SilverBullet
Member
Why do you guys say that the facial animations is "good for and openworld game"?
What does that have to do with the animation in cut scenes?
They don't use the same face/rig/animation when we are playing the game. Cut scenes cinematics use more robust rigs with more detailed animation. The fact that the game is open world has nothing to do with it.
The reason I find the facial animation not up to standard is because they are doing a lot of close up shots. When you do a close up in film is because you want to communicate deep though and emotion clearly. In CG (rendered or real time) if the facial tech and animation is not spot on then it doesn't work, falls apart and you got nothing to hold on to.
Side note: This is why Kojima did those extreme close ups on the DS trailers. He just wanted to show off
But anyway... Awesome trailer for what it's seems to be and awesome game. Looking forward to play this.
What does that have to do with the animation in cut scenes?
They don't use the same face/rig/animation when we are playing the game. Cut scenes cinematics use more robust rigs with more detailed animation. The fact that the game is open world has nothing to do with it.
The reason I find the facial animation not up to standard is because they are doing a lot of close up shots. When you do a close up in film is because you want to communicate deep though and emotion clearly. In CG (rendered or real time) if the facial tech and animation is not spot on then it doesn't work, falls apart and you got nothing to hold on to.
Side note: This is why Kojima did those extreme close ups on the DS trailers. He just wanted to show off
But anyway... Awesome trailer for what it's seems to be and awesome game. Looking forward to play this.