Sorry, only just discovered the thread.
I bought this game, but never really played much of it. Wonder what happened to Sidhe - I thought Shatter was a brilliant game (with a seriously good soundtrack that I still listen to frequently), but I don't think they've done anything since and that was probably nearly 8 years ago.
We started out as a console work for hire developer, and were pretty focused on that for several years until we saw the future for mid range developers wasn't bright and downright dangerous business to be in. So in 2005 we started transitioning towards a self publishing strategy.
Although we released Shatter on PSN in 2008, the world kind of fell apart with the global financial crisis cancelling a whole ton of games including one we just about signed. We managed to pick up a couple of cheap Activision contracts to help get us through and doubled down on self publishing. We brought Shatter to PC in 2009 and started up the PikPok label focused on mobile.
We did a few more console things to keep things funded as we built our mobile portfolio. The last console game we shipped was Rugby Challenge 2 on Xbox 360 and PS3 in 2011. When that last contract finished out, we retired the Sidhe brand, and adopted PikPok as the main brand under which our publishing and original development took place.
Now we are a digital publisher primarily across mobile and desktop. We've been transitioning towards more midcore titles of the sort that NeoGAF might like, but I know mobile is a hard sell here. We are pretty proud of titles like our most recently releases Shadow Wars
https://www.youtube.com/watch?v=EibL_p_EDD0 and Rival Stars College Football
https://www.youtube.com/watch?v=S4WZttMnmUg where we have been able to continue our tradition of putting our own spin on things and trying things a little different. I like to think we pack a lot of quality into a games and push what mobile can do.
We aren't "stuck" on mobile though. We've brought games to Apple TV, Shield, Android TV, Facebook, Mac/PC, Gear VR, and Oculus Rift etc. We have a title in early access on Steam, though admittedly a mobile to PC port. Things are cooking behind the scenes though, and we are ramping up for platforms we haven't released games on before. Will be a while before we can announce anything, but our console days are not over.
On a related aside, we actually have our 20 year anniversary for the studio in May this year.
Anyway, that's what we have been doing.