What if the new Zelda amiibo they showed unlocks that? Aonuma specifically put Zelda and Link's amiibos together and pointed out that Zelda also wears a blue tunic and has the Sheikah Slate, so maybe?
Then that would be my first Amiibo purchase ever
What if the new Zelda amiibo they showed unlocks that? Aonuma specifically put Zelda and Link's amiibos together and pointed out that Zelda also wears a blue tunic and has the Sheikah Slate, so maybe?
I just hope the past isn't cutscenes only, it would feel very uneven and a poor way to do exposition I feel. Luckily the present seems like it's full of characters and epic moments, but still... I want Zelda to be -if not playable- at least a companion.
I guess worst case scenario for me would be that we only see Zelda in non playable flashbacks, and in the present she's trapped in the castle or something (hence why the King of Hyrule would ask to save his daughter).
I just hope the past isn't cutscenes only, it would feel very uneven and a poor way to do exposition I feel. Luckily the present seems like it's full of characters and epic moments, but still... I want Zelda to be -if not playable- at least a companion.
I guess worst case scenario for me would be that we only see Zelda in non playable flashbacks, and in the present she's trapped in the castle or something (hence why the King of Hyrule would ask to save his daughter).
I don't think this going to happen.. Also I disagree that cutscenes alone make poor exposition because Zelda for length of the 3D entries has gotten consistently better at using nice cinematography and visual metaphor and BoTW seems progresses on this (dare I say it'll probably be better than MGSV and it'll probably be up there with UC4 in terms of cutscene direction).The 18 memory sequences imply that the past is definitely not playable
As for Zelda as a companion, it might happen for a couple sections, probably more than other Zelda games. But there's a definite emphasis on keeping Link traveling alone in this game that I'm not sure that Zelda as a companion will happen too often.
Can't say we're done for sure with talkative guides. Zelda guides you telepathically and we don't know if she'll keep doing that. And whenever you get a new objective or complete one it gets all up in your face.As soon as I figure out how to tame a fox, I'll refuse to travel alone. I want companions up the wazoo. I just don't want them talking and telling me what to do. Just because we're done with annoying guides, doesn't mean we can't have great friendly AI following us along.
Can't say we're done for sure with talkative guides. Zelda guides you telepathically and we don't know if she'll keep doing that.
Can't say we're done for sure with talkative guides. Zelda guides you telepathically and we don't know if she'll keep doing that. And whenever you get a new objective or complete one it gets all up in your face.
Oh OK! Didn't notice that. Read too much into it. Disregard!
They're not called resurrection towers. They're Sheikah towers. Resurrection tower was just the name of the Sheikah tower near the shrine of resurrection. They changed the name of it to great plateau tower in the latest build.Seems like that ends once you activate the first resurrection tower.
They've been doubling down on the freedom of exploration in this game, I don't think there will be a talkative, constant presence.
If you take too long doing an objective Zelda stops you in your tracks and reminds you.I wasn't part of the fanbase that was super hateful towards guides. I felt the guides were a major problem and terrible nuisance in some of the titles, but I didn't hate them completely...especially not narratively.
A tiny bit of hand holding is fine. What is insufferable is when I want to do something else and the game basically forces me to turn around. I think the linearity was the culprit, not so much the Navi/Tatl/Midna/Ciela/Fi/Ezlo. BoTW doesn't seem to have that issue at all. Nintendo is addressing everyone's concerns and so far I'd say all my ranting about Skyward Sword has paid off. lol.
They're not called resurrection towers. They're Sheikah towers. Resurrection tower was just the name of the Sheikah tower near the shrine of resurrection. They changed the name of it to great plateau tower in the latest build.
After activating the tower the old man takes over guide duties.
If you take too long doing an objective Zelda stops you in your tracks and reminds you.
I guess that girl was expecting to see a less vulnerable Zelda. Especially with how people kept on hyping up this stuff. Either way, my usual concern isn't about "weakness" it has more to do with screen time. I hate when Princess Zelda hogs up the story while also barely being in the game. It's actually infuriating for me. At least in Ocarina of Time there were other more interesting female characters to balance out Zelda. But in the case of Skyward Sword there was nothing else. If I were to skip every cutscene in Skyward Sword...I would only see Zelda for about 2 minutes of gameplay. That's it.
Honestly...that's very disappointing.
Compare that to Midna in Twilight Princess...she's there for like 15 hours of the game. Marin in Link's Awakening...she's there and following you around for at least 30 minutes to 3 hours while you explore the overworld.
But you know...if Zelda is basically a no-show in this game, then at least there's the cool Goron, Zora and Gerudo characters...and Falco. That too.
I don't think she'd do that more than once. She was just showing you how to pull up the map.
If she calls Link and says "You've been playing for a while. Maybe you should go take a break." Then I'd like to chuck the Sheikah Slate into a river.
I want Wolf Link, but I don't want to play Twilight Princess HD so I won't be doing the cave to upgrade the wolf. Will it even be worth it?
Did you guys read the Vice interview with Aonuma? He pretty much confirms the rumors that the game only has 4 dungeons. :/
Did you guys read the Vice interview with Aonuma? He pretty much confirms the rumors that the game only has 4 dungeons. :/
Please provide a link to the interview.
Did you guys read the Vice interview with Aonuma? He pretty much confirms the rumors that the game only has 4 dungeons. :/
Aonuma said:Really, the main thing I realized then is that I have to be really careful with what I say, because there's always the possibility of, even when you don't quite mean what you've said, it can be taken differently, and become this big discussion.
https://waypoint.vice.com/en_us/art...n-and-breath-of-the-wild-producer-eiji-aonuma
Some interesting questions.
But he didn't said anything about 4 Dungeons. He just said that there are big dungeons.
I wouldn't say that it obviously fits into any one part of the timeline, but if you play the game, you'll be able to work out where it fits. As you probably saw in the trailer, the most recent trailer, there's a woman's voice, and she says: "The history of the royal family of Hyrule is also the history of the Calamity Ganon." And as you know, the Zelda series, up until now, is a history of repeated attacks by Ganon. So, there's food for thought there.
He has a habit of seeing things that don't exist.I didn't see that anywhere... I did however, see this:
Did you guys read the Vice interview with Aonuma? He pretty much confirms the rumors that the game only has 4 dungeons. :/
https://waypoint.vice.com/en_us/art...n-and-breath-of-the-wild-producer-eiji-aonuma
Some interesting questions.
But he didn't said anything about 4 Dungeons. He just said that there are big dungeons.
In terms of whether or not we'd considered using voice acting in the past, we definitely have thought about it. We weren't able to do it, though. This time, we could. Now, why we could this time, but not before, is to do with a certain system we've used in the game. But I can't really tell you any more about what that system is, because it'd kind of be giving too much away about the game. You'll just have to play it, and see how the voice acting fits in for yourself.
He also made up seeing somewhere that the new Splatoon had half the stages of the first one.there's absolutely nothing about four dungeons in this interview. WTF dude.
My guess is that the new system he's talking about isthe memory recollection system, which would consist of fully voice acted scenes. And the main game would still be largely voiceless.
Wait for the DLC.Did you guys read the Vice interview with Aonuma? He pretty much confirms the rumors that the game only has 4 dungeons. :/
We basically already know this.
n terms of whether or not we'd considered using voice acting in the past, we definitely have thought about it. We weren't able to do it, though. This time, we could. Now, why we could this time, but not before, is to do with a certain system we've used in the game. But I can't really tell you any more about what that system is, because it'd kind of be giving too much away about the game. You'll just have to play it, and see how the voice acting fits in for yourself.
I wouldn't say that it obviously fits into any one part of the timeline, but if you play the game, you'll be able to work out where it fits. As you probably saw in the trailer, the most recent trailer, there's a woman's voice, and she says: "The history of the royal family of Hyrule is also the history of the Calamity Ganon." And as you know, the Zelda series, up until now, is a history of repeated attacks by Ganon. So, there's food for thought there. I don't want to say anything more as I'd like players to work it out for themselves, to play the game and see what they think.
one thing that continually stands out to me is the depth of contextual options when it comes to traversal, combat, crafting, puzzle solving, etc. just a big bunch of commands for single buttons and button combos in various situations
there's absolutely nothing about four dungeons in this interview. WTF dude.
There are fewer big dungeons in the new game, and an emphasis on Link having many smaller shrines to explore, spread around the map. Is that a design choice that goes back to the beginning of the project? Or is that a change you made when the decision was taken to make the game for two platforms, to reflect the battery life of the Switch when it's undocked? So the player can finish a shrine in a single handheld sitting?
It wasn't necessarily an original design point. At first, we were planning to include more large, labyrinth-style dungeons, the sort of things you'd expect in a Zelda title. But the reason we decided to include the smaller shrineswhich isn't to say there aren't some larger dungeons in Breath of the Wildwas to strike a balance, between this extremely large (over)world that you're exploring, and these goals and objectives to explore within that. So by dotting these shrines arounda larger number of them, but with each smaller in size than the older-style dungeonsit helped bring up balance, and break up the huge world into smaller, explorable chunks.
I'm honestly down with fewer dungeons in general, assuming the completion time of the game isn't hugely decreased. I thought I wanted more dungeons, but Twilight Princess showed me that I'd rather have a good balance.
That said, the 2D games can get away with a lot. I think part of that is many dungeons are shorter. So if the "shrines" are similar to that, I'm happy.
Here's what he says:
Skyward Sword had what, 5 dungeons, right? Aonuma acknowledges that this game will have fewer dungeons than normal, which means that we can infer that it has fewer dungeons than SS did. Otherwise, he would have said that there's no need for concern because BotW wouldn't deviate much on dungeon count from other Zeldas (even if he didn't provide a hard number).
SS had 7 dungeons.
Skyview Temple.
Earth Temple.
Lanayru Mining Facility.
Ancient Cistern.
Sandship.
Fire Sanctuary.
Sky Keep.
Also had 3 mini dungeons:
Waterfall Cave
Great Tree
Pirate Stronghold
But yeah I only expect 4 main dungeons. Who knows about other dungeon like locations though that are optional.
People have no doubt discussed this idea in here before. But in one of the treehouse videos Link gives an apple to his horse but a dog snatches it, the dog then has the 'bonding' effect over its head. Dog/animal companions confirmed?
People have no doubt discussed this idea in here before. But in one of the treehouse videos Link gives an apple to his horse but a dog snatches it, the dog then has the 'bonding' effect over its head. Dog/animal companions confirmed?