• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Stellaris |OT| Imperium Universalis

Oh my

C1tyaz0WQAEoigq.jpg
 
You do realize that you are turning your people into these guys:

the_necrontyr_rise_by_majesticchicken-d4jsvwa.jpg


The Emperor have mercy on the species sharing the galaxy with you.

You may say, it is impossible for a man to become like the Machine. And I would reply, that only the smallest mind strives to comprehend its limits.

-Fabricator General Kane, lord of Holy Mars, M31
 

Later:

What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war which has decimated a million worlds. The Core and the Arm have all but exhausted the resources of a galaxy in their struggle for domination.
 
I'm a little worried about traditions, unity, and ascension, tbh. The various empires already lack diversity, and the way this thing seems to be structured seems like it might exacerbate that by further funneling empires down optimal pathways, especially since none of it (aside from the final step, if I'm reading that right) is mutually exclusive.

Thing I'm most looking forward to is the increased tech pool, maybe well start to at lest see empires forced to specialize there a little.
 
I'm a little worried about traditions, unity, and ascension, tbh. The various empires already lack diversity, and the way this thing seems to be structured seems like it might exacerbate that by further funneling empires down optimal pathways, especially since none of it (aside from the final step, if I'm reading that right) is mutually exclusive.

Thing I'm most looking forward to is the increased tech pool, maybe well start to at lest see empires forced to specialize there a little.

I think it was saying the three paths are mutually exclusive with eachother, both first and second steps. But it's not 100% clear either way.

It sounds pretty good to me. If there's twenty or so and they give a boost to make an empire more unique, that would be welcome. By the late game empires will have their own handful of them, and have chosen a path, which will segment the galaxy up nicely for galactic wars or end-game events. One in particular was focused on Fallen Empire warfare, and they mentioned that events are related to the perks, which should help specialise empires in a good, sci-fi way.

If the events can fork perks even more, that would be ideal, I think. To help give even more variety to empires between games. On top of ethics and techs, and those pop changes they allude to, it will go a long way to giving each empire an identity (and not just a progression path).
 
Oh geez, those are excellent points.

It makes me wonder if the spiritual/psychic one will lead to functional collective consciousness or hive minds.

The Psionic Path focuses on developing the psionic potential of your population. The first level unlocks new psionic technologies and benefits, while the second level allows your empire to reach a higher level of existance and communicate with the beings present there.

And then you were the Unbidden.

I mean probably not, but I wouldn't count it out either.
 
Stellaris Dev Diary #57: Species Rights

Species Rights (Free Feature)
The big new feature we'll be talking about today is Species Rights. Previously, what rights your species had were controlled through a set of policies that could only discriminate between 'your founder species' and 'everyone else'. We felt that this was an area in need of more granularity, both to make playing a multispecies empire more interesting and also to create more of a sense of distinction between your pops. Thus, in Banks, it will now be possible to individually determine the rights and obligations of each species in your empire. In addition to setting rights for a species currently in your empire, you can also set rights for species outside your empire (for example granting species you would like to attract to your empire via migration Full Citizenship and a good living standard) and have a default set of rights that is applied to any species you have not specifically configured the rights for.
Purge and Slavery Types (Paid Feature)
In addition to the free species rights given to everyone in the Banks update, there is also a paid element, namely the special Purge and Slavery policies that allows you define in which manner your empire utilizes slavery and purging vis-a-vis specific species. The default options (Chattel Slavery and Extermination) are always available even without the expansion, and those without the expansion can also make use of Displacement via a policy, but the rest are only for expansion owners.
 
With this new path Stellaris is turning into what I always hoped it would be.

Not that I didn't have a lot of fun with Stellaris but i've always enjoyed internal management of empires in Paradox games over war, so i'm super happy they're really digging into the politics of running a space empire.
 
Ever since the Giantbomb video with Austin (which I've watched a few times now - something I don't usually do (re-watch GB vids)), I've known I want this....and that was a good steam sale price but I definitely don't have the time to sink into this as much as I'd like (going by how long I spend on civ games). One day though. One day.
 
A few months back I had a very successful game with an alien race called the Tyranots (any similarities to existing sci-fi alien races is purely coincidence). If they have made it so their is now rules for purging through the medium of eating all your opponents then I might have to bring them out of retirement.
 
A few months back I had a very successful game with an alien race called the Tyranots (any similarities to existing sci-fi alien races is purely coincidence). If they have made it so their is now rules for purging through the medium of eating all your opponents then I might have to bring them out of retirement.
Processing: The species is processed into food for the consumption of other Pops. Pops being Processed generate a fixed amount of food and die off at a fairly fast pace, but cannot be put to use producing any other resources.

Go for it
 
Nice, this is the kind of stuff that your average 4x won't have. They really need to spice it up with some events and really rework the diplomacy system to fully integrate this.
 
They tease a "very big" Dev Diary next week and mention that the expansion's release will be "a bit of a wait," in case anyone's wondering.

I've never been so excited for something without a name.
 
Seems silly that you can just build something equivalent to a class 12 planet lol. Just casually building orbitals that can sustain 2/3 the population of earth like it ain't no thing.

It's still kinda weak compared to the other option: waging war on your neighbours and taking their 18+ slot planets with tile modifiers to yourself.
 
Seems silly that you can just build something equivalent to a class 12 planet lol. Just casually building orbitals that can sustain 2/3 the population of earth like it ain't no thing.
It's apparently pretty far into the tech tree, plus you need an ascension trait to use it, and it's STILL gonna be inferior to just arming up and taking your neighbors' worlds. 12 seems reasonable to me.
 
It's apparently pretty far into the tech tree, plus you need an ascension trait to use it, and it's STILL gonna be inferior to just arming up and taking your neighbors' worlds. 12 seems reasonable to me.

Yeah, seems like a good option for empires that want to build tall late game, though.
 
Top Bottom