The Legend of Zelda: Breath of the Wild |OT| A Link from the Past

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Wow, what a game so far. I'm totally blown away, and I previously had zero hype on this game.

The ONLY things I don't like are destructible weapons and the mini-dungeons. I'd much rather have 8-10 expertly crafted dungeons from start to finish than 20 of these 4 giant room dungeons with 2-3 simple puzzles.

Still, man. Everything else is so good.
 
I have been leveling up stamina exclusively. You need it for virtually every movement option Link has. Running, climbing, swimming, whatever.

I'll probably stop where I'm at for now, but the stamina Link starts with was not enough for me. Especially since I don't have a horse right now.
I hate dying so hearts for me for a while. I can manage with stamina food.
 
What do you need extra Stamina for anyway? Stamina feels like a dump stat.

Huh? HUH?
Brother, how are you going to scale mountains at pace and cross those rivers without ice pillar-ing every step of the way without mighty stamina?!

Then again I play this game like The Legend of Zelda: Grip of the Boulderer
 
I'm with you, man. I'm going to keep playing because so far, I really like it. But so far, I'm not feeling a fundamentally different experience than some of the best in class open world games.

It may change though once I get the hang of the mechanics

Not a Zelda "fanatic" or anything. I'm trying to be as objective as possible.
I can appreciate this POV, but for me, the aesthetic is a little more wonderous than something like Skyrim or Stalker and that does a lot for me.

Plus, while simple, I find the combat waaaaaay more interesting than most open world games, and Zelda still has some good puzzles.
 
Anyone noticed the game over text is color coded? When you die from cold damage (ie: frozen river) game over is written in blue, yellow from electrical damage and I would imagine red from fire damage (haven't tested that one)

How do you
catch fairies?
haven't figured it out for the life of me.

Press A like any critter
 
So i kinda caved and scanned the few Amiibos i have (botw Zelda, Toon Link, Luigi) - since it's mostly just free resources (mostly food) i don't feel i'm breaking the game. Not like i had any shortages of food, but it certainly feels nice enough to get free materials in a game that doesn't have a carrying limit in that category.

How do you
catch fairies?
haven't figured it out for the life of me.

i stumbled upon 2, when i slashed some of the grass near the
horse stables
. no idea if there was any visual indication that there were some hiding there.
I do believe that it was during the night time.
Also no need to
have a bottle or anything like that. They go straight to your inventory.
 
I'm with you, man. I'm going to keep playing because so far, I really like it. But so far, I'm not feeling a fundamentally different experience than some of the best in class open world games.

It may change though once I get the hang of the mechanics

Not a Zelda "fanatic" or anything. I'm trying to be as objective as possible.

That's the difference:

Ck8lLnzVAAA9mzy.jpg:large

We've a great milkshake yet it's original in its own way to enjoy :D
Just like Blizzard games.
 
In Lake Kolomo....

any strategies for Stone Talus? He seems to have one weak spot but I have no arrows, only bombs. Any good strategies or should i return later?
 
Does this game even have proper dungeons?

And about the main quests, do they ever get anything more than just go here and get that thing ? I'm having difficulty describing it but so far the main quest structure doesn't really seem to be anything more than an excuse to go to a new area and the bulk of the gameplay is spent getting to that point
rather than doing something substantial at the location itself (like maybe a large maze or a dungeon).

What this would mean is that the things you encounter in the quest are stuff that you'd encounter anyways even if you weren't doing the mission which is fine but I just want to know.
 
Started it up and played for like 30 minutes. Seems like a really cool fusion of western systemic game design and tight well-balanced Japanese game design. MGSV felt like that too but this might go even further.

I'm already figuring out how factors influence each other and that's cool. I was able to figure out that I need to burn a wooden barrier instead of trying to bake it. I found a beehive inside and decided to throw a burning torch at it. It fell and cooked the mushrooms growing below.

Already seeing things off in the distance I want to explore, so it's definitely bringing back the feeling I got from older Zelda games. UI is a little wonky but I feel like that's because this game is trying to do on a controller what a lot of games designed around a mouse and keyboard. Weapon switch seems like it was lifted from Minecraft, but I think it should have been a grid instead of a straight line.

One of the first bokoblin camps I cleared felt like a Far Cry camp but a bit better in some ways. Seeing them leave one bokoblin on guard while the others chill around a fire with their weapons resting somewhere makes their behavior seem more natural. Plus there's a good reason to hit those camps beside clearing them: they tend to have treasure and good food.

Question:
Later on this game is gonna give me my own way to start fires right?
 
climbing, gliding and swimming all take stamina.

I actually kind of like feeling powerless and seeing something that's out of reach now but won't be as I progress. Stamina and stats usually have little to no meaning but here it's tangible and I love it. Actually kind of glad I didn't force myself to beat skyward sword: this is my first full Zelda since Twilight Princess on Wii.
 
Question, rubies, amber and stuff you get from mining, are they used for anything else than selling off for rupees? I've kept most of them so far just in case.
 
Does this game even have proper dungeons?

And about the main quests, do they ever get anything more than just go here and get that thing ? I'm having difficulty describing it but so far the main quest structure doesn't really seem to be anything more than an excuse to go to a new area and the bulk of the gameplay is spent getting to that point rather than doing something substantial at the location itself (like maybe a large maze or a dungeon)...which is fine but just want to know.

From what I've experienced Dungeons are treated like grand puzzles. They are very delightful.
 
Started it up and played for like 30 minutes. Seems like a really cool fusion of western systemic game design and tight well-balanced Japanese game design. MGSV felt like that too but this might go even further.

I'm already figuring out how factors influence each other and that's cool. I was able to figure out that I need to burn a wooden barrier instead of trying to bake it. I found a beehive inside and decided to throw a burning torch at it. It fell and cooked the mushrooms growing below.

Already seeing things off in the distance I want to explore, so it's definitely bringing back the feeling I got from older Zelda games. UI is a little wonky but I feel like that's because this game is trying to do on a controller what a lot of games designed around a mouse and keyboard. Weapon switch seems like it was lifted from Minecraft, but I think it should have been a grid instead of a straight line.

One of the first bokoblin camps I cleared felt like a Far Cry camp but a bit better in some ways. Seeing them leave one bokoblin on guard while the others chill around a fire with their weapons resting somewhere makes their behavior seem more natural. Plus there's a good reason to hit those camps beside clearing them: they tend to have treasure and good food.

Question:
Later on this game is gonna give me my own way to start fires right?

Yep
hold Flint & wood, drop them and strike with a metal weapon
 
I pretty much avoid combat as much as possible. Unless I see a treasure chest, I don't engage enemies. I don't know how much longer I can do that, though.
I'm not much of an action game guy, so I'm preparing myself for the impending Guardians. They're already a pain in the ass while stationary. When they can run at you firing laser beams, oh shiiiii...
 
ten hours in and this is probably my favorite video game I've ever played. And those ten hours were on Wii U, with the abysmal framerate. Doesn't even matter to me right now.

People who assume this game is critically acclaimed just because it's Zelda... man, those dudes are going straight onto my ignore list now, because there's no way I'd be able to stress to them with as much weight as it deserves how goddamn wrong they are.
This shit is legit.

I'm about to start over now that my Switch is here. And I can't wait.
 
Is it just me, or does the game have incredibly bad framerate issues during combat and in towns on Wii U?

Its not that bad, towns it probably drops to 20-25 at times but its more than playable. Out in the field I get the odd situation where the frame drops a little but not as bad as in villages. There is a lot of hyperbole though, Ive seen people say as low as 10 fps who clearly wouldnt know what 10fps even looks like.
 
Question:
Later on this game is gonna give me my own way to start fires right?

Sometimes you'll find lumps of Ore off of rock outcroppings. You can hit them or blow them up to get what they've got.

One of those ores?
Flint.
Based on your experimentation so far, I bet you can guess exactly how that works :p but if you wanna just know...
Hold a wood bundle and some flint in your hands... drop em on the ground together... pull out a metal weapon... strike the flint... BOOM campfire

Or just drop it on the ground
and strike it. BOOM regular ol' grass fire
 
Game is awesome. Really enjoying it so far. Kind of reminds me of the original deus ex in how you can approach things. And the constant dripfeed of new mechanics, features, items, etc. is so addictive.
 
Sat down for 2 hours last night with this game... my first ever Zelda game, actually. Blown away.
What a game to play for a first time Zelda gamer. You've chosen wisely. Hopefully you enjoy it enough to experience some of the earlier offerings. They're gonna feel a bit different though.
 
Found an entrance to a shrine in Faron region near the coast, there's
a girl who calls me Roscoe and is holding on to the ball that I think I need to trigger the shrine
nearby, anyone know what i'm supposed to do?
 
I think I already know the answer but does food regenerate? I've only just completed the four initial shrines and I'm gonna try and 100% the Plateau before heading off on my quest, I've seen the branches and apples regen near the Resurrection Chamber but I wanna stock up on other stuff like mushrooms and peppers before I split.

Also is surfing on your shield something you can just do, or does someone teach you? I don't wanna know how to do it, but I can't figure it out yet so I just wanna know if it needs to be unlocked first.
 
I'm with you, man. I'm going to keep playing because so far, I really like it. But so far, I'm not feeling a fundamentally different experience than some of the best in class open world games.

It may change though once I get the hang of the mechanics

Not a Zelda "fanatic" or anything. I'm trying to be as objective as possible.

I will describe several (more than five) situations to you that I ran into just in my last single play session, that I could never have experienced the same way in another open world title. That is, if you're open to very slight gameplay-centric spoilers. Let me know.
 
How do you
catch fairies?
haven't figured it out for the life of me.

Moving while crouching works, but don't get too close, as long as the name appears on the screen you should be able to instantly catch it.

I think I already know the answer but does food regenerate? I've only just completed the four initial shrines and I'm gonna try and 100% the Plateau before heading off on my quest, I've seen the branches and apples regen near the Resurrection Chamber but I wanna stock up on other stuff like mushrooms and peppers before I split.

Also is surfing on your shield something you can just do, or does someone teach you? I don't wanna know how to do it, but I can't figure it out yet so I just wanna know if it needs to be unlocked first.

Immediately available, an NPC can tell you about it, but the instructions have never shown up for it.
 
I think I already know the answer but does food regenerate? I've only just completed the four initial shrines and I'm gonna try and 100% the Plateau before heading off on my quest, I've seen the branches and apples regen near the Resurrection Chamber but I wanna stock up on other stuff like mushrooms and peppers before I split.

Also is surfing on your shield something you can just do, or does someone teach you? I don't wanna know how to do it, but I can't figure it out yet so I just wanna know if it needs to be unlocked first.

Food regenerates, I'm almost certain.

The game gave me a prompt explaining how to shield surf the very first time I held my shield and jumped at the same time. (Or maybe it's because I was on top of the snowy Plateau peak, which is a great place to learn :p) There's not exactly a tutorial, though.
 
Early quest spoilers
Are you seriously supposed to find these memory places through photos? If so, then this is the worst quest in a game ever, such a shame because I was loving this game up till now. But I ain't doing this shit without a guide.
 
Fuck, had to put the game down and come to work from 1-9, and then I'm scheduled back in tomorrow morning at 6.

Off Monday, though. Going to binge hard on Monday.
 
Early quest spoilers
Are you seriously supposed to find these memory places through photos? If so, then this is the worst quest in a game ever, such a shame because I was loving this game up till now. But I ain't doing this shit without a guide.

There's an NPC that can tell you the locations. Picango or something.
 
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