10 Years Ago Today, Gripshift Launched on the PS3

krae_man

Member
3870nYw.jpg


Oh man, I love this game. Back when the PS3 launched if I wasn't playing Motorstorm or Resistance with my online crew, I was tackling the leaderboards to this(Which are still being updated daily BTW).

I probably put hundreds of hours into it. It was just so much fun experimenting with different ways to tackle the track.

Figuring this out took hours to find, then perfect. Sometimes I'd spend hours perfecting a run to beat a #1 time by hundredths of a second, only to figure out a different path that shaved seconds off the run and beating it easily.

Shame the 2.0 Patch with the EU PS3 launch created an exploit and ruined the integrity of the leaderboards.

Man I wish this game was remade/got a sequel on modern consoles complete with the level editor. This game is perfect for streaming/uploading perfect runs to social media. Sadly, the developer only makes mobile stuff now and that makes me sad. They have teased thinking about making a new game several times but nothing has came of it as of yet.

Come on Sidhe/Pikpok/Prodigy Design/whatever you're calling yourself nowadays. Make another Gripshift!
 
Such a great game!
Played a lot on PSP, then was in awe in front of the PS3 version.
This, Blast Factor, Resistance and Motorstorm were my favorites.
 
I bought this game, but never really played much of it. Wonder what happened to Sidhe - I thought Shatter was a brilliant game (with a seriously good soundtrack that I still listen to frequently), but I don't think they've done anything since and that was probably nearly 8 years ago.
 
I bought this game, but never really played much of it. Wonder what happened to Sidhe - I thought Shatter was a brilliant game (with a seriously good soundtrack that I still listen to frequently), but I don't think they've done anything since and that was probably nearly 8 years ago.

They did some contract work for Activision after Shatter. They made Madagascar Kartz, Blood Drive etc and they made a couple more Rugby League games for the Australia/New Zealand region. But yeah now they do mobile only:(
 
Heard of it but mever got to play it
I think i got it on ps3 but mever got around ti playing it :p
 
Shame a PC version never came to fruition. Sidhe had planned one (in its early stages) initially after releasing the XBLA port, but evidently nothing really came of it.

Talented studio if they had the liberty to do what they wanted too. Gripshift was good fun, Shatter was outstanding and their prototype space game looked compelling enough for an early project, but since then... not much of a peep from them. Haven't seen Mario (from Sidhe) post here in a while either.
 
I remember picking this up day one and finding the only other Australian I knew who owned a PS3 at the time (the PS3 would not be released until March 2007 so die hards imported) and playing a few games online then never again. The single player stuff was fun for a while.
 
Sorry, only just discovered the thread.

I bought this game, but never really played much of it. Wonder what happened to Sidhe - I thought Shatter was a brilliant game (with a seriously good soundtrack that I still listen to frequently), but I don't think they've done anything since and that was probably nearly 8 years ago.

We started out as a console work for hire developer, and were pretty focused on that for several years until we saw the future for mid range developers wasn't bright and downright dangerous business to be in. So in 2005 we started transitioning towards a self publishing strategy.

Although we released Shatter on PSN in 2008, the world kind of fell apart with the global financial crisis cancelling a whole ton of games including one we just about signed. We managed to pick up a couple of cheap Activision contracts to help get us through and doubled down on self publishing. We brought Shatter to PC in 2009 and started up the PikPok label focused on mobile.

We did a few more console things to keep things funded as we built our mobile portfolio. The last console game we shipped was Rugby Challenge 2 on Xbox 360 and PS3 in 2011. When that last contract finished out, we retired the Sidhe brand, and adopted PikPok as the main brand under which our publishing and original development took place.

Now we are a digital publisher primarily across mobile and desktop. We've been transitioning towards more midcore titles of the sort that NeoGAF might like, but I know mobile is a hard sell here. We are pretty proud of titles like our most recently releases Shadow Wars https://www.youtube.com/watch?v=EibL_p_EDD0 and Rival Stars College Football https://www.youtube.com/watch?v=S4WZttMnmUg where we have been able to continue our tradition of putting our own spin on things and trying things a little different. I like to think we pack a lot of quality into a games and push what mobile can do.

We aren't "stuck" on mobile though. We've brought games to Apple TV, Shield, Android TV, Facebook, Mac/PC, Gear VR, and Oculus Rift etc. We have a title in early access on Steam, though admittedly a mobile to PC port. Things are cooking behind the scenes though, and we are ramping up for platforms we haven't released games on before. Will be a while before we can announce anything, but our console days are not over.

On a related aside, we actually have our 20 year anniversary for the studio in May this year.

Anyway, that's what we have been doing.
 
Mario, did you have any input on the process of approving Gripshift from Xbox 360 over to backwards compatibility on XB1? If you have any observations about it, I'd love to hear them. It was a great blast from the past when that popped up in my queue.
 
Mario, did you have any input on the process of approving Gripshift from Xbox 360 over to backwards compatibility on XB1? If you have any observations about it, I'd love to hear them. It was a great blast from the past when that popped up in my queue.

From memory, I think we just had to sign a digital form giving permission and that was it. We didn't make a new build or anything.
 
Top Bottom