Lord Ghirahim
Member
Have we been given any indication of approximately how long it'll take to beat the main quest?
That's the one thing I really don't want to know.
Have we been given any indication of approximately how long it'll take to beat the main quest?
Whoa that's new! I'm on mobile so I can't get any good screengrabs but there is Sheikah writing at the top of the map screen indicating what the menus to the side are. Can anyone translate?
someone page ragnarokx!!
It also says that the Sheikah Slate is damaged, which would suggest that it had whatever info was in those slots before, and for whatever reason lost it. If all of those are for runes and rune upgrades... That's 36 slots, right? Yeesh...
Maybe it's a beastiary? Or maybe a photo album? What other types of apps would Sheikahs put on their smartphones?
Whoa that's new! I'm on mobile so I can't get any good screengrabs but there is Sheikah writing at the top of the map screen indicating what the menus to the side are. Can anyone translate?
Change jump button swaps sprint and jump, so X and B.
The first 5 character one says "ALBUM", the second longer one says "HYRULE COMPENDIUM"
Awesome, thanks! There's another one that you can see on the map screen near the L shoulder button.
So photo album makes sense, though Hyrule Compendium doesn't really sound like a bestiary. Maybe it's more a collection of lore? Or region info?
Forgot to mention, but you can also load and save the game at any given time.
Have we been given any indication of approximately how long it'll take to beat the main quest?
Oh! That one says "RUNE". A compendium is a collection of detailed info on a specific subject, so I think that the compendium section keeps track of enemies and objects that you scope out using the Sheikah Slate.
Also, because there's no companion in the game, you can't Z-target and call them to read enemy bios. The compendium is probably a way of still accessing them.
Oh! That one says "RUNE". A compendium is a collection of detailed info on a specific subject, so I think that the compendium section keeps track of enemies and objects that you scope out using the Sheikah Slate.
Also, because there's no companion in the game, you can't Z-target and call them to read enemy bios. The compendium is probably a way of still accessing them.
Very cool, thanks! 24 slots strikes me as a bit low for enemy info, but maybe it's actually 24 categories of things like weapons, enemies, animals, materials, recipes, clothes, etc... That seems like an insane amount of information in this game, which would actually explain that rumor that this could be delayed due to localization taking too long.
Really? I was thinking more along the lines of three days.
;-)
But you'd need the sound and weather icons at least? Or at minimum the sound one?This is cool stuff, looks like the most amount of options for a 3D Zelda ever provided. Hopefully I can turn the HUD completely off for full immersion, after all, I can still check hearts on the menu screen.
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I guess that explains why the Sheikah Slate is a tabula rasa.
So the sheikah slate will save photos you take? What would album mean?
Have we been given any indication of approximately how long it'll take to beat the main quest?
It looks like a phone so I really wouldn't be surprised if it took photos. You could have sidequests revolve around taking photos, just like in Wind Waker.
I have always been curious as to why this is important? I've always played games I enjoy and never worried about how long it takes. Especially in modern times with saves. I'm not attacking you I am genuinely curious. Even though I am gamer, I fall completely outside the norm for what many find important and relevant with this hobby. So I try to understand what I don't know of find confusing.
i hope the selfies are back lol
i think the game will have a very different length based on what you do. I think it's going to be hard to compare to past entries.
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I guess that explains why the Sheikah Slate is a tabula rasa.
Right, I mean you could literally do the the required stuff to get off the GP, head to the castle and beat the game in an hour.
What does the one on the right mean?
i hope the selfies are back lol
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Seems to be an encyclopedia of the game's mutliple aspects, like weapons, enemies, outfitis, etc.
This made me think, did we discuss what the items shown at the loading screen, around 1:00 in the treehouse video? https://www.youtube.com/watch?v=c2jKceEsj2ELet's see if we can come up with 24 of these. So far I have:
- Enemies
- Animals
- Clothing/armor
- Weapons
- Bows
- Special items (like the sheikah slate)
- Materials
- Insects
- Recipes/food
- Potions/elixirs
- NPCs
- Towns
- Regions?
- Arrows?
- Shrines?
- Bosses?
- Story segments?
Can anyone think of 7 more?
This made me think, did we discuss what the items shown at the loading screen, around 1:00 in the treehouse video? https://www.youtube.com/watch?v=c2jKceEsj2E
Apart from the hearts and stamina meter, and rupees, there are three other icons. One that seems to be the amount of spirit orbs. One that looks like a tear drop? and the other, which the player has 4, seems like a portrait or something?
The teardrops are likely Korok seeds. No idea about the portraits, but if I had to guess I'd say number of Shrines completed? Which is weird since you think Spirit Orbs would tell you the same info. So maybe not?
Automatic shield when locking on? Do not like.
Has that... not how it's always been?
Nope. Every 3D Zelda game except for TP has had separate buttons/controls for targeting and raising the shield.
I've played all of the 3D Zelda games and admittedly my memory isn't the best, but I'm pretty sure this is 100% false. Every 3D Zelda except for Skyward Sword had the shield raised automatically when targeting. And I think Skyward Sword had the shield raised while targeting, but it can't officially block without you motioning the nunchuk.
There is a separate shield button for when you are not targeting though. Maybe that's what you're remembering?
Nope, he's right. In OOT, Majora's Mask, and Wind Waker. Targeting alone doesn't bring up the shield, you also had to hold the 'R' button.
Nope, he's right. In OOT, Majora's Mask, and Wind Waker targeting alone doesn't bring up the shield, you also had to hold the 'R' button.
Wow, really? So basically my memory is terrible...
I guess I don't think much about controls when I'm playing a game, but still I was convinced targeting actually brought up the shield.
I've played all of the 3D Zelda games and admittedly my memory isn't the best, but I'm pretty sure this is 100% false. Every 3D Zelda except for Skyward Sword had the shield raised automatically when targeting. And I think Skyward Sword had the shield raised while targeting, but it can't officially block without you motioning the nunchuk.
There is a separate shield button for when you are not targeting though. Maybe that's what you're remembering?
Um, I don't think so. You have to hold down the block button while targeting in almost all 3D Zeldas.
Edit: missed previous posts
I will say this, I am more hyped for this game than I have been for any other game in a VERY long time, but, every indoor screen I see just doesn't do it for me. The outside world is so vibrant and interesting while nearly every indoor dungeon (I assume) screen I see is just bland and boring.
I know they are saving tons of surprises but I'd love to see just a few shots showing some really interesting looking dungeons / indoor areas. Maybe I just missed them?
But didn't we only get shrine indoors so far, which are basically using the same assets? So, no wonder, man. But I believe we'll get lots of variety withing the cities and surprise locations and actual dungeons (at least four of them is my guess).
Y'all see this? From a GameSpot video. I assume that's an NPC fighting some baddies on the left side of the screen. Pretty neat.
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The video: https://www.youtube.com/watch?v=KGWmv0m41Bc
I know they are saving tons of surprises but I'd love to see just a few shots showing some really interesting looking dungeons / indoor areas. Maybe I just missed them?
Hmm, could also be NPCs sparring with each other, like a place to practice your fighting or learn new techniques.