The Legend of Zelda: Breath of the Wild |OT| A Link from the Past

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I used my second set of four spirit orbs on a 4th heart piece and when I loaded up my game this morning from sleep mode, I was back down to three hearts without explanation.

My loading screen shows 9 shrines completed, 1 spirit orb available, 3 heart pieces, and the stamina upgrade that I got in the great plateau. So I just have 4 spirit orbs that essentially disappeared.

Am I fucked? Any reports of this happening to anyone else?!?
 
I used my second set of four spirit orbs on a 4th heart piece and when I loaded up my game this morning from sleep mode, I was back down to three hearts without explanation.

My loading screen shows 9 shrines completed, 1 spirit orb available, 3 heart pieces, and the stamina upgrade that I got in the great plateau. So I just have 4 spirit orbs that essentially disappeared.

Am I fucked? Any reports of this happening to anyone else?!?
What? This sounds too strange.
 
Just finished the Great Plateau last night, trying to decide where in the world I want to head before I jump off. I think I might grab a horse, stable it and then head over to the first main quest marker to do that and get my bearing on the world outside.

Question for those that are deep in the game... if I were to follow the main story would it take me to every single one of the zones?
 
I've played up through the horse stable... and while I think the game is very solid and want to keep playing, I can't say I quite agree with the 10/10 scores.

The controls feel clunky to me (though changing the jump button helps).

Lots of empty space (though that's not a huge deal being an open world)

The weapons breaking ALL the time is irritating.

The dodge mechanic being the jump button is a little weird.

I'm going to keep on keep it on. And I'm starting to get into the rythmn of the game (which is a slow burn)...: but I just don't see "game of all time" just yet.
 
Would be nice to have an option to auto-equip your next best/worst weapon with a blacklist(so you don't equip torches or dekuleaves) when your weapon breaks. I really don't mind the durability system, in fact I quite like it (I view it more or less as the ammo system in Halo campaigns) but pausing combat to quickswap weapons constantly breaks the flow a bit.
 
Welp, I picked this game up. I've never played Zelda before, and I wasn't super interested, but real life convened.

I have a close friend who's A. Been trying to get me into Zelda and B. Sadly can't afford the game herself. My Wii U's seen maybe 50 hours of playtime, total, since I bought it three years ago. I decided to kill two birds with one stone. I'll buy Zelda, put it on my Wii U, try it out myself, and once I'm finished, whether that means beating it or losing interest, I'll send her the console and game as a gift. Everyone wins.

I'm not terribly hype going into it, but I'm not expecting to hate it either. My only real hesitation is I'm primarily a PC gamer, so the game's framerate and resolution stands out to me as pretty glaring, but I'm trusting that once I put a few hours in I'll adapt.

I'm really hoping to get on the Zelda train here and be impressed; I've been hoping for a game to really do open worlds justice for awhile, and I thought I'd regularly post my feelings as a newcomer to Zelda here if you guys are interested as I play.
 
I used my second set of four spirit orbs on a 4th heart piece and when I loaded up my game this morning from sleep mode, I was back down to three hearts without explanation.

My loading screen shows 9 shrines completed, 1 spirit orb available, 3 heart pieces, and the stamina upgrade that I got in the great plateau. So I just have 4 spirit orbs that essentially disappeared.

Am I fucked? Any reports of this happening to anyone else?!?
Have you been to Hateno village yet?
 
I keep instinctively holding R1 to use binocs as if I'm playing MGSV. Appropriately, too; even as the games are very different, something about the act of playing it reminds me more of MGSV than anything else.

(I need to remember the correct button, though. I've come so close to throwing weapons off a cliff.)
 
I know exactly what you mean. If it could have the insane crispness, the image quality of HZD..... good lawd! But ah well.

I don't get something about cooking. I have these things like Bokoblin Horns and Fangs and some others with the exact same description. It says to cook it alongside a critter to make an elixir. What is meant with this? For example I took a fang, horn and something else but it created dubious food.

Then there's also for example a Lizalfos Horn. Too hard for cooking but can be used to make elixirs. Sounds like I've been doing it wrong trying to cook these. How do I make elixirs?

I am still figuring out cooking. I am fine with making meals that replenish health or help with cold, but that is about it so far. Game does not do a very good job at explaining certain things. The game says you can look at a recipe, but only if you have something you have crafted. If you consume an item you cooked and want to make more, you have to memorize the ingredients. There should of been a separate tab for discovered recipes that you can access when you want to recreate something you made before.
 
I just sat at an enemy campfire till morning and the blood moon just happened lol. The game resumes and enemies are already there waiting for me.
 
It's cool that you can get the warm doublet
just by making it to the top of Mount Hylia without it.
Though it's creepy how the old man can seemingly just teleport around everywhere.
 
I've played up through the horse stable... and while I think the game is very solid and want to keep playing, I can't say I quite agree with the 10/10 scores.

The controls feel clunky to me (though changing the jump button helps).

Lots of empty space (though that's not a huge deal being an open world)

The weapons breaking ALL the time is irritating.

The dodge mechanic being the jump button is a little weird.

I'm going to keep on keep it on. And I'm starting to get into the rythmn of the game (which is a slow burn)...: but I just don't see "game of all time" just yet.

Agree. I am not far in the game, so not sure if happens later, but items should have a wear meter or how much wear it has left and a way to repair/blacksmith the item to repair it. Again, perhaps that opens up later in the game, but even early on, all you get is a message that the items is wearing down, but no way to know how much health it has left. Seems like a bit of an oversight.
 
Agree. I am not far in the game, so not sure if happens later, but items should have a wear meter or how much wear it has left and a way to repair/blacksmith the item to repair it. Again, perhaps that opens up later in the game, but even early on, all you get is a message that the items is wearing down, but no way to know how much health it has left. Seems like a bit of an oversight.
If your item is breaking down then you can just throw it and it will break no matter what, for double damage.
 
I don't know what I'd be scoring this yet but after 18 hours now I think the game does exactly what it sets out to do and delivers on its promise.
What interests me here is I can't entirely compare it to my favourite Zelda in OoT because at long last this entry is something that feels very much it's own thing, I'll often prefer more focused design to more open design but as far as open design goes, this game is nailing it.

Climbs to the top of Mt Lanayru
The fuck is that

My journey up there and what followed is already a top tier moment for me.
 
Agree. I am not far in the game, so not sure if happens later, but items should have a wear meter or how much wear it has left and a way to repair/blacksmith the item to repair it. Again, perhaps that opens up later in the game, but even early on, all you get is a message that the items is wearing down, but no way to know how much health it has left. Seems like a bit of an oversight.
It probably does get better but still. Ugh. You can't even get through a goblin mob without going through 1 or two weapons.

I'm NOT passing judgment yet as with games like these you gotta let em develop over a few hours (had to do the same thing for witcher 3 which is my favorite game of this generation).

But right off the bat... I don't see goat. I see an open world that is better at pointing the player in the right direction as opposed to following waypoints.
 
Is there a way to store weapons? Also opals and amber just go straight to selling right? Seems like they might be used for crafting. I'm really having trouble with weapons breaking. I'm not having trouble finding weapons but sometimes I just want my cool new weapon to last more than a few swings.
 
So is this the Zelda with the best (place)
Kakariko Village
ever?

That's a weird way to spell Hateno village.

Mind you so far i've only seen Kakariko and Hateno but so far Hateno is my favorite.
 
I just met (Lake Hylia province)
the god that revives horses. I was expecting a great fairy not that thing. I really like it's design.
 
It probably does get better but still. Ugh. You can't even get through a goblin mob without going through 1 or two weapons.

I'm NOT passing judgment yet as with games like these you gotta let em develop over a few hours (had to do the same thing for witcher 3 which is my favorite game of this generation).

But right off the bat... I don't see goat. I see an open world that is better at pointing the player in the right direction as opposed to following waypoints.

It's like an ammo system of sorts. They don't want you to get attached to your weapons or your strategy will stagnate. The game wants you to be on your feet at all times. That being said, stronger weapons, tend to have better durability.
 
I'm not sure what's going on but I'm curious to know how is something like that blowing you guys away? Unless you have never played a Bethesda game in like 15 years. There are a good few other games that do that as well i.e. change NPC habits during night and day.

I'm playing the game right now and liking it but I haven't seen anything in this game that I haven't seen and experienced before already...atleast as of yet.

Some of those things are nothing new when it comes to The Elder Scrolls but it's brand new for a Zelda game. Plus in TES I can't chop down a tree to either get wood from it or roll it down a hill onto enemies. Or chop a tree done and use it on the water so I can stand on it.

It's the little things like how cold areas really affect Link, how certain clothing can protect you from it. How there's actually a sneak meter that shows you how much noise you make. And I am forgetting many more that really make this game into something special. It's plenty of stuff that a lot of open world games still don't have.
 
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