Zelda: Breath of the Wild: Launch trailer, JP boxart, March 3, 2017

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The Legend of Zelda: Breath of the Wild |OT| Another 'Open Your Eyes' Remake
The Legend of Zelda: Breath of the Wild |OT| Welcome to 2006, Nintendo
 
A quick turnaround using the same engine Majora style and a reimagining would be very welcomed.
This is a fantastic idea! Oh please let this engine and artstyle be used for a Link's Awakening remake.... I NEED it.

We have the reintroduction of following companions (Wolf Link, maybe Zelda?) so they can bring back Bow-Wow and the flying rooster!
 
Who here would gladly give six weeks of their life to wake up tomorrow and have Zelda on the Switch immediately?

yngcs51fhablcib7pipr.jpg
 
I've only had 20 minutes during the Switch demo today, but there's something BotW does very much right. The godamn intro.

You aren't mandated to herd goats, catch cats or children, hunt chickens, forced to learn about all four families in the boring starting village area and painstakingly run through overconvoluted tutorials explaining how to press an 'A' button in kindergarten style.


You wake up underground, collect some clothes and the slate item, walk to the surface, can quickly klick through all intro text explaining various functions and are free to explore. That's it. No overconvoluted explanations, only the intriguing question of what the hell happened at that place and how the hell you got there. The ruins you find yourself in already tell small stories without a single word of text to scroll through, just by means of their layout.

It might just prove to be the strongest intro a 3D console Zelda has ever had, not because it's so elaborate, but because it does so little to explain the world around you and actually entices you to find out for yourself.
 
Übermatik;228551319 said:
Also I know it's early days, but if anyone has OT name suggestions I'm all ears. Starting to design it now so thought I'd ask.

The Legend of Zelda: Breath of the Wild |OT| For the last time, it's Open Air, not Open World
 
I've only had 20 minutes during the Switch demo today, but there's something BotW does very much right. The godamn intro.

You aren't mandated to herd goats, catch cats or children, hunt chickens, forced to learn about all four families in the boring starting village area and painstakingly ru through overconvoluted tutorials explaining how to press an 'A' button in kindergarten style.


You wake up underground, collect some clothes and the slate item, walk to the surface, can quickly klick through all intro text explaining various functions and are free to explore. That's it. No overconvoluted explanations, only the intriguing question of what the he'll happened at that place and how the he'll you got there. The ruins you find yourself in already tell small stories without a single word of text to scroll through.

It might just prove to be the strongest Intro a 3D console Zelda has ever had, not because it's so elaborate, but because it does so little to explain the world around you.
Hm…
|OT| It's dangerous to go alone. Do it anyway.
 
Question: If I was to buy the Wolf Link amiibo as a standalone purchase on March 3rd, would it still work in BotW or does it have to be used in TPHD first?

It will work, but you will only have 3 Hearts for Wolf Link. You get more hearts the more you progress the special Cave of Shadows trials he opens up in TP.
 
I was interested in how much of the map was covered in the latest Treehouse footage, once the Paraglider had been equipped and the player could descend from the Plateau.

...So I went through the various videos and plotted out the routes, with a few notes on of any exciting details/landmarks ->

SfyD69Z.jpg


For your ref, the videos referenced in the key are...

POLYGON -

https://www.youtube.com/watch?v=310PF8ctRTM

ROUTE A - 00:00 -> 07:02
ROUTE B - 07:03 -> 10:52
ROUTE C - 10:53 -> 17:00


NINTENDO TREEHOUSE ROUTE -

https://www.youtube.com/watch?v=gpxjUp4Ov6E
 
I've only had 20 minutes during the Switch demo today, but there's something BotW does very much right. The godamn intro.

You aren't mandated to herd goats, catch cats or children, hunt chickens, forced to learn about all four families in the boring starting village area and painstakingly run through overconvoluted tutorials explaining how to press an 'A' button in kindergarten style.


You wake up underground, collect some clothes and the slate item, walk to the surface, can quickly klick through all intro text explaining various functions and are free to explore. That's it. No overconvoluted explanations, only the intriguing question of what the hell happened at that place and how the hell you got there. The ruins you find yourself in already tell small stories without a single word of text to scroll through, just by means of their layout.

It might just prove to be the strongest intro a 3D console Zelda has ever had, not because it's so elaborate, but because it does so little to explain the world around you and actually entices you to find out for yourself.

This turns me off to so many games that I just can't be bothered to play if I'm not playing the game in short time anymore. I don't need an hour of handholding before the reins can be let loose.
 
Just found this, this is based on data that isn't complete (the map wasn't zoomed out at its maximum)

I read that it's around 400 km2, 4 times GTA V, about the same as XCX, 10 times Skyrim

1470864441-tloz-breath-of-the-wild-the-great-plateau-size-by-wsaravio-da8vm93.png


I really wonder if they'll be able to make an openworld similar to Red Dead Redemption with subtle level design : you need to feel the adventure and nature aspects, but it must stay entertaining and give you things to interact with (watching an event or looking at a landscape is an interaction, and they are very well timed in RDR or GTA IV)
 
Just found this, this is based on data that isn't complete (the map wasn't zoomed out at its maximum)

I read that it's around 400 km2, 4 times GTA V, about the same as XCX, 10 times Skyrim

I really wonder if they'll be able to make an openworld similar to Red Dead Redemption with subtle level design : you need to feel the adventure and nature aspects, but it must stay entertaining and give you things to interact with (watching an event or looking at a landscape is an interaction, and they are very well timed in RDR or GTA IV)

Going by the event routes of the above poster, I think they might be able to.
 
Übermatik;228551319 said:
Also I know it's early days, but if anyone has OT name suggestions I'm all ears. Starting to design it now so thought I'd ask.

Zelda: Breath of the Wild |OT| See that mountain over there? You can snowboard it.

Zelda: Breath of the Wild |OT| Hero Tunic not included.

Zelda: Breath of the Wild |OT| Just 5 more minutes, Zelda. Please.
 
I edited sorry it's a bit suggestive but i spoiler tagged it just in case.

@ Deckard Chapel:

If you don't wanna know something about this Links story just yet don't click this spoiler:

She said after Link was being hit or something: o no the Hero of Time and then says oops and goes on with playing like she never said that.

Can you link to the exact timestamp where she said this? You're not the first one to mention it but I need to see the source itself before I believe.
 
Zelda: Breath of the Wild |OT| See That Mountain? You Can Climb It
Zelda: Breath of the Wild |OT| Voice Acting? In my Zelda? It's More Likely Than You Think
Zelda: Breath of the Wild |OT| Hand-held without hand-holding.
 
This turns me off to so many games that I just can't be bothered to play if I'm not playing the game in short time anymore. I don't need an hour of handholding before the reins can be let loose.

We're talking Zelda, so it's more like two hours+. Not in BotW however. Some 3 minutes and you're going. Anything new is nonchalantly and quickly explained in a short text bubble when you first get to try it.

And I'm such a sucker for ruined places. The contrast between all the peaceful nature taking over and the mangled ruins makes for a beautifully intriguing starting area.
 
I saw this but the size of the WW map doesn't make sense unless he didn't count the water.

https://pbs.twimg.com/media/C2ZkBtBUQAAtZUk.jpg:large[IMG][/QUOTE]

I found the [URL="http://www.ign.com/boards/threads/the-size-of-hyrule-area-comparison.188648711/"]thread [/URL]where the Zelda Map sizes were taken from. The guy in that thread only counted the land masses the actual map size according to his calculations is 3.525 sq km of which he said only 2.5% was actual land which equals .083 sq km. So really the WW block should be roughly 3.7 times the size of the TP block.

His TP calculations are also based on the percentage that only 27% of the full map is actual traverse-able land, which makes a bit more sense given the way that game is actual designed.

So it should look like this:

[QUOTE][IMG]http://i.imgur.com/EnL0hWT.jpg
 
Legend of Zelda: Breath of the Wild |OT|: A clean Slate

Legend of Zelda: Breath of the Wild |OT|: Feels Like 1986

Legend of Zelda: Breath of the Wild |OT|: What is Old is New Again

Legend of Zelda: Breath of the Wild |OT|: Burn the Witcher
 
About the UI, I'm sad they didn't chose something close the Wind Waker HD, adapted to the BOTW artstyle

Wind_Waker_HD_Item_Menu_1.jpg


It's clean but impersonal, while Zelda is a game with character.

I hope you can at least disable the minimap by the way. That's one thing that Ubisoft games do well, you can really customize everything, with on/off/smart options for everything.

I don't want to see the health, pupeteer, buffs, map, temperature, hour and other things all the time. That's nonsense.

Going by the event routes of the above poster, I think they might be able to.

Yep.

Sound design is important too and even from YouTube videos I love it.
 
Breath of the Wild |OT| should be LoZ: Wildfire Waker
Breath of the Wild |OT| A Link to the Open World
Breath of the Wild |OT| Blue is the new green
 
Yep.

Sound design is important too and even from YouTube videos I love it.

It's almost bizarre that Zelda, a game not even about Stealth, has better sound design and sound mechanics than Dishonored, the spiritual successor to goddamn Thief.

I'd like to disable the mini map too. Based on the way the game is designed, I think I'd be able to orient myself pretty easily to every landmark or town.

The overly clean UI is a bit disappointing but I like the animations they've put for link in detail and the UI functionality and speed seems top tier which is great for this sort of game because pulling out stuff to hold is a major mechanic and shouldn't be a pain to do.
 
I hope you can at least disable the minimap by the way. That's one thing that Ubisoft games do well, you can really customize everything, with on/off/smart options for everything.

I think a demoer a while back confirmed some HUD options, with the one shown being "Default".
 
It's almost bizarre that Zelda, game not even about Stealth, has better sound design and sound mechanics than Dishonored, the spiritual successor to goddamn Thief.

I'd like to disable the mini map too. Based on the way the game is designed, I think I'd be able to orient myself pretty easily to every landmark or town.

Last year I did Far Cry Primal without any HUD, using the map only when lost, and even if the game wasn't 100% designed for that, it was a true experience to be able to recognize every area and to be able to move from Landmark to Landmark.

Great game by the way if you like open worldS, nature, adventure, loniless and wild animals.

I think a demoer a while back confirmed some HUD options, with the one shown being "Default".

Wow so cool, thanks.
 
I saw someone kill a fox. Felt pretty bad to see link doing this to be honest. Reminded me of red dead.

Yeah...Link killing animals feels so wrong. In any other Zelda the animals would just revolt and kill Link while also being invincible. xD

I wonder if dead horses leave meat. I'd be so sad if my "Epona" died and left nothing but a slab of meat. Or...like, you're on the brink of death and the only thing you have is your horse. Hahaha...
 
have we heard from an internal nintendo source or anyone playing the current switch demo build (whose age we cant verify and cant know if its indicative of final shipped code) as to whether there's any usage of the haptic feedback/HD rumble of the joy cons? Even just a very subtle addition or improvement over conventional rumble?
 
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