Horizon Zero Dawn | Cinematic Trailer

The head writer has some notable works to his name; he's certainly not the only writer.

And I'm not discounting anything. Again, hour does being fluent in a language confer being able to handle all the nuances and local color of a language. You really think a Dutch writer could write Alaskan youth well? What about inner city Baltimore kids? I'm not suggesting that's appropriate here (the trailer seems basic boilerplate hero-quest dialog), but simply the overall premise of your argument (that goes beyond GG).
We're not talking about something that requires the nuance of an incredibly grounded setting, we're talking about a sci-fi game with it's own slang and such and by my knowledge not very many references or relations to modern day language aside from the conceit that everyone would still be speaking English this far into the future.
 
I felt some serious Princess Mononoke vibes from the trailer with the old woman telling Aloy she had to "leave the sacred lands," the watchtowers, the mount that looked like Ashitaka's deer, and the mech boars.

I really can't wait. I think this is going to be a generation defining experience for the PlayStation 4.
 
I felt some serious Princess Mononoke vibes from the trailer with the old woman telling Aloy she had to "leave the sacred lands," the watchtowers, the mount that looked like Ashitaka's deer, and the mech boars.

I really can't wait. I think this is going to be a generation defining experience for the PlayStation 4.
Yeah me too, this could be their next big hit! And let's hope so because it probably cost them a lot to make! I'm very excited because all of the footage has looked good to me and I'm excited for the visuals on Pro.
 
I felt some serious Princess Mononoke vibes from the trailer with the old woman telling Aloy she had to "leave the sacred lands," the watchtowers, the mount that looked like Ashitaka's deer, and the mech boars.

I really can't wait. I think this is going to be a generation defining experience for the PlayStation 4.
That was one of their inspirations.
 
So, this popped on my twitter feed and I think its a pretty cool nod. Maybe Decima is the name of this faction...

C17rI2ZXEAAewsb.jpg:small

Any fan of Person of Interest? Decima Technologies used its virus to infect The Machine.
 
No. Don't get it twisted. There are two core components to the criticism:

1) Animation; Animation as in discussing what sort of movement best suits a character or object. There is a lot less subjective analysis because when we're talking about what feels weighted in terms of obeying the physics of the world. My main contention was; ingame Horizon looks expressive on point; In cut scenes it looks awkward and offputting (facial animations, mouth movement, character tones, acceleration of actions looking telegraphed ("fake movie fighting").


2) Art Direction; Sure art direction is subjective, but there are many things with regards to character design we can discuss that are based on some core principles we consider for good design.
For one; Does the character have a distinct shilouette; Is it memorable, does it visually and audio visually become a cohesive role? does its animations fit it? Does it look right with a sexy character pose or does it add to it that it is sexualized? These are some of the things where we can put down some markers on what consistutes good art direction.


What I meant when I say I think the Devs are reaching is that the melting pot of inspiration they seem to be taken from many tribal cultures (I see Pagan, Celtic, Aztec, Inka, Mystic- probably more) objects, symbols, tattoos, headgear and orinments on these characters. To me it feels less like a distinct style of culture they are appropriating (which I have no problems with), but rather that they just flung cultural memes and saw what stucks. Some of the characters are overloaded with idiotic levels of detail in the outfit. Look at 2 characters from the trailer:

Both of them are highly detailed but they also consist of a useless waste of added accessories to their character which doesn't add, but takes away from their characters. With the male character they went for a Mayan style headdress with tons of gadgets and gizmos. Optically it takes away from the character.
Same for the female character; She is loaded with straps, buckles, wires and things strapped onto her character needlessly. Less is often more when it comes to character design. It's in my opinion better to have a strong silhouette and focus less on adding many trinkets to a character on the assumption that making them filler will make them memorable.
There is a term often used in art (and design) about killing your darlings.
So if you have a character who wears Mayan/Aztec/Inka symbols and headgear, and then another character wearing endo european tribal tattoos and symbols, I am trying to find the red thread.

Optically in the sense of how something looks practically (functionally) and then what something means culturally. Everything you add to a character communicates something.

I am not against the idea of the characters wearing scraps of metal and technology- Other games have done it (we've talked about other post apocalyptic games earlier in this thread) - It's that the style frame looks all over the place, and that annoys me.
I don't like the outfit on the male character. It looks off putting and it makes me want to not pay attention to him. They could have toned it down and made something that would let us better feel the character instead of looking like he assembled a power ranger outfit in home depot.
Ahoy has 3 layers of necklesses- a massive metal toreso with matching arm guards. underneath she wears a dark blown fur coat on her shoulders. Then there is the headgear with the matching metal ornament on top. She doesn't need all of this crap. Her hairstyles alone is what makes her stand out. All of this just takes away from her.
I don't buy this (using your for honor example) that just because something is sharp it is good design or that people shouldn't think about their designs just because it is technical sound. Photorealism and " it looks so real" is incredible uninteresting versus having characters that are expressive and pleasant to look at.

So to recap; excess detail makes it look busy and tiring to look at, a mishmash of symbols makes it difficult to decode the style guide and cultures they are trying to channel. And finally, the aesthetics themselves ("does this character look cool") look problematic and goofy. The outfits are not balanced.
If we are using Enslaved (the previous example) you can see the style guide and thematic is quite simple. The color palette is bright, the characters are rather bare bones and the inspiration is a classic tale (Journey to the West). But it doesn't go to far as making the characters channel chinese headgears or floating on clouds or has Wuxia action. Nor is Monkey an actual Monkey. The style is controlled, the characters are toned down (even though they also wear scraps of metal). I can easily decode the games artistic premise and I know exactly what it is.
Again, I'm talking about character designs; and specifically the clothing they wear. The Robot-Dinosaurs look really cool in my opinion.

You nailed my gripe with the character designs in Horizon. I had the same qualms with many of the character/armor designs in Xenoblade: Chronicles. It's just far too busy and random; it does detract from the overall aesthetic and tone which starts to veer itself into the goofy-looking.
 
You nailed my gripe with the character designs in Horizon. I had the same qualms with many of the character/armor designs in Xenoblade: Chronicles. It's just far too busy and random; it does detract from the overall aesthetic and tone which starts to veer itself into the goofy-looking.

They look pretty consistent for different tribes of people living in different regions. The villain tribe all have a consistent design from what we've seen for example. Its subjective but the fact that the many different tribes dress in different manners is cool to me and adds to things instead of having everyone dress alike despite being in different groups.
 
I feel like I should've been like "oh yeah, great show! can't believe i forgot to mention it".
And then secretly go watch it.

That way, I think I would've avoided this embarrassment lol

Drop everything and watch The Wire
I am! Goodbye gaming time lol (till I finish watching the series)

because it is mentioned constantly, in all kinds of threads. you've undoubtedly seen it mentioned several times, you just don't remember.
Well, I'm sure if I've seen someone mention such a highly rated TV show, I would've already watched it, or at least it would come back to my mind when jayu26 mentioned it in his/her initial reply to me.

Good thing is, I've started watching it and each episode is making me want to see the next episode!

Sorry for the continuous OT posts. I'll stop with this post =P
 
When is the Gamersyde direct-feed video up? Gamersyde and BlimBlim are always on point when it comes to Horizon/Sony marketing material.
 
Horizon and Zelda within days.
It will be compare to Zelda when reviewer play them back to back. Feel a little sorry for GG about that.
 
Horizon and Zelda within days.
It will be compare to Zelda when reviewer play them back to back. Feel a little sorry for GG about that.

As a person who is really excited for both this sucks. Zelda for sure takes priority as I have no doubt it will be the better game and I would pay $300 just to play it early. That gives me what 3 days to enjoy Horizon before it gets thrown on a shelf until zelda is finished, that sucks. Move up the release date Sony!

Obviously for others it's no issue, some will do the reverse. But for people like me it is a small problem.
 
I'll enjoy the combat in Horizon, but I think Zelda will be more consistent in its gameplay variety which will help it more as an adventure game.
 
You don't know how much the media want to create a controversial narrative.
This is lowest hanging fruit for them.

The controversial narrative will be "Horizon makes Zelda look bad". Saying "Zelda is better than Horizon" isn't a controversial narrative, for many it's the expected narrative.
 
Horizon and Zelda within days.
It will be compare to Zelda when reviewer play them back to back. Feel a little sorry for GG about that.
I don't think that they will have the same reviewer.

But yeah, Zelda, Horizon, then Mass Effect, then Persona 5.

Daaaamn.
 
This is the first Horizon trailer that moved the needle for me. I was getting it anyway but now I'm more excited for the story element, visuals still look aces.
 
Anyone else think this could be Playstaion's own version of Zelda?
To me this looks like what Zelda would be in a next gen graphics kind of way.

There already lots of this kind of post.
But it doesn't have dungeon
 
Lol, their Bloodborne strategy guide has exactly 552 pages, too.

Other guides and pages:

Deus Ex: Human Revolution The Official Guide: 336
Dark Souls II Collector's Edition Strategy Guide: 454
Dark Souls: The Official Guide: 364
Killzone 3 – The Official Guide: 368
Resident Evil 4: The Official Strategy Guide: 272

But I never really bothered with guides so I don't know what more pages exactly mean.

interesting

Well, the Special Edition Guide for Skyrim is at ~1100 pages.
 
I noticed something but I could be wrong. the black man that comes in a hologram. isn't he the same man that showed up in killzone as sort of commander or something ? the same guy who used to give the orders ?
 
There really aren't any spoilers in the videos like at all, not meaningful ones.

You need context for them to be meaningful, and the trailer doesn't give enough of that to worry.

Watch it without concern.
 
I noticed something but I could be wrong. the black man that comes in a hologram. isn't he the same man that showed up in killzone as sort of commander or something ? the same guy who used to give the orders ?

They're not the same.

Killzone Shadowfall - David Harewood
Horizon Zero Dawn - Lance Reddick
 
There really aren't any spoilers in the videos like at all, not meaningful ones.

You need context for them to be meaningful, and the trailer doesn't give enough of that to worry.

Watch it without concern.

Yeah, this new trailer feels like the premise of the game's story but it's probably something else. For instance, most of the promotion so far has been the need of Aloy to know about the misteries of the planet and her past and that's not featured in this new story trailer.
 
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