo" was a discovery that granted bonus damage.
Today combos is the only way to do decent damage in any fighter now.
It's the core element for today's game but back then it wasn't.
Sometimes I have to look at the box to make sure I was playing Marvel vs Capcom 3 and not killer instinct or MKX.
All fighting games feel mostly the same now.
I think a big problem in fighting games and even when it comes to discussing ones like StreetFighter V, is the huge distinction some make around casuals or hardcores.
Like one side,consider casuals as this dumb players that not care about the genre, that casuals are ruining the genre with their non-fighting modes and other stuff, that if casuals want to "git gud" they should learn about hitboxes and frames, etc.
And on the other assumes that hardcores are this elitists that only care about themselves and are ruining the genre because they only want games tailored at themselves.
A constant argument around SFV is that it was aimed at one side (the hardcores and FGC) and that those that do not like that should go to other fighters.
But for example, I've been playing Street Fighter since the first one in a local Pizza Hut. Played and even owned each and every iteration since, including spinoffs. Have watched the animated shows (both amaerican and japanese animation), have read comics, watched the Van Damme movie in theaters, bought figurines (even the crappy GIJoe ones) and other misc.things and the list goes on.
Yet,all that is somehow nullified when it comes to SFV, because the game is not aimed at "players like me".
In the end,fighters should aim at everyone. Been good and polished enough so that the FGC van enjoy the competitive side of it,and just everyone else enjoys the game and has fun unlocking stuff without getting frustrated at not been good enough to not be able to even buy a character or stage, costumes without spending money.
So basic modes, good tutorials are enough. I usually don't expect huge story modes.
But the main thing is that if unlocking items is behind some form of currency, then allow all modes to give said currency across multiple ways. In SFV, I could play 100 matches with friends locally and earn nothing. Do it like MK, were basic combos gives some points, perfects give some more,finishing a fight, consecutive wins, and so on. And offline too, because in SFV if you go offline or you're disconnected from the servers, you don't earn FM.
I agree with no online. Casual players don't want to be stressed out by that. To me if you mastered that you should graduate to some different game. I would prefer the money and effort be put into better AI, different difficulty modes, layered tutorials (where new moves are put in over a sequence of battles and challenge you to master them) and a great long story mode that would drive you thru wanting to complete those tutorials and then boss battles. After that some kind of arcade mode with level challenges but based on AI not humans. The amount of money and time it takes to get that netcode and balance right is not worth it to me as a casual player. This is not just casual guys but those of us who don't have the twitch skills as we get older to stay competitive with younger folks. But I would still like to play these games . We will get wrecked and stop playing.
I miss the days when a "combo" was a discovery that granted bonus damage.
Today combos is the only way to do decent damage in any fighter now.
It's the core element for today's game but back then it wasn't.
Sometimes I have to look at the box to make sure I was playing Marvel vs Capcom 3 and not killer instinct or MKX.
All fighting games feel mostly the same now.
I agree with that. I have no interest in PvP online mode but the most fun I've had in fighters is Soul Calibur with their extra modes.A sense of progression. Soul Caliber had it right.
It sounds like you just want to play an action game. Devil May Cry is basically a one player fighting game that gives you stuff like that.
Fighting games at the end of the day are designed for PvP. Tutorials will be geared towards training you for PvP. The focus of the games is PvP.
If you want single player experiences and content there are other genres for that. If you have absolutely no interest at all in ever playing PvP I don't think fighting games are for you
I remember reading in an interview with Harada how he was saying most of them really don't know what they want in a fighting game.
They say they want a large roster- KOF 14 launches with 50 characters and casuals don't touch it.
They say they want better tutorials- Guilty Gear and KI do that and casuals don't touch it.
They say they want easier controls- KOF 14 and KI do auto combos and casuals don't touch it.
They say they want single player content- Guilty Gear, BlazBlue do up big anime storylines, KI does a crazy Shadow Lords mode... and casuals don't touch it.
Developers just need to stop chasing casuals with fighting game franchises... they're too lazy to learn or just lack enough basic skill to play them. The only way to sell them to that market is to license comic book characters, anime characters, movie characters, etc.
It sounds like you just want to play an action game. Devil May Cry is basically a one player fighting game that gives you stuff like that.
Fighting games at the end of the day are designed for PvP. Tutorials will be geared towards training you for PvP. The focus of the games is PvP.
If you want single player experiences and content there are other genres for that. If you have absolutely no interest at all in ever playing PvP I don't think fighting games are for you